-- This is a adonis bypasser so you wont get kicked from index instance detector detected loadstring(game:HttpGet('https://raw.githubusercontent.com/Pixeluted/adoniscries/refs/heads/main/Source.lua'))() -- dahood silent aim: _G.SilentAim = { --[[MAIN]] AimingMode = "Index", -- "Namecall" or "Index" || cannot be changed mid-game Key = "+", AimParts = {"HumanoidRootPart","UpperTorso","Head"}, -- using core body parts for realistic locks -- Aimparts = {"Head","UpperTorso","HumanoidRootPart","LowerTorso","LeftHand","RightHand","LeftLowerArm","RightLowerArm","LeftUpperArm","RightUpperArm","LeftFoot","LeftLowerLeg","LeftUpperLeg","RightLowerLeg","RightFoot","RightUpperLeg"}, MainPart = "HumanoidRootPart", KeyMode = "Hold", -- hold looks more legit than toggle Prediction = 0.12, -- slightly lower for realistic bullet travel AutoPrediction = true, Notifications = false, -- cleaner, no popups --[[RESOLVER (EXPERIMENTAL VERSION)]] ResolverV1 = false, -- false uses HumanoidRootPart/Torso velocity | true uses ResolverAimpart velocity ResolverDelay = 0.2, ResolverAimpart = "HumanoidRootPart", AntiSky = true, -- prevents locking far above players AntiGround = true, -- prevents locking onto ragdolls/down ReversePrediction = false, --[[SELECTION]] FOVCheck = true, -- checks for targets within your FOV circle FOVColor = Color3.fromRGB(119,0,255), FOVSize = 45, -- smaller FOV looks more legit FOVThickness = 1, FOVFilled = false, FOVTransparency = 0.8, DistancePriority = true, -- prefers closer players VisibleCheck = true, -- prevents aiming through walls DownCheck = true, -- ignores downed players --[[VISUALS]] -- these only show you where it's aiming Dot = false, DotColor = Color3.fromRGB(119,0,255), Tracer = false, TracerColor = Color3.fromRGB(119,0,255), Highlight = false, HighlightColor = Color3.fromRGB(119,0,255), --[[EXTRAS]] RandomizeShots = true, XRandomization = 35, -- subtle x offset for realism YRandomization = 35, -- subtle y offset for realism ZRandomization = 35, -- small z offset (not extreme like 500) --[[LEAVE THESE ALONE UNLESS U KNOW WHAT UR DOING]] Enabled = true, AllowAim = true, } loadstring(game:HttpGet("https://raw.githubusercontent.com/nyulachan/nyula/main/Standalones/FOVSilentV2", true))()