--[[ FPS & Ping Display ------------------ Coloque este script como um LocalScript dentro de StarterPlayer > StarterPlayerScripts. Ele cria um pequeno painel no canto superior esquerdo da tela mostrando o FPS e o Ping em tempo real. ]] local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Stats = game:GetService("Stats") local player = Players.LocalPlayer -- Cria a interface local screenGui = Instance.new("ScreenGui") screenGui.Name = "FPSPingDisplay" screenGui.ResetOnSpawn = false screenGui.Parent = player:WaitForChild("PlayerGui") local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 140, 0, 60) frame.Position = UDim2.new(0, 10, 0, 10) frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) frame.BackgroundTransparency = 0.4 frame.BorderSizePixel = 0 frame.Parent = screenGui local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 8) corner.Parent = frame local fpsLabel = Instance.new("TextLabel") fpsLabel.Size = UDim2.new(1, 0, 0.5, 0) fpsLabel.Position = UDim2.new(0, 0, 0, 0) fpsLabel.BackgroundTransparency = 1 fpsLabel.Font = Enum.Font.GothamBold fpsLabel.TextSize = 18 fpsLabel.TextColor3 = Color3.fromRGB(255, 255, 255) fpsLabel.Text = "FPS: --" fpsLabel.Parent = frame local pingLabel = Instance.new("TextLabel") pingLabel.Size = UDim2.new(1, 0, 0.5, 0) pingLabel.Position = UDim2.new(0, 0, 0.5, 0) pingLabel.BackgroundTransparency = 1 pingLabel.Font = Enum.Font.GothamBold pingLabel.TextSize = 18 pingLabel.TextColor3 = Color3.fromRGB(255, 255, 255) pingLabel.Text = "Ping: --" pingLabel.Parent = frame -- Cálculo de FPS local frameCount = 0 local elapsedTime = 0 RunService.RenderStepped:Connect(function(deltaTime) frameCount = frameCount + 1 elapsedTime = elapsedTime + deltaTime if elapsedTime >= 0.5 then -- atualiza a cada 0.5s local fps = math.floor(frameCount / elapsedTime + 0.5) fpsLabel.Text = "FPS: " .. fps -- Cor muda conforme o desempenho if fps >= 50 then fpsLabel.TextColor3 = Color3.fromRGB(0, 255, 0) elseif fps >= 30 then fpsLabel.TextColor3 = Color3.fromRGB(255, 255, 0) else fpsLabel.TextColor3 = Color3.fromRGB(255, 0, 0) end frameCount = 0 elapsedTime = 0 end end) -- Cálculo de Ping (usando Stats do Roblox) local function updatePing() local success, ping = pcall(function() return Stats.Network.ServerStatsItem["Data Ping"]:GetValue() end) if success and ping then local pingMs = math.floor(ping) pingLabel.Text = "Ping: " .. pingMs .. " ms" if pingMs <= 80 then pingLabel.TextColor3 = Color3.fromRGB(0, 255, 0) elseif pingMs <= 150 then pingLabel.TextColor3 = Color3.fromRGB(255, 255, 0) else pingLabel.TextColor3 = Color3.fromRGB(255, 0, 0) end else pingLabel.Text = "Ping: N/A" end end while true do updatePing() task.wait(1) -- atualiza o ping a cada 1 segundo end