getgenv().Shhhh = { Silent = { ["Enabled"] = (true), -- // Use The Silent Aim Or Not ["Part"] = ("HumanoidRotationPart"), -- // What Part It Targerts ["UseAirPart"] = (true), -- // When Target Isnt On The Ground It Uses This Part ["AirPart"] = ("UpperTorso"), -- // The Parts It Targets On When Player Isnt On The Ground ["ClosestPart"] = (true), -- // Automatically Gets The Closest Part Of The Target And Uses That ["ClosestPoint"] = (true), -- // Automatically Gets The Closest Point Of The Target Part And Uses That ["HitChance"] = (100), -- // The Chance You Will Hit The Target ["Humanize"] = (true), -- // Makes Soo The Silent Doesnt Hit The Same Position ["HumanizeValue"] = (1), -- // Makes How Much Power It Changes ["TriggerBot"] = (false), -- // Shoots AutoMatically ["UseTriggerBotKeybind"] = (false), -- // Enable / Disable TriggerBot Keybind ["TriggerBotKey"] = ("MouseButton3"), -- // KeyBind To Enable / Disable TriggerBot You Can Find More At https://create.roblox.com/docs/reference/engine/enums/UserInputType ["PredictMovement"] = (true), -- // Predicts Targets Movement ["AutoPrediction"] = (true), -- // Automatically Gets An Good Prediction ["PredictionVelocity"] = (0.16011), -- // How Much It Predicts ["AntiGroundShots"] = (true), -- // Makes So You Dont Shoot The Ground ["AntiGroundValue"] = (0.5), -- // How Much Velocity It Rmoves From Target ["WhenAntiGroundActivate"] = (-20), -- // When Its Gonna Activate ["AntiAimViewer"] = (true), -- // Bypasses The Mouse Position For The Server ["WallCheck"] = (false), -- // Checks If Theres A Wall ["CheckIf_KO"] = (true), -- // Checks If Target Is Grabbed Or Knocked ["CheckIf_TargetDeath"] = (true), -- // Checks If Target Is Dead ["UseKeybind"] = (true), -- // Use The KeyBind To Enable / Disable The Silent Aim ["Keybind"] = (";") -- // The Keybind That Enables / Disables The Silent Aim }, GunFov = { ["Enabled"] = (false), -- // Gun Fov / Fov Is Automatically Changed To Specific Gun Equipped ["Double-Barrel SG"] = {["Fov"] = 22}, -- // Db ["Revolver"] = {["Fov"] = 6.2}, -- // Rev ["SMG"] = {["Fov"] = 3}, -- // Smg ["Shotgun"] = {["Fov"] = 18}, -- // Shotgun ["Rifle"] = {["Fov"] = 3}, -- // Rifle ["TacticalShotgun"] = {["Fov"] = 20}, -- // Tactical ["Silencer"] = {["Fov"] = 2.8}, -- // Smg ["AK47"] = {["Fov"] = 2.8}, -- // Ak47 ["AR"] = {["Fov"] = 2.8} -- // Rifle -- // You Can Add Custom Weapons If You Want To :p }, RangeFov = { ["Enabled"] = (false), -- // Gun Fov / Fov Is Automatically Changed To Specific Distance Between Target / This Will OverWrite GunFov ["Far_Activation"] = (math.huge), -- // Just Keep It At Math.Huge ["Medium_Activation"] = (42), -- // Its Using Studs ["Close_Activation"] = (16), -- // Its Uisng Studs ["Double-Barrel SG"] = {["Far"] = 6, ["Med"] = 8, ["Close"] = 14}, -- // Db ["Revolver"] = {["Far"] = 3.4, ["Med"] = 5, ["Close"] = 10}, -- // Rev ["SMG"] = {["Far"] = 3, ["Med"] = 4, ["Close"] = 6}, -- // Smg ["Shotgun"] = {["Far"] = 5, ["Med"] = 7, ["Close"] = 10}, -- // Shotgun ["Rifle"] = {["Far"] = 2, ["Med"] = 3, ["Close"] = 5}, -- // Rifle -- // You Can Add Custom Weapons If You Want To :p }, SilentFov = { ["Visible"] = (true), -- // If The Circle Is Showing Or Not ["Filled"] = (false), -- // If The Circle Is Filled ["Transparency"] = (1), -- // The Circle Transparency ["Color"] = (Color3.fromRGB(87, 237, 255)), -- // Circle Transparency ["Radius"] = (35.674) -- // How Big The Circle Is }, AimAssist = { ["Enabled"] = (true), -- // Use The Aim Assist Or Not ["Key"] = ("C"), -- // The Key To Lock Onto A Player ["HoldMode"] = (false), -- // Enables While Only Holding The Key ["Part"] = ("UpperTorso"), -- // The Part That Aim Assist Locks On ["ClosestPart"] = (false), -- // Automatically Gets The Closest Part Of The Target And Uses That ["DisableTargetDeath"] = (false), -- // Disables When Target Dies ["DisableLocalDeath"] = (false), -- // Disables When You Died ["DisableOn_KO"] = (true), -- // Disables If Target Is KO Or Grabbed ["UseCircleRadius"] = (true), -- // Only Locks On To People Inside The Circle ["DisableOutSideCircle"] = (false), -- // If Target Is OutSide The Circle It Disables The Aim Assist ["UseShake"] = (true), -- // Shakes The Camera ["ShakeValue"] = (55), -- // How Much It Shakes ["PredictMovement"] = (true), -- // Predicts Targets MoveMent ["PredictionVelocity"] = (0.22), -- // How Much It Predicts ["WallCheck"] = (true), -- // Checks If Theres A Wall ["Smoothness_X"] = (0), -- // How Smooth The Aim Assist Is On X ["Smoothness_Y"] = (0) -- // How Smooth The Aim Assist Is On Y }, AimAssistFov = { ["Visible"] = (true), -- // If The Circle Is Showing Or Not ["Filled"] = (false), -- // If The Circle Is Filled ["Transparency"] = (0.5), -- // Circle Transparency ["Color"] = (Color3.fromRGB(255, 87, 87)), -- // Circle Transparency ["Radius"] = (70) -- // How Big The Circle Is }, Both = { ["DetectDesync"] = (true), -- // Detects Velocity Changer + Actually Hits ["DesyncDetection"] = (86), -- // When It Detects ["UsDetectDesyncKeybind"] = (false), -- // Enable / Disable Desync Detection Keybind ["DetectDesyncKey"] = ("t"), -- // KeyBind To Enable / Disable Desync Detection ["DetectUnderGround"] = (true), -- // Detects Common UnderGround Resolver ["UnderGroundDetection"] = (-30), -- // When It Detects ["UseUnderGroundKeybind"] = (false), -- // Enable / Disable UnderGround Resolver Keybind ["UnderGroundKey"] = ("X"), -- // KeyBind To Enable / Disable UnderGround Resolver ["VisibleCheck"] = (true), -- // Checks If Target Is Visible ["CrewCheck"] = (false), -- // Checks If Target Is In Your Crew ["FriendCheck"] = (false), -- // Checks If Target Is Your Friend ["TeamCheck"] = (false), -- // Checks If Player Is In the Same Team ["UseLay"] = (true), -- // Enable / Disable Lay Keybind ["LayKeybind"] = ("v"), -- // KeyBind To Lay ["SendNotification"] = (true) -- // Sends Notification When you Enabled / Disabled Stuff }, Commands = { ["Enabled"] = (true), -- // Enable / Disable Chat Command -- // Silent Table ["Silent_Enabled"] = ("!senabled"), -- // The Command To Enable / Disable Silent (With false/true) ["Silent_Prediction"] = ("!spred"), -- // The Command To Change Silent Prediction (With Numbers) ["Silent_Fov_Size"] = ("!sfov"), -- // The Command To Change Silent Fov (With Numbers) ["Silent_Fov_Show"] = ("!sshow"), -- // The Command To Change Silent (With false/true) ["Silent_HitChance"] = ("!schance"), -- // The Command To Change Silent HitChance (With Numbers) -- // AimAssist Table ["AimAssist_Enabled"] = ("!aenabled"), -- // The Command To Enable / Disable AimAssist (With false/true) ["AimAssist_Prediction"] = ("!apred"), -- // The Command To Change AimAssist Prediction (With Numbers) ["AimAssist_Fov_Size"] = ("!afov"), -- // The Command To Change AimAssist Fov (With Numbers) ["AimAssist_Fov_Show"] = ("!ashow"), -- // The Command To Change AimAssist (With false/true) ["AimAssist_SmoothX"] = ("!smoothx"), -- // The Command To Change AimAssist SmoothNess X Value (With Numbers) ["AimAssist_SmoothY"] = ("!smoothy"), -- // The Command To Change AimAssist SmoothNess Y Value (With Numbers) ["AimAssist_Shake"] = ("!ashake"), -- // The Command To Change AimAssist Shake Value (With Numbers) ["CrashMode"] = (". "), -- // The Command To Crash Roblox }, Esp = { ["Enabled"] = (false), -- // Enabel / Disable Esp ["UseEspKeybind"] = (false), -- // Enable / Disable Esp Keybind ["EspKey"] = ("p"), -- // KeyBind To Enable / Disable Esp ["HoldMode"] = (false), -- // Enables While Only Holding The Key ["Name"] = {["Enabled"] = true, ["OutLine"] = true, ["Color"] = Color3.fromRGB(255, 255, 255)}, -- // Shows Targets Name ["Box"] = {["Enabled"] = true, ["OutLine"] = true, ["Color"] = Color3.fromRGB(255, 255, 255)}, -- // Shows Box On Target ["HealthBar"] = {["Enabled"] = true, ["OutLine"] = true, ["Color"] = Color3.fromRGB(0, 255, 0)}, -- // Shows An Health Bar On Target ["HealthText"] = {["Enabled"] = true, ["OutLine"] = true, ["Color"] = Color3.fromRGB(0, 255, 0)}, -- // Shows An Text How Much Hp Target Have ["Distance"] = {["Enabled"] = true, ["OutLine"] = true, ["Color"] = Color3.fromRGB(255, 255, 255)} -- // Shows Targets Distance Between You } } loadstring(game:HttpGet("https://raw.githubusercontent.com/WeLoveVast/ShhhhFree/refs/heads/main/shhh.lolfree"))()