local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))() local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))() local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))() local Window = Fluent:CreateWindow({ Title = "Delta Core v2 - Universal RTX", SubTitle = "Visual Neural Engine", TabWidth = 160, Size = UDim2.fromOffset(480, 360), -- Optimized for Mobile Acrylic = true, Theme = "Dark", MinimizeKey = Enum.KeyCode.LeftControl }) local Tabs = { Visuals = Window:AddTab({ Title = "Shaders / RTX", Icon = "eye" }), Performance = Window:AddTab({ Title = "No Lag / FPS", Icon = "zap" }), Settings = Window:AddTab({ Title = "Settings", Icon = "settings" }) } local Lighting = game:GetService("Lighting") local Terrain = workspace:FindFirstChildOfClass("Terrain") -- // STORAGE FOR EFFECTS local Effects = { CC = nil, Bloom = nil, Sun = nil, Blur = nil } -- // HELPER FUNCTIONS local function ApplyRTX(intensity) pcall(function() -- Clean up old effects for _, v in pairs(Effects) do if v and v.Parent then v:Destroy() end end -- Color Correction (The "RTX" Look) Effects.CC = Instance.new("ColorCorrectionEffect", Lighting) Effects.CC.Name = "Delta_RTX_CC" -- Bloom (Glow) Effects.Bloom = Instance.new("BloomEffect", Lighting) Effects.Bloom.Name = "Delta_RTX_Bloom" -- Sun Rays Effects.Sun = Instance.new("SunRaysEffect", Lighting) Effects.Sun.Name = "Delta_RTX_Sun" if intensity == "Mobile" then Effects.CC.Saturation = 0.1 Effects.CC.Contrast = 0.1 Effects.CC.Brightness = 0.05 Effects.Bloom.Intensity = 0.4 Effects.Bloom.Size = 18 Effects.Bloom.Threshold = 0.8 Effects.Sun.Intensity = 0.1 elseif intensity == "Ultra" then Effects.CC.Saturation = 0.3 Effects.CC.Contrast = 0.4 Effects.CC.Brightness = 0.08 Effects.Bloom.Intensity = 0.8 Effects.Bloom.Size = 24 Effects.Bloom.Threshold = 0.6 Effects.Sun.Intensity = 0.25 Effects.Sun.Spread = 0.6 Lighting.GlobalShadows = true Lighting.OutdoorAmbient = Color3.fromRGB(100, 100, 100) end end) end local function ClearEffects() pcall(function() for _, v in pairs(Effects) do if v and v.Parent then v:Destroy() end end end) end local function Apply4kSky() pcall(function() local Sky = Lighting:FindFirstChildOfClass("Sky") if not Sky then Sky = Instance.new("Sky", Lighting) end -- High Quality Realistic Skybox IDs Sky.SkyboxBk = "http://www.roblox.com/asset/?id=6444884337" Sky.SkyboxDn = "http://www.roblox.com/asset/?id=6444884785" Sky.SkyboxFt = "http://www.roblox.com/asset/?id=6444884337" Sky.SkyboxLf = "http://www.roblox.com/asset/?id=6444884337" Sky.SkyboxRt = "http://www.roblox.com/asset/?id=6444884337" Sky.SkyboxUp = "http://www.roblox.com/asset/?id=6444885159" Sky.SunTextureId = "http://www.roblox.com/asset/?id=6196665106" Sky.SunAngularSize = 11 end) end -- // VISUALS TAB local ToggleRTXMobile = Tabs.Visuals:AddToggle("RTXMobile", {Title = "RTX Mode (Mobile Optimized)", Default = false }) ToggleRTXMobile:OnChanged(function() if ToggleRTXMobile.Value then ApplyRTX("Mobile") Fluent:Notify({Title = "Delta Core", Content = "Mobile Shaders Applied", Duration = 3}) else ClearEffects() end end) local ToggleRTXUltra = Tabs.Visuals:AddToggle("RTXUltra", {Title = "RTX Mode (4k Ultra)", Default = false }) ToggleRTXUltra:OnChanged(function() if ToggleRTXUltra.Value then ApplyRTX("Ultra") Fluent:Notify({Title = "Delta Core", Content = "Ultra Shaders Applied (May Lag)", Duration = 3}) else ClearEffects() end end) Tabs.Visuals:AddButton({ Title = "Apply 4k Realistic Skybox", Description = "Changes sky to high-res realistic clouds", Callback = function() Apply4kSky() end }) local BrightnessSlider = Tabs.Visuals:AddSlider("Brightness", { Title = "World Brightness", Description = "Adjust visibility", Default = 2, Min = 0, Max = 10, Rounding = 1, Callback = function(Value) Lighting.Brightness = Value end }) -- // PERFORMANCE TAB Tabs.Performance:AddButton({ Title = "FPS Boost (Remove Textures)", Description = "Makes game look low poly but runs fast", Callback = function() task.spawn(function() pcall(function() local descendants = workspace:GetDescendants() for _, v in pairs(descendants) do if v:IsA("BasePart") then v.Material = Enum.Material.SmoothPlastic v.Reflectance = 0 v.CastShadow = false elseif v:IsA("Decal") or v:IsA("Texture") then v:Destroy() elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Enabled = false end end if Terrain then Terrain.WaterWaveSize = 0 Terrain.WaterWaveSpeed = 0 Terrain.WaterReflectance = 0 Terrain.WaterTransparency = 0 end Lighting.GlobalShadows = false Lighting.FogEnd = 9e9 end) Fluent:Notify({Title = "Delta Core", Content = "Textures Removed for FPS", Duration = 3}) end) end }) local ToggleFullbright = Tabs.Performance:AddToggle("Fullbright", {Title = "Fullbright (See in Dark)", Default = false }) ToggleFullbright:OnChanged(function() task.spawn(function() if ToggleFullbright.Value then Lighting.Ambient = Color3.fromRGB(255, 255, 255) Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255) Lighting.FogEnd = 100000 else Lighting.Ambient = Color3.fromRGB(0, 0, 0) -- Reset to generic dark, game might override end end) end) -- // INITIALIZATION SaveManager:SetLibrary(Fluent) InterfaceManager:SetLibrary(Fluent) SaveManager:IgnoreThemeSettings() SaveManager:SetIgnoreIndexes({}) InterfaceManager:BuildInterfaceSection(Tabs.Settings) SaveManager:BuildConfigSection(Tabs.Settings) Window:SelectTab(1) Fluent:Notify({ Title = "Delta Core v2", Content = "Visual Neural Engine Loaded.", Duration = 5 })