-- Load AkiriUI and AkaliNotif local AkiriUI = loadstring(game:HttpGet("https://akiri.best/assets/files/gayasf.ui2?key=5y1lxXSfWKhlQkSqhUuFyB8kPp8hsCau"))() local AkaliNotif = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/Scripts/AkaliNotif.lua"))() local Notify = AkaliNotif.Notify -- Notification Notify({ Title = "Meowbucks pussy cat sword fighting playerlock script", Text = "Discord meowbucks", Duration = 5 }) -- Ensure that the script is executed after all services and players are loaded local function waitForChild(parent, name) return parent:WaitForChild(name, 10) -- Adjust timeout as needed end local function safeLoad(func) local success, result = xpcall(func, function(err) Notify({ Title = "Script Error", Text = err, Duration = 5 }) end) return success, result end -- Lock player onto nearest player local function getNearestPlayer() local myCharacter = game.Players.LocalPlayer.Character if not myCharacter or not myCharacter:FindFirstChild("HumanoidRootPart") then return nil end local nearestPlayer = nil local shortestDistance = math.huge for _, player in ipairs(game.Players:GetPlayers()) do if player ~= game.Players.LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local distance = (myCharacter.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).magnitude if distance < shortestDistance then shortestDistance = distance nearestPlayer = player end end end return nearestPlayer end local function lockOnPlayer() while true do safeLoad(function() local targetPlayer = getNearestPlayer() if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then local myCharacter = game.Players.LocalPlayer.Character if myCharacter and myCharacter:FindFirstChild("HumanoidRootPart") then myCharacter.HumanoidRootPart.CFrame = targetPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -5) -- Adjust position as needed end end end) wait(1) end end -- Start locking onto the nearest player safeLoad(lockOnPlayer)