local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer ------------------------------------------------ -- CHARACTER ------------------------------------------------ local function getChar() local char = player.Character or player.CharacterAdded:Wait() local root = char:WaitForChild("HumanoidRootPart") local humanoid = char:WaitForChild("Humanoid") return char, root, humanoid end local character, root, humanoid = getChar() player.CharacterAdded:Connect(function() character, root, humanoid = getChar() end) ------------------------------------------------ -- GUI ------------------------------------------------ local gui = Instance.new("ScreenGui") gui.Name = "SealPanel" gui.ResetOnSpawn = false gui.Parent = player:WaitForChild("PlayerGui") ------------------------------------------------ -- BADGE POPUP 🏅 ------------------------------------------------ local badge = Instance.new("Frame") badge.Size = UDim2.new(0, 0, 0, 60) badge.Position = UDim2.new(0.5, 0, 0.1, 0) badge.AnchorPoint = Vector2.new(0.5, 0) badge.BackgroundColor3 = Color3.fromRGB(20, 60, 40) badge.Parent = gui Instance.new("UICorner", badge).CornerRadius = UDim.new(0,12) local stroke = Instance.new("UIStroke") stroke.Color = Color3.fromRGB(0,255,150) stroke.Thickness = 2 stroke.Parent = badge -- текст local text = Instance.new("TextLabel") text.Size = UDim2.new(1, -60, 1, 0) text.Position = UDim2.new(0, 60, 0, 0) text.BackgroundTransparency = 1 text.Text = "Made by TheRealDuck228" text.TextColor3 = Color3.new(1,1,1) text.TextScaled = true text.Font = Enum.Font.GothamBold text.Parent = badge -- иконка (как у бейджа) local icon = Instance.new("ImageLabel") icon.Size = UDim2.new(0, 40, 0, 40) icon.Position = UDim2.new(0, 10, 0.5, -20) icon.BackgroundTransparency = 1 icon.Image = "rbxassetid://6031094670" -- иконка icon.Parent = badge ------------------------------------------------ -- АНИМАЦИЯ ------------------------------------------------ local TweenService = game:GetService("TweenService") -- появление TweenService:Create( badge, TweenInfo.new(0.5, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {Size = UDim2.new(0, 300, 0, 60)} ):Play() -- исчезновение через время task.delay(3, function() TweenService:Create( badge, TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.In), { Size = UDim2.new(0, 0, 0, 60), Position = UDim2.new(0.5, 0, 0.05, 0) } ):Play() task.wait(0.5) badge:Destroy() end) ------------------------------------------------ -- SOUND 🏅 ------------------------------------------------ local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://123417519775640" -- звук получения sound.Volume = 1 sound.Parent = badge sound:Play() ------------------------------------------------ -- TOGGLE BUTTON ------------------------------------------------ local panelVisible = false local toggleBtn = Instance.new("TextButton") toggleBtn.Size = UDim2.new(0, 130, 0, 40) toggleBtn.Position = UDim2.new(0, 20, 0.1, 0) toggleBtn.Text = "OPEN PANEL" toggleBtn.TextScaled = true toggleBtn.BackgroundColor3 = Color3.fromRGB(50,50,50) toggleBtn.TextColor3 = Color3.new(1,1,1) toggleBtn.Parent = gui Instance.new("UICorner", toggleBtn).CornerRadius = UDim.new(0,8) ------------------------------------------------ -- PANEL (SCROLLING) ------------------------------------------------ local panel = Instance.new("ScrollingFrame") panel.Size = UDim2.new(0, 220, 0, 580) panel.Position = UDim2.new(0, 20, 0.2, 0) panel.BackgroundColor3 = Color3.fromRGB(0,128,0) panel.Visible = false panel.Parent = gui panel.ScrollBarThickness = 6 panel.ScrollingDirection = Enum.ScrollingDirection.Y panel.AutomaticCanvasSize = Enum.AutomaticSize.Y panel.CanvasSize = UDim2.new(0,0,0,0) Instance.new("UICorner", panel).CornerRadius = UDim.new(0,12) local layout = Instance.new("UIListLayout") layout.Padding = UDim.new(0, 10) layout.SortOrder = Enum.SortOrder.LayoutOrder layout.Parent = panel ------------------------------------------------ -- HEADER ------------------------------------------------ local header = Instance.new("Frame") header.Size = UDim2.new(1,0,0,40) header.BackgroundTransparency = 1 header.Parent = panel local icon = Instance.new("ImageLabel") icon.Size = UDim2.new(0,28,0,28) icon.Position = UDim2.new(0,10,0.5,-14) icon.BackgroundTransparency = 1 icon.Image = "rbxassetid://98045001959186" icon.Parent = header local title2 = Instance.new("TextLabel") title2.Size = UDim2.new(1,-50,1,0) title2.Position = UDim2.new(0,45,0,0) title2.BackgroundTransparency = 1 title2.Text = "SEAL PANEL" title2.TextColor3 = Color3.new(1,1,1) title2.TextScaled = true title2.Font = Enum.Font.GothamBold title2.Parent = header ------------------------------------------------ -- TOGGLE PANEL ------------------------------------------------ toggleBtn.MouseButton1Click:Connect(function() panelVisible = not panelVisible panel.Visible = panelVisible toggleBtn.Text = panelVisible and "CLOSE PANEL" or "OPEN PANEL" end) ------------------------------------------------ -- BUTTON FACTORY ------------------------------------------------ local function makeBtn(text) local b = Instance.new("TextButton") b.Size = UDim2.new(0.9,0,0,40) b.BackgroundColor3 = Color3.fromRGB(50,50,50) b.Text = text b.TextScaled = true b.TextColor3 = Color3.new(1,1,1) b.Parent = panel Instance.new("UICorner", b).CornerRadius = UDim.new(0,8) return b end ------------------------------------------------ -- FLY ------------------------------------------------ local flying = false local flyForce local flyConn local function toggleFly() flying = not flying if flying then flyForce = Instance.new("BodyVelocity") flyForce.MaxForce = Vector3.new(1e9,1e9,1e9) flyForce.Parent = root flyConn = RunService.RenderStepped:Connect(function() if root then flyForce.Velocity = workspace.CurrentCamera.CFrame.LookVector * 70 end end) else if flyConn then flyConn:Disconnect() end if flyForce then flyForce:Destroy() end end end ------------------------------------------------ -- SPIN ------------------------------------------------ local spinConn local superSpinConn local function toggleSpin() if superSpinConn then superSpinConn:Disconnect() end if spinConn then spinConn:Disconnect() spinConn = nil return end spinConn = RunService.RenderStepped:Connect(function() if root then root.CFrame = root.CFrame * CFrame.Angles(0, math.rad(15), 0) end end) end local function toggleSuperSpin() if spinConn then spinConn:Disconnect() end if superSpinConn then superSpinConn:Disconnect() superSpinConn = nil return end superSpinConn = RunService.RenderStepped:Connect(function() if root then root.CFrame = root.CFrame * CFrame.Angles(0, math.rad(60), 0) end end) end ------------------------------------------------ -- SPEED ------------------------------------------------ local normalSpeed = 16 local speedOn = false local function toggleSpeed() speedOn = not speedOn humanoid.WalkSpeed = speedOn and 40 or normalSpeed end ------------------------------------------------ -- NOCLIP ------------------------------------------------ local noclip = false local noclipConn local function toggleNoclip() noclip = not noclip if noclip then noclipConn = RunService.Stepped:Connect(function() for _,v in pairs(character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end end) else if noclipConn then noclipConn:Disconnect() end for _,v in pairs(character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = true end end end end ------------------------------------------------ -- PUSH ------------------------------------------------ local function pushNearest() local nearest = nil local dist = 12 for _, p in pairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local hrp = p.Character.HumanoidRootPart local d = (hrp.Position - root.Position).Magnitude if d < dist then dist = d nearest = hrp end end end if nearest then local dir = (nearest.Position - root.Position).Unit nearest.AssemblyLinearVelocity = dir * 120 + Vector3.new(0,60,0) end end ------------------------------------------------ -- TP LOOK ------------------------------------------------ local function tpLook() local cam = workspace.CurrentCamera local origin = cam.CFrame.Position local direction = cam.CFrame.LookVector * 500 local params = RaycastParams.new() params.FilterDescendantsInstances = {character} params.FilterType = Enum.RaycastFilterType.Blacklist local result = workspace:Raycast(origin, direction, params) if result then root.CFrame = CFrame.new(result.Position + Vector3.new(0,3,0)) else root.CFrame = root.CFrame + cam.CFrame.LookVector * 100 end end ------------------------------------------------ -- DANCE ------------------------------------------------ local dancing = false local danceTrack local function toggleDance() dancing = not dancing if dancing then local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://105248382902194" danceTrack = humanoid:LoadAnimation(anim) danceTrack.Looped = true danceTrack:Play() else if danceTrack then danceTrack:Stop() end end end --- local function tpToNearest() if not root then return end local nearest = nil local dist = math.huge for _, p in pairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local hrp = p.Character.HumanoidRootPart local d = (hrp.Position - root.Position).Magnitude if d < dist then dist = d nearest = hrp end end end if nearest then -- телепорт рядом, а не внутрь игрока (чтобы не застревать) root.CFrame = nearest.CFrame * CFrame.new(0, 0, 3) end end ------ local function launchSelf() if not root then return end -- направление (куда смотришь) local look = workspace.CurrentCamera.CFrame.LookVector -- сила толчка local force = (look * 120) + Vector3.new(0, 150, 0) -- применяем скорость root.AssemblyLinearVelocity = force end ------- local jumpOn = false local normalJump = 50 local function toggleJump() if not humanoid then return end jumpOn = not jumpOn if jumpOn then humanoid.JumpPower = 120 -- усиленный прыжок else humanoid.JumpPower = normalJump -- обычный end end ------------ ------------------------------------------------ -- PLAYER LIST GUI ------------------------------------------------ local plrGui = Instance.new("ScreenGui") plrGui.Name = "PlayerListGUI" plrGui.ResetOnSpawn = false plrGui.Parent = player:WaitForChild("PlayerGui") local plrFrame = Instance.new("Frame") plrFrame.Size = UDim2.new(0, 250, 0, 350) plrFrame.Position = UDim2.new(0.5, -125, 0.5, -175) plrFrame.BackgroundColor3 = Color3.fromRGB(30,30,30) plrFrame.Visible = false plrFrame.Parent = plrGui Instance.new("UICorner", plrFrame).CornerRadius = UDim.new(0,12) ------------------------------------------------ -- DRAGGABLE ------------------------------------------------ local UIS = game:GetService("UserInputService") local dragging = false local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart plrFrame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end plrFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = plrFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) plrFrame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UIS.InputChanged:Connect(function(input) if dragging and input == dragInput then update(input) end end) ------------------------------------------------ -- SCROLL LIST ------------------------------------------------ local scroll = Instance.new("ScrollingFrame") scroll.Size = UDim2.new(1, 0, 1, 0) scroll.CanvasSize = UDim2.new(0,0,0,0) scroll.AutomaticCanvasSize = Enum.AutomaticSize.Y scroll.ScrollBarThickness = 6 scroll.BackgroundTransparency = 1 scroll.Parent = plrFrame local layout = Instance.new("UIListLayout") layout.Padding = UDim.new(0, 6) layout.Parent = scroll ------------------------------------------------ -- TP FUNCTION ------------------------------------------------ local function tpToPlayer(target) if not root then return end if not target.Character then return end local hrp = target.Character:FindFirstChild("HumanoidRootPart") if not hrp then return end root.CFrame = hrp.CFrame * CFrame.new(0,0,3) end ------------------------------------------------ -- REFRESH LIST ------------------------------------------------ local function refreshList() for _, v in pairs(scroll:GetChildren()) do if v:IsA("TextButton") then v:Destroy() end end for _, p in pairs(Players:GetPlayers()) do if p ~= player then local btn = Instance.new("TextButton") btn.Size = UDim2.new(0.9, 0, 0, 40) btn.BackgroundColor3 = Color3.fromRGB(50,50,50) btn.TextColor3 = Color3.new(1,1,1) btn.TextScaled = true btn.Text = "TP: " .. p.Name btn.Parent = scroll Instance.new("UICorner", btn).CornerRadius = UDim.new(0,8) btn.MouseButton1Click:Connect(function() tpToPlayer(p) end) end end end ------------------------------------------------ -- AUTO UPDATE ------------------------------------------------ Players.PlayerAdded:Connect(function() task.wait(1) refreshList() end) Players.PlayerRemoving:Connect(function() task.wait(1) refreshList() end) ------------------------------------------------ -- OPEN BUTTON ------------------------------------------------ local plrOpen = false makeBtn("PLAYER LIST").MouseButton1Click:Connect(function() plrOpen = not plrOpen plrFrame.Visible = plrOpen if plrOpen then refreshList() end end) --------- local tpLoop = false local function tpToAllPlayers() if tpLoop then tpLoop = false return end tpLoop = true task.spawn(function() while tpLoop do for _, p in pairs(Players:GetPlayers()) do if not tpLoop then break end if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local hrp = p.Character.HumanoidRootPart if root then root.CFrame = hrp.CFrame * CFrame.new(0, 0, 3) end task.wait(1) -- задержка между телепортами end end end end) end -------- local trailOn = false local trailFolder local trailConn local function toggleTrail() trailOn = not trailOn if trailOn then trailFolder = Instance.new("Folder") trailFolder.Name = "TrailFolder" trailFolder.Parent = workspace trailConn = RunService.RenderStepped:Connect(function() if root then local part = Instance.new("Part") part.Size = Vector3.new(0.4,0.4,0.4) part.Anchored = true part.CanCollide = false part.Material = Enum.Material.Neon part.Color = Color3.fromRGB(0, 170, 255) part.Position = root.Position part.Parent = trailFolder game:GetService("Debris"):AddItem(part, 1) end end) else if trailConn then trailConn:Disconnect() end if trailFolder then trailFolder:Destroy() end end end ------- local gravityLow = false local originalJump = humanoid.JumpPower local originalSpeed = humanoid.WalkSpeed local function toggleGravityShift() gravityLow = not gravityLow if gravityLow then humanoid.JumpPower = 120 workspace.Gravity = 50 else humanoid.JumpPower = originalJump workspace.Gravity = 196.2 end end ------- local rainbowOn = false local rainbowConn local function toggleRainbow() rainbowOn = not rainbowOn if rainbowOn then rainbowConn = RunService.RenderStepped:Connect(function() if not character then return end local hue = tick() % 5 / 5 local color = Color3.fromHSV(hue, 1, 1) for _, v in pairs(character:GetDescendants()) do if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then v.Color = color end end end) else if rainbowConn then rainbowConn:Disconnect() rainbowConn = nil end end end ------ local launchTouchOn = false local touchConn local function toggleAutoLaunch() launchTouchOn = not launchTouchOn if launchTouchOn then touchConn = RunService.Stepped:Connect(function() if not root then return end for _, p in pairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local hrp = p.Character.HumanoidRootPart local dist = (hrp.Position - root.Position).Magnitude -- если почти касаешься игрока if dist < 4 then local dir = (hrp.Position - root.Position).Unit hrp.AssemblyLinearVelocity = dir * 120 + Vector3.new(0, 90, 0) end end end end) else if touchConn then touchConn:Disconnect() touchConn = nil end end end ------- local noCollideOn = false local loopConn local function toggleNoPlayerCollision() noCollideOn = not noCollideOn if noCollideOn then loopConn = RunService.Stepped:Connect(function() for _, p in pairs(Players:GetPlayers()) do if p ~= player and p.Character then for _, v in pairs(p.Character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end end end end) else if loopConn then loopConn:Disconnect() loopConn = nil end -- вернуть коллизию игрокам for _, p in pairs(Players:GetPlayers()) do if p.Character then for _, v in pairs(p.Character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = true end end end end end end ------- local impactOn = false local impactConn local function toggleImpactZone() impactOn = not impactOn if impactOn then impactConn = RunService.Stepped:Connect(function() if not root then return end for _, p in pairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local hrp = p.Character.HumanoidRootPart local offset = hrp.Position - root.Position local dist = offset.Magnitude if dist < 12 and dist > 0 then local dir = offset.Unit -- мягкий отталкивающий эффект hrp.AssemblyLinearVelocity = dir * 35 + Vector3.new(0, 10, 0) end end end end) else if impactConn then impactConn:Disconnect() impactConn = nil end end end ------- local bounceOn = false local bounceConn local direction = 1 local function toggleBounceMove() bounceOn = not bounceOn if bounceOn then local startPos = root.Position bounceConn = RunService.Heartbeat:Connect(function() if not root then return end -- быстро меняем направление if math.random(1, 10) == 1 then direction = -direction end local offset = root.CFrame.LookVector * direction * 0.3 -- держим почти на месте root.CFrame = CFrame.new(startPos) * CFrame.new(offset) end) else if bounceConn then bounceConn:Disconnect() bounceConn = nil end end end ----- local function pushPlayers() if not root then return end for _, p in pairs(Players:GetPlayers()) do if p ~= player and p.Character then local hrp = p.Character:FindFirstChild("HumanoidRootPart") if hrp then local offset = hrp.Position - root.Position local dist = offset.Magnitude if dist < 12 and dist > 0 then local dir = offset.Unit -- пытаемся “захватить” физику pcall(function() hrp:SetNetworkOwner(nil) end) -- более сильный и стабильный толчок hrp.Velocity = dir * 150 + Vector3.new(0, 70, 0) end end end end end --------- local chaseOn = false local chaseConn local direction = 1 local function getNearestPlayer() local nearest = nil local dist = math.huge for _, p in pairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local d = (p.Character.HumanoidRootPart.Position - root.Position).Magnitude if d < dist then dist = d nearest = p end end end return nearest end local function toggleChaseBounce() chaseOn = not chaseOn if chaseOn then chaseConn = RunService.Heartbeat:Connect(function() if not root then return end local target = getNearestPlayer() if not target or not target.Character then return end local thrp = target.Character:FindFirstChild("HumanoidRootPart") if not thrp then return end -- телепорт рядом с игроком local basePos = thrp.Position + Vector3.new(3, 0, 0) -- быстрый вперёд-назад эффект if math.random(1, 8) == 1 then direction = -direction end local offset = thrp.CFrame.LookVector * direction * 2 root.CFrame = CFrame.new(basePos + offset) end) else if chaseConn then chaseConn:Disconnect() chaseConn = nil end end end --------- local chaseOn = false local chaseConn local function getNearestPlayer() local nearest = nil local dist = math.huge for _, p in pairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local d = (p.Character.HumanoidRootPart.Position - root.Position).Magnitude if d < dist then dist = d nearest = p end end end return nearest end local function toggleChaseBehind() chaseOn = not chaseOn if chaseOn then chaseConn = RunService.Heartbeat:Connect(function() if not root then return end local target = getNearestPlayer() if not target or not target.Character then return end local hrp = target.Character:FindFirstChild("HumanoidRootPart") if not hrp then return end -- позиция СЗАДИ игрока local behindPos = hrp.Position - (hrp.CFrame.LookVector * 3) -- телепорт за игроком постоянно root.CFrame = CFrame.new(behindPos, hrp.Position) end) else if chaseConn then chaseConn:Disconnect() chaseConn = nil end end end --------- local chaseBounceOn = false local chaseConn local direction = 1 local function getNearestPlayer() local nearest = nil local dist = math.huge for _, p in pairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local d = (p.Character.HumanoidRootPart.Position - root.Position).Magnitude if d < dist then dist = d nearest = p end end end return nearest end local function toggleChaseBounce() chaseBounceOn = not chaseBounceOn if chaseBounceOn then chaseConn = RunService.Heartbeat:Connect(function() if not root then return end local target = getNearestPlayer() if not target or not target.Character then return end local hrp = target.Character:FindFirstChild("HumanoidRootPart") if not hrp then return end -- переключение направления (быстрое “дрожание”) if math.random(1, 6) == 1 then direction = -direction end -- позиция ЗА игроком local behindPos = hrp.Position - (hrp.CFrame.LookVector * 3) -- добавляем bounce вперёд/назад local bounceOffset = hrp.CFrame.LookVector * direction * 1.5 root.CFrame = CFrame.new(behindPos + bounceOffset, hrp.Position) end) else if chaseConn then chaseConn:Disconnect() chaseConn = nil end end end --------- local listOpen = false local listGui local bounceConn local direction = 1 local function stopBounce() if bounceConn then bounceConn:Disconnect() bounceConn = nil end end local function startBounceOnPlayer(target) stopBounce() bounceConn = RunService.Heartbeat:Connect(function() if not target or not target.Character then return end if not root then return end local hrp = target.Character:FindFirstChild("HumanoidRootPart") if not hrp then return end if math.random(1,6) == 1 then direction = -direction end local base = hrp.Position - (hrp.CFrame.LookVector * 3) local offset = hrp.CFrame.LookVector * direction * 1.5 root.CFrame = CFrame.new(base + offset, hrp.Position) end) end local function createPlayerList() if listGui then listGui:Destroy() end listGui = Instance.new("Frame") listGui.Size = UDim2.new(0, 200, 0, 300) listGui.Position = UDim2.new(0.7, -100, 0.5, -150) listGui.BackgroundColor3 = Color3.fromRGB(30,30,30) listGui.Parent = gui Instance.new("UICorner", listGui) local scroll = Instance.new("ScrollingFrame") scroll.Size = UDim2.new(1,0,1,0) scroll.CanvasSize = UDim2.new(0,0,0,0) scroll.AutomaticCanvasSize = Enum.AutomaticSize.Y scroll.ScrollBarThickness = 5 scroll.Parent = listGui local layout = Instance.new("UIListLayout") layout.Padding = UDim.new(0,5) layout.Parent = scroll for _, p in pairs(Players:GetPlayers()) do if p ~= player then local btn = Instance.new("TextButton") btn.Size = UDim2.new(1, -10, 0, 40) btn.Text = p.Name .. " (TP)" btn.BackgroundColor3 = Color3.fromRGB(50,50,50) btn.TextColor3 = Color3.new(1,1,1) btn.Parent = scroll Instance.new("UICorner", btn) btn.MouseButton1Click:Connect(function() if p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local hrp = p.Character.HumanoidRootPart -- телепорт root.CFrame = hrp.CFrame * CFrame.new(0,0,3) -- включаем bounce startBounceOnPlayer(p) end end) end end end local function togglePlayerList() listOpen = not listOpen if listOpen then createPlayerList() else if listGui then listGui:Destroy() listGui = nil end stopBounce() end end ------------------------------------------------ -- BALL MODE (ВИДНО ДРУГИМ + ФИЗИКА) ------------------------------------------------ local ballOn = false local ballPart local weld local gyro local vel local function toggleBall() if not character or not root then return end ballOn = not ballOn if ballOn then -- скрываем тело for _, v in pairs(character:GetDescendants()) do if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then v.Transparency = 1 v.CanCollide = false end end -- создаём шар ballPart = Instance.new("Part") ballPart.Shape = Enum.PartType.Ball ballPart.Size = Vector3.new(5,5,5) ballPart.Material = Enum.Material.SmoothPlastic ballPart.Color = Color3.fromRGB(255, 100, 0) ballPart.Position = root.Position ballPart.CanCollide = true ballPart.Parent = character -- физика ballPart.CustomPhysicalProperties = PhysicalProperties.new( 0.7, -- плотность 0.3, -- трение 0.9 -- упругость (отскок) ) -- привязка weld = Instance.new("WeldConstraint") weld.Part0 = ballPart weld.Part1 = root weld.Parent = ballPart -- управление через физику vel = Instance.new("BodyVelocity") vel.MaxForce = Vector3.new(1e5, 0, 1e5) vel.Velocity = Vector3.new(0,0,0) vel.Parent = ballPart gyro = Instance.new("BodyGyro") gyro.MaxTorque = Vector3.new(1e5,1e5,1e5) gyro.P = 3000 gyro.Parent = ballPart -- скрываем root root.Transparency = 1 -- даём тебе контроль (чтобы другие видели движение) pcall(function() root:SetNetworkOwner(player) end) -- движение как у мяча RunService.RenderStepped:Connect(function() if ballOn and ballPart and vel then local cam = workspace.CurrentCamera local move = humanoid.MoveDirection vel.Velocity = (cam.CFrame.RightVector * move.X + cam.CFrame.LookVector * move.Z) * 60 end end) else -- возврат for _, v in pairs(character:GetDescendants()) do if v:IsA("BasePart") then v.Transparency = 0 v.CanCollide = true end end if ballPart then ballPart:Destroy() end if vel then vel:Destroy() end if gyro then gyro:Destroy() end ballPart = nil end end ------------------------------------------------ -- REAL BALL PHYSICS (РЕАЛЬНОЕ КАТАНИЕ) ------------------------------------------------ local realBallOn = false local torque local gyro local conn local function toggleRealBall() if not root or not humanoid then return end realBallOn = not realBallOn if realBallOn then -- отключаем управление humanoid.PlatformStand = true -- делаем тело скользким root.CustomPhysicalProperties = PhysicalProperties.new( 1, -- плотность 0.1, -- трение (очень мало = катится) 0.8 -- упругость ) -- вращение (ВОТ ГЛАВНОЕ) torque = Instance.new("BodyAngularVelocity") torque.MaxTorque = Vector3.new(1e6, 1e6, 1e6) torque.AngularVelocity = Vector3.new(0,0,0) torque.Parent = root -- чтобы не заваливался gyro = Instance.new("BodyGyro") gyro.MaxTorque = Vector3.new(0,1e6,0) gyro.P = 3000 gyro.Parent = root conn = RunService.RenderStepped:Connect(function() local cam = workspace.CurrentCamera local move = humanoid.MoveDirection -- направление движения local dir = (cam.CFrame.RightVector * move.X + cam.CFrame.LookVector * move.Z) -- ПЕРЕВОД ДВИЖЕНИЯ В ВРАЩЕНИЕ local spin = Vector3.new(-dir.Z, 0, dir.X) * 25 torque.AngularVelocity = spin -- поворот корпуса по камере if dir.Magnitude > 0 then gyro.CFrame = CFrame.new(root.Position, root.Position + dir) end end) else -- вернуть всё назад humanoid.PlatformStand = false if conn then conn:Disconnect() end if torque then torque:Destroy() end if gyro then gyro:Destroy() end root.CustomPhysicalProperties = nil end end ------------------------------------------------ -- ULTRA BALL MODE 😈🟠 ------------------------------------------------ local ultraBallOn = false local torque, gyro, conn, hitConn local speed = 0 local function toggleUltraBall() if not root or not humanoid then return end ultraBallOn = not ultraBallOn if ultraBallOn then humanoid.PlatformStand = true -- СУПЕР ФИЗИКА root.CustomPhysicalProperties = PhysicalProperties.new( 1, -- плотность 0.05, -- почти нет трения = дикий дрифт 1 -- максимальный отскок ) -- вращение torque = Instance.new("BodyAngularVelocity") torque.MaxTorque = Vector3.new(1e7,1e7,1e7) torque.Parent = root -- стабилизация gyro = Instance.new("BodyGyro") gyro.MaxTorque = Vector3.new(0,1e7,0) gyro.P = 5000 gyro.Parent = root -- ТАРАН 💥 hitConn = root.Touched:Connect(function(hit) local model = hit:FindFirstAncestorOfClass("Model") if model and model ~= character then local hrp = model:FindFirstChild("HumanoidRootPart") if hrp then local dir = (hrp.Position - root.Position).Unit hrp.AssemblyLinearVelocity = dir * (80 + speed*2) + Vector3.new(0,50,0) end end end) -- ДВИЖЕНИЕ conn = RunService.RenderStepped:Connect(function() local cam = workspace.CurrentCamera local move = humanoid.MoveDirection local dir = (cam.CFrame.RightVector * move.X + cam.CFrame.LookVector * move.Z) -- РАЗГОН 🚀 if dir.Magnitude > 0 then speed = math.clamp(speed + 1.5, 0, 120) else speed = speed * 0.98 end -- вращение = движение local spin = Vector3.new(-dir.Z, 0, dir.X) * speed torque.AngularVelocity = spin -- поворот if dir.Magnitude > 0 then gyro.CFrame = CFrame.new(root.Position, root.Position + dir) end end) else -- ВЫКЛ humanoid.PlatformStand = false speed = 0 if conn then conn:Disconnect() end if torque then torque:Destroy() end if gyro then gyro:Destroy() end if hitConn then hitConn:Disconnect() end root.CustomPhysicalProperties = nil end end ------------------------------------------------ -- REAL FLING 💥 ------------------------------------------------ local function flingNearest() if not root then return end local target = nil local dist = 15 for _, p in pairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local hrp = p.Character.HumanoidRootPart local d = (hrp.Position - root.Position).Magnitude if d < dist then dist = d target = hrp end end end if not target then return end -- сохраняем позицию local oldCFrame = root.CFrame -- создаём вращение (основа fling) local bav = Instance.new("BodyAngularVelocity") bav.AngularVelocity = Vector3.new(99999,99999,99999) bav.MaxTorque = Vector3.new(1e9,1e9,1e9) bav.P = 1e6 bav.Parent = root -- телепорт внутрь игрока и крутимся for i = 1, 25 do root.CFrame = target.CFrame * CFrame.new(0, 0, 0) RunService.Heartbeat:Wait() end -- убираем вращение bav:Destroy() -- возвращаем назад root.CFrame = oldCFrame end ------------------------------------------------ -- ANTIFLING 🛡️ ------------------------------------------------ local antiflingOn = false local antiflingConn local function enableAntiFling() if not character or not root then return end antiflingOn = true -- делаем персонаж устойчивым root.CustomPhysicalProperties = PhysicalProperties.new( 100, -- плотность (очень тяжёлый) 0, -- трение 0 -- отскок ) -- стабилизация local antiGyro = Instance.new("BodyGyro") antiGyro.Name = "AntiFlingGyro" antiGyro.MaxTorque = Vector3.new(1e9,1e9,1e9) antiGyro.P = 10000 antiGyro.CFrame = root.CFrame antiGyro.Parent = root -- гасим резкие скорости antiflingConn = RunService.Heartbeat:Connect(function() if not root then return end -- если тебя пытаются флинговать — гасим движение if root.AssemblyLinearVelocity.Magnitude > 120 then root.AssemblyLinearVelocity = root.AssemblyLinearVelocity * 0.2 end if root.AssemblyAngularVelocity.Magnitude > 80 then root.AssemblyAngularVelocity = Vector3.new(0,0,0) end end) end local function disableAntiFling() antiflingOn = false if antiflingConn then antiflingConn:Disconnect() antiflingConn = nil end local gyro = root and root:FindFirstChild("AntiFlingGyro") if gyro then gyro:Destroy() end if root then root.CustomPhysicalProperties = nil end end local function toggleAntiFling() if antiflingOn then disableAntiFling() else enableAntiFling() end end ------------------------------------------------ -- FLING SAFE MODE 🛡️💥 ------------------------------------------------ local flingSafeOn = false local safeConn local function enableFlingSafe() if not root then return end flingSafeOn = true -- фиксируем игрока local gyro = Instance.new("BodyGyro") gyro.Name = "FlingSafeGyro" gyro.MaxTorque = Vector3.new(1e9,1e9,1e9) gyro.P = 10000 gyro.CFrame = root.CFrame gyro.Parent = root local velLock = Instance.new("BodyVelocity") velLock.Name = "FlingSafeVel" velLock.MaxForce = Vector3.new(1e9,1e9,1e9) velLock.Velocity = Vector3.new(0,0,0) velLock.Parent = root -- гасим любой отлёт safeConn = RunService.Heartbeat:Connect(function() if not root then return end -- полностью убираем отдачу if root.AssemblyLinearVelocity.Magnitude > 0 then root.AssemblyLinearVelocity = Vector3.zero end if root.AssemblyAngularVelocity.Magnitude > 0 then root.AssemblyAngularVelocity = Vector3.zero end end) end local function disableFlingSafe() flingSafeOn = false if safeConn then safeConn:Disconnect() safeConn = nil end local g = root and root:FindFirstChild("FlingSafeGyro") if g then g:Destroy() end local v = root and root:FindFirstChild("FlingSafeVel") if v then v:Destroy() end end local function toggleFlingSafe() if flingSafeOn then disableFlingSafe() else enableFlingSafe() end end ------------------------------------------------ -- GRAVITY PUSH 🚀 ------------------------------------------------ local gravityPushOn = false local gravityConn local function toggleGravityPush() if not root then return end gravityPushOn = not gravityPushOn if gravityPushOn then gravityConn = RunService.Heartbeat:Connect(function() if not root then return end for _, p in pairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local hrp = p.Character.HumanoidRootPart local offset = hrp.Position - root.Position local dist = offset.Magnitude if dist < 25 and dist > 0 then local dir = offset.Unit -- чем ближе — тем сильнее отталкивание local power = math.clamp(120 - dist * 3, 20, 120) hrp.AssemblyLinearVelocity = dir * power + Vector3.new(0, 40, 0) end end end end) else if gravityConn then gravityConn:Disconnect() gravityConn = nil end end end ------------------------------------------------ -- SELF ORBIT MODE 🪐 (ты крутишься вокруг игрока) ------------------------------------------------ local selfOrbitOn = false local orbitConn local function getNearestPlayer() local nearest = nil local dist = math.huge for _, p in pairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local hrp = p.Character.HumanoidRootPart local d = (hrp.Position - root.Position).Magnitude if d < dist then dist = d nearest = p end end end return nearest end local function toggleSelfOrbit() if not root then return end selfOrbitOn = not selfOrbitOn if selfOrbitOn then orbitConn = RunService.Heartbeat:Connect(function() if not root then return end local targetPlayer = getNearestPlayer() if not targetPlayer or not targetPlayer.Character then return end local hrp = targetPlayer.Character:FindFirstChild("HumanoidRootPart") if not hrp then return end local t = tick() -- угол вращения local angle = t * 3 local radius = 6 -- позиция вокруг игрока local orbitPos = hrp.Position + Vector3.new( math.cos(angle) * radius, 2, math.sin(angle) * radius ) -- движение к позиции орбиты root.AssemblyLinearVelocity = (orbitPos - root.Position) * 10 end) else if orbitConn then orbitConn:Disconnect() orbitConn = nil end end end ------------------------------------------------ -- HEAL 🩺 (мгновенно) ------------------------------------------------ local function healPlayer() if not humanoid then return end humanoid.Health = humanoid.MaxHealth end ------------------------------------------------ -- LOOK AT NEAREST 👀 ------------------------------------------------ local lookConn local lookOn = false local function getNearestPlayer() local nearest = nil local dist = math.huge for _, p in pairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local d = (p.Character.HumanoidRootPart.Position - root.Position).Magnitude if d < dist then dist = d nearest = p end end end return nearest end local function toggleLookNearest() lookOn = not lookOn if lookOn then lookConn = RunService.RenderStepped:Connect(function() if not root then return end local target = getNearestPlayer() if not target or not target.Character then return end local hrp = target.Character:FindFirstChild("HumanoidRootPart") if not hrp then return end -- поворачиваемся к игроку local pos = root.Position local targetPos = hrp.Position root.CFrame = CFrame.new(pos, Vector3.new(targetPos.X, pos.Y, targetPos.Z)) end) else if lookConn then lookConn:Disconnect() lookConn = nil end end end ------------------------------------------------ -- RED HIGHLIGHT PLAYERS 🔴 ------------------------------------------------ local highlightOn = false local highlights = {} local function toggleHighlightPlayers() highlightOn = not highlightOn if highlightOn then for _, p in pairs(Players:GetPlayers()) do if p ~= player and p.Character then if not highlights[p] then local hl = Instance.new("Highlight") hl.FillColor = Color3.fromRGB(255, 0, 0) hl.OutlineColor = Color3.fromRGB(255, 255, 255) hl.FillTransparency = 0.5 hl.Parent = p.Character highlights[p] = hl end end end -- новые игроки тоже подсвечиваются Players.PlayerAdded:Connect(function(p) p.CharacterAdded:Connect(function(char) if highlightOn then local hl = Instance.new("Highlight") hl.FillColor = Color3.fromRGB(255, 0, 0) hl.OutlineColor = Color3.fromRGB(255, 255, 255) hl.FillTransparency = 0.5 hl.Parent = char highlights[p] = hl end end) end) else -- выключаем for _, hl in pairs(highlights) do if hl then hl:Destroy() end end highlights = {} end end ------------------------------------------------ -- PREDICT MOVE 🔮 ------------------------------------------------ local predictOn = false local predictConn local arrowPart local function togglePredictMove() predictOn = not predictOn if predictOn then -- создаём стрелку arrowPart = Instance.new("Part") arrowPart.Size = Vector3.new(0.5, 0.5, 3) arrowPart.Anchored = true arrowPart.CanCollide = false arrowPart.Material = Enum.Material.Neon arrowPart.Color = Color3.fromRGB(255, 0, 0) arrowPart.Name = "PredictArrow" arrowPart.Parent = workspace predictConn = RunService.RenderStepped:Connect(function() if not root then return end local nearest = nil local dist = math.huge for _, p in pairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local hrp = p.Character.HumanoidRootPart local d = (hrp.Position - root.Position).Magnitude if d < dist then dist = d nearest = hrp end end end if nearest then local velocity = nearest.AssemblyLinearVelocity local predictedPos = nearest.Position + velocity * 0.5 arrowPart.CFrame = CFrame.new(nearest.Position, predictedPos) arrowPart.Position = nearest.Position + velocity.Unit * 2 end end) else if predictConn then predictConn:Disconnect() predictConn = nil end if arrowPart then arrowPart:Destroy() arrowPart = nil end end end ------------------------------------------------ -- UP / DOWN CONTROL 🔼🔽 ------------------------------------------------ local udGui local upConn local downConn local moveForce local function toggleUpDown() if udGui then -- выключение if upConn then upConn:Disconnect() end if downConn then downConn:Disconnect() end if moveForce then moveForce:Destroy() end udGui:Destroy() udGui = nil return end -- создаём силу moveForce = Instance.new("BodyVelocity") moveForce.MaxForce = Vector3.new(0, 1e9, 0) moveForce.Velocity = Vector3.new(0,0,0) moveForce.Parent = root -- GUI udGui = Instance.new("ScreenGui") udGui.Name = "UpDownControl" udGui.Parent = player.PlayerGui -- кнопка ВВЕРХ local upBtn = Instance.new("TextButton") upBtn.Size = UDim2.new(0, 60, 0, 60) upBtn.Position = UDim2.new(1, -80, 0.6, -70) upBtn.Text = "▲" upBtn.TextScaled = true upBtn.BackgroundColor3 = Color3.fromRGB(50,50,50) upBtn.TextColor3 = Color3.new(1,1,1) upBtn.Parent = udGui Instance.new("UICorner", upBtn) -- кнопка ВНИЗ local downBtn = Instance.new("TextButton") downBtn.Size = UDim2.new(0, 60, 0, 60) downBtn.Position = UDim2.new(1, -80, 0.6, 10) downBtn.Text = "▼" downBtn.TextScaled = true downBtn.BackgroundColor3 = Color3.fromRGB(50,50,50) downBtn.TextColor3 = Color3.new(1,1,1) downBtn.Parent = udGui Instance.new("UICorner", downBtn) -- удержание вверх upBtn.MouseButton1Down:Connect(function() upConn = RunService.RenderStepped:Connect(function() if moveForce then moveForce.Velocity = Vector3.new(0, 80, 0) end end) end) upBtn.MouseButton1Up:Connect(function() if upConn then upConn:Disconnect() end moveForce.Velocity = Vector3.new(0,0,0) end) -- удержание вниз downBtn.MouseButton1Down:Connect(function() downConn = RunService.RenderStepped:Connect(function() if moveForce then moveForce.Velocity = Vector3.new(0, -80, 0) end end) end) downBtn.MouseButton1Up:Connect(function() if downConn then downConn:Disconnect() end moveForce.Velocity = Vector3.new(0,0,0) end) end ------------------------------------------------ -- SHAKE ARM FIXED 🤪 ------------------------------------------------ local armShakeOn = false local armConn local armJoint local originalC0 local function getRightArmJoint() if not character then return nil end -- ищем Motor6D, который отвечает за правую руку for _, v in pairs(character:GetDescendants()) do if v:IsA("Motor6D") then if string.find(v.Name:lower(), "right") then return v end end end return nil end local function toggleArmShake() armShakeOn = not armShakeOn if armShakeOn then armJoint = getRightArmJoint() if not armJoint then return end originalC0 = armJoint.C0 armConn = RunService.RenderStepped:Connect(function() if not armJoint then return end -- более резкая тряска local x = math.rad(math.random(-60,60)) local y = math.rad(math.random(-60,60)) local z = math.rad(math.random(-60,60)) armJoint.C0 = originalC0 * CFrame.Angles(x, y, z) end) else if armConn then armConn:Disconnect() armConn = nil end if armJoint and originalC0 then armJoint.C0 = originalC0 end end end ------------------------------------------------ -- FORCE SIT 🪑 ------------------------------------------------ local function forceSitNearest() if not root then return end local nearestHum = nil local dist = 12 for _, p in pairs(Players:GetPlayers()) do if p ~= player and p.Character then local hum = p.Character:FindFirstChild("Humanoid") local hrp = p.Character:FindFirstChild("HumanoidRootPart") if hum and hrp then local d = (hrp.Position - root.Position).Magnitude if d < dist then dist = d nearestHum = hum end end end end if nearestHum then -- пробуем посадить nearestHum.Sit = true end end ------------------------------------------------ -- SAFE FLING 💥 (ты не улетаешь) ------------------------------------------------ local function safeFling() if not root then return end local target = nil local dist = 15 -- ищем ближайшего for _, p in pairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local hrp = p.Character.HumanoidRootPart local d = (hrp.Position - root.Position).Magnitude if d < dist then dist = d target = hrp end end end if not target then return end -- сохраняем позицию local oldCF = root.CFrame -- защита от отлёта root.AssemblyLinearVelocity = Vector3.zero root.AssemblyAngularVelocity = Vector3.zero -- создаём мощное вращение local bav = Instance.new("BodyAngularVelocity") bav.AngularVelocity = Vector3.new(99999,99999,99999) bav.MaxTorque = Vector3.new(1e9,1e9,1e9) bav.P = 1e6 bav.Parent = root -- короткий fling for i = 1, 15 do root.CFrame = target.CFrame RunService.Heartbeat:Wait() end -- удаляем вращение bav:Destroy() -- возвращаем тебя назад root.CFrame = oldCF -- ещё раз гасим скорость (чтобы точно не улетел) root.AssemblyLinearVelocity = Vector3.zero root.AssemblyAngularVelocity = Vector3.zero end ------------------------------------------------ -- AUTO HEAL 🩺 ------------------------------------------------ local autoHealOn = false local healConn local function toggleAutoHeal() autoHealOn = not autoHealOn if autoHealOn then healConn = RunService.Heartbeat:Connect(function() if not humanoid then return end -- если здоровье меньше 50% if humanoid.Health < humanoid.MaxHealth * 0.5 then humanoid.Health = humanoid.MaxHealth end end) else if healConn then healConn:Disconnect() healConn = nil end end end ----------------- local infoGui local function toggleInfoGui() if infoGui then infoGui:Destroy() infoGui = nil return end infoGui = Instance.new("ScreenGui") infoGui.Name = "InfoGui" infoGui.Parent = player:WaitForChild("PlayerGui") local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 350, 0, 180) frame.Position = UDim2.new(0.5, -175, 0.5, -90) frame.BackgroundColor3 = Color3.fromRGB(0, 128, 0) frame.Parent = infoGui Instance.new("UICorner", frame).CornerRadius = UDim.new(0, 12) local layout = Instance.new("UIListLayout") layout.Padding = UDim.new(0, 10) layout.Parent = frame local function makeText(txt) local t = Instance.new("TextLabel") t.Size = UDim2.new(1, -20, 0, 50) t.BackgroundTransparency = 1 t.TextColor3 = Color3.fromRGB(255,255,255) t.TextScaled = true t.Font = Enum.Font.GothamBold t.Text = txt t.Parent = frame end makeText("Telegram channel - @kanaltylenya") makeText("Tiktok channel - @tulenchik_dxs") end makeBtn("INFO").MouseButton1Click:Connect(toggleInfoGui) local dances = { "rbxassetid://105248382902194", -- танец 1 "rbxassetid://507771019", -- танец 2 "rbxassetid://507776043", -- танец 3 "rbxassetid://507777268" -- танец 4 } local currentDance = 1 local danceTrack local dancing = false makeBtn("DANCES 💃").MouseButton1Click:Connect(function() if not humanoid then return end -- если уже танцуешь → следующий танец if dancing then currentDance = currentDance + 1 if currentDance > #dances then currentDance = 1 end if danceTrack then danceTrack:Stop() end else dancing = true end -- запускаем танец local anim = Instance.new("Animation") anim.AnimationId = dances[currentDance] danceTrack = humanoid:LoadAnimation(anim) danceTrack.Looped = true danceTrack:Play() end) local speedLockOn = false local function enableSpeedLock() speedLockOn = true local function applySpeed(char) local hum = char:WaitForChild("Humanoid") hum.WalkSpeed = 40 -- если игра пытается сбросить скорость → возвращаем обратно hum:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if speedLockOn and hum.WalkSpeed ~= 40 then hum.WalkSpeed = 40 end end) end -- применяем к текущему персонажу if player.Character then applySpeed(player.Character) end -- применяем после смерти player.CharacterAdded:Connect(function(char) if speedLockOn then applySpeed(char) end end) end local function disableSpeedLock() speedLockOn = false if humanoid then humanoid.WalkSpeed = 16 -- стандарт end end local speedLockOn = false local function enableSpeedLock() speedLockOn = true local function applySpeed(char) local hum = char:WaitForChild("Humanoid") hum.WalkSpeed = 40 -- если игра пытается сбросить скорость → возвращаем обратно hum:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if speedLockOn and hum.WalkSpeed ~= 40 then hum.WalkSpeed = 40 end end) end -- применяем к текущему персонажу if player.Character then applySpeed(player.Character) end -- применяем после смерти player.CharacterAdded:Connect(function(char) if speedLockOn then applySpeed(char) end end) end local function disableSpeedLock() speedLockOn = false if humanoid then humanoid.WalkSpeed = 16 -- стандарт end end makeBtn("SPEED LOCK 40 ⚡").MouseButton1Click:Connect(function() if speedLockOn then disableSpeedLock() else enableSpeedLock() end end) -------------- local faceTpOn = false local faceConn local direction = 1 local function getNearestPlayer() local nearest = nil local dist = math.huge for _, p in pairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("Head") then local head = p.Character.Head local d = (head.Position - root.Position).Magnitude if d < dist then dist = d nearest = p end end end return nearest end local function toggleFaceTP() faceTpOn = not faceTpOn if faceTpOn then faceConn = RunService.Heartbeat:Connect(function() if not root then return end local target = getNearestPlayer() if not target or not target.Character then return end local head = target.Character:FindFirstChild("Head") if not head then return end -- иногда меняем направление (эффект дергания) if math.random(1,5) == 1 then direction = -direction end -- позиция прямо перед лицом local facePos = head.Position + (head.CFrame.LookVector * 1.5) -- движение вперёд-назад local offset = head.CFrame.LookVector * direction * 1.2 root.CFrame = CFrame.new(facePos + offset, head.Position) end) else if faceConn then faceConn:Disconnect() faceConn = nil end end end makeBtn("FACE TP ↔️ 😈").MouseButton1Click:Connect(toggleFaceTP) ------------------------------------------------ -- SUPER FLING 🌀💥 (КРУТИТСЯ И РАЗБРАСЫВАЕТ ВСЕХ) ------------------------------------------------ local superFlingOn = false local superFlingConn local spinForce local function toggleSuperFling() if not root then return end superFlingOn = not superFlingOn if superFlingOn then -- мощное вращение spinForce = Instance.new("BodyAngularVelocity") spinForce.AngularVelocity = Vector3.new(0, 99999, 0) spinForce.MaxTorque = Vector3.new(1e9,1e9,1e9) spinForce.P = 1e6 spinForce.Parent = root -- анти-падение local gyro = Instance.new("BodyGyro") gyro.Name = "SuperFlingGyro" gyro.MaxTorque = Vector3.new(1e9,1e9,1e9) gyro.P = 10000 gyro.CFrame = root.CFrame gyro.Parent = root -- основная логика флинга superFlingConn = RunService.Heartbeat:Connect(function() if not root then return end for _, p in pairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local hrp = p.Character.HumanoidRootPart local offset = hrp.Position - root.Position local dist = offset.Magnitude if dist < 10 and dist > 0 then local dir = offset.Unit -- телепорт внутрь игрока (ключ к флингу) root.CFrame = hrp.CFrame -- мощный отлет hrp.AssemblyLinearVelocity = dir * 200 + Vector3.new(0,100,0) end end end end) else -- выключение if superFlingConn then superFlingConn:Disconnect() superFlingConn = nil end if spinForce then spinForce:Destroy() spinForce = nil end local gyro = root:FindFirstChild("SuperFlingGyro") if gyro then gyro:Destroy() end end end ---------- -------------------------------- -- BUTTONS ------------------------------------------------ makeBtn("FLY").MouseButton1Click:Connect(toggleFly) makeBtn("SPIN").MouseButton1Click:Connect(toggleSpin) makeBtn("SUPER SPIN").MouseButton1Click:Connect(toggleSuperSpin) makeBtn("SPEED 40").MouseButton1Click:Connect(toggleSpeed) makeBtn("NOCLIP").MouseButton1Click:Connect(toggleNoclip) makeBtn("PUSH").MouseButton1Click:Connect(pushNearest) makeBtn("TP LOOK").MouseButton1Click:Connect(tpLook) makeBtn("DANCE").MouseButton1Click:Connect(toggleDance) makeBtn("TP NEAREST").MouseButton1Click:Connect(tpToNearest) makeBtn("LAUNCH ME").MouseButton1Click:Connect(launchSelf) makeBtn("SUPER JUMP").MouseButton1Click:Connect(toggleJump) makeBtn("TP ALL (LOOP)").MouseButton1Click:Connect(tpToAllPlayers) makeBtn("TRAIL MODE").MouseButton1Click:Connect(toggleTrail) makeBtn("GRAVITY SHIFT 🌙").MouseButton1Click:Connect(toggleGravityShift) makeBtn("RAINBOW MODE 🌈").MouseButton1Click:Connect(toggleRainbow) makeBtn("AUTO LAUNCH 🚀").MouseButton1Click:Connect(toggleAutoLaunch) makeBtn("NO PLAYER COLLISION 🧍").MouseButton1Click:Connect(toggleNoPlayerCollision) makeBtn("IMPACT ZONE 💥").MouseButton1Click:Connect(toggleImpactZone) makeBtn("BOUNCE FAST ↔️").MouseButton1Click:Connect(toggleBounceMove) makeBtn("PUSH 💥").MouseButton1Click:Connect(pushPlayers) makeBtn("CHASE BOUNCE 🎯").MouseButton1Click:Connect(toggleChaseBounce) makeBtn("CHASE BEHIND 🎯").MouseButton1Click:Connect(toggleChaseBehind) makeBtn("CHASE BOUNCE 🎯↔️").MouseButton1Click:Connect(toggleChaseBounce) makeBtn("BANG PEOPLE").MouseButton1Click:Connect(togglePlayerList) makeBtn("BALL PHYSICS 🌍").MouseButton1Click:Connect(toggleBall) makeBtn("REAL BALL 🟠").MouseButton1Click:Connect(toggleRealBall) makeBtn("ULTRA BALL 😈🟠").MouseButton1Click:Connect(toggleUltraBall) makeBtn("FLING 💥").MouseButton1Click:Connect(flingNearest) makeBtn("ANTIFLING 🛡️").MouseButton1Click:Connect(toggleAntiFling) makeBtn("FLING SAFE 🛡️💥").MouseButton1Click:Connect(toggleFlingSafe) makeBtn("GRAVITY PUSH 🚀").MouseButton1Click:Connect(toggleGravityPush) makeBtn("SELF ORBIT 🪐").MouseButton1Click:Connect(toggleSelfOrbit) makeBtn("HEAL 🩺").MouseButton1Click:Connect(healPlayer) makeBtn("LOOK NEAREST 👀").MouseButton1Click:Connect(toggleLookNearest) makeBtn("RED PLAYERS 🔴").MouseButton1Click:Connect(toggleHighlightPlayers) makeBtn("PREDICT MOVE 🔮").MouseButton1Click:Connect(togglePredictMove) makeBtn("UP / DOWN 🔼🔽").MouseButton1Click:Connect(toggleUpDown) makeBtn("SHAKE ARM 🤪").MouseButton1Click:Connect(toggleArmShake) makeBtn("FORCE SIT 🪑").MouseButton1Click:Connect(forceSitNearest) makeBtn("SAFE FLING 💥").MouseButton1Click:Connect(safeFling) makeBtn("AUTO HEAL 🩺").MouseButton1Click:Connect(toggleAutoHeal) makeBtn("SUPER FLING 🌀💥").MouseButton1Click:Connect(toggleSuperFling) ------------------------------------------------ -- AUTHOR TEXT (ПОД ЗАГОЛОВКОМ) ------------------------------------------------ local author = Instance.new("TextLabel") author.Size = UDim2.new(1,0,0,30) author.BackgroundTransparency = 1 author.Text = "Made by TheRealDuck228 🦆" author.TextColor3 = Color3.fromRGB(200,200,200) author.TextScaled = true author.Font = Enum.Font.GothamBold author.LayoutOrder = 1 -- сразу после header author.Parent = panel