local HeadSize = 30 local IsScriptEnabled = true local IsTeamCheckEnabled = false local function ModifyPlayerPart(part) part.Size = Vector3.new(HeadSize, HeadSize, HeadSize) part.Transparency = 0.7 part.BrickColor = BrickColor.new("Really blue") part.Material = Enum.Material.Neon part.CanCollide = false end game:GetService('RunService').RenderStepped:Connect(function() if IsScriptEnabled then local localPlayer = game:GetService('Players').LocalPlayer if not localPlayer then return end local localPlayerTeam = localPlayer.Team for _, player in ipairs(game:GetService('Players'):GetPlayers()) do if player ~= localPlayer and player.Character then if IsTeamCheckEnabled then local playerTeam = player.Team if playerTeam ~= localPlayerTeam then local humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then pcall(function() ModifyPlayerPart(humanoidRootPart) end) end end else local humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then pcall(function() ModifyPlayerPart(humanoidRootPart) end) end end end end end end)