--[[ ⚠️ AVISO: Script feito para Delta (Brookhaven RP). Use por sua conta e risco. ]] -- Serviços local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() -- UI principal local ScreenGui = Instance.new("ScreenGui", game.CoreGui) -- Painel local Frame = Instance.new("Frame", ScreenGui) local UIStroke = Instance.new("UIStroke", Frame) local UICorner = Instance.new("UICorner", Frame) local UIListLayout = Instance.new("UIListLayout", Frame) Frame.Size = UDim2.new(0, 180, 0, 320) Frame.Position = UDim2.new(0.05, 0, 0.2, 0) Frame.BackgroundColor3 = Color3.fromRGB(20,20,20) UIStroke.Color = Color3.fromRGB(255,215,0) UICorner.CornerRadius = UDim.new(0,12) UIListLayout.Padding = UDim.new(0,5) Frame.Visible = true -- inicia aberto -- Botão flutuante de abrir/fechar local ToggleBtn = Instance.new("TextButton", ScreenGui) ToggleBtn.Size = UDim2.new(0, 120, 0, 35) ToggleBtn.Position = UDim2.new(0.05, 0, 0.1, 0) ToggleBtn.BackgroundColor3 = Color3.fromRGB(40,40,40) ToggleBtn.TextColor3 = Color3.fromRGB(255,255,255) ToggleBtn.Text = "📂 Abrir/Fechar Painel" local cornerTB = Instance.new("UICorner", ToggleBtn) cornerTB.CornerRadius = UDim.new(0,8) ToggleBtn.MouseButton1Click:Connect(function() Frame.Visible = not Frame.Visible end) -- Botão de fechar dentro do painel local Fechar = Instance.new("TextButton", Frame) Fechar.Size = UDim2.new(1, -10, 0, 30) Fechar.BackgroundColor3 = Color3.fromRGB(150,0,0) Fechar.TextColor3 = Color3.fromRGB(255,255,255) Fechar.Text = "❌ FECHAR" local cornerF = Instance.new("UICorner", Fechar) cornerF.CornerRadius = UDim.new(0,8) Fechar.MouseButton1Click:Connect(function() Frame.Visible = false end) -- Atalho com tecla P UserInputService.InputBegan:Connect(function(input, gpe) if not gpe and input.KeyCode == Enum.KeyCode.P then Frame.Visible = not Frame.Visible end end) -- Painel arrastável local dragging, dragStart, startPos Frame.Active = true Frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = Frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) UserInputService.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement and dragging then local delta = input.Position - dragStart Frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end) -- Criar botões no painel local function criarBotao(nome, callback) local btn = Instance.new("TextButton", Frame) btn.Size = UDim2.new(1, -10, 0, 30) btn.BackgroundColor3 = Color3.fromRGB(40,40,40) btn.TextColor3 = Color3.fromRGB(255,255,255) btn.Text = nome btn.MouseButton1Click:Connect(callback) local corner = Instance.new("UICorner", btn) corner.CornerRadius = UDim.new(0,8) return btn end -- Variáveis de estado local AntiPulo = false local Atravessar = false local BolaChiclete = false local ReachAtivo = false -- FPS Boost criarBotao("⚡ FPS Boost", function() for _, v in pairs(workspace:GetDescendants()) do if v:IsA("Part") or v:IsA("MeshPart") then v.Material = Enum.Material.SmoothPlastic v.Reflectance = 0 elseif v:IsA("Decal") or v:IsA("Texture") then v:Destroy() end end print("FPS Boost Ativado") end) -- Ping Reducer criarBotao("🌐 Ping Reducer", function() settings().Network.IncomingReplicationLag = 0 print("Ping Reducer Simulado") end) -- Anti Pulo criarBotao("🚫 Anti Pulo", function() AntiPulo = not AntiPulo local hum = Character:WaitForChild("Humanoid") if AntiPulo then hum.JumpPower = 0 hum.UseJumpPower = true else hum.JumpPower = 50 end end) -- Atravessar criarBotao("👻 Atravessar", function() Atravessar = not Atravessar for _, p in pairs(Players:GetPlayers()) do if p ~= LocalPlayer and p.Character then for _, part in pairs(p.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = not Atravessar end end end end end) -- Bola Chiclete criarBotao("🏐 Bola Chiclete", function() BolaChiclete = not BolaChiclete if BolaChiclete then RunService.RenderStepped:Connect(function() local ball = workspace:FindFirstChild("Ball") or workspace:FindFirstChild("Football") if ball and ball:IsA("BasePart") then ball.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-2) end end) end end) -- Reach (Desarme Auto) criarBotao("🦾 Desarme Auto", function() ReachAtivo = not ReachAtivo if ReachAtivo then RunService.RenderStepped:Connect(function() local ball = workspace:FindFirstChild("Ball") or workspace:FindFirstChild("Football") if ball and (ball.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 12 then ball.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-2) end end) end end)