-- Chaos Overload Hub Script local player = game.Players.LocalPlayer local screenGui = Instance.new("ScreenGui") screenGui.Name = "ChaosOverloadHub" screenGui.Parent = player.PlayerGui -- Main Frame local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 400, 0, 500) mainFrame.Position = UDim2.new(0.5, -200, 0.5, -250) mainFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 50) mainFrame.BorderSizePixel = 5 mainFrame.BorderColor3 = Color3.fromRGB(255, 0, 0) mainFrame.Visible = false mainFrame.Parent = screenGui -- Dragging Functionality local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end mainFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = mainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) mainFrame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) game:GetService("UserInputService").InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) -- Open/Close Button local openButton = Instance.new("TextButton") openButton.Size = UDim2.new(0, 200, 0, 50) openButton.Position = UDim2.new(0.5, -100, 0.85, 0) openButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0) openButton.Text = "Open Chaos Hub" openButton.Parent = screenGui openButton.MouseButton1Click:Connect(function() mainFrame.Visible = not mainFrame.Visible end) -- Script Buttons local buttonNames = { "Explode Player", "Shrink Player", "Rainbow Effect", "Add Smoke", "Toggle Gravity", "Jump Boost", "Speed Boost", "Fire Effect", "Invisible Player", "Reset Player" } local buttonFunctions = { function() local explosion = Instance.new("Explosion") explosion.Position = player.Character.HumanoidRootPart.Position explosion.BlastRadius = 20 explosion.BlastPressure = 50000 explosion.Parent = workspace end, function() if player.Character then for _, part in pairs(player.Character:GetChildren()) do if part:IsA("BasePart") then part.Size = part.Size * 0.5 end end end end, function() while task.wait(0.1) do for _, part in pairs(player.Character:GetDescendants()) do if part:IsA("BasePart") then part.Color = Color3.new(math.random(), math.random(), math.random()) end end end end, function() local smoke = Instance.new("Smoke") smoke.Color = Color3.fromRGB(105, 105, 105) smoke.Size = 10 smoke.Opacity = 0.5 smoke.Parent = player.Character.HumanoidRootPart end, function() game.Workspace.Gravity = game.Workspace.Gravity == 0 and 196.2 or 0 end, function() player.Character.Humanoid.JumpPower = 200 end, function() player.Character.Humanoid.WalkSpeed = 100 end, function() local fire = Instance.new("Fire") fire.Parent = player.Character.HumanoidRootPart end, function() player.Character.HumanoidRootPart.Transparency = 1 for _, part in pairs(player.Character:GetChildren()) do if part:IsA("BasePart") then part.Transparency = 1 end end end, function() player.Character.Humanoid.Health = 0 end } for i, name in ipairs(buttonNames) do local button = Instance.new("TextButton") button.Size = UDim2.new(0, 200, 0, 40) button.Position = UDim2.new(0.5, -100, 0, (i - 1) * 50) button.BackgroundColor3 = Color3.fromRGB(100, 100, 100) button.Text = name button.Parent = mainFrame button.MouseButton1Click:Connect(buttonFunctions[i]) end