-- 🧤 YASHIN PRIME TURBO 🧤 -- DESARME ULTRA 61 MILHÕES, CHUTE 30K, ATRAVESSAR MELHORADO! local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Char, Hum, Root local function upd() Char = LocalPlayer.Character if Char then Hum = Char:FindFirstChildOfClass("Humanoid") Root = Char:FindFirstChild("HumanoidRootPart") end end upd() LocalPlayer.CharacterAdded:Connect(upd) local function Ball() for _, name in ipairs({"Ball", "Football", "SoccerBall", "Bola", "Futebol"}) do local b = workspace:FindFirstChild(name) if b and b:IsA("BasePart") then return b end end for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("BasePart") and (obj.Name:lower():find("ball") or obj.Name:lower():find("futebol")) then return obj end end return nil end local S = {Desarme = true, Chute = true, Atravessar = true, Velocidade = false, Performance = false} local lastDisarm, lastChute = 0, 0 local cachedPlayers = {} local performanceMode = false -- 🔥 PARÂMETROS TURBO PRIME 🔥 local DESARME_DIST = 61000000 -- 61 MILHÕES!!! NINGUÉM FOGE!!! local DESARME_DELAY = 0.01 -- SUPER RÁPIDO! local DESARME_IMPULSE = 800 -- FORÇA MASSIVA! local CHUTE_FORCA = 30000 -- CHUTE 30K INSANO!!! local ATRAVESSA_DIST = 150 -- ALCANCE GIGANTE! local WALK_FAST = 32 -- ⚡ OTIMIZAÇÃO DE PERFORMANCE local function OptimizeGraphics() local players = Players:GetPlayers() for _, p in ipairs(players) do if p ~= LocalPlayer and p.Character then for _, v in ipairs(p.Character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end if v:IsA("MeshPart") then v.Material = Enum.Material.Plastic end end end end local workspace_desc = workspace:GetDescendants() for _, obj in ipairs(workspace_desc) do if obj:IsA("BasePart") and not obj.Parent:FindFirstChildOfClass("Humanoid") then if obj.Name:lower():find("particle") or obj.Name:lower():find("effect") then obj:Destroy() end end end end RunService.RenderStepped:Connect(function() if not Root or not Hum then return end local b = Ball() local now = tick() -- 💥 DESARME AUTO 61 MILHÕES (NINGUÉM PASSA NUNCA!!!) if S.Desarme and b then for _,p in ipairs(Players:GetPlayers()) do if p ~= LocalPlayer and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local opos = p.Character.HumanoidRootPart.Position local dist = (opos - Root.Position).Magnitude if dist < DESARME_DIST and (now - lastDisarm) > DESARME_DELAY then b.CFrame = Root.CFrame * CFrame.new(0, -2, -5) b.AssemblyLinearVelocity = (Root.Position - opos).Unit * DESARME_IMPULSE p.Character.HumanoidRootPart.AssemblyLinearVelocity = (opos - Root.Position).Unit * DESARME_IMPULSE * 1.5 lastDisarm = now break end end end end -- 🔥 CHUTE 30K MONSTRUOSO if S.Chute and b and (b.Position - Root.Position).Magnitude < 100 and (now - lastChute) > 0.1 then b.AssemblyLinearVelocity = Root.CFrame.LookVector * CHUTE_FORCA b.AssemblyAngularVelocity = Root.CFrame.LookVector * 500 lastChute = now end -- 👻 ATRAVESSAR ABSOLUTO MELHORADO if S.Atravessar and b and (b.Position - Root.Position).Magnitude < ATRAVESSA_DIST then for _,p in ipairs(Players:GetPlayers()) do if p ~= LocalPlayer and p.Character then for _,v in ipairs(p.Character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false v.Transparency = 0.5 -- Mais visível if performanceMode then v.Material = Enum.Material.Neon else v.Material = Enum.Material.Glass end end end end end end if Hum then Hum.WalkSpeed = S.Velocidade and WALK_FAST or 16 end end) -- 🎨 GUI YASHIN PRIME TURBO local g = Instance.new("ScreenGui", LocalPlayer.PlayerGui) g.Name = "YashinPrimeTurbo" local f = Instance.new("Frame", g) f.Size = UDim2.new(0, 260, 0, 255) f.Position = UDim2.new(0.04, 0, 0.18, 0) f.BackgroundColor3 = Color3.fromRGB(10, 20, 30) f.Active = true f.Draggable = true f.BorderSizePixel = 0 local tl = Instance.new("TextLabel", f) tl.Size = UDim2.new(1, 0, 0, 40) tl.BackgroundColor3 = Color3.fromRGB(0, 0, 0) tl.TextColor3 = Color3.fromRGB(255, 200, 0) tl.Text = "🧤 YASHIN PRIME TURBO" tl.Font = Enum.Font.GothamBold tl.TextSize = 20 tl.BorderSizePixel = 0 local function btn(t, y, k) local b = Instance.new("TextButton", f) b.Size = UDim2.new(0.9, 0, 0, 35) b.Position = UDim2.new(0.05, 0, 0, y) b.Text = t .. " [" .. (S[k] and "ON" or "OFF") .. "]" b.BackgroundColor3 = S[k] and Color3.fromRGB(255, 100, 0) or Color3.fromRGB(50, 50, 50) b.TextColor3 = Color3.new(1, 1, 1) b.Font = Enum.Font.GothamBold b.TextSize = 14 b.MouseButton1Click:Connect(function() S[k] = not S[k] b.Text = t .. " [" .. (S[k] and "ON" or "OFF") .. "]" b.BackgroundColor3 = S[k] and Color3.fromRGB(255, 100, 0) or Color3.fromRGB(50, 50, 50) end) b.BorderSizePixel = 0 end btn("⚡ DESARME 61M", 50, "Desarme") btn("🔥 CHUTE 30K", 95, "Chute") btn("👻 ATRAVESSAR+", 140, "Atravessar") btn("💨 VELOCIDADE", 185, "Velocidade") -- 🚀 BOTÃO DE PERFORMANCE local perfBtn = Instance.new("TextButton", f) perfBtn.Size = UDim2.new(0.9, 0, 0, 35) perfBtn.Position = UDim2.new(0.05, 0, 0, 230) perfBtn.Text = "⚙️ MODO LEVE [OFF]" perfBtn.BackgroundColor3 = Color3.fromRGB(50, 50, 50) perfBtn.TextColor3 = Color3.new(1, 1, 1) perfBtn.Font = Enum.Font.GothamBold perfBtn.TextSize = 14 perfBtn.MouseButton1Click:Connect(function() performanceMode = not performanceMode S.Performance = performanceMode perfBtn.Text = "⚙️ MODO LEVE [" .. (performanceMode and "ON" or "OFF") .. "]" perfBtn.BackgroundColor3 = performanceMode and Color3.fromRGB(0, 150, 0) or Color3.fromRGB(50, 50, 50) if performanceMode then OptimizeGraphics() end end) perfBtn.BorderSizePixel = 0