-- Chaos Hub Script local player = game.Players.LocalPlayer local screenGui = Instance.new("ScreenGui") screenGui.Name = "ChaosHub" screenGui.Parent = player.PlayerGui -- Main Frame local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 400, 0, 450) mainFrame.Position = UDim2.new(0.5, -200, 0.5, -225) mainFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 50) mainFrame.BorderSizePixel = 2 mainFrame.BorderColor3 = Color3.fromRGB(255, 0, 0) mainFrame.Visible = false mainFrame.Parent = screenGui -- Dragging Functionality local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end mainFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = mainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) mainFrame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) game:GetService("UserInputService").InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) -- Open/Close Button local openButton = Instance.new("TextButton") openButton.Size = UDim2.new(0, 200, 0, 50) openButton.Position = UDim2.new(0.5, -100, 0.9, -25) openButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) openButton.Text = "Open Chaos Hub" openButton.Parent = screenGui openButton.MouseButton1Click:Connect(function() mainFrame.Visible = not mainFrame.Visible end) -- Script Buttons local scripts = { {"Explode Player", function() local explosion = Instance.new("Explosion") explosion.Position = player.Character.HumanoidRootPart.Position explosion.BlastRadius = 20 explosion.Parent = workspace end}, {"Invisible", function() for _, part in pairs(player.Character:GetChildren()) do if part:IsA("BasePart") then part.Transparency = 1 end end end}, {"Fire Trail", function() for _, part in pairs(player.Character:GetDescendants()) do if part:IsA("BasePart") then local fire = Instance.new("Fire") fire.Parent = part end end end}, {"Speed Boost", function() player.Character.Humanoid.WalkSpeed = 100 wait(10) player.Character.Humanoid.WalkSpeed = 16 end}, {"High Jump", function() player.Character.Humanoid.JumpPower = 200 wait(10) player.Character.Humanoid.JumpPower = 50 end}, {"Rainbow Character", function() for _, part in pairs(player.Character:GetDescendants()) do if part:IsA("BasePart") then part.BrickColor = BrickColor.Random() end end end}, {"Gravity Control", function() game.Workspace.Gravity = math.random(10, 200) end}, {"Teleport Random", function() local x, y, z = math.random(-500, 500), math.random(50, 100), math.random(-500, 500) player.Character:SetPrimaryPartCFrame(CFrame.new(x, y, z)) end}, {"Heal", function() player.Character.Humanoid.Health = player.Character.Humanoid.MaxHealth end}, {"Kill Player", function() player.Character.Humanoid.Health = 0 end}, {"Reset Position", function() player.Character:SetPrimaryPartCFrame(CFrame.new(0, 50, 0)) end}, {"Attach Light", function() local light = Instance.new("PointLight") light.Brightness = 10 light.Range = 20 light.Color = Color3.new(1, 0, 0) light.Parent = player.Character.HumanoidRootPart end}, {"Spin Character", function() for _, part in pairs(player.Character:GetDescendants()) do if part:IsA("BasePart") then part.RotVelocity = Vector3.new(0, 100, 0) end end end}, {"Shrink Character", function() for _, part in pairs(player.Character:GetChildren()) do if part:IsA("BasePart") then part.Size = part.Size * 0.5 end end end}, {"Grow Character", function() for _, part in pairs(player.Character:GetChildren()) do if part:IsA("BasePart") then part.Size = part.Size * 2 end end end} } for i, scriptData in ipairs(scripts) do local button = Instance.new("TextButton") button.Size = UDim2.new(0, 380, 0, 30) button.Position = UDim2.new(0, 10, 0, (i - 1) * 35 + 10) button.BackgroundColor3 = Color3.fromRGB(70, 130, 180) button.Text = scriptData[1] button.Parent = mainFrame button.MouseButton1Click:Connect(scriptData[2]) end