-- // CINEMATIC SUITE (MOBILE & PC COMPATIBLE) \\ -- -- Features: Dynamic FOV, Smooth Breathing, Mobile Toggle Button local Players = game:GetService("Players") local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local camera = workspace.CurrentCamera -- Lesson Applied: Ensure character and humanoid exist before running logic local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") -- Re-find humanoid if player resets player.CharacterAdded:Connect(function(newChar) character = newChar humanoid = newChar:WaitForChild("Humanoid") end) local Settings = { IsActive = false, DefaultFOV = 70, CinematicFOV = 40, Smoothness = 0.1, ToggleKey = Enum.KeyCode.H } -- // UI CONSTRUCTION \\ -- local screen = Instance.new("ScreenGui") screen.Name = "CineMobileGui" screen.ResetOnSpawn = false screen.Parent = player:WaitForChild("PlayerGui") local toggleBtn = Instance.new("TextButton") toggleBtn.Name = "Toggle" toggleBtn.Size = UDim2.fromOffset(60, 60) toggleBtn.Position = UDim2.new(1, -70, 0.5, -30) -- Right side of screen toggleBtn.BackgroundColor3 = Color3.fromRGB(30, 30, 30) toggleBtn.Text = "CINE" toggleBtn.TextColor3 = Color3.new(1, 1, 1) toggleBtn.Font = Enum.Font.GothamBold toggleBtn.TextSize = 14 toggleBtn.Parent = screen local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0.3, 0) corner.Parent = toggleBtn -- // CORE LOGIC \\ -- local function toggleEffect() Settings.IsActive = not Settings.IsActive -- Visual Feedback local targetColor = Settings.IsActive and Color3.fromRGB(0, 255, 100) or Color3.fromRGB(30, 30, 30) TweenService:Create(toggleBtn, TweenInfo.new(0.3), {BackgroundColor3 = targetColor}):Play() end -- PC Input UserInputService.InputBegan:Connect(function(input, processed) if processed then return end if input.KeyCode == Settings.ToggleKey then toggleEffect() end end) -- Mobile/Mouse Click Input toggleBtn.MouseButton1Click:Connect(toggleEffect) -- Render Loop RunService.RenderStepped:Connect(function() if not humanoid or not camera then return end if Settings.IsActive then camera.FieldOfView = math.lerp(camera.FieldOfView, Settings.CinematicFOV, Settings.Smoothness) local t = tick() local xOffset = math.sin(t * 0.5) * 0.2 local yOffset = math.cos(t * 0.5) * 0.2 humanoid.CameraOffset = humanoid.CameraOffset:Lerp(Vector3.new(xOffset, yOffset, 0), 0.1) else camera.FieldOfView = math.lerp(camera.FieldOfView, Settings.DefaultFOV, Settings.Smoothness) humanoid.CameraOffset = humanoid.CameraOffset:Lerp(Vector3.new(0, 0, 0), 0.1) end end) print("Cinematic Suite with Mobile Support Loaded.")