print('Script by rozxino') -- this is v2 local player = game.Players.LocalPlayer local humanoid = player.Character:WaitForChild("Humanoid") local blockAppearTime = 0.20 -- Change the time for the block to appear humanoid.StateChanged:Connect(function(oldState, newState) if newState == Enum.HumanoidStateType.Running or newState == Enum.HumanoidStateType.Jumping then wait(blockAppearTime) local block = Instance.new("Part") block.Size = Vector3.new(4, 4, 4) block.Position = humanoid.RootPart.Position + Vector3.new(0, -block.Size.Y / 2, 0) block.BrickColor = BrickColor.new("Bright blue") block.Anchored = true --set the Anchored thing block.Parent = workspace end end)