-- Universal SaveInstance (No GUI) local synsaveinstance = loadstring(game:HttpGet("https://raw.githubusercontent.com/luau/UniversalSynSaveInstance/main/saveinstance.luau", true))() local Options = { SafeMode = false, -- Bypass detection by temporarily kicking before saving Decompile = true, -- Decompile LocalScripts (if executor supports it) SaveBytecode = true, -- Include bytecode for later decompilation timeout = 60, -- Timeout in seconds for decompiling Threads = 8, -- Number of threads to use (adjust based on CPU) TreatUnionsAsParts = true, -- Converts UnionParts for executors that don't support them ShowStatus = true, -- Displays progress in console } synsaveinstance(Options)