-- Synapse X (With localscripts): saveinstance() -- Synapse X (Without localscripts): saveinstance({noscripts = true}) -- Krnl and Script-ware (With localscripts): saveinstance(game, "Decompiled", { Decompile = true }) -- Krnl and Script-ware (Without localscripts): saveinstance() -- Other exploits (If it's supported): saveinstance()