if saveinstance then saveinstance(options) elseif syn and syn.saveinstance then syn.saveinstance(options) else local success, saveFunc = pcall(function() return loadstring(game:HttpGet("https://raw.githubusercontent.com/luau/UniversalSynSaveInstance/main/saveinstance.luau"))() end) if success and type(saveFunc) == "function" then saveFunc(options) else warn("Failed to execute saveinstance: " .. tostring(saveFunc)) end end local options = { mode = "full", noscripts = false, timeout = 30, Decompile = true, IgnoreNotArchivable = true }