--[[ Fist Training Script for SPTS Genesis (No Location Restriction) - Trains Fist Strength without teleporting to training zones - Uses GUI toggle button for control - Attempts to fire RemoteEvent calls regardless of player position - Includes status label and enhanced GUI visibility Note: If the server enforces location checks, this may not work without position spoofing. ]] local player = game.Players.LocalPlayer local replicatedStorage = game:GetService("ReplicatedStorage") local runService = game:GetService("RunService") local virtualUser = game:GetService("VirtualUser") local coreGui = game:GetService("CoreGui") -- Anti-Idle player.Idled:Connect(function() virtualUser:CaptureController() virtualUser:ClickButton2(Vector2.new()) end) -- Variables local farmFistActive = true -- Starts active, toggle with button local fistArguments = {} local privateStats = player:WaitForChild("PrivateStats") local humanoidRootPart = player.Character:WaitForChild("HumanoidRootPart") -- Function to convert number to letter format local function convertToLetter(num) if num >= 1e21 then return string.format("%.6fSx", num / 1e21) end if num >= 1e18 then return string.format("%.6fQi", num / 1e18) end if num >= 1e15 then return string.format("%.6fQa", num / 1e15) end if num >= 1e12 then return string.format("%.6fT", num / 1e12) end if num >= 1e9 then return string.format("%.6fB", num / 1e9) end if num >= 1e6 then return string.format("%.6fM", num / 1e6) end if num >= 1e3 then return string.format("%.6fK", num / 1e3) end return tostring(num) end -- Create GUI local screenGui = Instance.new("ScreenGui") screenGui.Name = "FistTrainingGui" screenGui.Parent = coreGui screenGui.ResetOnSpawn = false screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling local mainFrame = Instance.new("Frame") mainFrame.Name = "MainFrame" mainFrame.Parent = screenGui mainFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) mainFrame.BackgroundTransparency = 0.2 mainFrame.BorderColor3 = Color3.new(1, 1, 0) mainFrame.BorderSizePixel = 2 mainFrame.Position = UDim2.new(0.5, -100, 0.2, 0) mainFrame.Size = UDim2.new(0, 200, 0, 100) local toggleButton = Instance.new("TextButton") toggleButton.Name = "ToggleButton" toggleButton.Parent = mainFrame toggleButton.BackgroundColor3 = Color3.new(0, 0.5, 0) toggleButton.TextColor3 = Color3.new(1, 1, 1) toggleButton.Font = Enum.Font.Fantasy toggleButton.Text = "Toggle Fist Farming" toggleButton.TextSize = 18 toggleButton.Size = UDim2.new(1, -10, 0, 40) toggleButton.Position = UDim2.new(0, 5, 0, 5) toggleButton.TextWrapped = true local statusLabel = Instance.new("TextLabel") statusLabel.Name = "StatusLabel" statusLabel.Parent = mainFrame statusLabel.BackgroundTransparency = 1 statusLabel.TextColor3 = Color3.new(1, 1, 1) statusLabel.Font = Enum.Font.Fantasy statusLabel.Text = "Status: Farming" statusLabel.TextSize = 16 statusLabel.Size = UDim2.new(1, -10, 0, 40) statusLabel.Position = UDim2.new(0, 5, 0, 50) statusLabel.TextWrapped = true -- Toggle button functionality toggleButton.MouseButton1Click:Connect(function() farmFistActive = not farmFistActive toggleButton.BackgroundColor3 = farmFistActive and Color3.new(0, 0.5, 0) or Color3.new(0.5, 0, 0) statusLabel.Text = "Status: " .. (farmFistActive and "Farming" or "Stopped") print("Fist Farming: " .. (farmFistActive and "ON" or "OFF")) end) -- Main farming loop spawn(function() while true do if farmFistActive and player.Character:FindFirstChild("Humanoid") then local fistStrength = tonumber(privateStats.FistStrength.Value) -- Select arguments based on Fist Strength (no teleportation) if fistStrength >= 10e12 then -- 10T+ fistArguments = {"+FS6"} elseif fistStrength >= 100e9 then -- 100B+ fistArguments = {"+FS5"} elseif fistStrength >= 1e9 then -- 1B+ fistArguments = {"+FS4"} elseif fistStrength >= 100 then -- Crystal level fistArguments = {"+FS3"} else -- Basic fistArguments = {"+FS3", "+FS2", "+FS1"} end -- Print current status print("Training Fist from: " .. tostring(humanoidRootPart.Position) .. " | Strength: " .. convertToLetter(fistStrength)) -- Farming loop while farmFistActive do runService.Stepped:Wait() for _, arg in ipairs(fistArguments) do replicatedStorage.RemoteEvent:FireServer({[1] = arg}) end end end wait(1) -- Check every second end end) -- Handle character respawn player.CharacterAdded:Connect(function(char) humanoidRootPart = char:WaitForChild("HumanoidRootPart") end) print("Fist Training Script Loaded! Look for the toggle button near the top-center of the screen.")