--[[ 📜 Auto Speed Tool Script This script automatically creates a Tool named "Speed" in the player's backpack. When equipped, the player's WalkSpeed becomes 56. When unequipped, the speed returns to normal. ]] local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer --// Tool Settings local TOOL_NAME = "Speed" local SPEED_WHILE_HELD = 56 --// Create the tool local SpeedTool = Instance.new("Tool") SpeedTool.Name = TOOL_NAME SpeedTool.RequiresHandle = false -- No need for a part/handle SpeedTool.CanBeDropped = false SpeedTool.Parent = LocalPlayer:WaitForChild("Backpack") --// Variables local humanoid local defaultSpeed = 16 --// Functions local function getHumanoid() local character = LocalPlayer.Character if not character then return nil end return character:FindFirstChildOfClass("Humanoid") end local function applySpeedBoost() humanoid = getHumanoid() if humanoid then defaultSpeed = humanoid.WalkSpeed humanoid.WalkSpeed = SPEED_WHILE_HELD end end local function resetSpeed() humanoid = getHumanoid() if humanoid then humanoid.WalkSpeed = defaultSpeed end end --// Tool Events SpeedTool.Equipped:Connect(function() applySpeedBoost() end) SpeedTool.Unequipped:Connect(function() resetSpeed() end) --// Player Respawn Handling LocalPlayer.CharacterAdded:Connect(function(character) local newHumanoid = character:WaitForChild("Humanoid") defaultSpeed = newHumanoid.WalkSpeed end) --// Initialize (for already spawned characters) if LocalPlayer.Character then local hum = LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if hum then defaultSpeed = hum.WalkSpeed end end ‎