local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local SCP049_USERNAME = "youruserhere" local player = Players.LocalPlayer if player.Name ~= SCP049_USERNAME then return end if player.PlayerGui:FindFirstChild("SCP049GUI") then return end local character = player.Character or player.CharacterAdded:Wait() local hrp = character:WaitForChild("HumanoidRootPart") local humanoid = character:WaitForChild("Humanoid") humanoid.WalkSpeed = 8 player.CharacterAdded:Connect(function(char) character = char hrp = char:WaitForChild("HumanoidRootPart") humanoid = char:WaitForChild("Humanoid") humanoid.WalkSpeed = 8 end) local C = { bg = Color3.fromRGB(10, 5, 5), panel = Color3.fromRGB(20, 8, 8), panelMid = Color3.fromRGB(30, 12, 12), blood = Color3.fromRGB(140, 10, 10), bloodDark = Color3.fromRGB(80, 5, 5), bloodGlow = Color3.fromRGB(200, 20, 20), dim = Color3.fromRGB(50, 20, 20), text = Color3.fromRGB(220, 200, 200), subtext = Color3.fromRGB(120, 80, 80), white = Color3.fromRGB(230, 215, 215), line = Color3.fromRGB(60, 25, 25), green = Color3.fromRGB(15, 110, 40), orange = Color3.fromRGB(150, 70, 0), cyan = Color3.fromRGB(0, 180, 200), } local screenGui = Instance.new("ScreenGui") screenGui.Name = "SCP049GUI" screenGui.ResetOnSpawn = false screenGui.IgnoreGuiInset = true screenGui.DisplayOrder = 999 screenGui.Parent = player.PlayerGui local glow = Instance.new("Frame") glow.Size = UDim2.new(0, 240, 0, 375) glow.Position = UDim2.new(0, 8, 0.5, -185) glow.BackgroundColor3 = C.blood glow.BackgroundTransparency = 0.6 glow.BorderSizePixel = 0 glow.Parent = screenGui Instance.new("UICorner", glow).CornerRadius = UDim.new(0, 12) local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 232, 0, 368) frame.Position = UDim2.new(0, 12, 0.5, -184) frame.BackgroundColor3 = C.bg frame.BackgroundTransparency = 0 frame.BorderSizePixel = 0 frame.Parent = screenGui Instance.new("UICorner", frame).CornerRadius = UDim.new(0, 10) local topBar = Instance.new("Frame") topBar.Size = UDim2.new(1, 0, 0, 4) topBar.BackgroundColor3 = C.bloodGlow topBar.BorderSizePixel = 0 topBar.Parent = frame Instance.new("UICorner", topBar).CornerRadius = UDim.new(0, 10) local header = Instance.new("Frame") header.Size = UDim2.new(1, 0, 0, 85) header.Position = UDim2.new(0, 0, 0, 4) header.BackgroundColor3 = C.panel header.BorderSizePixel = 0 header.Parent = frame local tag = Instance.new("TextLabel") tag.Size = UDim2.new(1, -16, 0, 14) tag.Position = UDim2.new(0, 8, 0, 7) tag.BackgroundTransparency = 1 tag.TextColor3 = C.subtext tag.Text = "/ / SCP-049 EUCLID ACTIVE / /" tag.Font = Enum.Font.Code tag.TextSize = 10 tag.TextXAlignment = Enum.TextXAlignment.Left tag.Parent = header local titleLabel = Instance.new("TextLabel") titleLabel.Size = UDim2.new(1, -16, 0, 36) titleLabel.Position = UDim2.new(0, 8, 0, 22) titleLabel.BackgroundTransparency = 1 titleLabel.TextColor3 = C.white titleLabel.Text = "PLAGUE DOCTOR" titleLabel.Font = Enum.Font.GothamBold titleLabel.TextSize = 26 titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.Parent = header local subTitle = Instance.new("TextLabel") subTitle.Size = UDim2.new(1, -16, 0, 16) subTitle.Position = UDim2.new(0, 8, 0, 60) subTitle.BackgroundTransparency = 1 subTitle.TextColor3 = C.blood subTitle.Text = "THE PESTILENCE WALKS AMONG YOU" subTitle.Font = Enum.Font.Code subTitle.TextSize = 9 subTitle.TextXAlignment = Enum.TextXAlignment.Left subTitle.Parent = header local headerLine = Instance.new("Frame") headerLine.Size = UDim2.new(1, 0, 0, 1) headerLine.Position = UDim2.new(0, 0, 0, 89) headerLine.BackgroundColor3 = C.blood headerLine.BorderSizePixel = 0 headerLine.Parent = frame local statusBg = Instance.new("Frame") statusBg.Size = UDim2.new(1, 0, 0, 30) statusBg.Position = UDim2.new(0, 0, 0, 90) statusBg.BackgroundColor3 = C.panelMid statusBg.BorderSizePixel = 0 statusBg.Parent = frame local blinkDot = Instance.new("Frame") blinkDot.Size = UDim2.new(0, 7, 0, 7) blinkDot.Position = UDim2.new(0, 10, 0.5, -3) blinkDot.BackgroundColor3 = C.bloodGlow blinkDot.BorderSizePixel = 0 blinkDot.Parent = statusBg Instance.new("UICorner", blinkDot).CornerRadius = UDim.new(0.5, 0) task.spawn(function() while true do TweenService:Create(blinkDot, TweenInfo.new(0.6), {BackgroundTransparency = 1}):Play() task.wait(0.6) TweenService:Create(blinkDot, TweenInfo.new(0.6), {BackgroundTransparency = 0}):Play() task.wait(0.6) end end) local statusLabel = Instance.new("TextLabel") statusLabel.Size = UDim2.new(1, -30, 1, 0) statusLabel.Position = UDim2.new(0, 24, 0, 0) statusLabel.BackgroundTransparency = 1 statusLabel.TextColor3 = C.bloodGlow statusLabel.Text = "SYSTEM NOMINAL — AWAITING COMMAND" statusLabel.Font = Enum.Font.Code statusLabel.TextSize = 10 statusLabel.TextXAlignment = Enum.TextXAlignment.Left statusLabel.Parent = statusBg local statusLine = Instance.new("Frame") statusLine.Size = UDim2.new(1, 0, 0, 1) statusLine.Position = UDim2.new(0, 0, 0, 120) statusLine.BackgroundColor3 = C.line statusLine.BorderSizePixel = 0 statusLine.Parent = frame local cureCountLabel = Instance.new("TextLabel") cureCountLabel.Size = UDim2.new(1, -16, 0, 18) cureCountLabel.Position = UDim2.new(0, 8, 0, 124) cureCountLabel.BackgroundTransparency = 1 cureCountLabel.TextColor3 = C.subtext cureCountLabel.Text = "SUBJECTS CURED: 0" cureCountLabel.Font = Enum.Font.Code cureCountLabel.TextSize = 10 cureCountLabel.TextXAlignment = Enum.TextXAlignment.Left cureCountLabel.Parent = frame local cureCountLine = Instance.new("Frame") cureCountLine.Size = UDim2.new(1, 0, 0, 1) cureCountLine.Position = UDim2.new(0, 0, 0, 145) cureCountLine.BackgroundColor3 = C.line cureCountLine.BorderSizePixel = 0 cureCountLine.Parent = frame local function makeButton(title, desc, key, yPos, activeColor) local btn = Instance.new("TextButton") btn.Size = UDim2.new(1, -16, 0, 58) btn.Position = UDim2.new(0, 8, 0, yPos) btn.BackgroundColor3 = C.panel btn.Text = "" btn.BorderSizePixel = 0 btn.AutoButtonColor = false btn.Parent = frame Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 7) local strip = Instance.new("Frame") strip.Size = UDim2.new(0, 3, 0.6, 0) strip.Position = UDim2.new(0, 0, 0.2, 0) strip.BackgroundColor3 = activeColor strip.BorderSizePixel = 0 strip.Parent = btn Instance.new("UICorner", strip).CornerRadius = UDim.new(1, 0) local titleLbl = Instance.new("TextLabel") titleLbl.Size = UDim2.new(1, -70, 0, 24) titleLbl.Position = UDim2.new(0, 14, 0, 8) titleLbl.BackgroundTransparency = 1 titleLbl.TextColor3 = C.text titleLbl.Text = title titleLbl.Font = Enum.Font.GothamBold titleLbl.TextSize = 14 titleLbl.TextXAlignment = Enum.TextXAlignment.Left titleLbl.Parent = btn local descLbl = Instance.new("TextLabel") descLbl.Size = UDim2.new(1, -70, 0, 16) descLbl.Position = UDim2.new(0, 14, 0, 32) descLbl.BackgroundTransparency = 1 descLbl.TextColor3 = C.subtext descLbl.Text = desc descLbl.Font = Enum.Font.Code descLbl.TextSize = 10 descLbl.TextXAlignment = Enum.TextXAlignment.Left descLbl.Parent = btn local keyBg = Instance.new("Frame") keyBg.Size = UDim2.new(0, 26, 0, 20) keyBg.Position = UDim2.new(1, -34, 0.5, -10) keyBg.BackgroundColor3 = C.dim keyBg.BorderSizePixel = 0 keyBg.Parent = btn Instance.new("UICorner", keyBg).CornerRadius = UDim.new(0, 4) local keyLbl = Instance.new("TextLabel") keyLbl.Size = UDim2.new(1, 0, 1, 0) keyLbl.BackgroundTransparency = 1 keyLbl.TextColor3 = C.subtext keyLbl.Text = key keyLbl.Font = Enum.Font.GothamBold keyLbl.TextSize = 10 keyLbl.Parent = keyBg local dot = Instance.new("Frame") dot.Size = UDim2.new(0, 7, 0, 7) dot.Position = UDim2.new(1, -46, 0.5, -3) dot.BackgroundColor3 = C.dim dot.BorderSizePixel = 0 dot.Parent = btn Instance.new("UICorner", dot).CornerRadius = UDim.new(0.5, 0) btn.MouseEnter:Connect(function() TweenService:Create(btn, TweenInfo.new(0.12), {BackgroundColor3 = C.panelMid}):Play() end) btn.MouseLeave:Connect(function() TweenService:Create(btn, TweenInfo.new(0.12), {BackgroundColor3 = C.panel}):Play() end) return btn, titleLbl, descLbl, strip, dot end local function makeSeparator(y) local s = Instance.new("Frame") s.Size = UDim2.new(1, -16, 0, 1) s.Position = UDim2.new(0, 8, 0, y) s.BackgroundColor3 = C.line s.BorderSizePixel = 0 s.Parent = frame end local btnStalk, stalkTitle, stalkDesc, stalkStrip, stalkDot = makeButton("STALK", "teleport behind nearest target", "F", 150, C.blood) makeSeparator(212) local btnESP, espTitle, espDesc, espStrip, espDot = makeButton("SUBJECT ESP", "reveal all players through walls", "Z", 216, C.cyan) makeSeparator(278) local btnArm, armTitle, armDesc, armStrip, armDot = makeButton("CURE", "extend arm to eliminate subject", "R", 282, C.green) local bottomBar = Instance.new("Frame") bottomBar.Size = UDim2.new(1, 0, 0, 26) bottomBar.Position = UDim2.new(0, 0, 1, -26) bottomBar.BackgroundColor3 = C.panel bottomBar.BorderSizePixel = 0 bottomBar.Parent = frame Instance.new("UICorner", bottomBar).CornerRadius = UDim.new(0, 10) local bottomText = Instance.new("TextLabel") bottomText.Size = UDim2.new(1, -16, 1, 0) bottomText.Position = UDim2.new(0, 8, 0, 0) bottomText.BackgroundTransparency = 1 bottomText.TextColor3 = C.subtext bottomText.Text = "DRAG // SCP-049 // CLASS: EUCLID" bottomText.Font = Enum.Font.Code bottomText.TextSize = 9 bottomText.Parent = bottomBar -- Drag local dragging, dragStart, startGlow, startFrame header.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startGlow = glow.Position startFrame = frame.Position end end) header.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) UserInputService.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart glow.Position = UDim2.new(startGlow.X.Scale, startGlow.X.Offset + delta.X, startGlow.Y.Scale, startGlow.Y.Offset + delta.Y) frame.Position = UDim2.new(startFrame.X.Scale, startFrame.X.Offset + delta.X, startFrame.Y.Scale, startFrame.Y.Offset + delta.Y) end end) -- STATE local espOn = false local armOut = false local cureCount = 0 local stalkCooldown = false local espHighlights = {} -- Cure touch detection while arm is out local cureTouchConn = nil local function getMotor() if not character then return nil end local torso = character:FindFirstChild("Torso") if not torso then return nil end return torso:FindFirstChild("Right Shoulder") end -- ARM / CURE local function extendArm() armOut = true armTitle.Text = "CURE: ACTIVE" armDesc.Text = "touch a subject to cure them" armStrip.BackgroundColor3 = Color3.fromRGB(30, 180, 80) armDot.BackgroundColor3 = Color3.fromRGB(30, 180, 80) statusLabel.Text = "CURE SEQUENCE INITIATED..." local motor = getMotor() if not motor then return end TweenService:Create(motor, TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(90), 0) }):Play() RunService:BindToRenderStep("ArmLock", Enum.RenderPriority.Last.Value, function() local m = getMotor() if m then m.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(90), 0) m.Transform = CFrame.new() end end) -- Check every frame if touching a player while arm is out cureTouchConn = RunService.Heartbeat:Connect(function() if not hrp then return end for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character then local pHRP = p.Character:FindFirstChild("HumanoidRootPart") local pHum = p.Character:FindFirstChild("Humanoid") if pHRP and pHum and pHum.Health > 0 then if (hrp.Position - pHRP.Position).Magnitude <= 5 then pHum.Health = 0 cureCount += 1 cureCountLabel.Text = "SUBJECTS CURED: " .. cureCount statusLabel.Text = "SUBJECT " .. p.Name .. " HAS BEEN CURED." end end end end end) end local function retractArm() armOut = false armTitle.Text = "CURE" armDesc.Text = "extend arm to eliminate subject" armStrip.BackgroundColor3 = C.green armDot.BackgroundColor3 = C.dim statusLabel.Text = "SYSTEM NOMINAL — AWAITING COMMAND" RunService:UnbindFromRenderStep("ArmLock") if cureTouchConn then cureTouchConn:Disconnect(); cureTouchConn = nil end local motor = getMotor() if not motor then return end motor.Transform = CFrame.new() TweenService:Create(motor, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.In), { C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) }):Play() end local function toggleArm() if armOut then retractArm() else extendArm() end end -- STALK local function doStalk() if stalkCooldown then statusLabel.Text = "STALK RECHARGING — PATIENCE" task.delay(1, function() statusLabel.Text = "SYSTEM NOMINAL — AWAITING COMMAND" end) return end local nearest, nearestDist = nil, math.huge for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character then local pHRP = p.Character:FindFirstChild("HumanoidRootPart") if pHRP then local d = (hrp.Position - pHRP.Position).Magnitude if d < nearestDist then nearestDist = d nearest = pHRP end end end end if not nearest then statusLabel.Text = "NO SUBJECT DETECTED." task.delay(1.5, function() statusLabel.Text = "SYSTEM NOMINAL — AWAITING COMMAND" end) return end hrp.CFrame = nearest.CFrame * CFrame.new(0, 0, 3) stalkCooldown = true statusLabel.Text = "STALKING SUBJECT..." stalkTitle.Text = "STALK: RECHARGING" stalkDesc.Text = "please wait..." stalkStrip.BackgroundColor3 = C.orange stalkDot.BackgroundColor3 = C.orange task.delay(8, function() stalkTitle.Text = "STALK" stalkDesc.Text = "teleport behind nearest target" stalkStrip.BackgroundColor3 = C.blood stalkDot.BackgroundColor3 = C.dim statusLabel.Text = "SYSTEM NOMINAL — AWAITING COMMAND" stalkCooldown = false end) end -- ESP local function clearESP() for _, h in pairs(espHighlights) do if h and h.Parent then h:Destroy() end end espHighlights = {} end local function enableESP() espOn = true espTitle.Text = "SUBJECT ESP: ON" espDesc.Text = "tracking all subjects" espStrip.BackgroundColor3 = C.cyan espDot.BackgroundColor3 = C.cyan statusLabel.Text = "ESP ACTIVE — ALL SUBJECTS VISIBLE" clearESP() for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character then local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(200, 20, 20) highlight.OutlineColor = Color3.fromRGB(255, 80, 80) highlight.FillTransparency = 0.5 highlight.OutlineTransparency = 0 highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.Parent = p.Character espHighlights[p.Name] = highlight end end for _, p in ipairs(Players:GetPlayers()) do if p ~= player then p.CharacterAdded:Connect(function(char) if not espOn then return end task.wait(0.5) local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(200, 20, 20) highlight.OutlineColor = Color3.fromRGB(255, 80, 80) highlight.FillTransparency = 0.5 highlight.OutlineTransparency = 0 highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.Parent = char espHighlights[p.Name] = highlight end) end end end local function disableESP() espOn = false espTitle.Text = "SUBJECT ESP" espDesc.Text = "reveal all players through walls" espStrip.BackgroundColor3 = C.cyan espDot.BackgroundColor3 = C.dim statusLabel.Text = "SYSTEM NOMINAL — AWAITING COMMAND" clearESP() end local function toggleESP() if espOn then disableESP() else enableESP() end end -- BUTTONS btnStalk.MouseButton1Click:Connect(function() doStalk() end) btnESP.MouseButton1Click:Connect(function() toggleESP() end) btnArm.MouseButton1Click:Connect(function() toggleArm() end) -- KEYBINDS UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.F then doStalk() end if input.KeyCode == Enum.KeyCode.Z then toggleESP() end if input.KeyCode == Enum.KeyCode.R then toggleArm() end end) print("SCP-049 loaded for " .. player.Name)