-- Please to ALL THE SKIDDIES if you're gonna skid this thing put me in the credits. local placeid = game.PlaceId if placeid == 286090429 then -- Arsenal specific script by samet.exe on Discord local UserInputService = game:GetService("UserInputService") local Camera = workspace.CurrentCamera local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Holding = false local CurrentTarget = nil local aimParts = {"Head", "Torso", "Left Arm", "Right Arm", "Left Leg", "Right Leg"} local currentAimPartIndex = 2 -- Default to "Torso" _G.AimbotEnabled = true _G.TeamCheck = true _G.AimPart = aimParts[currentAimPartIndex] local function IsTargetValid(character) return character and character:FindFirstChild("Humanoid") and character.Humanoid.Health > 0 end local function GetClosestTarget() local closestPlayer = nil local shortestDistance = math.huge for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer and (not _G.TeamCheck or player.Team ~= LocalPlayer.Team) and IsTargetValid(player.Character) then local targetPart = player.Character:FindFirstChild(_G.AimPart) if targetPart then local distance = (LocalPlayer.Character.HumanoidRootPart.Position - targetPart.Position).Magnitude if distance < shortestDistance then closestPlayer = player shortestDistance = distance end end end end return closestPlayer end local function AimAtTarget(target) if target then local aimPart = target.Character:FindFirstChild(_G.AimPart) if aimPart then Camera.CFrame = CFrame.new(Camera.CFrame.Position, aimPart.Position) end end end UserInputService.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton2 then Holding = true elseif input.KeyCode == Enum.KeyCode.F4 then currentAimPartIndex = (currentAimPartIndex % #aimParts) + 1 _G.AimPart = aimParts[currentAimPartIndex] elseif input.KeyCode == Enum.KeyCode.F6 then _G.AimbotEnabled = not _G.AimbotEnabled CurrentTarget = nil end end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton2 then Holding = false CurrentTarget = nil end end) game:GetService("RunService").RenderStepped:Connect(function() if Holding and _G.AimbotEnabled then if not CurrentTarget then CurrentTarget = GetClosestTarget() end AimAtTarget(CurrentTarget) end end) else -- General aimbot for other games by me local Camera = workspace.CurrentCamera local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local StarterGui = game:GetService("StarterGui") local LocalPlayer = Players.LocalPlayer local Holding = false local CurrentTarget = nil local aimParts = {"Head", "Torso", "Left Arm", "Right Arm", "Left Leg", "Right Leg"} local currentAimPartIndex = 1 -- Default to "Head" _G.AimbotEnabled = true _G.TeamCheck = false -- If set to true then the script would only lock your aim at enemy team members. _G.AimPart = aimParts[currentAimPartIndex] _G.TargetPlayers = true -- Toggle to target players _G.TargetNPCs = false -- Toggle to target NPCs local PlayerTargetModes = {"Default", "ModelCheck", "TeamCheck"} local NPCModes = {"None", "All", "SpecificModel"} local currentPlayerTargetModeIndex = 1 local currentNPCModeIndex = 1 _G.PlayerTargetMode = PlayerTargetModes[currentPlayerTargetModeIndex] _G.NPCMode = NPCModes[currentNPCModeIndex] local function IsNPC(character) return character:FindFirstChild("Humanoid") and not Players:GetPlayerFromCharacter(character) end local function IsValidPlayerCharacter(character) return character:FindFirstChild("Humanoid") and Players:FindFirstChild(character.Name) end local function GetClosestTarget() local MaximumDistance = math.huge local Target = nil local MouseLocation = UserInputService:GetMouseLocation() local CharacterPosition = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position or Vector3.new(0, 0, 0) local function CheckTarget(v) if v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health > 0 then local ScreenPoint = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position) local VectorDistance = (Vector2.new(MouseLocation.X, MouseLocation.Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude local CharacterDistance = (CharacterPosition - v.Character.HumanoidRootPart.Position).Magnitude if CharacterDistance < MaximumDistance or (CharacterDistance == MaximumDistance and VectorDistance < MaximumDistance) then Target = v MaximumDistance = CharacterDistance end end end if _G.TargetPlayers then for _, v in ipairs(Players:GetPlayers()) do if v.Name ~= LocalPlayer.Name then if _G.TeamCheck then if v.Team ~= LocalPlayer.Team then CheckTarget(v) end else if _G.PlayerTargetMode == "Default" then CheckTarget(v) elseif _G.PlayerTargetMode == "ModelCheck" and IsValidPlayerCharacter(v.Character) then CheckTarget(v) end end end end end if _G.TargetNPCs then for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("Model") and IsNPC(v) then CheckTarget(v) end end end return Target end local function GetAimParts(character) local validParts = {} for _, partName in ipairs(aimParts) do if character:FindFirstChild(partName) then table.insert(validParts, partName) end end return validParts end UserInputService.InputBegan:Connect(function(Input) if Input.UserInputType == Enum.UserInputType.MouseButton2 then Holding = true if _G.AimbotEnabled and not CurrentTarget then CurrentTarget = GetClosestTarget() end elseif Input.KeyCode == Enum.KeyCode.F4 then currentAimPartIndex = (currentAimPartIndex % #aimParts) + 1 _G.AimPart = aimParts[currentAimPartIndex] StarterGui:SetCore("SendNotification", { Title = "Aimbot", Text = "Aim Part: " .. _G.AimPart, Duration = 2 }) elseif Input.KeyCode == Enum.KeyCode.F6 then _G.AimbotEnabled = not _G.AimbotEnabled CurrentTarget = nil StarterGui:SetCore("SendNotification", { Title = "Aimbot", Text = "Aimbot Enabled: " .. tostring(_G.AimbotEnabled), Duration = 2 }) elseif Input.KeyCode == Enum.KeyCode.F5 then _G.TargetNPCs = not _G.TargetNPCs StarterGui:SetCore("SendNotification", { Title = "Aimbot", Text = "Target NPCs: " .. tostring(_G.TargetNPCs), Duration = 2 }) elseif Input.KeyCode == Enum.KeyCode.F7 then currentPlayerTargetModeIndex = (currentPlayerTargetModeIndex % #PlayerTargetModes) + 1 _G.PlayerTargetMode = PlayerTargetModes[currentPlayerTargetModeIndex] StarterGui:SetCore("SendNotification", { Title = "Aimbot", Text = "Player Target Mode: " .. _G.PlayerTargetMode, Duration = 2 }) elseif Input.KeyCode == Enum.KeyCode.F8 then currentNPCModeIndex = (currentNPCModeIndex % #NPCModes) + 1 _G.NPCMode = NPCModes[currentNPCModeIndex] StarterGui:SetCore("SendNotification", { Title = "Aimbot", Text = "NPC Target Mode: " .. _G.NPCMode, Duration = 2 }) end end) UserInputService.InputEnded:Connect(function(Input) if Input.UserInputType == Enum.UserInputType.MouseButton2 then Holding = false CurrentTarget = nil end end) RunService.RenderStepped:Connect(function() if Holding and _G.AimbotEnabled and CurrentTarget then local validParts = GetAimParts(CurrentTarget.Character) if #validParts > 0 then local AimPart = CurrentTarget.Character:FindFirstChild(_G.AimPart) or CurrentTarget.Character:FindFirstChild(validParts[1]) if AimPart then Camera.CFrame = CFrame.new(Camera.CFrame.Position, AimPart.Position) else CurrentTarget = nil end else CurrentTarget = nil end end end) end -- Closes the PlaceID check