local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local reachSize = 10 -- reach size / distance anyways fuck you RunService.RenderStepped:Connect(function() local char = player.Character if not char then return end for _, tool in pairs(char:GetChildren()) do if tool:IsA("Tool") and tool:FindFirstChild("Handle") then local handle = tool.Handle handle.Size = Vector3.new(reachSize, reachSize, reachSize) handle.Massless = true handle.CanCollide = false end end end)