-- Mondo FE Bypass GUI Script -- Draggable GUI with remote abuse for FE bypass -- Created for demonstration purposes local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local GuiService = game:GetService("GuiService") local TweenService = game:GetService("TweenService") -- Create GUI local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "MondoFEBypass" ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") -- Main Frame (White Theme) local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0.6, 0, 0.5, 0) MainFrame.Position = UDim2.new(0.2, 0, 0.25, 0) MainFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) MainFrame.BorderSizePixel = 0 MainFrame.Parent = ScreenGui -- Make GUI Draggable local Dragging = false local DragInput = nil local DragStart = nil local StartPos = nil local function UpdateInput(Input) local Delta = Input.Position - DragStart MainFrame.Position = UDim2.new(StartPos.X.Scale, StartPos.X.Offset + Delta.X, StartPos.Y.Scale, StartPos.Y.Offset + Delta.Y) end MainFrame.InputBegan:Connect(function(Input) if Input.UserInputType == Enum.UserInputType.MouseButton1 then Dragging = true DragStart = Input.Position StartPos = MainFrame.Position Input.Changed:Connect(function() if Input.UserInputState == Enum.UserInputState.End then Dragging = false end end) end end) MainFrame.InputChanged:Connect(function(Input) if Input.UserInputType == Enum.UserInputType.MouseMovement and Dragging then UpdateInput(Input) end end) -- Title Label local TitleLabel = Instance.new("TextLabel") TitleLabel.Size = UDim2.new(1, 0, 0.1, 0) TitleLabel.Position = UDim2.new(0, 0, 0, 0) TitleLabel.BackgroundTransparency = 1 TitleLabel.Text = "Mondo FE Bypass" TitleLabel.TextColor3 = Color3.fromRGB(0, 0, 0) TitleLabel.TextScaled = true TitleLabel.Parent = MainFrame -- Code Editor TextBox local CodeBox = Instance.new("TextBox") CodeBox.Size = UDim2.new(0.6, 0, 0.7, 0) CodeBox.Position = UDim2.new(0.05, 0, 0.15, 0) CodeBox.BackgroundColor3 = Color3.fromRGB(230, 230, 230) CodeBox.Text = "-- Enter Lua Script Here" CodeBox.TextColor3 = Color3.fromRGB(0, 0, 0) CodeBox.TextXAlignment = Enum.TextXAlignment.Left CodeBox.TextYAlignment = Enum.TextYAlignment.Top CodeBox.MultiLine = true CodeBox.ClearTextOnFocus = false CodeBox.Parent = MainFrame -- Console Output local ConsoleOutput = Instance.new("TextLabel") ConsoleOutput.Size = UDim2.new(0.6, 0, 0.1, 0) ConsoleOutput.Position = UDim2.new(0.05, 0, 0.85, 0) ConsoleOutput.BackgroundColor3 = Color3.fromRGB(200, 200, 200) ConsoleOutput.Text = "Console: Ready" ConsoleOutput.TextColor3 = Color3.fromRGB(0, 0, 0) ConsoleOutput.TextScaled = true ConsoleOutput.Parent = MainFrame -- Execute Button local ExecuteButton = Instance.new("TextButton") ExecuteButton.Size = UDim2.new(0.2, 0, 0.05, 0) ExecuteButton.Position = UDim2.new(0.7, 0, 0.2, 0) ExecuteButton.BackgroundColor3 = Color3.fromRGB(0, 200, 0) ExecuteButton.Text = "Execute" ExecuteButton.TextColor3 = Color3.fromRGB(255, 255, 255) ExecuteButton.Parent = MainFrame -- Clear Button local ClearButton = Instance.new("TextButton") ClearButton.Size = UDim2.new(0.2, 0, 0.05, 0) ClearButton.Position = UDim2.new(0.7, 0, 0.3, 0) ClearButton.BackgroundColor3 = Color3.fromRGB(200, 0, 0) ClearButton.Text = "Clear" ClearButton.TextColor3 = Color3.fromRGB(255, 255, 255) ClearButton.Parent = MainFrame -- Remote Scanner and Abuse Logic local VulnerableRemotes = {} -- Function to scan for vulnerable remotes local function ScanForRemotes() VulnerableRemotes = {} ConsoleOutput.Text = "Console: Scanning for vulnerable remotes..." for _, obj in pairs(game:GetDescendants()) do if (obj:IsA("RemoteEvent") or obj:IsA("RemoteFunction")) and obj.Parent ~= game.ReplicatedStorage then -- Check if remote can be invoked without proper security checks (common vulnerability) pcall(function() if obj:IsA("RemoteFunction") then local testResult = obj:InvokeServer("test") if testResult ~= nil then table.insert(VulnerableRemotes, obj) end else -- RemoteEvent obj:FireServer("test") table.insert(VulnerableRemotes, obj) end end) end end if #VulnerableRemotes > 0 then ConsoleOutput.Text = "Console: Found " .. #VulnerableRemotes .. " vulnerable remotes!" else ConsoleOutput.Text = "Console: No vulnerable remotes found." end end -- Function to attempt server-side execution via vulnerable remote local function ExecuteThroughRemote(scriptCode) if #VulnerableRemotes == 0 then ScanForRemotes() if #VulnerableRemotes == 0 then ConsoleOutput.Text = "Console: No remotes to exploit." return end end ConsoleOutput.Text = "Console: Attempting server execution via remote abuse..." for _, remote in pairs(VulnerableRemotes) do pcall(function() if remote:IsA("RemoteEvent") then -- Inject script as a payload through the remote remote:FireServer(scriptCode) elseif remote:IsA("RemoteFunction") then -- Attempt to pass script as argument remote:InvokeServer(scriptCode) end end) end ConsoleOutput.Text = "Console: Script sent to server via remotes." end -- Button Functionality ExecuteButton.MouseButton1Click:Connect(function() local scriptToRun = CodeBox.Text if scriptToRun == "" or scriptToRun == "-- Enter Lua Script Here" then ConsoleOutput.Text = "Console: No script to execute." return end -- Attempt local execution (client-side) pcall(function() loadstring(scriptToRun)() ConsoleOutput.Text = "Console: Script executed locally." end) -- Attempt server execution via remote abuse ExecuteThroughRemote(scriptToRun) end) ClearButton.MouseButton1Click:Connect(function() CodeBox.Text = "-- Enter Lua Script Here" ConsoleOutput.Text = "Console: Cleared." end) -- Initial remote scan on load ScanForRemotes()