local Superbird_Gui = Instance.new('ScreenGui') local ImageLabel = Instance.new('ImageLabel') local Drag = Instance.new('LocalScript') local TextLabel = Instance.new('TextLabel') local Road_Runner = Instance.new('TextButton') local LocalScript = Instance.new('LocalScript') Superbird_Gui.Parent = game:GetService('CoreGui') Superbird_Gui.Name = "Superbird Gui" ImageLabel.BackgroundColor3 = Color3.new(1.000000, 1.000000, 1.000000) ImageLabel.BorderColor3 = Color3.new(0.000000, 0.000000, 0.000000) ImageLabel.BorderSizePixel = 0.000000 ImageLabel.Position = UDim2.new(0.159064, 0, 0.260954, 0) ImageLabel.Size = UDim2.new(0.000000, 423, 0.000000, 278) ImageLabel.Image = "rbxassetid://123447980354679" ImageLabel.ScaleType = Enum.ScaleType.Fit ImageLabel.Parent = Superbird_Gui Drag.Name = "Drag" Drag.Parent = ImageLabel TextLabel.BackgroundColor3 = Color3.new(1.000000, 1.000000, 1.000000) TextLabel.BackgroundTransparency = 1.000000 TextLabel.BorderColor3 = Color3.new(0.000000, 0.000000, 0.000000) TextLabel.BorderSizePixel = 0.000000 TextLabel.Size = UDim2.new(0.000000, 423, 0.000000, 52) TextLabel.Font = Enum.Font.Fantasy TextLabel.Text = "Holy is that Road Runner? Gui" TextLabel.TextColor3 = Color3.new(0.019608, 0.690196, 1.000000) TextLabel.TextSize = 26.000000 TextLabel.TextTransparency = 0.020000 TextLabel.Parent = ImageLabel Road_Runner.BackgroundColor3 = Color3.new(1.000000, 1.000000, 1.000000) Road_Runner.BackgroundTransparency = 1.000000 Road_Runner.BorderColor3 = Color3.new(0.000000, 0.000000, 0.000000) Road_Runner.BorderSizePixel = 0.000000 Road_Runner.Name = "Road Runner" Road_Runner.Position = UDim2.new(0.131349, 0, 0.326149, 0) Road_Runner.Size = UDim2.new(0.000000, 310, 0.000000, 96) Road_Runner.Font = Enum.Font.Fantasy Road_Runner.Text = "Click Here to become Road Runner" Road_Runner.TextColor3 = Color3.new(0.082353, 0.831373, 1.000000) Road_Runner.TextSize = 25.000000 Road_Runner.Parent = ImageLabel LocalScript.Parent = Road_Runner local function Drag_generatedScript() local script = Instance.new('LocalScript') script.Name = "Drag" script.Parent = ImageLabel local UserInputService = game:GetService("UserInputService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end task.spawn(Drag_generatedScript) local function LocalScript_generatedScript() local script = Instance.new('LocalScript') script.Name = "LocalScript" script.Parent = Road_Runner local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local camera = workspace.CurrentCamera local StarterGui = game:GetService("StarterGui") local COOLDOWN_SECONDS = 8 local NORMAL_FOV = 70 local MAX_FOV = 120 local FOV_LERP_SPEED = 8 local FLASH_THRESHOLD = 99 local MIN_SPEED = 50 local MAX_SPEED = 399 local RAMP_TIME = 3 local BRAKE_DECEL = 600 local BRAKE_THRESHOLD = 0.5 local IDLE_ANIM_ID = "rbxassetid://78248850714817" local RUN_ANIM_ID = "rbxassetid://89672669390681" local BRAKE_ANIM_ID = "rbxassetid://78248850714817" local BRAKE_SOUND_ID = "rbxassetid://137696124683766" local FLASH_SOUND_ID = "rbxassetid://89600026835906" local RUN_SOUND_ID = "rbxassetid://93035214379043" local FLASH_FADE_IN_STEPS = 0.05 local FLASH_FADE_OUT_STEPS = 0.03 local FLASH_HOLD_DURATION = 0.15 local FLASH_TICK = 0.016 local isActive = false local isCooldown = false local connections = {} local flashGui = nil local flashFrame = nil local runSound = nil local flashSound = nil local SuperbirdBtn = script.Parent if not SuperbirdBtn:IsA("TextButton") then warn("❌ This LocalScript must be placed inside a TextButton!") return end local playerGui = player:WaitForChild("PlayerGui", 15) if not playerGui then warn("❌ PlayerGui not found") return end print("✅ Button found: " .. SuperbirdBtn.Name) local function FullReset() isActive = false for _, c in ipairs(connections) do if c then c:Disconnect() end end table.clear(connections) local char = player.Character if char then local hum = char:FindFirstChild("Humanoid") if hum then hum.WalkSpeed = MIN_SPEED local an = hum:FindFirstChildOfClass("Animator") if an then for _, t in ipairs(an:GetPlayingAnimationTracks()) do t:Stop() end end end local hrp = char:FindFirstChild("HumanoidRootPart") if hrp then for _, s in ipairs(hrp:GetChildren()) do if s:IsA("Sound") then s:Destroy() end end end end camera.FieldOfView = NORMAL_FOV if flashGui then flashGui:Destroy() flashGui = nil end if runSound then runSound:Stop() runSound = nil end if flashSound then flashSound:Stop() flashSound = nil end print("🔄 Reset complete") end local function StartSuperbird() if isCooldown then return end if isActive then FullReset() end local character = player.Character if not character then character = player.CharacterAdded:Wait() end local humanoid = character:WaitForChild("Humanoid") local hrp = character:WaitForChild("HumanoidRootPart") local animator = humanoid:WaitForChild("Animator") isActive = true isCooldown = true SuperbirdBtn.AutoLocalize = false task.spawn(function() for i = COOLDOWN_SECONDS, 1, -1 do SuperbirdBtn.Text = "Wait: "..i.."s" task.wait(1) end SuperbirdBtn.Text = SuperbirdBtn.Name isCooldown = false end) local function MakeAnim(id) local a = Instance.new("Animation") a.AnimationId = id return a end local idleTrack = animator:LoadAnimation(MakeAnim(IDLE_ANIM_ID)) local runTrack = animator:LoadAnimation(MakeAnim(RUN_ANIM_ID)) local brakeTrack = animator:LoadAnimation(MakeAnim(BRAKE_ANIM_ID)) idleTrack.Looped = true runTrack.Looped = true local brakeSound = Instance.new("Sound") brakeSound.Name = "BrakeSound_Superbird" brakeSound.SoundId = BRAKE_SOUND_ID brakeSound.Volume = 1 brakeSound.Parent = hrp flashSound = Instance.new("Sound") flashSound.Name = "FlashSound_Superbird" flashSound.SoundId = FLASH_SOUND_ID flashSound.Volume = 1 flashSound.Parent = hrp runSound = Instance.new("Sound") runSound.Name = "RunSound_Superbird" runSound.SoundId = RUN_SOUND_ID runSound.Volume = 0.8 runSound.Looped = true runSound.Parent = hrp -- FLASH GUI flashGui = Instance.new("ScreenGui") flashGui.Name = "SpeedFlashGui" flashGui.IgnoreGuiInset = true flashGui.ResetOnSpawn = false flashGui.Parent = playerGui flashFrame = Instance.new("Frame") flashFrame.Size = UDim2.new(1, 0, 1, 0) flashFrame.BackgroundColor3 = Color3.new(1, 1, 1) flashFrame.BackgroundTransparency = 1 flashFrame.BorderSizePixel = 0 flashFrame.Parent = flashGui local currentSpeed = MIN_SPEED local isMoving, isBraking, isIdle = false, false, false local moveInputActive = false local hasFlashed = false local moveKeys = { Enum.KeyCode.W, Enum.KeyCode.A, Enum.KeyCode.S, Enum.KeyCode.D, Enum.KeyCode.Up, Enum.KeyCode.Down, Enum.KeyCode.Left, Enum.KeyCode.Right } local inputBegan = UserInputService.InputBegan:Connect(function(input, gpe) if gpe or not isActive then return end for _, k in ipairs(moveKeys) do if input.KeyCode == k then moveInputActive = true return end end end) table.insert(connections, inputBegan) local inputEnded = UserInputService.InputEnded:Connect(function(input) if not isActive then return end for _, k in ipairs(moveKeys) do if input.KeyCode == k then local stillDown = false for _, k2 in ipairs(moveKeys) do if UserInputService:IsKeyDown(k2) then stillDown = true end end moveInputActive = stillDown return end end end) table.insert(connections, inputEnded) local function PlayFlashEffect() if flashSound then flashSound:Play() end task.spawn(function() for t = 0, 1, FLASH_FADE_IN_STEPS do flashFrame.BackgroundTransparency = 1 - t task.wait(FLASH_TICK) end flashFrame.BackgroundTransparency = 0 task.wait(FLASH_HOLD_DURATION) for t = 0, 1, FLASH_FADE_OUT_STEPS do flashFrame.BackgroundTransparency = t task.wait(FLASH_TICK) end flashFrame.BackgroundTransparency = 1 end) end local mainLoop = RunService.RenderStepped:Connect(function(dt) if not isActive or humanoid.Health <= 0 then FullReset() return end local vel = hrp.AssemblyLinearVelocity local horizontalSpeed = Vector3.new(vel.X, 0, vel.Z).Magnitude local tryingToMove = moveInputActive and humanoid.MoveDirection.Magnitude > 0.01 if tryingToMove and horizontalSpeed > 1 then if isBraking then isBraking = false brakeTrack:Stop() end if not isMoving then isMoving = true if isIdle then isIdle = false; idleTrack:Stop() end runTrack:Play() if runSound then runSound:Play() end end if runSound then local speedRatio = (currentSpeed - MIN_SPEED) / (MAX_SPEED - MIN_SPEED) runSound.Volume = 0.4 + speedRatio * 0.6 end currentSpeed = math.min(currentSpeed + (MAX_SPEED - MIN_SPEED) / RAMP_TIME * dt, MAX_SPEED) humanoid.WalkSpeed = currentSpeed local ratio = (currentSpeed - MIN_SPEED) / (MAX_SPEED - MIN_SPEED) camera.FieldOfView += (NORMAL_FOV + (MAX_FOV - NORMAL_FOV) * ratio - camera.FieldOfView) * math.min(dt * FOV_LERP_SPEED, 1) if currentSpeed >= FLASH_THRESHOLD and not hasFlashed then hasFlashed = true PlayFlashEffect() end elseif not tryingToMove and horizontalSpeed > BRAKE_THRESHOLD then if not isBraking then isBraking = true isMoving = false runTrack:Stop() if runSound then runSound:Stop() end if isIdle then isIdle = false; idleTrack:Stop() end brakeTrack:Play() brakeSound:Play() end currentSpeed = math.max(currentSpeed - BRAKE_DECEL * dt, MIN_SPEED) humanoid.WalkSpeed = currentSpeed camera.FieldOfView += (NORMAL_FOV - camera.FieldOfView) * math.min(dt * FOV_LERP_SPEED, 1) else if isBraking then isBraking = false brakeTrack:Stop() end if isMoving then isMoving = false runTrack:Stop() if runSound then runSound:Stop() end end if not isIdle then isIdle = true idleTrack:Play() end currentSpeed = MIN_SPEED humanoid.WalkSpeed = MIN_SPEED hasFlashed = false camera.FieldOfView += (NORMAL_FOV - camera.FieldOfView) * math.min(dt * FOV_LERP_SPEED, 1) end end) table.insert(connections, mainLoop) -- RESET ON RESPAWN local respawnCheck = character.AncestryChanged:Connect(function(_, parent) if not parent then FullReset() end end) table.insert(connections, respawnCheck) print("✅ Superbird activated") end SuperbirdBtn.MouseButton1Click:Connect(StartSuperbird) print("✅ Ready — Click your button to start!") task.spawn(function() task.wait(1) StarterGui:SetCore("SendNotification", { Title = "Credit", Text = "Hey! there " .. player.Name .. " This Script was Create By Venora!", Duration = 5, }) end) end task.spawn(LocalScript_generatedScript)