--[[// Revenant R15 Animations Script by MrGluckingBall/Joe/R_MP6, Fun fact: I lowky had to make 7 versions of this script just cuz how hard it was to make. ]] local player = game.Players.LocalPlayer local userInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") -- | SETTINGS | -- === Toggle These === [Client's Speed and Jump Power] speed = true jump = true -- ==================== local isUsingSetA = true -- === Toggle These === [GUI's Color Theme] -- Color Mode: "Blue" or "Black" local Mode = "Blue" -- Define colors based on mode local Colors = { Blue = { Main = Color3.fromRGB(255,255,255), Title = Color3.fromRGB(210,230,255), Stroke = Color3.fromRGB(90,160,255), Text = Color3.fromRGB(140,180,255), Label = Color3.fromRGB(120,120,120) }, Black = { Main = Color3.fromRGB(30,30,30), Title = Color3.fromRGB(50,50,50), Stroke = Color3.fromRGB(150,150,150), Text = Color3.fromRGB(200,200,200), Label = Color3.fromRGB(180,180,180) } } local currentColors = Colors[Mode] -- ==================== -- Animation Sets local animSetA = { idle = "rbxassetid://0", walk = "rbxassetid://0" } local animSetB = { idle = "rbxassetid://93077038833184", walk = "rbxassetid://123938039676335" } local currentSet = animSetA local walkTrack, idleTrack local runningConnection local speedEnforcer local jumpEnforcer -- Apply animations and speed/jump if enabled local function applyAnimations(character) local humanoid = character:WaitForChild("Humanoid") if walkTrack then walkTrack:Stop() end if idleTrack then idleTrack:Stop() end if runningConnection then runningConnection:Disconnect() end if speedEnforcer then speedEnforcer:Disconnect() end if jumpEnforcer then jumpEnforcer:Disconnect() end if speed then humanoid.WalkSpeed = 34 speedEnforcer = humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if humanoid.WalkSpeed ~= 34 then humanoid.WalkSpeed = 34 end end) end if jump then humanoid.UseJumpPower = true humanoid.JumpPower = 75 humanoid.JumpHeight = 7.2 jumpEnforcer = RunService.Heartbeat:Connect(function() if humanoid and humanoid.Parent then if not humanoid.UseJumpPower then humanoid.UseJumpPower = true end if humanoid.JumpPower ~= 75 then humanoid.JumpPower = 75 end if humanoid.JumpHeight ~= 7.2 then humanoid.JumpHeight = 7.2 end end end) end local walkAnim = Instance.new("Animation") walkAnim.AnimationId = currentSet.walk walkTrack = humanoid:LoadAnimation(walkAnim) walkTrack.Looped = true local idleAnim = Instance.new("Animation") idleAnim.AnimationId = currentSet.idle idleTrack = humanoid:LoadAnimation(idleAnim) idleTrack.Looped = true runningConnection = humanoid.Running:Connect(function(speedVal) if speedVal > 0 then if not walkTrack.IsPlaying then walkTrack:Play() end else if walkTrack.IsPlaying then walkTrack:Stop() end end end) idleTrack:Play() end -- GUI init (draggable) local function initializeGUI() if not player.PlayerGui:FindFirstChild("AnimToggleGui") then local screenGui = Instance.new("ScreenGui") screenGui.Name = "AnimToggleGui" screenGui.ResetOnSpawn = false screenGui.IgnoreGuiInset = true screenGui.Parent = player:WaitForChild("PlayerGui") local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 200, 0, 100) mainFrame.Position = UDim2.new(0.5, -100, 0.5, -50) mainFrame.BackgroundColor3 = currentColors.Main mainFrame.BorderSizePixel = 0 mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = screenGui local outline = Instance.new("UIStroke") outline.Color = currentColors.Stroke outline.Thickness = 3 outline.Parent = mainFrame local titleBar = Instance.new("Frame") titleBar.Size = UDim2.new(1,0,0,40) titleBar.BackgroundColor3 = currentColors.Title titleBar.BorderSizePixel = 0 titleBar.Parent = mainFrame local titleStroke = Instance.new("UIStroke") titleStroke.Color = currentColors.Stroke titleStroke.Thickness = 3 titleStroke.Parent = titleBar for i,pos in ipairs({20,50}) do local circ = Instance.new("Frame") circ.Size = UDim2.new(0,15,0,15) circ.Position = UDim2.new(0,pos,0.5,-7) circ.BackgroundColor3 = currentColors.Main circ.BorderSizePixel = 0 circ.Parent = titleBar local uic = Instance.new("UICorner") uic.CornerRadius = UDim.new(1,0) uic.Parent = circ local stroke = Instance.new("UIStroke") stroke.Color = currentColors.Stroke stroke.Thickness = 2 stroke.Parent = circ end local oval = Instance.new("Frame") oval.Size = UDim2.new(0,50,0,20) oval.Position = UDim2.new(1,-70,0.5,-10) oval.BackgroundColor3 = currentColors.Main oval.BorderSizePixel = 0 oval.Parent = titleBar local ovalCorner = Instance.new("UICorner") ovalCorner.CornerRadius = UDim.new(1,0) ovalCorner.Parent = oval local ovalStroke = Instance.new("UIStroke") ovalStroke.Color = currentColors.Stroke ovalStroke.Thickness = 2 ovalStroke.Parent = oval local button = Instance.new("TextButton") button.Size = UDim2.new(0,100,0,50) button.Position = UDim2.new(0.5,-50,0.5,-12.5) button.Text = "Toggle Anim" button.TextColor3 = currentColors.Text button.BackgroundTransparency = 1 button.Font = Enum.Font.GothamBold button.TextSize = 24 button.Parent = mainFrame local bstroke = Instance.new("UIStroke") bstroke.Color = currentColors.Stroke bstroke.Thickness = 3 bstroke.Parent = button local label = Instance.new("TextLabel") label.Size = UDim2.new(1,0,0,30) label.Position = UDim2.new(0,0,1,-30) label.BackgroundTransparency = 1 label.Text = "Made By R_MP6" label.TextColor3 = currentColors.Label label.Font = Enum.Font.Gotham label.TextSize = 16 label.Parent = mainFrame button.MouseButton1Click:Connect(function() isUsingSetA = not isUsingSetA currentSet = isUsingSetA and animSetA or animSetB if player.Character then applyAnimations(player.Character) end end) end end -- Main initializeGUI() if player.Character then isUsingSetA = true currentSet = animSetA applyAnimations(player.Character) end player.CharacterAdded:Connect(function(character) isUsingSetA = true currentSet = animSetA applyAnimations(character) end)