local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local backpack = player.Backpack local hdClient = ReplicatedStorage:FindFirstChild("HDAdminHDClient") if hdClient then local signals = hdClient:FindFirstChild("Signals") if signals then local silentCmd = signals:FindFirstChild("RequestCommandSilent") if silentCmd then pcall(function() silentCmd:InvokeServer(";time 10") end) end end end local tool for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then tool = v break end end if not tool then for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then tool = v break end end end if not tool or not tool:FindFirstChild("SyncAPI") then return end local remote = tool.SyncAPI:FindFirstChild("ServerEndpoint") if not remote then return end local targets = { "8006679977", "111891702759441" } local function shouldDelete(obj) if obj:IsA("MeshPart") or obj:IsA("SpecialMesh") then local meshId = obj.MeshId local textureId = obj:IsA("SpecialMesh") and obj.TextureId or "" for _, id in ipairs(targets) do if string.find(tostring(meshId), id) or string.find(tostring(textureId), id) then return true end end end return false end local function scanAndDestroy(parent) pcall(function() for _, obj in ipairs(parent:GetDescendants()) do if shouldDelete(obj) then local targetToDelete = obj if obj:IsA("SpecialMesh") then targetToDelete = obj.Parent end task.spawn(function() pcall(function() remote:InvokeServer("Remove", {targetToDelete}) end) end) end end end) end scanAndDestroy(Workspace) -- By voidcore