--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER designed using localmaze gui creator ]=] -- Instances: 11 | Scripts: 4 | Modules: 0 | Tags: 0 local LMG2L = {}; -- Players.g00byd0lan148.PlayerGui.ScreenGui LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; -- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]); LMG2L["Frame_2"]["BorderSizePixel"] = 0; LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(41, 255, 102); LMG2L["Frame_2"]["Size"] = UDim2.new(0, 542, 0, 390); LMG2L["Frame_2"]["Position"] = UDim2.new(0, 134, 0, -42); -- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton LMG2L["TextButton_3"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["TextButton_3"]["BorderSizePixel"] = 0; LMG2L["TextButton_3"]["TextStrokeColor3"] = Color3.fromRGB(87, 87, 87); LMG2L["TextButton_3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_3"]["Size"] = UDim2.new(0, 110, 0, 86); LMG2L["TextButton_3"]["Text"] = [[wdaf realm]]; LMG2L["TextButton_3"]["Position"] = UDim2.new(0, 414, 0, 98); -- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton.LocalScript LMG2L["LocalScript_4"] = Instance.new("LocalScript", LMG2L["TextButton_3"]); -- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton LMG2L["TextButton_5"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["TextButton_5"]["BorderSizePixel"] = 0; LMG2L["TextButton_5"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_5"]["Size"] = UDim2.new(0, 108, 0, 92); LMG2L["TextButton_5"]["Text"] = [[qalkidd realm]]; LMG2L["TextButton_5"]["Position"] = UDim2.new(0, 264, 0, 96); -- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton.LocalScript LMG2L["LocalScript_6"] = Instance.new("LocalScript", LMG2L["TextButton_5"]); -- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton LMG2L["TextButton_7"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["TextButton_7"]["BorderSizePixel"] = 0; LMG2L["TextButton_7"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_7"]["Size"] = UDim2.new(0, 108, 0, 96); LMG2L["TextButton_7"]["Text"] = [[g00byd0lansalt3 realm]]; LMG2L["TextButton_7"]["Position"] = UDim2.new(0, 130, 0, 94); -- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton.LocalScript LMG2L["LocalScript_8"] = Instance.new("LocalScript", LMG2L["TextButton_7"]); -- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton LMG2L["TextButton_9"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["TextButton_9"]["BorderSizePixel"] = 0; LMG2L["TextButton_9"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_9"]["Size"] = UDim2.new(0, 108, 0, 98); LMG2L["TextButton_9"]["Text"] = [[tv00fkidd realm]]; LMG2L["TextButton_9"]["Position"] = UDim2.new(0, 2, 0, 96); -- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton.LocalScript LMG2L["LocalScript_a"] = Instance.new("LocalScript", LMG2L["TextButton_9"]); -- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextBox LMG2L["TextBox_b"] = Instance.new("TextBox", LMG2L["Frame_2"]); LMG2L["TextBox_b"]["BorderSizePixel"] = 0; LMG2L["TextBox_b"]["BackgroundColor3"] = Color3.fromRGB(255, 153, 23); LMG2L["TextBox_b"]["Size"] = UDim2.new(0, 542, 0, 80); LMG2L["TextBox_b"]["Text"] = [[realm gui lolz]]; -- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton.LocalScript local function C_4() local script = LMG2L["LocalScript_4"]; local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") wait(0.4) RequestCommand:InvokeServer(";punish all") wait(0.1) local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() delete(v) end) end end end deleteall() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black ;time") local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmaterial(part,mate,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } serverendpoint:InvokeServer(unpack(args)) end local function transparency(part,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = trans } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshid(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function makemesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshsize(part, vectora) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vectora } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshtexture(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] ="rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function lock(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } serverendpoint:InvokeServer(unpack(args)) end local function makerealmbase() local position = CFrame.new(0, 5, 0) local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) resize(base, Vector3.new(512, 16, 512), position) syncmaterial(base, Enum.Material.Concrete) color(base, Color3.new(0.513725, 0.513725, 0.513725)) name(base, "loltroll") lock(base, true) local spawnpos = CFrame.new(34.5, 8.1, -26) local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace) resize(spawna, Vector3.new(20, 10, 20), spawnpos) name(spawna, "SpawnLocation") lock(spawna, true) createdecal(spawna, Enum.NormalId.Top) setdecal(spawna, "93541276656484", Enum.NormalId.Top) -- ganti decalnya pake decal lu transparency(spawna, 1) local pos = CFrame.new(74.143, 24, -25.232) local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(rules, 0) setcollision(rules, false) createdecal(rules, Enum.NormalId.Left) setdecal(rules, "71604865304497", Enum.NormalId.Left) color(rules, Color3.new(1, 1, 1)) resize(rules, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(1.143, 24, -25.232) local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(bad, 1) setcollision(bad, false) createdecal(bad, Enum.NormalId.Right) setdecal(bad, "93541276656484", Enum.NormalId.Right) resize(bad, Vector3.new(4, 23, 37), pos) end local function sky() local position = CFrame.new(0, 5, 0) local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) makemesh(sky) syncmeshid(sky, "") syncmeshtexture(sky, "93541276656484") syncmeshsize(sky, Vector3.new(20000, 20000, 20000)) lock(sky, true) name(sky, "Sky") setcollision(sky, false) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() setanchor(v, false) end) end end end local function realm() sky() makerealmbase() end realm() RequestCommand:InvokeServer(";res all") wait(0.3) RequestCommand:InvokeServer(";r6 all") RequestCommand:InvokeServer(";time 14") wait(0.7) RequestCommand:InvokeServer(";music 135125762857428 ;volume inf ;pitch 0.2   ;sm wdaf hacked game") end; task.spawn(C_4); -- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton.LocalScript local function C_6() local script = LMG2L["LocalScript_6"]; local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") wait(0.4) RequestCommand:InvokeServer(";punish all") wait(0.1) local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() delete(v) end) end end end deleteall() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black ;time") local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmaterial(part,mate,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } serverendpoint:InvokeServer(unpack(args)) end local function transparency(part,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = trans } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshid(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function makemesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshsize(part, vectora) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vectora } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshtexture(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] ="rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function lock(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } serverendpoint:InvokeServer(unpack(args)) end local function makerealmbase() local position = CFrame.new(0, 5, 0) local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) resize(base, Vector3.new(512, 16, 512), position) syncmaterial(base, Enum.Material.Concrete) color(base, Color3.new(0.513725, 0.513725, 0.513725)) name(base, "loltroll") lock(base, true) local spawnpos = CFrame.new(34.5, 8.1, -26) local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace) resize(spawna, Vector3.new(20, 10, 20), spawnpos) name(spawna, "SpawnLocation") lock(spawna, true) createdecal(spawna, Enum.NormalId.Top) setdecal(spawna, "98805765260561", Enum.NormalId.Top) -- ganti decalnya pake decal lu transparency(spawna, 1) local pos = CFrame.new(74.143, 24, -25.232) local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(rules, 0) setcollision(rules, false) createdecal(rules, Enum.NormalId.Left) setdecal(rules, "98805765260561", Enum.NormalId.Left) color(rules, Color3.new(1, 1, 1)) resize(rules, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(1.143, 24, -25.232) local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(bad, 1) setcollision(bad, false) createdecal(bad, Enum.NormalId.Right) setdecal(bad, "98805765260561", Enum.NormalId.Right) resize(bad, Vector3.new(4, 23, 37), pos) end local function sky() local position = CFrame.new(0, 5, 0) local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) makemesh(sky) syncmeshid(sky, "98805765260561") syncmeshtexture(sky, "98805765260561") syncmeshsize(sky, Vector3.new(20000, 20000, 20000)) lock(sky, true) name(sky, "Sky") setcollision(sky, false) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() setanchor(v, false) end) end end end local function realm() sky() makerealmbase() end realm() RequestCommand:InvokeServer(";res all") wait(0.3) RequestCommand:InvokeServer(";r6 all") RequestCommand:InvokeServer(";time 14") wait(0.7) RequestCommand:InvokeServer(";music 135125762857428 ;volume inf ;pitch 0.2 ;char all mattis22_06 ;sm qalkidd hacked game") end; task.spawn(C_6); -- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton.LocalScript local function C_8() local script = LMG2L["LocalScript_8"]; local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") wait(0.4) RequestCommand:InvokeServer(";punish all") wait(0.1) local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() delete(v) end) end end end deleteall() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black ;time") local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmaterial(part,mate,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } serverendpoint:InvokeServer(unpack(args)) end local function transparency(part,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = trans } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshid(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function makemesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshsize(part, vectora) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vectora } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshtexture(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] ="rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function lock(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } serverendpoint:InvokeServer(unpack(args)) end local function makerealmbase() local position = CFrame.new(0, 5, 0) local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) resize(base, Vector3.new(512, 16, 512), position) syncmaterial(base, Enum.Material.Concrete) color(base, Color3.new(0.513725, 0.513725, 0.513725)) name(base, "loltroll") lock(base, true) local spawnpos = CFrame.new(34.5, 8.1, -26) local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace) resize(spawna, Vector3.new(20, 10, 20), spawnpos) name(spawna, "SpawnLocation") lock(spawna, true) createdecal(spawna, Enum.NormalId.Top) setdecal(spawna, "114678373229431", Enum.NormalId.Top) -- ganti decalnya pake decal lu transparency(spawna, 1) local pos = CFrame.new(74.143, 24, -25.232) local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(rules, 0) setcollision(rules, false) createdecal(rules, Enum.NormalId.Left) setdecal(rules, "114678373229431", Enum.NormalId.Left) color(rules, Color3.new(1, 1, 1)) resize(rules, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(1.143, 24, -25.232) local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(bad, 1) setcollision(bad, false) createdecal(bad, Enum.NormalId.Right) setdecal(bad, "114678373229431", Enum.NormalId.Right) resize(bad, Vector3.new(4, 23, 37), pos) end local function sky() local position = CFrame.new(0, 5, 0) local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) makemesh(sky) syncmeshid(sky, "") syncmeshtexture(sky, "114678373229431") syncmeshsize(sky, Vector3.new(20000, 20000, 20000)) lock(sky, true) name(sky, "Sky") setcollision(sky, false) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() setanchor(v, false) end) end end end local function realm() sky() makerealmbase() end realm() RequestCommand:InvokeServer(";res all") wait(0.3) RequestCommand:InvokeServer(";r6 all") RequestCommand:InvokeServer(";time 14") wait(0.7) RequestCommand:InvokeServer(";music 99695831392938 ;volume inf   ;sm g00byd0lan hacked game") end; task.spawn(C_8); -- Players.g00byd0lan148.PlayerGui.ScreenGui.Frame.TextButton.LocalScript local function C_a() local script = LMG2L["LocalScript_a"]; local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") wait(0.4) RequestCommand:InvokeServer(";punish all") wait(0.1) local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() delete(v) end) end end end deleteall() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black ;time") local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmaterial(part,mate,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } serverendpoint:InvokeServer(unpack(args)) end local function transparency(part,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = trans } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshid(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function makemesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshsize(part, vectora) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vectora } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshtexture(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] ="rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function lock(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } serverendpoint:InvokeServer(unpack(args)) end local function makerealmbase() local position = CFrame.new(0, 5, 0) local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) resize(base, Vector3.new(512, 16, 512), position) syncmaterial(base, Enum.Material.Concrete) color(base, Color3.new(0.513725, 0.513725, 0.513725)) name(base, "loltroll") lock(base, true) local spawnpos = CFrame.new(34.5, 8.1, -26) local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace) resize(spawna, Vector3.new(20, 10, 20), spawnpos) name(spawna, "SpawnLocation") lock(spawna, true) createdecal(spawna, Enum.NormalId.Top) setdecal(spawna, "116151747410752", Enum.NormalId.Top) -- ganti decalnya pake decal lu transparency(spawna, 1) local pos = CFrame.new(74.143, 24, -25.232) local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(rules, 0) setcollision(rules, false) createdecal(rules, Enum.NormalId.Left) setdecal(rules, "116151747410752", Enum.NormalId.Left) color(rules, Color3.new(1, 1, 1)) resize(rules, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(1.143, 24, -25.232) local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(bad, 1) setcollision(bad, false) createdecal(bad, Enum.NormalId.Right) setdecal(bad, "116151747410752", Enum.NormalId.Right) resize(bad, Vector3.new(4, 23, 37), pos) end local function sky() local position = CFrame.new(0, 5, 0) local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) makemesh(sky) syncmeshid(sky, "116151747410752") syncmeshtexture(sky, "116151747410752") syncmeshsize(sky, Vector3.new(20000, 20000, 20000)) lock(sky, true) name(sky, "Sky") setcollision(sky, false) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() setanchor(v, false) end) end end end local function realm() sky() makerealmbase() end realm() RequestCommand:InvokeServer(";res all") wait(0.3) RequestCommand:InvokeServer(";r6 all") RequestCommand:InvokeServer(";time 14") wait(0.7) RequestCommand:InvokeServer(";music 82149511707056 ;volume inf ;char all g00byd0lan148 ;sm tv00fkidd hacked game") end; task.spawn(C_a); return LMG2L["ScreenGui_1"], require;