--Script by Qeuo Ambience changes with time. L = Game:GetService("Lighting") while true do wait(1) T = L:GetMinutesAfterMidnight() L:SetMinutesAfterMidnight(T + 1) if T < 300 then --Night time, after midnight. Game.Lighting.OutdoorAmbient = Color3.new(30/255,30/255,30/255) elseif T > 300 and T < 390 then --Dawn, sun rise. Game.Lighting.OutdoorAmbient = Color3.new((30+(T-300)/1.5)/255,(30+(T-300)/1.5)/255,(30+(T-300)/1.5)/255) elseif T > 390 and T < 600 then --Morning. Game.Lighting.OutdoorAmbient = Color3.new((90+(T-390)/7)/255,(90+(T-390)/7)/255,(90+(T-390)/7)/255) elseif T > 600 and T < 840 then --Day time. Game.Lighting.OutdoorAmbient = Color3.new(120/255,120/255,120/255) elseif T > 840 and T < 1050 then --Afternoon. Game.Lighting.OutdoorAmbient = Color3.new((120-(T-840)/7)/255,(120-(T-840)/7)/255,(120-(T-840)/7)/255) elseif T > 1050 and T < 1140 then --Evening, sun set. Game.Lighting.OutdoorAmbient = Color3.new((90-(T-1050)/1.5)/255,(90-(T-1050)/1.5)/255,(90-(T-1050)/1.5)/255) elseif T > 1140 then --Night time, before midnight. Game.Lighting.OutdoorAmbient = Color3.new(30/255,30/255,30/255) end end