--//Settings BlurAmount = 20 -- --//Declarations Camera = game.Workspace.CurrentCamera Last = Camera.CFrame.lookVector Blur = Instance.new("BlurEffect",Camera) --//Logic game.Workspace.Changed:connect(function(p) -- if p == "CurrentCamera" then Camera = game.Workspace.CurrentCamera if Blur and Blur.Parent then Blur.Parent = Camera else Blur = Instance.new("BlurEffect",Camera) end end end) game:GetService("RunService").Heartbeat:connect(function() if not Blur or Blur.Parent == nil then Blur = Instance.new("BlurEffect",Camera) end -- local magnitude = (Camera.CFrame.lookVector - Last).magnitude -- Blur.Size = math.abs(magnitude)*BlurAmount -- Last = Camera.CFrame.lookVector -- end)