-- Isolated F3X Particle Script -- Asset ID updated to: 117862757742284 local Player = game.Players.LocalPlayer local ReplicatedStorage = game:GetService("ReplicatedStorage") local NewAssetID = "rbxassetid://117862757742284" -- Function to find the F3X Remote (ServerEndpoint) local function GetF3XRemote() for _, v in pairs(game:GetDescendants()) do if v.Name == "SyncAPI" then return v:FindFirstChild("ServerEndpoint") or v end end end local function F3X_Invoke(...) local remote = GetF3XRemote() if remote then remote:InvokeServer(...) else warn("F3X Remote not found! Make sure the game has F3X.") end end -- Particle Logic print("Starting Particle Loop...") task.spawn(function() -- This will run continuously until the script is stopped or you leave while true do local char = Player.Character if char and char:FindFirstChild("HumanoidRootPart") then -- Randomize spawn position around the player local randomPos = char.HumanoidRootPart.Position + Vector3.new(math.random(-12, 12), -6, math.random(-12, 12)) local spawnCF = CFrame.new(randomPos) * CFrame.Angles(0, math.rad(math.random(0, 360)), 0) -- Create the part via F3X F3X_Invoke("CreatePart", "Normal", spawnCF, workspace) task.spawn(function() task.wait(0.1) -- Small delay to let the part register in workspace for _, p in pairs(workspace:GetChildren()) do if p:IsA("BasePart") and (p.Position - randomPos).Magnitude < 2 then -- Configure the part to be a particle carrier F3X_Invoke("SyncCanCollide", {{["Part"] = p, ["CanCollide"] = false}}) F3X_Invoke("SyncResize", {{["Part"] = p, ["CFrame"] = p.CFrame, ["Size"] = Vector3.new(4, 4, 0.1)}}) F3X_Invoke("SyncMaterial", {{["Part"] = p, ["Transparency"] = 1}}) -- Apply the texture to both sides local faces = {Enum.NormalId.Front, Enum.NormalId.Back} for _, face in pairs(faces) do F3X_Invoke("CreateTextures", {{["Part"] = p, ["Face"] = face, ["TextureType"] = "Decal"}}) F3X_Invoke("SyncTexture", { { ["Part"] = p, ["Face"] = face, ["TextureType"] = "Decal", ["Texture"] = NewAssetID } }) end -- Floating animation for move = 1, 35 do if p and p.Parent then F3X_Invoke("SyncMove", {{["Part"] = p, ["CFrame"] = p.CFrame * CFrame.new(0, 0.6, 0)}}) task.wait(0.05) end end -- Clean up F3X_Invoke("Remove", {p}) end end end) end task.wait(0.4) -- Speed of spawning new particles end end)