-- Gui to Lua -- Version: 3.2 -- Instances: local RC7 = Instance.new("ScreenGui") local Military1 = Instance.new("ImageLabel") local Open = Instance.new("TextButton") local Green = Instance.new("UIGradient") local UICorner = Instance.new("UICorner") local Topbar = Instance.new("TextLabel") local Fullscreen = Instance.new("ImageLabel") local Close = Instance.new("TextLabel") local SideLogo = Instance.new("ImageLabel") local Execute = Instance.new("TextButton") local UICorner_2 = Instance.new("UICorner") local Green_2 = Instance.new("UIGradient") local Clear = Instance.new("TextButton") local Green_3 = Instance.new("UIGradient") local UICorner_3 = Instance.new("UICorner") local Letters = Instance.new("TextLabel") local Letters_2 = Instance.new("TextLabel") local Letters_3 = Instance.new("TextLabel") local script = Instance.new("TextBox") local UICorner_4 = Instance.new("UICorner") local Green_4 = Instance.new("UIGradient") local useless = Instance.new("TextButton") local UICorner_5 = Instance.new("UICorner") local Green_5 = Instance.new("UIGradient") local useless_2 = Instance.new("TextButton") local UICorner_6 = Instance.new("UICorner") local Green_6 = Instance.new("UIGradient") local Krystal = Instance.new("ImageButton") local Green_7 = Instance.new("UIGradient") local UICorner_7 = Instance.new("UICorner") local Wofly = Instance.new("ImageButton") local Green_8 = Instance.new("UIGradient") local UICorner_8 = Instance.new("UICorner") local Military = Instance.new("ImageLabel") local Titles = Instance.new("TextLabel") local Titles_2 = Instance.new("TextLabel") local User = Instance.new("TextBox") local Green_9 = Instance.new("UIGradient") local Pass = Instance.new("TextBox") local Green_10 = Instance.new("UIGradient") local Login = Instance.new("TextButton") local Green_11 = Instance.new("UIGradient") local Credits = Instance.new("TextLabel") local Credits_2 = Instance.new("TextLabel") local Topbar_2 = Instance.new("TextLabel") local Fullscreen_2 = Instance.new("ImageLabel") local Close_2 = Instance.new("TextLabel") local SideLogo_2 = Instance.new("ImageLabel") local Topbar_3 = Instance.new("TextLabel") local Fullscreen_3 = Instance.new("ImageLabel") local Close_3 = Instance.new("TextLabel") local SideLogo_3 = Instance.new("ImageLabel") --Properties: RC7.Name = "RC7" RC7.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") RC7.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Military1.Name = "Military1" Military1.Parent = RC7 Military1.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Military1.BorderColor3 = Color3.fromRGB(0, 0, 0) Military1.Position = UDim2.new(0.776626348, 0, 0.290540546, 0) Military1.Size = UDim2.new(0, 388, 0, 430) Military1.Image = "rbxassetid://465512235" Open.Name = "Open" Open.Parent = Military1 Open.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Open.BackgroundTransparency = 0.100 Open.BorderColor3 = Color3.fromRGB(0, 0, 0) Open.Position = UDim2.new(0.00773195876, 0, 0.88139534, 0) Open.Size = UDim2.new(0, 104, 0, 42) Open.Font = Enum.Font.SourceSansBold Open.Text = "Open" Open.TextColor3 = Color3.fromRGB(0, 144, 81) Open.TextSize = 33.000 Open.TextTransparency = 0.500 Green.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))} Green.Name = "Green" Green.Parent = Open UICorner.Parent = Open Topbar.Name = "Topbar" Topbar.Parent = Military1 Topbar.BackgroundColor3 = Color3.fromRGB(0, 143, 0) Topbar.BorderColor3 = Color3.fromRGB(0, 0, 0) Topbar.Position = UDim2.new(-0.000192858512, 0, -0.0994705558, 0) Topbar.Size = UDim2.new(0, 388, 0, 42) Topbar.Font = Enum.Font.Arial Topbar.Text = " -" Topbar.TextColor3 = Color3.fromRGB(0, 0, 0) Topbar.TextScaled = true Topbar.TextSize = 14.000 Topbar.TextWrapped = true Fullscreen.Name = "Fullscreen" Fullscreen.Parent = Topbar Fullscreen.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Fullscreen.BackgroundTransparency = 1.000 Fullscreen.BorderColor3 = Color3.fromRGB(0, 0, 0) Fullscreen.Position = UDim2.new(0.903450251, 0, 0.162355691, 0) Fullscreen.Size = UDim2.new(0, 28, 0, 28) Fullscreen.Image = "rbxassetid://29684337" Fullscreen.ImageColor3 = Color3.fromRGB(0, 143, 0) Close.Name = "Close" Close.Parent = Topbar Close.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Close.BackgroundTransparency = 1.000 Close.BorderColor3 = Color3.fromRGB(0, 0, 0) Close.BorderSizePixel = 0 Close.Position = UDim2.new(0.733607352, 0, 0.162355691, 0) Close.Size = UDim2.new(0, 32, 0, 28) Close.Font = Enum.Font.Arial Close.Text = "x" Close.TextColor3 = Color3.fromRGB(0, 0, 0) Close.TextScaled = true Close.TextSize = 14.000 Close.TextWrapped = true SideLogo.Name = "SideLogo" SideLogo.Parent = Topbar SideLogo.BackgroundColor3 = Color3.fromRGB(255, 255, 255) SideLogo.BackgroundTransparency = 1.000 SideLogo.BorderColor3 = Color3.fromRGB(0, 0, 0) SideLogo.Position = UDim2.new(0.00998301432, 0, 0.0671176016, 0) SideLogo.Size = UDim2.new(0, 37, 0, 35) SideLogo.Image = "rbxassetid://82145892" Execute.Name = "Execute" Execute.Parent = Military1 Execute.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Execute.BackgroundTransparency = 0.100 Execute.BorderColor3 = Color3.fromRGB(0, 0, 0) Execute.Position = UDim2.new(0.284849495, 0, 0.88139534, 0) Execute.Size = UDim2.new(0, 97, 0, 42) Execute.Font = Enum.Font.SourceSansBold Execute.Text = "Execute" Execute.TextColor3 = Color3.fromRGB(0, 144, 81) Execute.TextSize = 33.000 Execute.TextTransparency = 0.500 UICorner_2.Parent = Execute Green_2.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))} Green_2.Name = "Green" Green_2.Parent = Execute Clear.Name = "Clear" Clear.Parent = Military1 Clear.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Clear.BackgroundTransparency = 0.100 Clear.BorderColor3 = Color3.fromRGB(0, 0, 0) Clear.Position = UDim2.new(0.546503127, 0, 0.88139534, 0) Clear.Size = UDim2.new(0, 104, 0, 42) Clear.Font = Enum.Font.SourceSansBold Clear.Text = "Clear" Clear.TextColor3 = Color3.fromRGB(0, 144, 81) Clear.TextSize = 33.000 Clear.TextTransparency = 0.500 Green_3.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))} Green_3.Name = "Green" Green_3.Parent = Clear UICorner_3.Parent = Clear Letters.Name = "Letters" Letters.Parent = Military1 Letters.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Letters.BackgroundTransparency = 1.000 Letters.BorderColor3 = Color3.fromRGB(0, 0, 0) Letters.BorderSizePixel = 0 Letters.Position = UDim2.new(0.528350532, 0, -0.0348837227, 0) Letters.Size = UDim2.new(0, 292, 0, 93) Letters.Font = Enum.Font.SourceSansBold Letters.Text = "R" Letters.TextColor3 = Color3.fromRGB(0, 0, 0) Letters.TextScaled = true Letters.TextSize = 14.000 Letters.TextStrokeColor3 = Color3.fromRGB(0, 249, 0) Letters.TextStrokeTransparency = 0.000 Letters.TextWrapped = true Letters_2.Name = "Letters" Letters_2.Parent = Military1 Letters_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Letters_2.BackgroundTransparency = 1.000 Letters_2.BorderColor3 = Color3.fromRGB(0, 0, 0) Letters_2.BorderSizePixel = 0 Letters_2.Position = UDim2.new(0.528350532, 0, 0.125581399, 0) Letters_2.Size = UDim2.new(0, 292, 0, 93) Letters_2.Font = Enum.Font.SourceSansBold Letters_2.Text = "C" Letters_2.TextColor3 = Color3.fromRGB(0, 0, 0) Letters_2.TextScaled = true Letters_2.TextSize = 14.000 Letters_2.TextStrokeColor3 = Color3.fromRGB(0, 249, 0) Letters_2.TextStrokeTransparency = 0.000 Letters_2.TextWrapped = true Letters_3.Name = "Letters" Letters_3.Parent = Military1 Letters_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Letters_3.BackgroundTransparency = 1.000 Letters_3.BorderColor3 = Color3.fromRGB(0, 0, 0) Letters_3.BorderSizePixel = 0 Letters_3.Position = UDim2.new(0.525773168, 0, 0.30930233, 0) Letters_3.Size = UDim2.new(0, 292, 0, 93) Letters_3.Font = Enum.Font.SourceSansBold Letters_3.Text = "7" Letters_3.TextColor3 = Color3.fromRGB(0, 0, 0) Letters_3.TextScaled = true Letters_3.TextSize = 14.000 Letters_3.TextStrokeColor3 = Color3.fromRGB(0, 249, 0) Letters_3.TextStrokeTransparency = 0.000 Letters_3.TextWrapped = true script.Name = "script" script.Parent = Military1 script.BackgroundColor3 = Color3.fromRGB(255, 255, 255) script.BackgroundTransparency = 0.100 script.BorderColor3 = Color3.fromRGB(0, 0, 0) script.Position = UDim2.new(0.00773195876, 0, 0.0186046511, 0) script.Size = UDim2.new(0, 313, 0, 361) script.Font = Enum.Font.SourceSansBold script.Text = "" script.TextColor3 = Color3.fromRGB(0, 0, 0) script.TextSize = 33.000 script.TextWrapped = true script.TextXAlignment = Enum.TextXAlignment.Left script.TextYAlignment = Enum.TextYAlignment.Top UICorner_4.Parent = script Green_4.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))} Green_4.Name = "Green" Green_4.Parent = script useless.Name = "useless" useless.Parent = Military1 useless.BackgroundColor3 = Color3.fromRGB(255, 255, 255) useless.BorderColor3 = Color3.fromRGB(0, 0, 0) useless.BorderSizePixel = 0 useless.Position = UDim2.new(0.845360816, 0, 0.525581419, 0) useless.Size = UDim2.new(0, 50, 0, 43) useless.Font = Enum.Font.SourceSansBold useless.Text = "A" useless.TextColor3 = Color3.fromRGB(0, 0, 0) useless.TextScaled = true useless.TextSize = 14.000 useless.TextWrapped = true UICorner_5.Parent = useless Green_5.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))} Green_5.Name = "Green" Green_5.Parent = useless useless_2.Name = "useless" useless_2.Parent = Military1 useless_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) useless_2.BorderColor3 = Color3.fromRGB(0, 0, 0) useless_2.BorderSizePixel = 0 useless_2.Position = UDim2.new(0.845360816, 0, 0.644229174, 0) useless_2.Size = UDim2.new(0, 50, 0, 43) useless_2.Font = Enum.Font.SourceSansBold useless_2.Text = "W" useless_2.TextColor3 = Color3.fromRGB(0, 0, 0) useless_2.TextScaled = true useless_2.TextSize = 14.000 useless_2.TextWrapped = true UICorner_6.Parent = useless_2 Green_6.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))} Green_6.Name = "Green" Green_6.Parent = useless_2 Krystal.Name = "Krystal" Krystal.Parent = Military1 Krystal.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Krystal.BorderColor3 = Color3.fromRGB(0, 0, 0) Krystal.BorderSizePixel = 0 Krystal.Position = UDim2.new(0.840206206, 0, 0.760465145, 0) Krystal.Size = UDim2.new(0, 52, 0, 42) Krystal.Image = "rbxassetid://105897212320846" Green_7.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))} Green_7.Name = "Green" Green_7.Parent = Krystal UICorner_7.Parent = Krystal Wofly.Name = "Wofly" Wofly.Parent = Military1 Wofly.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Wofly.BorderColor3 = Color3.fromRGB(0, 0, 0) Wofly.BorderSizePixel = 0 Wofly.Position = UDim2.new(0.840206206, 0, 0.88139534, 0) Wofly.Size = UDim2.new(0, 52, 0, 42) Wofly.Image = "rbxassetid://128429270403937" Green_8.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))} Green_8.Name = "Green" Green_8.Parent = Wofly UICorner_8.Parent = Wofly Military.Name = "Military" Military.Parent = RC7 Military.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Military.BorderColor3 = Color3.fromRGB(0, 0, 0) Military.Position = UDim2.new(0.296874225, 0, 0.301389843, 0) Military.Size = UDim2.new(0, 705, 0, 410) Military.Image = "rbxassetid://465512235" Titles.Name = "Titles" Titles.Parent = Military Titles.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Titles.BackgroundTransparency = 1.000 Titles.BorderColor3 = Color3.fromRGB(0, 0, 0) Titles.BorderSizePixel = 0 Titles.Position = UDim2.new(0.292505741, 0, 0.0150311729, 0) Titles.Size = UDim2.new(0, 292, 0, 93) Titles.Font = Enum.Font.SourceSansBold Titles.Text = "RC7" Titles.TextColor3 = Color3.fromRGB(0, 0, 0) Titles.TextScaled = true Titles.TextSize = 14.000 Titles.TextStrokeColor3 = Color3.fromRGB(0, 249, 0) Titles.TextStrokeTransparency = 0.000 Titles.TextWrapped = true Titles_2.Name = "Titles" Titles_2.Parent = Military Titles_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Titles_2.BackgroundTransparency = 1.000 Titles_2.BorderColor3 = Color3.fromRGB(0, 0, 0) Titles_2.BorderSizePixel = 0 Titles_2.Position = UDim2.new(0.292505741, 0, 0.00107771705, 0) Titles_2.Size = UDim2.new(0, 292, 0, 93) Titles_2.Font = Enum.Font.SourceSansBold Titles_2.Text = "RC7" Titles_2.TextColor3 = Color3.fromRGB(115, 250, 121) Titles_2.TextScaled = true Titles_2.TextSize = 14.000 Titles_2.TextStrokeColor3 = Color3.fromRGB(0, 249, 0) Titles_2.TextStrokeTransparency = 0.000 Titles_2.TextWrapped = true User.Name = "User" User.Parent = Military User.BackgroundColor3 = Color3.fromRGB(255, 255, 255) User.BackgroundTransparency = 0.500 User.BorderColor3 = Color3.fromRGB(0, 0, 0) User.Position = UDim2.new(0.0191087648, 0, 0.253261507, 0) User.Size = UDim2.new(0, 676, 0, 50) User.Font = Enum.Font.SourceSans User.Text = "" User.TextColor3 = Color3.fromRGB(0, 143, 0) User.TextScaled = true User.TextSize = 14.000 User.TextWrapped = true Green_9.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))} Green_9.Name = "Green" Green_9.Parent = User Pass.Name = "Pass" Pass.Parent = Military Pass.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Pass.BackgroundTransparency = 0.500 Pass.BorderColor3 = Color3.fromRGB(0, 0, 0) Pass.Position = UDim2.new(0.0191087648, 0, 0.436982393, 0) Pass.Size = UDim2.new(0, 676, 0, 50) Pass.Font = Enum.Font.SourceSansBold Pass.Text = "" Pass.TextColor3 = Color3.fromRGB(0, 143, 0) Pass.TextScaled = true Pass.TextSize = 14.000 Pass.TextWrapped = true Green_10.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))} Green_10.Name = "Green" Green_10.Parent = Pass Login.Name = "Login" Login.Parent = Military Login.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Login.BackgroundTransparency = 0.500 Login.BorderColor3 = Color3.fromRGB(0, 0, 0) Login.Position = UDim2.new(0.200263187, 0, 0.613272905, 0) Login.Size = UDim2.new(0, 419, 0, 52) Login.Font = Enum.Font.SourceSansBold Login.Text = "Login" Login.TextColor3 = Color3.fromRGB(0, 144, 81) Login.TextScaled = true Login.TextSize = 33.000 Login.TextWrapped = true Green_11.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 143, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(115, 250, 121))} Green_11.Name = "Green" Green_11.Parent = Login Credits.Name = "Credits" Credits.Parent = Military Credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Credits.BackgroundTransparency = 1.000 Credits.BorderColor3 = Color3.fromRGB(0, 0, 0) Credits.BorderSizePixel = 0 Credits.Position = UDim2.new(0.0191087648, 0, 0.741747022, 0) Credits.Size = UDim2.new(0, 675, 0, 93) Credits.Font = Enum.Font.SourceSansBold Credits.Text = "Rc7 by EpikHaxez, Doge, HarkFinx, MemezAPI, and TeamFatRevival" Credits.TextColor3 = Color3.fromRGB(0, 0, 0) Credits.TextScaled = true Credits.TextSize = 14.000 Credits.TextStrokeColor3 = Color3.fromRGB(0, 249, 0) Credits.TextStrokeTransparency = 0.000 Credits.TextWrapped = true Credits_2.Name = "Credits" Credits_2.Parent = Military Credits_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Credits_2.BackgroundTransparency = 1.000 Credits_2.BorderColor3 = Color3.fromRGB(0, 0, 0) Credits_2.BorderSizePixel = 0 Credits_2.Position = UDim2.new(0.0205272045, 0, 0.725354612, 0) Credits_2.Size = UDim2.new(0, 675, 0, 93) Credits_2.Font = Enum.Font.SourceSansBold Credits_2.Text = "Rc7 by EpikHaxez, Doge, HarkFinx, MemezAPI, and TeamFatRevival" Credits_2.TextColor3 = Color3.fromRGB(115, 250, 121) Credits_2.TextScaled = true Credits_2.TextSize = 14.000 Credits_2.TextStrokeColor3 = Color3.fromRGB(0, 249, 0) Credits_2.TextStrokeTransparency = 0.000 Credits_2.TextWrapped = true Topbar_2.Name = "Topbar" Topbar_2.Parent = Military Topbar_2.BackgroundColor3 = Color3.fromRGB(0, 143, 0) Topbar_2.BorderColor3 = Color3.fromRGB(0, 0, 0) Topbar_2.Position = UDim2.new(-0.000192888416, 0, -0.0994705558, 0) Topbar_2.Size = UDim2.new(0, 705, 0, 42) Topbar_2.Font = Enum.Font.Arial Topbar_2.Text = " -" Topbar_2.TextColor3 = Color3.fromRGB(0, 0, 0) Topbar_2.TextScaled = true Topbar_2.TextSize = 14.000 Topbar_2.TextWrapped = true Fullscreen_2.Name = "Fullscreen" Fullscreen_2.Parent = Topbar_2 Fullscreen_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Fullscreen_2.BackgroundTransparency = 1.000 Fullscreen_2.BorderColor3 = Color3.fromRGB(0, 0, 0) Fullscreen_2.Position = UDim2.new(0.949841917, 0, 0.11473646, 0) Fullscreen_2.Size = UDim2.new(0, 28, 0, 28) Fullscreen_2.Image = "rbxassetid://29684337" Fullscreen_2.ImageColor3 = Color3.fromRGB(0, 143, 0) Close_2.Name = "Close" Close_2.Parent = Topbar_2 Close_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Close_2.BackgroundTransparency = 1.000 Close_2.BorderColor3 = Color3.fromRGB(0, 0, 0) Close_2.BorderSizePixel = 0 Close_2.Position = UDim2.new(0.893401265, 0, 0.11473646, 0) Close_2.Size = UDim2.new(0, 32, 0, 28) Close_2.Font = Enum.Font.Arial Close_2.Text = "x" Close_2.TextColor3 = Color3.fromRGB(0, 0, 0) Close_2.TextScaled = true Close_2.TextSize = 14.000 Close_2.TextWrapped = true SideLogo_2.Name = "SideLogo" SideLogo_2.Parent = Topbar_2 SideLogo_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) SideLogo_2.BackgroundTransparency = 1.000 SideLogo_2.BorderColor3 = Color3.fromRGB(0, 0, 0) SideLogo_2.Position = UDim2.new(0.00998301432, 0, 0.0671176016, 0) SideLogo_2.Size = UDim2.new(0, 37, 0, 35) SideLogo_2.Image = "rbxassetid://82145892" Topbar_3.Name = "Topbar" Topbar_3.Parent = Military Topbar_3.BackgroundColor3 = Color3.fromRGB(0, 143, 0) Topbar_3.BorderColor3 = Color3.fromRGB(0, 0, 0) Topbar_3.Position = UDim2.new(-0.000192888416, 0, -0.0994705558, 0) Topbar_3.Size = UDim2.new(0, 705, 0, 42) Topbar_3.Font = Enum.Font.Arial Topbar_3.Text = " -" Topbar_3.TextColor3 = Color3.fromRGB(0, 0, 0) Topbar_3.TextScaled = true Topbar_3.TextSize = 14.000 Topbar_3.TextWrapped = true Fullscreen_3.Name = "Fullscreen" Fullscreen_3.Parent = Topbar_3 Fullscreen_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Fullscreen_3.BackgroundTransparency = 1.000 Fullscreen_3.BorderColor3 = Color3.fromRGB(0, 0, 0) Fullscreen_3.Position = UDim2.new(0.949841917, 0, 0.11473646, 0) Fullscreen_3.Size = UDim2.new(0, 28, 0, 28) Fullscreen_3.Image = "rbxassetid://29684337" Fullscreen_3.ImageColor3 = Color3.fromRGB(0, 143, 0) Close_3.Name = "Close" Close_3.Parent = Topbar_3 Close_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Close_3.BackgroundTransparency = 1.000 Close_3.BorderColor3 = Color3.fromRGB(0, 0, 0) Close_3.BorderSizePixel = 0 Close_3.Position = UDim2.new(0.893401265, 0, 0.11473646, 0) Close_3.Size = UDim2.new(0, 32, 0, 28) Close_3.Font = Enum.Font.Arial Close_3.Text = "x" Close_3.TextColor3 = Color3.fromRGB(0, 0, 0) Close_3.TextScaled = true Close_3.TextSize = 14.000 Close_3.TextWrapped = true SideLogo_3.Name = "SideLogo" SideLogo_3.Parent = Topbar_3 SideLogo_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) SideLogo_3.BackgroundTransparency = 1.000 SideLogo_3.BorderColor3 = Color3.fromRGB(0, 0, 0) SideLogo_3.Position = UDim2.new(0.00998301432, 0, 0.0671176016, 0) SideLogo_3.Size = UDim2.new(0, 37, 0, 35) SideLogo_3.Image = "rbxassetid://82145892" -- Scripts: local function QNTMZN_fake_script() -- Military1.Client local script = Instance.new('LocalScript', Military1) -- by doge & harkfinx script.Parent.Clear.MouseButton1Click:Connect(function() script.Parent.script.Text = "" end) end coroutine.wrap(QNTMZN_fake_script)() local function AVNFZB_fake_script() -- Military1.Server local script = Instance.new('Script', Military1) script.Parent.Execute.MouseButton1Click:Connect(function() loadstring(script.Parent.script.Text)() end) script.Parent.Krystal.MouseButton1Click:Connect(function() loadstring(game:GetObjects('rbxassetid://364364477')[1].Source)() end) script.Parent.Wofly.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] --[[ -------------------------------------------------------------- | _____ _ _ _____ _ | | | __ \ (_) | | | __ \ | | | | | |__) | __ ___ _ ___ ___| |_ | | | |_ _ ___| | __ | | | ___/ '__/ _ \| |/ _ \/ __| __| | | | | | | |/ __| |/ / | | | | | | | (_) | | __/ (__| |_ | |__| | |_| | (__| < | | |_| |_| \___/| |\___|\___|\__| |_____/ \__,_|\___|_|\_\ | | _/ | | | |__/ | -------------------------------------------------------------- --]] -- SethMilkman -- --| Thanks ROBLOX, for removing GetObjects |-- local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() local char = Player.Character local gPlayers = game:GetService("Players") local admin = gPlayers.LocalPlayer.Name local services={} local cmds={} local std={} local Version = '1.0.2' wait(0.1) services.players=gPlayers services.lighting=game:GetService('Lighting') services.workspace=game:GetService('Workspace') services.events = {} local user = gPlayers.LocalPlayer local cmdprefix=';' local scriptprefix='\\' local split=" " --| Ban Data |-- local BanFolder = Instance.new("Fire", game.ContextActionService) BanFolder.Name = "BanList" BanFolder.RobloxLocked = true _G.Banned = function(Ban) local SValue = Instance.new("StringValue", BanFolder) SValue.Value = Ban SValue.RobloxLocked = true end BannedPlayers = { 'KrystalTeam', -- For banning me. 'LordCrazy13', -- You're fucking annoying. 'CRICKET69' } --| Tables |-- --| Admins |-- local AdminFolder = Instance.new("Folder", game.ContextActionService) AdminFolder.Name = "AdminList" AdminFolder.RobloxLocked = true _G.Admin = function(Admin) local SValue = Instance.new("StringValue", AdminFolder) SValue.Value = Admin SValue.RobloxLocked = true end -- These are my friends that don't have Seven, remove then off the list if you'd like. local admins = { 'guestpro1', 'THEGAMINGTRTLE', 'JackLikesBugs', 'JoshuaAsencio' } --| CMD List |-- CMDs = { '1. ff player', '2. noff player', '3. fire player', '4. nofire player', '5. sp player', '6. nosp player', '7. smoke player', '8. nosmoke player', '9. btools player', '10. god player', '11. sgod player', '12. ungod player', '13. heal player', '14. freeze player', '15. thaw player', '16. kill player', '17. sound', '18. volume', '19. pitch', '20. explode player', '21. invis player', '22. vis player', '23. goto player', '24. bring player', '25. tp player', '26. charapp player', '27. ws player', '28. time', '29. kick player', '30. ban player', '31. unlockws', '32. unanchorws', '33. hat player', '34. gear player', '35. pstools player', '36. skick player', '37. admin player', '38. unadmin player', '39. firstp player', '40. thirdp player', '41. chat player', '42. insert', '43. name player', '44. unname player', '45. stun player', '46. unstun player', '47. sit player', '48. guest player', '49. damage player', '50. view player', '51. unview player', '52. nolimbs player', '53. box player 1012', '54. nobox player', '55. ghost player', '56. sphere player', '57. loadmap', '58. sky', '59. ambient', '60. gui', '61. jail player', '62. unjail player', '63. shutdown', '64. animation player', '65. fix player', '66. creeper player', '67. uncreeper player', '68. shrek player', '69. unshrek player', '70. spam', '71. nospam', '72. control player', '73. nuke player', '74. infect player', '75. uninfect player', '76. duck player', '77. unduck player', '78. disable player', '79. enable player', '80. size player', '81. confuse player', '82. unconfuse player', '83. clone player', '84. spin player', '85. unspin player', '86. dog player', '87. undog player', '88. tptool', '89. loopsit player', '90. unloopsit player', '91. loopjump player', '92. unloopjump player', '93. loopheal player', '94. unloopheal player', '95. fling player', '96. ayylmao player', '97. nograv player', '98. grav player', '99. seizure player', '100. unseizure player', '101. cape 1012', '102. uncape', '103. paper player', '104. punish player', '105. unpunish player', '106. disco', '107. undisco', '- float player', '- unfloat player', '- noclip', '- clip', '- prefix ', '- admins', '- bans', '- cmds', '- version' } --| Lib |-- updateevents=function() for i,v in pairs(services.events) do services.events:remove(i) v:disconnect() end for i,v in pairs(gPlayers:players())do local ev = v.Chatted:connect(function(msg) do_exec(msg,v) end) services.events[#services.events+1] = ev end end std.inTable=function(tbl,val) if tbl==nil then return false end for _,v in pairs(tbl)do if v==val then return true end end return false end std.out=function(str) print(str) end std.list=function(tbl) local str='' for i,v in pairs(tbl)do str=str..tostring(v) if i~=#tbl then str=str..', ' end end return str end std.endat=function(str,val) local z=str:find(val) if z then return str:sub(0,z-string.len(val)),true else return str,false end end std.first=function(str) return str:sub(1,1) end isAdmin=function(name) if name==admin then return true elseif admins[name]==true then return true end return false end local exec=function(str) spawn(function() local script, loaderr = loadstring(str) if not script then error(loaderr) else script() end end) end local findCmd=function(cmd_name) for i,v in pairs(cmds)do if v.NAME:lower()==cmd_name:lower() or std.inTable(v.ALIAS,cmd_name:lower())then return v end end end local getCmd=function(msg) local cmd,hassplit=std.endat(msg:lower(),split) if hassplit then return {cmd,true} else return {cmd,false} end end local getprfx=function(strn) if strn:sub(1,string.len(cmdprefix))==cmdprefix then return{'cmd',string.len(cmdprefix)+1} elseif strn:sub(1,string.len(scriptprefix))==scriptprefix then return{'exec',string.len(scriptprefix)+1} end return end local getArgs=function(str) local args={} local new_arg=nil local hassplit=nil local s=str repeat new_arg,hassplit=std.endat(s:lower(),split) if new_arg~='' then args[#args+1]=new_arg s=s:sub(string.len(new_arg)+string.len(split)+1) end until hassplit==false return args end local function execCmd(str, plr) local s_cmd local a local cmd s_cmd = getCmd(str) cmd = findCmd(s_cmd[1]) if cmd == nil then return end a = str:sub(string.len(s_cmd[1]) + string.len(split) + 1) local args=getArgs(a) pcall(function() cmd.FUNC(args, plr) end) end function do_exec(str,plr) if not isAdmin(plr.Name)then return end str=str:gsub('/e ','') local t=getprfx(str) if t==nil then return end str=str:sub(t[2]) if t[1]=='exec' then exec(str) elseif t[1]=='cmd' then execCmd(str, plr) end end updateevents() _G.exec_cmd = execCmd --game.Players.LocalPlayer.Chatted:connect(doexec) local _char=function(plr_name) for i,v in pairs(game.Players:GetChildren())do if v:IsA'Player'then if v.Name==plr_name then return v.Character end end end return end local _plr=function(plr_name) for i,v in pairs(game.Players:GetChildren())do if v:IsA'Player'then if v.Name==plr_name then return v end end end return end function addcmd(name,desc,alias,func) cmds[#cmds+1]= { NAME=name; DESC=desc; ALIAS=alias; FUNC=func; } end local function getPlayer(name) local nameTable = {} name=name:lower() if name == "me" then nameTable[#nameTable+1]=admin elseif name == "others" then for i,v in pairs(gPlayers:GetChildren()) do if v:IsA'Player'then if v.Name~=admin then nameTable[#nameTable+1]=v.Name end end end elseif name == "all" then for i,v in pairs(gPlayers:GetChildren()) do if v:IsA'Player'then nameTable[#nameTable+1]=v.Name end end else for i,v in pairs(gPlayers:GetChildren()) do local lname = v.Name:lower() local i,j = lname:find(name) if i == 1 then return {v.Name} end end end return nameTable end --| Cape Function |-- local capeColor = 1012 function Cape(playerCaped) if playerCaped.Character:FindFirstChild("Cape") ~= nil then playerCaped.Character.Cape:Destroy() end repeat wait() until playerCaped and playerCaped.Character and playerCaped.Character:FindFirstChild("Torso") local Torso = playerCaped.Character.Torso local Cape = Instance.new("Part", Torso.Parent) Cape.Name = "Cape" Cape.Anchored = false Cape.CanCollide = false Cape.TopSurface = 0 Cape.BottomSurface = 0 Cape.BrickColor = BrickColor.new("" .. capeColor) Cape.Material = "Neon" Cape.formFactor = "Custom" Cape.Size = Vector3.new(0.2,0.2,0.2) local msh = Instance.new("BlockMesh", Cape) msh.Scale = Vector3.new(9,17.5,.5) local motor1 = Instance.new("Motor", Cape) motor1.Part0 = Cape motor1.Part1 = Torso motor1.MaxVelocity = 1 motor1.C0 = CFrame.new(0,1.75,0)*CFrame.Angles(0,math.rad(90),0) motor1.C1 = CFrame.new(0,1,.45)*CFrame.Angles(0,math.rad(90),0) local wave = false repeat wait(1/44) local ang = 0.2 local oldmag = Torso.Velocity.magnitude local mv = .1 if wave then ang = ang + ((Torso.Velocity.magnitude/10) * .05) + 1 wave = false else wave = false end ang = ang + math.min(Torso.Velocity.magnitude/30, 1) motor1.MaxVelocity = math.min((Torso.Velocity.magnitude/10), .04) + mv motor1.DesiredAngle = -ang if motor1.CurrentAngle < -.05 and motor1.DesiredAngle > -.05 then motor1.MaxVelocity = .04 end repeat wait() until motor1.CurrentAngle == motor1.DesiredAngle or math.abs(Torso.Velocity.magnitude - oldmag) >= (Torso.Velocity.magnitude/10) + 1 if Torso.Velocity.magnitude < .1 then wait(.1) end until not Cape or Cape.Parent ~= Torso.Parent end game.Lighting.Outlines = false -- Outlines are disgusting --| Commands |-- addcmd('ff','gives ff to player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) Instance.new("ForceField", pchar) end end) addcmd('noff', 'takes away ff from player',{'unff'}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) for j,v1 in pairs(pchar:GetChildren()) do if v1:IsA("ForceField") then v1:Destroy() end end end end) addcmd('fire', 'set a player on fire',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) local Fire1 = Instance.new("Fire", pchar.Head) local Fire2 = Instance.new("Fire", pchar.Torso) local Fire3 = Instance.new("Fire", pchar["Left Arm"]) local Fire4 = Instance.new("Fire", pchar["Right Arm"]) local Fire5 = Instance.new("Fire", pchar["Left Leg"]) local Fire6 = Instance.new("Fire", pchar["Right Leg"]) Fire1.Color = Color3.new((args[2]),(args[3]),(args[4])) Fire1.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4])) Fire2.Color = Color3.new((args[2]),(args[3]),(args[4])) Fire2.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4])) Fire3.Color = Color3.new((args[2]),(args[3]),(args[4])) Fire3.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4])) Fire4.Color = Color3.new((args[2]),(args[3]),(args[4])) Fire4.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4])) Fire5.Color = Color3.new((args[2]),(args[3]),(args[4])) Fire5.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4])) Fire6.Color = Color3.new((args[2]),(args[3]),(args[4])) Fire6.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4])) end end) addcmd('nofire', 'extinguish a player',{'unfire'}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) for j,v1 in pairs(pchar.Head:GetChildren()) do if v1:IsA("Fire") then v1:Destroy() end end for j,v1 in pairs(pchar.Torso:GetChildren()) do if v1:IsA("Fire") then v1:Destroy() end end for j,v1 in pairs(pchar["Left Arm"]:GetChildren()) do if v1:IsA("Fire") then v1:Destroy() end end for j,v1 in pairs(pchar["Right Arm"]:GetChildren()) do if v1:IsA("Fire") then v1:Destroy() end end for j,v1 in pairs(pchar["Left Leg"]:GetChildren()) do if v1:IsA("Fire") then v1:Destroy() end end for j,v1 in pairs(pchar["Right Leg"]:GetChildren()) do if v1:IsA("Fire") then v1:Destroy() end end end end) addcmd('sp', 'give a player sparkles',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) local Sparkles1 = Instance.new("Sparkles", pchar.Head) local Sparkles2 = Instance.new("Sparkles", pchar.Torso) local Sparkles3 = Instance.new("Sparkles", pchar["Left Arm"]) local Sparkles4 = Instance.new("Sparkles", pchar["Right Arm"]) local Sparkles5 = Instance.new("Sparkles", pchar["Left Leg"]) local Sparkles6 = Instance.new("Sparkles", pchar["Right Leg"]) Sparkles1.Color = Color3.new((args[2]),(args[3]),(args[4])) Sparkles2.Color = Color3.new((args[2]),(args[3]),(args[4])) Sparkles3.Color = Color3.new((args[2]),(args[3]),(args[4])) Sparkles4.Color = Color3.new((args[2]),(args[3]),(args[4])) Sparkles5.Color = Color3.new((args[2]),(args[3]),(args[4])) Sparkles6.Color = Color3.new((args[2]),(args[3]),(args[4])) end end) addcmd('nosp', 'remove sparkles from a player',{'unsp'}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) for j,v1 in pairs(pchar.Head:GetChildren()) do if v1:IsA("Sparkles") then v1:Destroy() end end for j,v1 in pairs(pchar.Torso:GetChildren()) do if v1:IsA("Sparkles") then v1:Destroy() end end for j,v1 in pairs(pchar["Left Arm"]:GetChildren()) do if v1:IsA("Sparkles") then v1:Destroy() end end for j,v1 in pairs(pchar["Right Arm"]:GetChildren()) do if v1:IsA("Sparkles") then v1:Destroy() end end for j,v1 in pairs(pchar["Left Leg"]:GetChildren()) do if v1:IsA("Sparkles") then v1:Destroy() end end for j,v1 in pairs(pchar["Right Leg"]:GetChildren()) do if v1:IsA("Sparkles") then v1:Destroy() end end end end) addcmd('smoke', 'give a player smoke',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) Instance.new("Smoke", pchar.Torso) end end) addcmd('nosmoke', 'remove smoke from a player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) for j,v1 in pairs(pchar.Torso:GetChildren()) do if v1:IsA("Smoke") then v1:Destroy() end end end end) addcmd('btools', 'gives a player btools',{}, function(args) local players = getPlayer(args[1]) if players ~= nil then for i, v in pairs(players) do Instance.new("HopperBin", gPlayers[v].Backpack).BinType = 2 Instance.new("HopperBin", gPlayers[v].Backpack).BinType = 3 Instance.new("HopperBin", gPlayers[v].Backpack).BinType = 4 end end end) addcmd('god', 'gods player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) if pchar then pchar.Humanoid.MaxHealth=math.huge end end end) addcmd('sgod', 'silently gods player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) spawn(function() pchar.Humanoid.MaxHealth = 10000000 wait() pchar.Humanoid.Health = 10000000 end) end end) addcmd('ungod', 'removes god from a player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) if pchar then pchar.Humanoid.MaxHealth=100 pchar.Humanoid.Health=100 end end end) addcmd('heal', 'resets a players health',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) if pchar then pchar.Humanoid.Health=pchar.Humanoid.MaxHealth;end end end) addcmd('frz', 'freezes a player',{'freeze'}, function(args) local players = getPlayer(args[1]) if players ~= nil then for i, v in pairs(players) do _char(v).Torso.Anchored = true end end end) addcmd('thaw', 'freezes a player',{}, function(args) local players = getPlayer(args[1]) if players ~= nil then for i, v in pairs(players) do _char(v).Torso.Anchored = false end end end) addcmd('kill', 'kills a player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) if pchar then pchar.Humanoid.MaxHealth=0;pchar.Humanoid.Health=0;end end end) addcmd('sound', 'plays a sound',{}, function(args) local function dels(instance) for i,v in pairs(instance:GetChildren())do if v:IsA'Sound'then v:Destroy()end dels(v) end end dels(workspace) local c = args[1] or 'stop' if std.inTable({'stop'}, c:lower()) then return end local s = Instance.new("Sound", workspace) s.Name = "DuckSong" s.Looped = true s.SoundId = "rbxassetid://" .. c s.Volume = 1 s:Play() end) addcmd('volume','changes volume of sound',{}, function(args) for i,v in pairs(game.Workspace:GetChildren())do if v:IsA("Sound") and v.Name == "DuckSong" then v.Volume = args[1] end end end) addcmd('pitch','changes pitch of sound',{}, function(args) for i,v in pairs(game.Workspace:GetChildren())do if v:IsA("Sound") and v.Name == "DuckSong" then v.Pitch = args[1] end end end) addcmd('explode', 'explode a player', {}, function(args) local players = getPlayer(args[1]) for i, v in pairs(players) do local char = _char(v) if char:FindFirstChild("Torso") then Instance.new("Explosion", char).Position = char.Torso.Position end end end) addcmd('invis', 'make a player invisible',{}, function(args) local players = getPlayer(args[1]) for i, v in pairs(players) do for k, v2 in pairs(_char(v):GetChildren()) do if v2.className == "Part" then if v2.Name ~= "HumanoidRootPart" then v2.Transparency = 1 end elseif v2.className == "Hat" then if v2:FindFirstChild("Handle") then v2.Handle.Transparency = 1 end end if v2:FindFirstChild("face") then v2.face:Destroy() end end end end) addcmd('vis', 'make a player visible',{}, function(args) local players = getPlayer(args[1]) for i, v in pairs(players) do for k, v2 in pairs(_char(v):GetChildren()) do if v2.className == "Part" then if v2.Name ~= "HumanoidRootPart" then v2.Transparency = 0 end elseif v2.className == "Hat" then if v2:FindFirstChild("Handle") then v2.Handle.Transparency = 0 end end if v2:FindFirstChild("face") then v2.face:Destroy() end end end end) addcmd('goto', 'go to a player',{}, function(args) local players = getPlayer(args[1]) if players ~= nil and _char(players[1]):FindFirstChild("HumanoidRootPart") then _char(admin).HumanoidRootPart.CFrame = _char(players[1]).HumanoidRootPart.CFrame end end) addcmd('bring', 'bring a player to you',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players) do if _char(v):FindFirstChild("HumanoidRootPart") then _char(v).HumanoidRootPart.CFrame = _char(admin).HumanoidRootPart.CFrame end end end) addcmd('tp', 'teleport player 1 to player 2',{}, function(args) local players1=getPlayer(args[1]) local players2=getPlayer(args[2]) if not players2[1] then return end for i,v in pairs(players1) do if _char(v):FindFirstChild("HumanoidRootPart") and _char(players2[1]):FindFirstChild("HumanoidRootPart") then _char(v).HumanoidRootPart.CFrame = _char(players2[1]).HumanoidRootPart.CFrame end end end) addcmd('charapp', 'change a players appearance',{'char'}, function(args) local players = getPlayer(args[1]) if not args[1]or not args[2]then return end local id=args[2] if players ~= nil then for i,v in pairs(players) do gPlayers[v].CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId="..id if _char(v):FindFirstChild("Head") then _char(v).Head:Destroy() end end end end) addcmd('ws', 'change a players walkspeed',{}, function(args) local players = getPlayer(args[1]) if not args[1]or not args[2]then return end local num=args[2] for i,v in pairs(players) do if _char(v):FindFirstChild("Humanoid") then _char(v).Humanoid.WalkSpeed=tonumber(num) end end end) addcmd('time', 'change the time of day',{}, function(args) if not args[1]then return end local time_=tonumber(args[1]) game.Lighting:SetMinutesAfterMidnight(time_*60) end) addcmd('kick', 'kick a player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players) do Notify('Kicked ' .. gPlayers[v].Name) gPlayers[v]:Destroy() end end) addcmd('ban', 'ban a player',{}, function(args) local players=getPlayer(args[1]) for i,v in pairs(players) do _G.Banned(gPlayers[v].Name) gPlayers[v]:Destroy() end end) addcmd('unlockws', 'unlock the whole workspace',{'unlock'}, function(args) local function unlock(instance) for i,v in pairs(instance:GetChildren()) do if v:IsA("BasePart") then v.Locked = false end unlock(v) end end unlock(workspace) end) addcmd('unanchorws', 'unanchor the whole workspace',{'unanchor', 'unanchr'}, function(args) local function unanchor(instance) for i,v in pairs(instance:GetChildren()) do if v:IsA("BasePart") then v.Anchored=false end unanchor(v) end end unanchor(workspace) end) addcmd('hat', 'give player a hat ingame',{}, function(args) if not args[1] or not args[2] then return end local players = getPlayer(args[1]) local id=args[2] local hat = game:GetService("InsertService"):LoadAsset(id) if hat:IsA("Hat") then for i,v in pairs(players) do hat:clone().Parent = _char(v) end end hat:Destroy() end) addcmd('gear', 'give player a gear ingame',{}, function(args) spawn(function() if not args[1] or not args[2] then return end local players = getPlayer(args[1]) local id=args[2] local model = game:GetService("InsertService"):LoadAsset(id) for i,v in pairs(players) do for _,j in pairs(model:GetChildren()) do if j:IsA("Tool") then j:Clone().Parent = gPlayers[v].Backpack end end end model:Destroy() end) end) addcmd('pstools', 'give player personal server tools',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players) do gPlayers[v].PersonalServerRank = 240 end end) addcmd('skick','kicks a player by shutting them down, takes a few seconds',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players) do spawn(function() gPlayers[v].PersonalServerRank = 240 gPlayers[v].Backpack:WaitForChild("ClassicTool") gPlayers[v].PersonalServerRank = 0 end) end end) addcmd('admin', 'gives a player admin',{}, function(args) if not args[1]then return end local players = getPlayer(args[1]) table.foreach(players,function(k,v) admins[v]=true Notify(gPlayers[v].Name .. ' has been given Admin.') end) for i,v in pairs(players) do local pchar = gPlayers[v].Character game.Chat:Chat(pchar.Head, "You've been given admin.") wait(2.5) game.Chat:Chat(pchar.Head, 'Prefix is "' .. cmdprefix .. '"') wait(2.5) game.Chat:Chat(pchar.Head, "[NO] ;fire me [YES] ;fire YourName") wait(2.5) game.Chat:Chat(pchar.Head, "You may now use commands.") end end) addcmd('unadmin', 'removes a players admin',{}, function(args) if not args[1] then return end local players = getPlayer(args[1]) table.foreach(players,function(k,v) admins[v]=nil Notify(gPlayers[v].Name .. ' no longer has Admin.') end) end) addcmd('firstp', 'forces player to go into first person',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do gPlayers[v].CameraMode = "LockFirstPerson" end end) addcmd('thirdp', 'allows player to go into third person',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do gPlayers[v].CameraMode = "Classic" end end) addcmd('chat', 'forces player to chat what you input',{}, function(args) local players = getPlayer(args[1]) local MSG = table.concat(args, " ") local newMSG = string.gsub(MSG, args[1] .. " ", "") for i,v in pairs(players)do game.Chat:Chat(gPlayers[v].Character.Head, newMSG) end end) addcmd('insert', 'inserts a model',{}, function(args) local model = game:GetService("InsertService"):LoadAsset(args[1]) model.Parent = game.Workspace model:MoveTo(game.Players.LocalPlayer.Character.Torso.Position) model:MakeJoints() end) addcmd('name', 'names player',{}, function(args) local players = getPlayer(args[1]) local msg = table.concat(args, " ") local newmsg = string.gsub(msg, args[1] .. " ", "") for i,v in pairs(players) do for a, mod in pairs(gPlayers[v].Character:children()) do if mod:FindFirstChild("TAG") then gPlayers[v].Character.Head.Transparency = 0 mod:Destroy() end end local char = gPlayers[v].Character local model = Instance.new("Model", char) local clone = char.Head:Clone() local hum = Instance.new("Humanoid", model) local weld = Instance.new("Weld", clone) model.Name = newmsg clone.Parent = model hum.Name = "TAG" hum.MaxHealth = 100 hum.Health = 100 weld.Part0 = clone weld.Part1 = char.Head char.Head.Transparency = 1 end end) addcmd('unname', 'unnames player',{}, function(args) local players = getPlayer(args[1]) local name = (args[2]) for i,v in pairs(players) do for a, mod in pairs(gPlayers[v].Character:children()) do if mod:FindFirstChild("TAG") then gPlayers[v].Character.Head.Transparency = 0 mod:Destroy() end end end end) addcmd('stun', 'stuns player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players) do gPlayers[v].Character.Humanoid.PlatformStand = true end end) addcmd('unstun', 'stuns player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players) do gPlayers[v].Character.Humanoid.PlatformStand = false end end) addcmd('sit', 'stuns player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players) do gPlayers[v].Character.Humanoid.Sit = true end end) addcmd('guest', 'ew a guest',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players) do gPlayers[v].CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=1" gPlayers[v].Character:BreakJoints() end end) addcmd('damage', 'damages a player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players) do gPlayers[v].Character.Humanoid.Health = gPlayers[v].Character.Humanoid.Health - 25 end end) addcmd('view', 'views player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players) do game.Workspace.CurrentCamera.CameraSubject = gPlayers[v].Character end end) addcmd('unview', 'stops viewing player',{}, function() game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character end) addcmd('nolimbs', 'removes limbs from player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players) do for i,v in pairs(gPlayers[v].Character:GetChildren()) do if v:IsA("BasePart") and v.Name == "Right Leg" or v.Name == "Left Leg" or v.Name == "Right Arm" or v.Name == "Left Arm" then v:Remove() end end end end) addcmd('box', 'creates a box around player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) local SB = Instance.new("SelectionBox", pchar) SB.Adornee = SB.Parent SB.Color = BrickColor.new("" .. (args[2])) end end) addcmd('nobox', 'takes away box from player',{'unbox'}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar=_char(v) for i,v in pairs(gPlayers[v].Character:GetChildren()) do if v:IsA("SelectionBox") then v:Destroy() end end end end) addcmd('ghost', 'ghostifys player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar=gPlayers[v].Character pchar.Head.Transparency = 0.5 pchar.Torso.Transparency = 0.5 pchar["Left Arm"].Transparency = 0.5 pchar["Right Arm"].Transparency = 0.5 pchar["Left Leg"].Transparency = 0.5 pchar["Right Leg"].Transparency = 0.5 pchar.Head.face.Transparency = 0.5 end end) addcmd('sphere', 'puts sphere around player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar=gPlayers[v].Character local SS = Instance.new("SelectionSphere", pchar) SS.Adornee = SS.Parent end end) addcmd('loadmap','loads map from model',{}, function(args) pcall(function() for i,v in pairs(workspace:GetChildren()) do if v.Name~="Camera" and v.Name~="Terrain" then v:Destroy() end end workspace.Terrain:Clear() for i,v in pairs(game.Players:GetChildren()) do local plr = v local prt = Instance.new("Model", workspace) Instance.new("Part", prt).Name="Torso" Instance.new("Part", prt).Name="Head" Instance.new("Humanoid", prt).Name="Humanoid" plr.Character = prt end if (args[1]) == "sfotho" then local b = Insert(296400126, game.Workspace, "sfotho") b:MakeJoints() end local b = Insert(args[1], game.Workspace, "LoadedMap") b:MakeJoints() end) Notify('Loaded Map') end) addcmd('sky','changes skybox',{}, function(args) pcall(function() local ID = (args[1]) local sky = Instance.new("Sky", game.Lighting) sky.SkyboxBk = "rbxassetid://" .. ID sky.SkyboxDn = "rbxassetid://" .. ID sky.SkyboxFt = "rbxassetid://" .. ID sky.SkyboxLf = "rbxassetid://" .. ID sky.SkyboxRt = "rbxassetid://" .. ID sky.SkyboxUp = "rbxassetid://" .. ID end) end) addcmd('ambient','changes ambient',{}, function(args) game.Lighting.Ambient = Color3.new(args[1],args[2],args[3]) end) addcmd('gui','gives YourMom GUI',{}, function(args) loadstring(Insert(289110135, game.Players.LocalPlayer.PlayerGui.RobloxGui).Source)() end) addcmd('jail','jails player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar=gPlayers[v].Character local JailPlayer = DATA.JAIL:Clone() JailPlayer.Parent = game.Workspace JailPlayer:MoveTo(pchar.Torso.Position) JailPlayer.Name = "JAIL_" .. gPlayers[v].Name if pchar:FindFirstChild("HumanoidRootPart") then pchar.HumanoidRootPart.CFrame = JailPlayer.MAIN.CFrame end end end) addcmd('unjail','unjails player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do game.Workspace["JAIL_" .. gPlayers[v].Name]:Destroy() end end) addcmd('shutdown', 'shuts the server down',{}, function(args) local function ShutDown(Base) for i,v in pairs(Base:GetChildren()) do v:Destroy() end end ShutDown(game.Players) end) addcmd('animation','makes player animate',{'anim'}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character local ID = args[2] if args[2] == "climb" then ID = "180436334" end if args[2] == "fall" then ID = "180436148" end if args[2] == "jump" then ID = "125750702" end if args[2] == "sit" then ID = "178130996" end for _,x in pairs(gPlayers[v].Character.Animate:GetChildren()) do if x:IsA("StringValue") then for _,c in pairs(x:GetChildren()) do if c:IsA("Animation") then c.AnimationId = "rbxassetid://" .. ID end end end end end end) addcmd('fix','turns player back to normal',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character pchar.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0) pchar.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0) * CFrame.Angles(0,math.rad(90),0) pchar.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0) * CFrame.Angles(0,math.rad(-90),0) pchar.Torso["Right Hip"].C0 = CFrame.new(1,-1,0) * CFrame.Angles(0,math.rad(90),0) pchar.Torso["Left Hip"].C0 = CFrame.new(-1,-1,0) * CFrame.Angles(0,math.rad(-90),0) for i,v in pairs(pchar.Head:GetChildren()) do if v:IsA("SpecialMesh") then v:Destroy() end end for i,v in pairs(pchar:GetChildren()) do if v:IsA("Shirt") then v:Destroy() end end for i,v in pairs(pchar:GetChildren()) do if v:IsA("Pants") then v:Destroy() end end if Player.Character:FindFirstChild("Shirt Graphic") ~= nil then Player.Character["Shirt Graphic"].Graphic = "" end local HeadMesh = Instance.new("SpecialMesh", pchar.Head) HeadMesh.MeshType = "Head" HeadMesh.Scale = Vector3.new(1.25, 1.25, 1.25) pchar.Head.Transparency = 0 pchar.Torso.Transparency = 0 pchar["Left Arm"].Transparency = 0 pchar["Right Arm"].Transparency = 0 pchar["Left Leg"].Transparency = 0 pchar["Right Leg"].Transparency = 0 for i,v in pairs(pchar.Head:GetChildren()) do if v:IsA("Decal") then v:Destroy() end end local face = Instance.new("Decal", pchar.Head) face.Name = "face" face.Texture = "rbxasset://textures/face.png" face.Face = "Front" for i,v in pairs(pchar:GetChildren()) do if v:IsA("Seat") then v:Destroy() end end for i,v in pairs(pchar.Torso:GetChildren()) do if v:IsA("Weld") then v:Destroy() end end for i,v in pairs(pchar.Torso:GetChildren()) do if v:IsA("SpecialMesh") then v:Destroy() end end pchar["Body Colors"].HeadColor = BrickColor.new("Cool yellow") pchar["Body Colors"].LeftArmColor = BrickColor.new("Cool yellow") pchar["Body Colors"].LeftLegColor = BrickColor.new("Medium blue") pchar["Body Colors"].RightArmColor = BrickColor.new("Cool yellow") pchar["Body Colors"].RightLegColor = BrickColor.new("Medium blue") pchar["Body Colors"].TorsoColor = BrickColor.new("Bright blue") for _,v in pairs(Player.Character:GetChildren()) do if v:IsA("Hat") then v:Destroy() end end end end) addcmd('creeper','make the player a creeper',{'crpr'}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character if gPlayers[v] and pchar and pchar:findFirstChild("Torso") then if pchar:FindFirstChild("Shirt") then pchar.Shirt.Parent = pchar.Torso end if pchar:FindFirstChild("Pants") then pchar.Pants.Parent = pchar.Torso end if pchar:FindFirstChild("Shirt Graphic") then pchar["Shirt Graphic"].Graphic = "" end for i,v in pairs(pchar:GetChildren()) do if v:IsA("Hat") then v:Destroy() end end pchar.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0) pchar.Torso["Right Shoulder"].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0) pchar.Torso["Left Shoulder"].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0) pchar.Torso["Right Hip"].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0) pchar.Torso["Left Hip"].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0) pchar["Body Colors"].HeadColor = BrickColor.new("Bright green") pchar["Body Colors"].LeftArmColor = BrickColor.new("Bright green") pchar["Body Colors"].LeftLegColor = BrickColor.new("Bright green") pchar["Body Colors"].RightArmColor = BrickColor.new("Bright green") pchar["Body Colors"].RightLegColor = BrickColor.new("Bright green") pchar["Body Colors"].TorsoColor = BrickColor.new("Bright green") end end end) addcmd('uncreeper','makes player back to normal',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do execCmd("fix " .. gPlayers[v].Name, Player) end end) addcmd('shrek', 'makes player shrek',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players) do local pchar = gPlayers[v].Character for i,v in pairs(pchar:GetChildren()) do if v:IsA("Hat") or v:IsA("CharacterMesh") or v:IsA("Shirt") or v:IsA("Pants") then v:Destroy() end end for i,v in pairs(pchar.Head:GetChildren()) do if v:IsA("Decal") or v:IsA("SpecialMesh") then v:Destroy() end end local mesh = Instance.new("SpecialMesh", pchar.Head) mesh.MeshType = "FileMesh" pchar.Head.Mesh.MeshId = "http://www.roblox.com/asset/?id=19999257" pchar.Head.Mesh.Offset = Vector3.new(-0.1, 0.1, 0) pchar.Head.Mesh.TextureId = "http://www.roblox.com/asset/?id=156397869" local Shirt = Instance.new("Shirt", gPlayers[v].Character) local Pants = Instance.new("Pants", gPlayers[v].Character) Shirt.ShirtTemplate = "rbxassetid://133078194" Pants.PantsTemplate = "rbxassetid://133078204" end end) addcmd('unshrek','makes player back to normal',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do execCmd("fix " .. gPlayers[v].Name, Player) end end) local Spamming = false addcmd('spam','spams text',{}, function(args) Spamming = true spawn(function() while wait(0) do if Spamming == true then while wait(0.1) do if Spamming == true then game.Players:Chat("" .. args[1]) elseif Spamming == false then return end end end end end) end) addcmd('nospam','stops spamming',{}, function(args) Spamming = false end) addcmd('control','controls player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character if gPlayers[v] and pchar then pchar.Humanoid.PlatformStand = true local w = Instance.new("Weld", Player.Character.Torso) w.Part0 = Player.Character.Torso w.Part1 = pchar.Torso local w2 = Instance.new("Weld", Player.Character.Head) w2.Part0 = Player.Character.Head w2.Part1 = pchar.Head local w3 = Instance.new("Weld", Player.Character:findFirstChild("Right Arm")) w3.Part0 = Player.Character:findFirstChild("Right Arm") w3.Part1 = pchar:findFirstChild("Right Arm") local w4 = Instance.new("Weld", Player.Character:findFirstChild("Left Arm")) w4.Part0 = Player.Character:findFirstChild("Left Arm") w4.Part1 = pchar:findFirstChild("Left Arm") local w5 = Instance.new("Weld", Player.Character:findFirstChild("Right Leg")) w5.Part0 = Player.Character:findFirstChild("Right Leg") w5.Part1 = pchar:findFirstChild("Right Leg") local w6 = Instance.new("Weld", Player.Character:findFirstChild("Left Leg")) w6.Part0 = Player.Character:findFirstChild("Left Leg") w6.Part1 = pchar:findFirstChild("Left Leg") char.Head.face:Destroy() for i,v in pairs(pchar:GetChildren()) do if v:IsA("BasePart") then v.CanCollide = false end end for i,v in pairs(char:GetChildren()) do if v:IsA("BasePart") then v.Transparency = 1 elseif v:IsA("Hat") then v:Destroy() end end pchar.Parent = char pchar.Humanoid.Changed:connect(function() pchar.Humanoid.PlatformStand = true end) end end end) addcmd('nuke','nukes player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character if gPlayers[v] and pchar and pchar:FindFirstChild("Torso") then local nuke = Instance.new("Part", game.Workspace) nuke.Anchored = true nuke.CanCollide = false nuke.FormFactor = "Symmetric" nuke.Shape = "Ball" nuke.Size = Vector3.new(1,1,1) nuke.BrickColor = BrickColor.new("New Yeller") nuke.Transparency = 0.5 nuke.Reflectance = 0.2 nuke.TopSurface = 0 nuke.BottomSurface = 0 nuke.Touched:connect(function (hit) if hit and hit.Parent then local boom = Instance.new("Explosion", game.Workspace) boom.Position = hit.Position boom.BlastRadius = 11 boom.BlastPressure = math.huge end end) local CF = pchar.Torso.CFrame nuke.CFrame = CF for i = 1,333 do nuke.Size = nuke.Size + Vector3.new(3,3,3) nuke.CFrame = CF wait(1/44) end nuke:Destroy() end end end) addcmd('infect','infects player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do function infect(rip) local pchar = gPlayers[v].Character for i,v in pairs(pchar:GetChildren()) do if v:IsA("Hat") or v:IsA("Shirt") or v:IsA("Pants") then v:Destroy() end end if pchar.Torso:FindFirstChild("roblox") then pchar.Torso.roblox:Destroy() end if pchar.Head:FindFirstChild("face") then pchar.Head.face.Texture = "http://www.roblox.com/asset/?id=94634491" end if pchar:FindFirstChild("Body Colors") then local Colors = pchar["Body Colors"] local Skin = BrickColor.new("Pastel green") local Clothes = BrickColor.new("Reddish brown") Colors.HeadColor = Skin Colors.LeftArmColor = Skin Colors.RightArmColor = Skin Colors.LeftLegColor = Clothes Colors.RightLegColor = Clothes Colors.TorsoColor = Clothes end local w1 = Instance.new("Weld", pchar) w1.Part0 = pchar["Right Arm"] w1.Part1 = pchar.Torso w1.C0 = CFrame.new(-1.5, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) local w2 = Instance.new("Weld", pchar) w2.Part0 = pchar["Left Arm"] w2.Part1 = pchar.Torso w2.C0 = CFrame.new(1.5, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) local rip = false local connect1 = pchar["Left Arm"].Touched:connect(function(hit) if connect1 == false then connect1 = true if game.Players:FindFirstChild(hit.Parent.Name) then infect(game.Players[hit.Parent.Name]) end wait(0.5) connect1 = true end end) local connect2 = pchar["Right Arm"].Touched:connect(function(hit) if connect2 == false then connect2 = true if game.Players:FindFirstChild(hit.Parent.Name) then infect(game.Players[hit.Parent.Name]) end wait(0.5) connect2 = true end end) local IV = Instance.new("IntValue", pchar) IV.Name = "Infected" IV.Value = 0 IV.Changed:connect(function() connect1:disconnect() connect2:disconnect() end) end infect(v) end end) addcmd('uninfect','makes player back to normal',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do execCmd("fix " .. gPlayers[v].Name, Player) end end) addcmd('duck','makes players head a duck',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character for i,v in pairs(pchar.Torso:GetChildren()) do if v:IsA("Decal") then v:Destroy() end end for i,v in pairs(pchar:GetChildren()) do if v:IsA("Hat") then v:Destroy() end end local duck = Instance.new("SpecialMesh", pchar.Torso) duck.MeshType = "FileMesh" duck.MeshId = "http://www.roblox.com/asset/?id=9419831" duck.TextureId = "http://www.roblox.com/asset/?id=9419827" duck.Scale = Vector3.new(5, 5, 5) pchar.Head.Transparency = 1 pchar["Left Arm"].Transparency = 1 pchar["Right Arm"].Transparency = 1 pchar["Left Leg"].Transparency = 1 pchar["Right Leg"].Transparency = 1 pchar.Head.face.Transparency = 1 end end) addcmd('unduck','makes player back to normal',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do execCmd("fix " .. gPlayers[v].Name, Player) end end) addcmd('disable','removes players humanoid',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character if pchar:FindFirstChild("Humanoid") then pchar.Humanoid.Name = "HUMANOID_" .. gPlayers[v].Name local humanoid = pchar["HUMANOID_" .. gPlayers[v].Name] humanoid.Parent = game.ContextActionService end end end) addcmd('enable','gives player humanoid',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character if pchar:FindFirstChild("Humanoid") then return else local humanoid = game.ContextActionService["HUMANOID_" .. gPlayers[v].Name] humanoid.Parent = pchar humanoid.Name = "Humanoid" end end end) addcmd('size','changes size of player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character local function scale(chr,scl) for _,v in pairs(pchar:GetChildren()) do if v:IsA("Hat") then v:Clone() v.Parent = game.Lighting end end local Head = chr['Head'] local Torso = chr['Torso'] local LA = chr['Left Arm'] local RA = chr['Right Arm'] local LL = chr['Left Leg'] local RL = chr['Right Leg'] local HRP = chr['HumanoidRootPart'] wait(0.1) Head.formFactor = 3 Torso.formFactor = 3 LA.formFactor = 3 RA.formFactor = 3 LL.formFactor = 3 RL.formFactor = 3 HRP.formFactor = 3 Head.Size = Vector3.new(scl * 2, scl, scl) Torso.Size = Vector3.new(scl * 2, scl * 2, scl) LA.Size = Vector3.new(scl, scl * 2, scl) RA.Size = Vector3.new(scl, scl * 2, scl) LL.Size = Vector3.new(scl, scl * 2, scl) RL.Size = Vector3.new(scl, scl * 2, scl) HRP.Size = Vector3.new(scl * 2, scl * 2, scl) local Motor1 = Instance.new('Motor6D', Torso) Motor1.Part0 = Torso Motor1.Part1 = Head Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) Motor1.Name = "Neck" local Motor2 = Instance.new('Motor6D', Torso) Motor2.Part0 = Torso Motor2.Part1 = LA Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor2.Name = "Left Shoulder" local Motor3 = Instance.new('Motor6D', Torso) Motor3.Part0 = Torso Motor3.Part1 = RA Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor3.Name = "Right Shoulder" local Motor4 = Instance.new('Motor6D', Torso) Motor4.Part0 = Torso Motor4.Part1 = LL Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor4.Name = "Left Hip" local Motor5 = Instance.new('Motor6D', Torso) Motor5.Part0 = Torso Motor5.Part1 = RL Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor5.Name = "Right Hip" local Motor6 = Instance.new('Motor6D', HRP) Motor6.Part0 = HRP Motor6.Part1 = Torso Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) end scale(pchar, args[2]) for _,v in pairs(game.Lighting:GetChildren()) do if v:IsA("Hat") then v.Parent = pchar end end end end) addcmd('confuse','reverses players speed',{'reverse'}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character pchar.Humanoid.WalkSpeed = tonumber(-16) end end) addcmd('unconfuse','reverses players speed',{'unreverse'}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character pchar.Humanoid.WalkSpeed = tonumber(16) end end) addcmd('clone','clones player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character pchar.Archivable = true local clone = pchar:Clone() clone.Parent = game.Workspace clone:MoveTo(pchar:GetModelCFrame().p) clone:MakeJoints() pchar.Archivable = false end end) addcmd('spin','spins player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character for i,v in pairs(pchar.Torso:GetChildren()) do if v.Name == "Spinning" then v:Destroy() end end local Torso = pchar.Torso local BG = Instance.new("BodyGyro", Torso) BG.Name = "Spinning" BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = Torso.CFrame repeat wait(1/44) BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0) until not BG or BG.Parent ~= Torso end end) addcmd('unspin','stops spinning player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character for i,v in pairs(pchar.Torso:GetChildren()) do if v.Name == "Spinning" then v:Destroy() end end end end) addcmd('dog','makes player a dog',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character if pchar:FindFirstChild("Shirt") then pchar.Shirt:Destroy() end if pchar:FindFirstChild("Pants") then pchar.Pants:Destroy() end if pchar:FindFirstChild("Shirt Graphic") then pchar["Shirt Graphic"].Graphic = "" end pchar.Torso.Transparency = 1 pchar.Torso.Neck.C0 = CFrame.new(0,-.5,-2) * CFrame.Angles(math.rad(90),math.rad(180),0) pchar.Torso["Right Shoulder"].C0 = CFrame.new(.5,-1.5,-1.5) * CFrame.Angles(0,math.rad(90),0) pchar.Torso["Left Shoulder"].C0 = CFrame.new(-.5,-1.5,-1.5) * CFrame.Angles(0,math.rad(-90),0) pchar.Torso["Right Hip"].C0 = CFrame.new(1.5,-1,1.5) * CFrame.Angles(0,math.rad(90),0) pchar.Torso["Left Hip"].C0 = CFrame.new(-1.5,-1,1.5) * CFrame.Angles(0,math.rad(-90),0) local FakeTorso = Instance.new("Seat", pchar) FakeTorso.Name = "FakeTorso" FakeTorso.FormFactor = "Symmetric" FakeTorso.TopSurface = 0 FakeTorso.BottomSurface = 0 FakeTorso.Size = Vector3.new(3,1,4) FakeTorso.BrickColor = BrickColor.new("Brown") FakeTorso.CFrame = pchar.Torso.CFrame local BF = Instance.new("BodyForce", FakeTorso) BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0) local W = Instance.new("Weld", pchar.Torso) W.Part0 = pchar.Torso W.Part1 = FakeTorso W.C0 = CFrame.new(0,-.5,0) local BC = pchar["Body Colors"] BC.HeadColor = BrickColor.new("Brown") BC.LeftArmColor = BrickColor.new("Brown") BC.LeftLegColor = BrickColor.new("Brown") BC.RightArmColor = BrickColor.new("Brown") BC.RightLegColor = BrickColor.new("Brown") BC.TorsoColor = BrickColor.new("Brown") end end) addcmd('undog','makes player back to normal',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do execCmd("fix " .. gPlayers[v].Name, Player) end end) addcmd('tptool','gives player tptool',{''}, function(args) local tool = DATA.Teleport:Clone() tool.Parent = Player.Backpack end) addcmd('loopsit','loop sits player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character if pchar:FindFirstChild("LoopSit") then pchar.LoopSit.Name = "NotLoopSit" wait(0.1) pchar.NotLoopSit:Destroy() end local LoopSit = Instance.new("StringValue", pchar) LoopSit.Name = "LoopSit" repeat wait(0.1) pchar.Humanoid.Sit = true until LoopSit.Name == "NotLoopSit" end end) addcmd('unloopsit','stops loop sit on player',{'noloopsit'}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character if pchar:FindFirstChild("LoopSit") then pchar.LoopSit.Name = "NotLoopSit" wait(0.1) pchar.NotLoopSit:Destroy() end end end) addcmd('loopjump','loop jumps player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character if pchar:FindFirstChild("LoopJump") then pchar.LoopJump.Name = "NotLoopJump" wait(0.1) pchar.NotLoopJump:Destroy() end local LoopJump = Instance.new("StringValue", pchar) LoopJump.Name = "LoopJump" repeat wait(0.1) pchar.Humanoid.Jump = true until LoopJump.Name == "NotLoopJump" end end) addcmd('unloopjump','stops loop jump on player',{'noloopjump'}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character if pchar:FindFirstChild("LoopJump") then pchar.LoopJump.Name = "NotLoopJump" wait(0.1) pchar.NotLoopJump:Destroy() end end end) addcmd('loopheal','loop heals player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character if pchar:FindFirstChild("LoopHeal") then pchar.LoopHeal.Name = "NotLoopHeal" wait(0.1) pchar.NotLoopHeal:Destroy() end local LoopHeal = Instance.new("StringValue", pchar) LoopHeal.Name = "LoopHeal" repeat wait(0.1) pchar.Humanoid.Health = pchar.Humanoid.MaxHealth until LoopHeal.Name == "NotLoopHeal" end end) addcmd('unloopheal','stops loop heal on player',{'noloopheal'}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character if pchar:FindFirstChild("LoopHeal") then pchar.LoopHeal.Name = "NotLoopHeal" wait(0.1) pchar.NotLoopHeal:Destroy() end end end) addcmd('fling','flings player',{}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character if pchar:FindFirstChild("Humanoid") then local xran local zran repeat xran = math.random(-9999,9999) until math.abs(xran) >= 5555 repeat zran = math.random(-9999,9999) until math.abs(zran) >= 5555 pchar.Humanoid.Sit = true pchar.Torso.Velocity = Vector3.new(0,0,0) local BF = Instance.new("BodyForce", pchar.Torso) BF.force = Vector3.new(xran * 4, 9999 * 5, zran * 4) end end end) addcmd('nograv','makes player have moon gravity',{''}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character for i,v in pairs(pchar.Torso:GetChildren()) do if v.Name == "NoGrav" then v:Destroy() end end local BF = Instance.new("BodyForce", pchar.Torso) BF.Name = "NoGrav" BF.Force = Vector3.new(0,2700,0) end end) addcmd('grav','makes player have normal gravity',{''}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character for i,v in pairs(pchar.Torso:GetChildren()) do if v.Name == "NoGrav" then v:Destroy() end end end end) addcmd('seizure','makes player have a seizure',{''}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character if pchar:FindFirstChild("Seizure") then end local Seizure = Instance.new("StringValue", pchar) Seizure.Name = "Seizure" pchar.Humanoid.PlatformStand = true repeat wait() pchar.Torso.Velocity = Vector3.new(math.random(-10,10),-5,math.random(-10,10)) pchar.Torso.RotVelocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) until Seizure.Name == "NotSeizure" end end) addcmd('unseizure','makes player stop having a seizure',{''}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character if pchar:FindFirstChild("Seizure") then pchar.Humanoid.PlatformStand = false pchar.Seizure.Name = "NotSeizure" wait(0.1) pchar.NotSeizure:Destroy() end end end) addcmd('cape','gives you a cape',{''}, function(args) if not args[1] then args[1] = 1012 end capeColor = args[1] Cape(Player) end) addcmd('uncape','takes cape away from you',{''}, function(args) if char:FindFirstChild("Cape") ~= nil then char.Cape:Destroy() end end) addcmd('paper','makes player thin as paper',{''}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character local LA = DATA.Paper:Clone() LA.Parent = pchar["Left Arm"] local RA = DATA.Paper:Clone() RA.Parent = pchar["Right Arm"] local LL = DATA.Paper:Clone() LL.Parent = pchar["Left Leg"] local RL = DATA.Paper:Clone() RL.Parent = pchar["Right Leg"] local T = DATA.Paper:Clone() T.Parent = pchar.Torso local H = DATA.Paper:Clone() H.Parent = pchar.Head pchar.Head.face:Destroy() end end) addcmd('punish','punishs player',{''}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character pchar.Parent = game.Lighting end end) addcmd('unpunish','unpunishs player',{''}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do if game.Lighting:FindFirstChild("" .. gPlayers[v].Name) then game.Lighting:FindFirstChild("" .. gPlayers[v].Name).Parent = game.Workspace end end end) addcmd('disco','disco party',{''}, function(args) Disco = true if Disco == true then repeat wait(0.3) game.Lighting.Ambient = Color3.new(math.random(),math.random(),math.random()) until Disco == false end end) addcmd('undisco','rip disco party',{''}, function(args) Disco = false wait(0.1) game.Lighting.Ambient = Color3.new(0.5,0.5,0.5) end) -- Extras -- Floating = false addcmd('float', 'makes player float',{}, function(args,speaker) Floating = true local players = getPlayer(args[1]) for _,v in pairs(players) do local pchar = gPlayers[v].Character if gPlayers[v] and pchar and not pchar:FindFirstChild("Float") then spawn(function() local float = DATA.Float:Clone() float.Parent = pchar float.CFrame = pchar.Torso.CFrame * CFrame.new(0,-3.5,0) spawn(function() while wait(0.1) do if pchar:FindFirstChild("Float") then float.CFrame = pchar.Torso.CFrame * CFrame.new(0,-3.5,0) else break end end end) end) end end end) addcmd('unfloat','disables floating',{}, function(args) Floating = false local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character if pchar:FindFirstChild("Float") then pchar.Float:Destroy() end end end) local Clip = true addcmd('noclip','enables noclip',{}, function(args) Notify('NoClip Enabled') Clip = false wait(1) Name = game.Players.LocalPlayer.Name game:GetService('Players').LocalPlayer.PlayerGui.ChildAdded:connect(function (NC) delay(0, function() if NC.Name ~= "OuputGUI" then NC:Destroy() end end) end) game:GetService('RunService').Stepped:connect(function () game.Workspace[Name].Torso.CanCollide = Clip game.Workspace[Name].Head.CanCollide = Clip end) game.Workspace[Name].Torso.Changed:connect(function() game.Workspace[Name].Torso.CanCollide = Clip game.Workspace[Name].Head.CanCollide = Clip end) end) addcmd('clip','disables noclip',{}, function(args) Notify('NoClip Disabled') Clip = true end) wait(0.1) addcmd('prefix','changes prefix',{}, function(args) cmdprefix = args[1] Notify('Changed prefix to "' .. args[1] .. '"') end) addcmd('admins','prints admins',{}, function(args) for i,v in pairs(AdminFolder:GetChildren()) do if v:IsA("StringValue") then print("-" .. v.Value) Notify('Printed Admins, Check Console') end end end) addcmd('bans','prints bans',{}, function(args) for i,v in pairs(BanFolder:GetChildren()) do if v:IsA("StringValue") then print("-" .. v.Value) Notify('Printed Bans, Check Console') end end end) addcmd('version','shows version',{''}, function(args) Notify("Version is " .. Version) end) --| Floating |-- Mouse.KeyDown:connect(function (Key) if Key:byte() == 29 then if Floating == false then execCmd("float me", Player) Floating = true elseif Floating == true then execCmd("unfloat me", Player) Floating = false end end end) --| Ban Data |-- for i,v in pairs(BannedPlayers) do local ban = Instance.new("StringValue", BanFolder) ban.Value = v ban.RobloxLocked = true end spawn(function () while wait(0.1) do for _,a in pairs(game.ContextActionService:GetChildren()) do if a.Name == "BanList" then for _,b in pairs(a:GetChildren()) do if b:IsA("StringValue") then for _,c in pairs(game.Players:GetChildren()) do if c.Name == b.Value then c.PersonalServerRank = 200 wait(0.1) c.PersonalServerRank = 0 end end end end end end end end) --| Admin |-- for i,v in pairs(admins) do local admin = Instance.new("StringValue", AdminFolder) admin.Value = v admin.RobloxLocked = true end spawn(function () while wait(0.1) do for _,a in pairs(game.ContextActionService:GetChildren()) do if a.Name == "AdminList" then for _,b in pairs(a:GetChildren()) do if b:IsA("StringValue") then for _,c in pairs(game.Players:GetChildren()) do if c.Name == b.Value then execCmd('admin ' .. c.Name) end end end end end end end end) --| Don't.. Touch.. |-- --| CMD Bar |-- CMDbar = Instance.new('ScreenGui', game.Players.LocalPlayer.PlayerGui) CMDbar.Name = 'GUI' cmdBAR = Instance.new('TextBox', CMDbar) cmdBAR.Name = 'CMDbar' cmdBAR.Active = true cmdBAR.BackgroundColor = BrickColor.new(0,0,0) cmdBAR.BackgroundTransparency = 0.5 cmdBAR.BorderColor = BrickColor.new(0,0,0) cmdBAR.BorderSizePixel = 0 cmdBAR.Position = UDim2.new(0,0,1,-25) cmdBAR.Size = UDim2.new(0,200,0,20) cmdBAR.Font = 'SourceSans' cmdBAR.FontSize = 'Size18' cmdBAR.Text = 'Press ; to Execute a Command' cmdBAR.TextColor = BrickColor.new(255,255,255) --| Data |-- DATA = Instance.new('Folder', game.ContextActionService) DATA.Name = 'Data' Paper = Instance.new('BlockMesh', DATA) Paper.Name = 'Paper' Paper.Scale = Vector3.new(1,1,0.1) ayylmao = Instance.new('Hat', DATA) ayylmao.Name = 'ayylmao' ayyHandle = Instance.new('Part', ayylmao) ayyHandle.Name = 'Handle' ayyHandle.Size = Vector3.new(2,2.4,2) ayyHandle.FormFactor = 'Plate' ayyMesh = Instance.new('SpecialMesh', ayyHandle) ayyMesh.Scale = Vector3.new(1,1.02,1) ayyMesh.MeshType = 'FileMesh' ayyMesh.MeshId = 'http://www.roblox.com/asset/?id=13827689' ayyMesh.TextureId = 'http://www.roblox.com/asset/?id=13827796' Float = Instance.new('Part', DATA) Float.Name = 'Float' Float.Transparency = 1 Float.Size = Vector3.new(6,1,6) Float.Anchored = true cmdGUI = Instance.new('ScreenGui', DATA) cmdGUI.Name = 'CMDs' cmdMAIN = Instance.new('Frame', cmdGUI) cmdMAIN.Name = 'MAIN' cmdMAIN.Active = true cmdMAIN.BackgroundColor = BrickColor.new(0,0,0) cmdMAIN.BackgroundTransparency = 0.5 cmdMAIN.BorderColor = BrickColor.new(0,0,0) cmdMAIN.BorderSizePixel = 0 cmdMAIN.Position = UDim2.new(0,10,0,350) cmdMAIN.Size = UDim2.new(0,170,0,15) cmdMAIN.Draggable = true cmdCMDs = Instance.new('ScrollingFrame', cmdMAIN) cmdCMDs.Name = 'CMDs' cmdCMDs.BackgroundColor = BrickColor.new(0,0,0) cmdCMDs.BackgroundTransparency = 0.8 cmdCMDs.BorderColor = BrickColor.new(0,0,0) cmdCMDs.BorderSizePixel = 0 cmdCMDs.Position = UDim2.new(0,0,0,15) cmdCMDs.Size = UDim2.new(0,200,0,150) cmdCMDs.CanvasSize = UDim2.new(0,0,0,0) cmdCMDs.TopImage = 'rbxasset://textures/blackBkg_square.png' cmdCMDs.MidImage = 'rbxasset://textures/blackBkg_square.png' cmdCMDs.BottomImage = 'rbxasset://textures/blackBkg_square.png' cmdCMDs.ScrollBarThickness = 2 cmdExit = Instance.new('TextButton', cmdMAIN) cmdExit.Name = 'Exit' cmdExit.BackgroundColor = BrickColor.new(255,0,0) cmdExit.BackgroundTransparency = 0.5 cmdExit.BorderColor = BrickColor.new(255,0,0) cmdExit.BorderSizePixel = 0 cmdExit.Position = UDim2.new(0,185,0,0) cmdExit.Size = UDim2.new(0,15,0,15) cmdExit.Text = "" ExitScript = Instance.new('LocalScript', cmdExit) ExitScript.Source = [[ script.Parent.MouseButton1Down:connect(function() script.Parent.Parent.Parent:Destroy() end) ]] cmdMin = Instance.new('TextButton', cmdMAIN) cmdMin.Name = 'MM' cmdMin.BackgroundColor = BrickColor.new(140,140,140) cmdMin.BackgroundTransparency = 0.5 cmdMin.BorderColor = BrickColor.new(140,140,140) cmdMin.BorderSizePixel = 0 cmdMin.Position = UDim2.new(0,170,0,0) cmdMin.Size = UDim2.new(0,15,0,15) cmdMin.Text = "" MinScript = Instance.new('LocalScript', cmdMin) MinScript.Source = [[ local CMDs = script.Parent.Parent.CMDs script.Parent.MouseButton1Down:connect(function() if CMDs.Visible == true then CMDs.Visible = false elseif CMDs.Visible == false then CMDs.Visible = true end end) ]] cmdEx = Instance.new('TextLabel', cmdMAIN) cmdEx.Name = 'Example' cmdEx.BackgroundColor = BrickColor.new(0,0,0) cmdEx.BackgroundTransparency = 0.8 cmdEx.BorderColor = BrickColor.new(0,0,0) cmdEx.BorderSizePixel = 0 cmdEx.Position = UDim2.new(0,5,0,20) cmdEx.Size = UDim2.new(0,190,0,20) cmdEx.Visible = false cmdEx.TextColor = BrickColor.new(255,255,255) cmdEx.TextXAlignment = 'Left' duckGUI = Instance.new('ScreenGui', DATA) duckGUI.Name = 'Duck' duckImage = Instance.new('ImageLabel', duckGUI) duckImage.BackgroundTransparency = 1 duckImage.Position = UDim2.new(0,-300,1,-150) duckImage.Size = UDim2.new(0,300,0,300) duckImage.Rotation = -30 duckImage.Image = 'rbxassetid://301388647' duckScript = Instance.new('LocalScript', duckGUI) duckScript.Source = [[ local duck = script.Parent.ImageLabel wait(2) duck:TweenPosition(UDim2.new(1, 0, 1, -150), "InOut", "Quad", 3, true, nil) ]] espMAIN = Instance.new('BillboardGui', DATA) espMAIN.Name = 'MAIN' espMAIN.AlwaysOnTop = true espMAIN.ExtentsOffset = Vector3.new(0,1,0) espMAIN.Size = UDim2.new(0,5,0,5) espMAIN.StudsOffset = Vector3.new(0,1,0) espDot = Instance.new('Frame', espMAIN) espDot.BackgroundColor = BrickColor.new(42,181,255) espDot.BackgroundTransparency = 0.3 espDot.BorderSizePixel = 0 espDot.Position = UDim2.new(-0.5,0,-0.5,0) espDot.Size = UDim2.new(2,0,2,0) espDot.Visible = false espDot.ZIndex = 10 espName = Instance.new('TextLabel', espMAIN) espName.Name = 'Name' espName.BackgroundColor = BrickColor.new(0,0,0) espName.BackgroundTransparency = 1 espName.BorderColor = BrickColor.new(0,0,0) espName.BorderSizePixel = 0 espName.Position = UDim2.new(0,0,0,-35) espName.Size = UDim2.new(1,0,10,0) espName.Visible = false espName.ZIndex = 10 notifyMAIN = Instance.new('ScreenGui', DATA) notifyMAIN.Name = 'Notification' notifyNOT = Instance.new('Frame', notifyMAIN) notifyNOT.Name = 'NOTIFY' notifyNOT.BackgroundColor = BrickColor.new(0,0,0) notifyNOT.BackgroundTransparency = 0.5 notifyNOT.BorderColor = BrickColor.new(255,255,255) notifyNOT.BorderSizePixel = 2 notifyNOT.Position = UDim2.new(0,-200,0.7,0) notifyNOT.Size = UDim2.new(0,200,0,30) notifyNOTE = Instance.new('TextLabel', notifyNOT) notifyNOTE.Name = 'NOTE' notifyNOTE.BackgroundColor = BrickColor.new(255,255,255) notifyNOTE.BackgroundTransparency = 1 notifyNOTE.BorderColor = BrickColor.new(255,255,255) notifyNOTE.BorderSizePixel = 0 notifyNOTE.Size = UDim2.new(1,0,1,0) notifyNOTE.ZIndex = 10 notifyNOTE.FontSize = 'Size18' notifyNOTE.Font = 'SourceSans' notifyNOTE.Text = 'NOTIFY' notifyNOTE.TextColor = BrickColor.new(255,255,255) notifyNOTE.TextStrokeColor3 = Color3.new(255,255,255) notifyNOTE.TextStrokeTransparency = 0.8 tpTool = Instance.new('HopperBin', DATA) tpTool.Name = 'Teleport' tpScript = Instance.new('LocalScript', tpTool) tpScript.Source = [[ local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() local Tool = script.Parent Mouse.Button1Down:connect(function() if Mouse.Target and Tool.Active then Player.Character.HumanoidRootPart.CFrame = Mouse.Hit + Vector3.new(0,2,0) end end) ]] modJAIL = Instance.new('Model', DATA) modJAIL.Name = 'JAIL' botJAIL = Instance.new('Part', modJAIL) botJAIL.Name = 'BOTTOM' botJAIL.BrickColor = BrickColor.new('Black') botJAIL.Transparency = 0.5 botJAIL.Position = Vector3.new(-6.2,0.5,-11.6) botJAIL.Anchored = true botJAIL.Locked = true botJAIL.Size = Vector3.new(6,1,6) botJAIL.TopSurface = 'Smooth' botJAIL.BottomSurface = 'Smooth' topJAIL = Instance.new('Part', modJAIL) topJAIL.Name = 'BOTTOM' topJAIL.BrickColor = BrickColor.new('Black') topJAIL.Transparency = 0.5 topJAIL.Position = Vector3.new(-6.2,7.5,-11.6) topJAIL.Anchored = true topJAIL.Locked = true topJAIL.Size = Vector3.new(6,1,6) topJAIL.TopSurface = 'Smooth' topJAIL.BottomSurface = 'Smooth' p1 = Instance.new('Part', modJAIL) p1.Name = 'MAIN' p1.BrickColor = BrickColor.new('Black') p1.Transparency = 1 p1.Position = Vector3.new(-8.7,4,-11.6) p1.Rotation = Vector3.new(-180,0,-180) p1.Anchored = true p1.Locked = true p1.Size = Vector3.new(1,6,4) p1.TopSurface = 'Smooth' p1.BottomSurface = 'Smooth' p2 = Instance.new('Part', modJAIL) p2.BrickColor = BrickColor.new('Black') p2.Transparency = 0.5 p2.Position = Vector3.new(-3.7,4,-14.1) p2.Anchored = true p2.Locked = true p2.Size = Vector3.new(1,6,1) p2.TopSurface = 'Smooth' p2.BottomSurface = 'Smooth' p3 = Instance.new('Part', modJAIL) p3.BrickColor = BrickColor.new('Black') p3.Transparency = 0.5 p3.Position = Vector3.new(-8.7,4,-9.1) p3.Anchored = true p3.Locked = true p3.Size = Vector3.new(1,6,1) p3.TopSurface = 'Smooth' p3.BottomSurface = 'Smooth' p4 = Instance.new('Part', modJAIL) p4.BrickColor = BrickColor.new('Black') p4.Transparency = 0.5 p4.Position = Vector3.new(-3.7,4,-9.1) p4.Anchored = true p4.Locked = true p4.Size = Vector3.new(1,6,1) p4.TopSurface = 'Smooth' p4.BottomSurface = 'Smooth' p5 = Instance.new('Part', modJAIL) p5.BrickColor = BrickColor.new('Black') p5.Transparency = 0.5 p5.Position = Vector3.new(-8.7,4,-14.1) p5.Anchored = true p5.Locked = true p5.Size = Vector3.new(1,6,1) p5.TopSurface = 'Smooth' p5.BottomSurface = 'Smooth' p6 = Instance.new('Part', modJAIL) p6.BrickColor = BrickColor.new('Black') p6.Transparency = 1 p6.Position = Vector3.new(-6.2,4,-14.1) p6.Rotation = Vector3.new(0,90,0) p6.Anchored = true p6.Locked = true p6.Size = Vector3.new(1,6,4) p6.TopSurface = 'Smooth' p6.BottomSurface = 'Smooth' p7 = Instance.new('Part', modJAIL) p7.BrickColor = BrickColor.new('Black') p7.Transparency = 1 p7.Position = Vector3.new(-3.7,4,-11.6) p7.Anchored = true p7.Locked = true p7.Size = Vector3.new(1,6,4) p7.TopSurface = 'Smooth' p7.BottomSurface = 'Smooth' p8 = Instance.new('Part', modJAIL) p8.BrickColor = BrickColor.new('Black') p8.Transparency = 1 p8.Position = Vector3.new(-6.2,4,-9.1) p8.Rotation = Vector3.new(0,90,0) p8.Anchored = true p8.Locked = true p8.Size = Vector3.new(1,6,4) p8.TopSurface = 'Smooth' p8.BottomSurface = 'Smooth' --| Some Commands |-- addcmd('ayylmao','ayy lmao',{''}, function(args) local players = getPlayer(args[1]) for i,v in pairs(players)do local pchar = gPlayers[v].Character if pchar:FindFirstChild("Shirt") then pchar.Shirt:Destroy() end if pchar:FindFirstChild("Pants") then pchar.Pants:Destroy() end if pchar:FindFirstChild("Shirt Graphic") then pchar["Shirt Graphic"].Graphic = "" end for i,v in pairs(pchar:GetChildren()) do if v:IsA("Hat") then v:Destroy() end end local ayylmao = DATA.ayylmao:Clone() ayylmao.Parent = pchar local BC = pchar["Body Colors"] BC.HeadColor = BrickColor.new("Fossil") BC.LeftArmColor = BrickColor.new("Fossil") BC.LeftLegColor = BrickColor.new("Fossil") BC.RightArmColor = BrickColor.new("Fossil") BC.RightLegColor = BrickColor.new("Fossil") BC.TorsoColor = BrickColor.new("Fossil") end end) CMDsFolder = Instance.new("Folder", game.Players.LocalPlayer.PlayerGui) for i,v in pairs(CMDs) do CMDsValue = Instance.new("StringValue", CMDsFolder) CMDsValue.Value = v CMDsValue.RobloxLocked = true end local function commands() local cmds = DATA.CMDs:Clone() cmds.Parent = Player.PlayerGui local CMDsV = CMDsFolder:GetChildren() for i = 1, #CMDsV do local YSize = 25 local Position = ((i * YSize) - YSize) local newcmd = cmds.MAIN.Example:Clone() newcmd.Parent = cmds.MAIN.CMDs newcmd.Visible = true newcmd.Position = UDim2.new(0,5,0, Position + 5) newcmd.Text = "" .. CMDsV[i].Value cmds.MAIN.CMDs.CanvasSize = UDim2.new(0,0,0, Position + 30) end end addcmd('cmds','prints cmds',{}, function(args) commands() end) --| Command Bar |-- CMDbar.CMDbar.FocusLost:connect(function(enterpressed) if enterpressed and CMDbar.CMDbar.Text ~= "" then spawn(function () execCmd(CMDbar.CMDbar.Text, Player) end) end CMDbar.CMDbar:TweenPosition(UDim2.new(0, -200, 1, -25), "InOut", "Quad", 0.5, true, nil) end) Mouse.KeyDown:connect(function(Key) if Key:byte() == 59 then CMDbar.CMDbar:TweenPosition(UDim2.new(0, 0, 1, -25), "InOut", "Quad", 0.5, true, nil) CMDbar.CMDbar:CaptureFocus() end end) local ESP = false local track = false function Create(base, team) local MAIN = DATA.MAIN:Clone() local F = MAIN.DOT local ESP = MAIN.NAME MAIN.Parent = Player.PlayerGui MAIN.Adornee = base F.Visible = true ESP.Text = base.Parent.Name:upper() ESP.Visible = true end function Clear() for _,v in pairs(Player.PlayerGui:children()) do if v.Name == "MAIN" and v:IsA("BillboardGui") then v:Destroy() end end end function Find() Clear() track = true spawn(function() while wait() do if track then Clear() for i,v in pairs(game.Players:players()) do if v.Character and v.Character.Head then Create(v.Character.Head, true) end end end wait(1) end end) end Mouse.KeyDown:connect(function(Key) if Key:byte() == 30 then if ESP == false then Find() ESP = true elseif ESP == true then Clear() track = false ESP = false end end end) local NOTIFY = DATA.Notification NOTIFY.Parent = game.Players.LocalPlayer.PlayerGui local duck = DATA.Duck:Clone() duck.Parent = Player.PlayerGui local usingNOTE = false function Notify(msg) if usingNOTE == false then if NOTIFY.NOTIFY and NOTIFY.NOTIFY.NOTE then spawn(function() NOTIFY.NOTIFY:TweenPosition(UDim2.new(0, 0, 0.7, 0), "InOut", "Quad", 0.5, true, nil) NOTIFY.NOTIFY.NOTE.Text = msg usingNOTE = true wait(2.5) NOTIFY.NOTIFY:TweenPosition(UDim2.new(0, -200, 0.7, 0), "InOut", "Quad", 0.5, true, nil) usingNOTE = false end) end end end wait(1) if game.Workspace.FilteringEnabled == true then NOTIFY.NOTIFY.BorderColor = BrickColor.new(255,0,0) Notify('Filtering is ENABLED.') elseif game.Workspace.FilteringEnabled == false then NOTIFY.NOTIFY.BorderColor = BrickColor.new(0,255,0) Notify('Filtering is Disabled.') end wait(3.5) NOTIFY.NOTIFY.BorderColor = BrickColor.new(255,255,255) Notify('Loaded ' .. #cmds .. ' commands!') wait(3.5) Notify('Welcome ' .. Player.Name .. '!') Player.PlayerGui.Duck:Destroy() end end) end coroutine.wrap(AVNFZB_fake_script)() local function PCSV_fake_script() -- Military1.Dragify local script = Instance.new('LocalScript', Military1) local UserInputService = game:GetService("UserInputService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end coroutine.wrap(PCSV_fake_script)() local function BFTEYI_fake_script() -- Military.Client local script = Instance.new('LocalScript', Military) -- Client Scripts -- by memez lol script.Parent.Login.MouseButton1Click:Connect(function() if script.Parent.User.Text == game.Players.LocalPlayer.Name then script.Parent.Visible = false script.Parent.Parent.Military1.Visible = true else local msg = Instance.new("Message") msg.Text = "its not that hard to type ur username" msg.Parent = game.Workspace wait(5) msg:Destroy() end end) end coroutine.wrap(BFTEYI_fake_script)() local function ERQNTAX_fake_script() -- Military.Dragify local script = Instance.new('LocalScript', Military) local UserInputService = game:GetService("UserInputService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end coroutine.wrap(ERQNTAX_fake_script)()