-- Skid alert local Player = game.Players.LocalPlayer local cloud = Instance.new("Part",Player.Character.Torso) cloud.BrickColor = BrickColor.new(333) cloud.Reflectance = 0.5 cloud.Anchored = true cloud.CanCollide = false cloud.FormFactor = Enum.FormFactor.Symmetric cloud.Size = Vector3.new(1,1,1) local mesh = Instance.new("SpecialMesh",cloud) mesh.MeshType = Enum.MeshType.FileMesh mesh.MeshId = "rbxassetid://111820358" mesh.Scale = Vector3.new(8,8,8) local P = Instance.new("ParticleEmitter",cloud) P.Size = NumberSequence.new(0.75) P.LockedToPart = true P.Texture = "rbxassetid://331959655" P.Transparency = NumberSequence.new(0.5) P.Acceleration = Vector3.new(0, -20, 0) P.EmissionDirection = Enum.NormalId.Bottom P.Enabled = true P.Rate = 30 P.Rotation = NumberRange.new(0,360) P.RotSpeed = NumberRange.new(0,15) P.Speed = NumberRange.new(3,5) P.VelocitySpread = 80 while wait() do cloud.CFrame = CFrame.new() + Vector3.new(Player.Character.Torso.CFrame.x,Player.Character.Torso.CFrame.y,Player.Character.Torso.CFrame.z) + Vector3.new(0,20,0) end