local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Script Roube Um Brainrot 🤯😎💣", Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default). LoadingTitle = "Carregando...", LoadingSubtitle = "por favor ESPERE", ShowText = "MateusScripts", -- for mobile users to unhide rayfield, change if you'd like Theme = "Dark", -- Check https://docs.sirius.menu/rayfield/configuration/themes ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode) DisableRayfieldPrompts = false, DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface ConfigurationSaving = { Enabled = true, FolderName = nil, -- Create a custom folder for your hub/game FileName = "Big Hub" }, Discord = { Enabled = false, -- Prompt the user to join your Discord server if their executor supports it Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the discord every time they load it up }, KeySystem = true, -- Set this to true to use our key system KeySettings = { Title = "Bote a key", Subtitle = "cara a key é MateusScripts", Note = "bruh", -- Use this to tell the user how to FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"MateusScripts"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22") } }) local Tab = Window:CreateTab("Spawner(beta) e mais", 4483362458) -- Title, Image local Input = Tab:CreateInput({ Name = "Coloque o brainrot", CurrentValue = "", PlaceholderText = "coloque o brainrot", RemoveTextAfterFocusLost = false, Flag = "Input1", Callback = function(Text) -- The function that takes place when the input is changed -- The variable (Text) is a string for the value in the text box end, }) local Button = Tab:CreateButton({ Name = "Gere o brainrot", Interact = 'Click', Callback = function() -- The function that takes place when the button is pressed end, }) local Slider = Tab:CreateSlider({ Name = "Velocidade", Range = {16, 1000}, Increment = 10, Suffix = "de Velocidade", CurrentValue = 10, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value end, }) local Slider = Tab:CreateSlider({ Name = "Poder do Pulo", Range = {50, 500}, Increment = 10, Suffix = "de Poder do Pulo", CurrentValue = 10, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value end })