-- local Tier = Admin -- 1.24b -- Rayfield Universal (Admin) local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))() -- Create Window (FIXED COMMA + KEY SYSTEM BLOCK) local Window = Rayfield:CreateWindow({ Name = "Neon X", LoadingTitle = "Loading GUI...", LoadingSubtitle = "Supported: Xeno, Delta, and Krnl (can also work with other executors)", ConfigurationSaving = { Enabled = false }, KeySystem = true, KeySettings = { Title = "Protection", Subtitle = "enter the key to get access. (4 keys)", Note = "Version 1.25 will have less keys.", FileName = "Keysystem", SaveKey = true, GrabKeyFromSite = false, Key = {"PREMIUM", "Premium", "ADMIN", "Script"} -- 4 keys. (Do not enter wrong keys.) } }) -- ๐Ÿ”” LOAD NOTIFICATION Rayfield:Notify({ Title = "Welcome!", Content = "Hello, to get started, get to the ๐Ÿƒโ€โ™‚๏ธ Movement tab.", Duration = 5 }) wait(3) -- ๐Ÿ”ด Warning Rayfield:Notify({ Title = "๐Ÿ”ดWarning!", Content = "if you get reported, you may be banned. so maybe use a alt.", Duration = 5 }) --------------------------------------------------------- -- HOME TAB --------------------------------------------------------- local HomeTab = Window:CreateTab("๐Ÿ  Home") HomeTab:CreateParagraph({ Title = "Welcome", Content = "Welcome To the script. you may start at the ๐Ÿƒโ€โ™‚๏ธ Movement tab." }) HomeTab:CreateParagraph({ Title = "You need to see the version?", Content = "Version: 1.24b" }) --------------------------------------------------------- -- OTHER TABS (7) --------------------------------------------------------- local PlayerTab = Window:CreateTab("๐ŸŽฎ Player") local MovementTab = Window:CreateTab("๐Ÿƒโ€โ™‚๏ธ Movement") local VisualsTab = Window:CreateTab("๐ŸŒŸ Visuals") local MoreTab = Window:CreateTab("๐Ÿ“ฆ More") local TeleportsTab = Window:CreateTab("๐Ÿ“ Teleports") local ScriptsTab = Window:CreateTab("๐Ÿ“œ Scripts") -- Services local Players = game:GetService("Players") local LP = Players.LocalPlayer local RunService = game:GetService("RunService") local Lighting = game:GetService("Lighting") --------------------------------------------------------- -- PLAYER TAB --------------------------------------------------------- PlayerTab:CreateButton({ Name = "Reset Character", Callback = function() if LP.Character then LP.Character:BreakJoints() end end }) --------------------------------------------------------- -- MOVEMENT TAB --------------------------------------------------------- MovementTab:CreateParagraph({ Title = "Character Movement", Content = "Basic movement properties" }) local savedWS = 16 local savedJP = 50 -- WalkSpeed INPUT MovementTab:CreateInput({ Name = "WalkSpeed", PlaceholderText = "Enter the speed you'd like..", RemoveTextAfterFocusLost = false, Callback = function(text) local num = tonumber(text) if num then savedWS = num local hum = LP.Character and LP.Character:FindFirstChildOfClass("Humanoid") if hum then hum.WalkSpeed = num end end end }) -- JumpPower INPUT MovementTab:CreateInput({ Name = "JumpPower", PlaceholderText = "Enter the jumppower you want..", RemoveTextAfterFocusLost = false, Callback = function(text) local num = tonumber(text) if num then savedJP = num local hum = LP.Character and LP.Character:FindFirstChildOfClass("Humanoid") if hum then hum.JumpPower = num end end end }) LP.CharacterAdded:Connect(function(char) local hum = char:WaitForChild("Humanoid") hum.WalkSpeed = savedWS hum.JumpPower = savedJP end) MovementTab:CreateParagraph({ Title = "Field Of View (FOV)", Content = "for extra zoom control" }) MovementTab:CreateSlider({ Name = "Field of View", Range = {70, 120}, Increment = 1, CurrentValue = 70, Callback = function(v) workspace.CurrentCamera.FieldOfView = v end, }) --------------------------------------------------------- -- VISUALS TAB --------------------------------------------------------- local SavedAmbient = Lighting.Ambient local SavedOutdoorAmbient = Lighting.OutdoorAmbient VisualsTab:CreateToggle({ Name = "Turn On: Fullbright", CurrentValue = false, Callback = function(state) if state then Lighting.Ambient = Color3.new(1,1,1) Lighting.OutdoorAmbient = Color3.new(1,1,1) else Lighting.Ambient = SavedAmbient Lighting.OutdoorAmbient = SavedOutdoorAmbient end end, }) --------------------------------------------------------- -- MORE TAB --------------------------------------------------------- MoreTab:CreateParagraph({ Title = "More", Content = "Add more tools here later." }) local Button = MoreTab:CreateButton({ Name = "Infinite Yield", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))() -- Admin end, }) -- Color Correction Effect local CC = Instance.new("ColorCorrectionEffect") CC.Parent = Lighting CC.Enabled = false MoreTab:CreateToggle({ Name = "Enable Vision Color", CurrentValue = false, Callback = function(state) CC.Enabled = state end }) MoreTab:CreateColorPicker({ Name = "Vision Color", Color = Color3.fromRGB(255, 255, 255), Callback = function(color) CC.TintColor = color end }) MoreTab:CreateParagraph({ Title = "Presets", Content = "Starter Colors for you to use" }) MoreTab:CreateButton({ Name = "Night Vision (Green)", Callback = function() CC.Enabled = true CC.TintColor = Color3.fromRGB(0, 255, 0) Rayfield:Notify({ Title = "Vision Color", Content = "Night Vision enabled.", Duration = 3 }) end }) MoreTab:CreateButton({ Name = "Heat Vision (Red)", Callback = function() CC.Enabled = true CC.TintColor = Color3.fromRGB(255, 0, 0) Rayfield:Notify({ Title = "Vision Color", Content = "Heat Vision enabled.", Duration = 3 }) end }) MoreTab:CreateButton({ Name = "Cool Vision (Blue)", Callback = function() CC.Enabled = true CC.TintColor = Color3.fromRGB(0, 140, 255) Rayfield:Notify({ Title = "Vision Color", Content = "Cool Vision enabled.", Duration = 3 }) end }) MoreTab:CreateButton({ Name = "Purple Glow", Callback = function() CC.Enabled = true CC.TintColor = Color3.fromRGB(180, 0, 255) Rayfield:Notify({ Title = "Vision Color", Content = "Purple Glow enabled.", Duration = 3 }) end }) MoreTab:CreateButton({ Name = "Reset Vision Color", Callback = function() CC.TintColor = Color3.fromRGB(255, 255, 255) CC.Enabled = false Rayfield:Notify({ Title = "Vision Color", Content = "Vision reset to normal.", Duration = 3 }) end }) -- โ–ฒโ–ฒโ–ฒ END OF VISION COLOR SYSTEM โ–ฒโ–ฒโ–ฒ -- (Teleport tab starts below this) --------------------------------------------------------- -- TELEPORTS TAB --------------------------------------------------------- local Waypoints = {} local SelectedWaypoint = nil local TeleportDropdown local function UpdateDropdown() local list = {} for name,_ in pairs(Waypoints) do table.insert(list, name) end TeleportDropdown:Refresh(list, true) end TeleportsTab:CreateButton({ Name = "Create Waypoint", Callback = function() local char = LP.Character if not char then return end local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local pos = hrp.Position local name = "Waypoint " .. tostring(#Waypoints + 1) Waypoints[name] = pos SelectedWaypoint = name UpdateDropdown() Rayfield:Notify({ Title = "Waypoint Created", Content = name .. " saved.", Duration = 4 }) end }) TeleportsTab:CreateInput({ Name = "Rename Selected Waypoint", PlaceholderText = "Enter new name...", RemoveTextAfterFocusLost = false, Callback = function(newName) if SelectedWaypoint and Waypoints[SelectedWaypoint] then Waypoints[newName] = Waypoints[SelectedWaypoint] Waypoints[SelectedWaypoint] = nil SelectedWaypoint = newName UpdateDropdown() end end }) TeleportDropdown = TeleportsTab:CreateDropdown({ Name = "Select Waypoint", Options = {}, CurrentOption = "", Callback = function(option) SelectedWaypoint = option[1] end, }) TeleportsTab:CreateButton({ Name = "Teleport to Selected", Callback = function() if SelectedWaypoint and Waypoints[SelectedWaypoint] then local char = LP.Character if char then local hrp = char:FindFirstChild("HumanoidRootPart") if hrp then hrp.CFrame = CFrame.new(Waypoints[SelectedWaypoint]) end end end end }) TeleportsTab:CreateButton({ Name = "Delete Selected Waypoint", Callback = function() if SelectedWaypoint and Waypoints[SelectedWaypoint] then Waypoints[SelectedWaypoint] = nil SelectedWaypoint = nil UpdateDropdown() end end }) TeleportsTab:CreateButton({ Name = "Clear All Waypoints", Callback = function() Waypoints = {} SelectedWaypoint = nil UpdateDropdown() end }) --------------------------------------------------------- -- SCRIPTS TAB --------------------------------------------------------- ScriptsTab:CreateParagraph({ Title = "Note", Content = "this tab will have scripts at 1.25" }) -- Destroy local Button = MoreTab:CreateButton({ Name = "Destroy Gui", Callback = function() Rayfield:Destroy() -- destroys the gui end, })