function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Sound0 = Instance.new("Sound") DistortionSoundEffect1 = Instance.new("DistortionSoundEffect") Sound0.Name = "LOL" Sound0.Parent = mas Sound0.Looped = true Sound0.Playing = true Sound0.Pitch = 0.20000000298023224 Sound0.PlaybackSpeed = 0.20000000298023224 Sound0.SoundId = "rbxassetid://87792473318538" Sound0.Volume = 10 DistortionSoundEffect1.Parent = Sound0 for i,v in pairs(mas:GetChildren()) do v.Parent = workspace pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end wait(0) math.randomseed(tick() % 1 * 1e6) sky = coroutine.create(function() while wait(0.3) do s = Instance.new("Sky",game.Lighting) s.SkyboxBk,s.SkyboxDn,s.SkyboxFt,s.SkyboxLf,s.SkyboxRt,s.SkyboxUp = "rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408" s.CelestialBodiesShown = false end end) del = coroutine.create(function() while wait(0.3) do for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") then v:Destroy() end end end end) for i,v in pairs(game.Players:GetChildren()) do end noises = {'rbxassetid://230287740','rbxassetid://271787597','rbxassetid://153752123','rbxassetid://271787503'} sound = coroutine.create(function() --Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Sound0 = Instance.new("Sound") DistortionSoundEffect1 = Instance.new("DistortionSoundEffect") Sound0.Name = "It's Raining Men (Short Version)" Sound0.Parent = mas Sound0.Looped = true Sound0.Pitch = 0.20000000298023224 Sound0.PlaybackSpeed = 0.20000000298023224 Sound0.SoundId = "rbxassetid://87792473318538" Sound0.Volume = 10 DistortionSoundEffect1.Parent = Sound0 for i,v in pairs(mas:GetChildren()) do v.Parent = workspace pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end --Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Sound2 = Instance.new("Sound") DistortionSoundEffect3 = Instance.new("DistortionSoundEffect") Sound2.Name = "It's Raining Men (Short Version)" Sound2.Parent = mas Sound2.Looped = true Sound2.Pitch = 0.20000000298023224 Sound2.Playing = true Sound2.PlaybackSpeed = 0.20000000298023224 Sound2.SoundId = "rbxassetid://87792473318538" Sound2.Volume = 10 DistortionSoundEffect3.Parent = Sound2 for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Lighting") pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(mas:GetChildren()) do v.Parent = workspace pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end end) msg = coroutine.create(function() while wait(0.4) do msg = Instance.new("Message",workspace) msg.Text = "Get toadroasted you bacon-haired bozos" wait(0.4) msg:Destroy() end end) rain = coroutine.create(function() while wait(10 % 1 * 1e2) do part = Instance.new("Part",workspace) part.Name = "Meshes/toad (3)" mesh = Instance.new("SpecialMesh",part) sound = Instance.new("Sound",workspace) part.CanCollide = false part.Size = Vector3.new(440,530,380) part.Position = Vector3.new(math.random(-3000,1000),math.random(1,3000),math.random(-3000,3000)) sound.SoundId = noises[math.random(1,#noises)] sound:Play() sound.Ended:connect(function() sound:Destroy() end) mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://7234998844" mesh.TextureId = "rbxassetid://1009824086" end end) coroutine.resume(sky) coroutine.resume(del) coroutine.resume(sound) coroutine.resume(msg) coroutine.resume(rain) local sound = Instance.new("Sound") sound.Name = "Sound" sound.SoundId = "http://www.roblox.com/asset/?id=6153817247" --Song sound.Volume = .9999999999999999999999999999999999999999999999999999999999999999999 --Derp (I have good, loud speakers. You may need to change this.) sound.Pitch = 1 --Speed of Playback sound.Looped = true sound.archivable = false sound.Parent = game.Workspace wait(0) sound:play()