local a = game.Lighting a.Ambient = Color3.fromRGB(33, 33, 33) a.Brightness = 5.69 a.ColorShift_Bottom = Color3.fromRGB(0, 0, 0) a.ColorShift_Top = Color3.fromRGB(255, 247, 237) a.EnvironmentDiffuseScale = 0.105 a.EnvironmentSpecularScale = 0.522 a.GlobalShadows = true a.OutdoorAmbient = Color3.fromRGB(51, 54, 67) a.ShadowSoftness = 0.18 a.GeographicLatitude = -15.525 a.ExposureCompensation = 0.75 b.Enabled = true b.Intensity = 0.99 b.Size = 9999 b.Threshold = 0 local c = Instance.new("ColorCorrectionEffect", a) c.Brightness = 0.015 c.Contrast = 0.25 c.Enabled = true c.Saturation = 0.2 c.TintColor = Color3.fromRGB(217, 145, 57) if getgenv().mode == "Summer" then c.TintColor = Color3.fromRGB(255, 220, 148) elseif getgenv().mode == "Autumn" then c.TintColor = Color3.fromRGB(217, 145, 57) else warn("No mode selected!") print("Please select a mode") b:Destroy() c:Destroy() end local d = Instance.new("DepthOfFieldEffect", a) d.Enabled = true d.FarIntensity = 0.077 d.FocusDistance = 21.54 d.InFocusRadius = 20.77 d.NearIntensity = 0.277 local e = Instance.new("ColorCorrectionEffect", a) e.Brightness = 0 e.Contrast = -0.07 e.Saturation = 0 e.Enabled = true e.TintColor = Color3.fromRGB(255, 247, 239) local e2 = Instance.new("ColorCorrectionEffect", a) e2.Brightness = 0.2 e2.Contrast = 0.45 e2.Saturation = -0.1 e2.Enabled = true e2.TintColor = Color3.fromRGB(255, 255, 255) local s = Instance.new("SunRaysEffect", a) s.Enabled = true s.Intensity = 0.01 s.Spread = 0.146