-- I Love Aintβ™₯️ local Players=game:GetService("Players") local Workspace=game:GetService("Workspace") local CoreGui=game:GetService("CoreGui") local RunService=game:GetService("RunService") local lp=Players.LocalPlayer local lpC=lp.Character or lp.CharacterAdded:Wait() local lpH=lpC:WaitForChild("HumanoidRootPart") local rm={} local rn=Raknet or raknet local nT,iOn,voidActive,blockActive,dCon=false,false,false,false,nil local lastClean=0 local originalFallHeight=Workspace.FallenPartsDestroyHeight local function getFTI() local t={} if not blockActive then return t end for _,v in ipairs(Workspace:GetDescendants())do if v:IsA("FireTouchInterest")then t[#t+1]=v end end return t end local function removeFTI() rm={} for _,v in ipairs(getFTI())do rm[#rm+1]={v,v.Parent} v.Parent=nil end end local function restoreFTI() for _,v in ipairs(rm)do if v[1]and not v[1].Parent then v[1].Parent=v[2]end end rm={} end local blockerConnection=Workspace.DescendantAdded:Connect(function(d) if not blockActive then return end if d:IsA("FireTouchInterest")or d:IsA("TouchInterest")then if d.Parent then local model=d.Parent:FindFirstAncestorOfClass("Model") if model then local player=Players:GetPlayerFromCharacter(model) if player and player~=lp then d:Destroy() end end end end end) lp.CharacterAdded:Connect(function(c) lpC=c lpH=c:WaitForChild("HumanoidRootPart") if blockerConnection then blockerConnection:Disconnect()end blockerConnection=Workspace.DescendantAdded:Connect(function(d) if not blockActive then return end if d:IsA("FireTouchInterest")or d:IsA("TouchInterest")then if d.Parent then local model=d.Parent:FindFirstAncestorOfClass("Model") if model then local player=Players:GetPlayerFromCharacter(model) if player and player~=lp then d:Destroy()end end end end end) end) local function cleanPlayer(p) if p==lp then return end local function clean(inst) if not inst then return end for _,ch in pairs(inst:GetChildren())do task.spawn(function() local part=ch:FindFirstChildWhichIsA("Part",true) if part then local ti=part:FindFirstChild("TouchInterest")or part:FindFirstChild("FireTouchInterest") if ti then ti:Destroy()end end end)end end local bp=p:FindFirstChild("Backpack") if bp then clean(bp) bp.ChildAdded:Connect(clean)end if p.Character then clean(p.Character) p.CharacterAdded:Connect(clean)end end for _,p in pairs(Players:GetPlayers())do cleanPlayer(p)end Players.PlayerAdded:Connect(cleanPlayer) RunService.Heartbeat:Connect(function(dt) lastClean=lastClean+dt if not blockActive or not lpH or lastClean<0.5 then return end lastClean=0 for _,p in pairs(Players:GetPlayers())do if p~=lp then local c=p.Character if c and c.PrimaryPart and (c.PrimaryPart.Position-lpH.Position).Magnitude<100 then for _,t in pairs(c:GetChildren())do if t:IsA("Tool")then for _,h in pairs(t:GetDescendants())do if h:IsA("Part")then local ti=h:FindFirstChild("TouchInterest")or h:FindFirstChild("FireTouchInterest") if ti then ti:Destroy()end end end end end local bp=p:FindFirstChild("Backpack") if bp then for _,t in pairs(bp:GetChildren())do for _,h in pairs(t:GetDescendants())do if h:IsA("Part")then local ti=h:FindFirstChild("TouchInterest")or h:FindFirstChild("FireTouchInterest") if ti then ti:Destroy()end end end end end end end end end) local function startDesync() if dCon then return end dCon=RunService.RenderStepped:Connect(function() if (nT or voidActive)and rn and rn.desync then rn.desync(true)end end) end local function stopDesync() if dCon then dCon:Disconnect()dCon=nil end if rn and rn.desync then rn.desync(false)end end if CoreGui:FindFirstChild("ILuvAintMyCrib")then CoreGui.ILuvAintMyCrib:Destroy()end local sg=Instance.new("ScreenGui") sg.Name="ILuvAintMyCrib" sg.Parent=CoreGui local fr=Instance.new("Frame") fr.Size=UDim2.new(0,280,0,170) fr.Position=UDim2.new(0.5,-140,0.2,0) fr.BackgroundColor3=Color3.fromRGB(18,18,18) fr.BorderSizePixel=0 fr.Active=true fr.Draggable=true fr.Parent=sg Instance.new("UICorner",fr).CornerRadius=UDim.new(0,10) local tl=Instance.new("TextLabel") tl.Size=UDim2.new(1,-30,0,22) tl.BackgroundTransparency=1 tl.Text="ILuvAintMyCrib" tl.TextColor3=Color3.fromRGB(255,255,255) tl.Font=Enum.Font.SourceSansBold tl.TextSize=16 tl.TextXAlignment=Enum.TextXAlignment.Left tl.Parent=fr local x=Instance.new("TextButton") x.Size=UDim2.new(0,22,0,22) x.Position=UDim2.new(1,-25,0,0) x.BackgroundColor3=Color3.fromRGB(200,50,50) x.Text="X" x.TextColor3=Color3.fromRGB(255,255,255) x.Font=Enum.Font.SourceSansBold x.TextSize=16 x.Parent=fr Instance.new("UICorner",x).CornerRadius=UDim.new(0,4) local st=Instance.new("TextLabel") st.Size=UDim2.new(1,0,0,18) st.Position=UDim2.new(0,0,0,24) st.BackgroundTransparency=1 st.Text=rn and"Shutdown"or"No Raknet" st.TextColor3=Color3.fromRGB(200,200,200) st.Font=Enum.Font.SourceSans st.TextSize=14 st.Parent=fr task.spawn(function()while true do task.wait(0.3)if st then local c=#getFTI() if voidActive then st.Text="🌊 VOID | REMOVED Firetouchinterest: "..c elseif nT then st.Text="⚑ DESYNC | "..c elseif iOn then st.Text="πŸ’€ INSTANT | "..c else st.Text="πŸ”΄ OFF | FTI: "..c end end end end) local b1=Instance.new("TextButton") b1.Size=UDim2.new(0,100,0,30) b1.Position=UDim2.new(0,10,0,60) b1.BackgroundColor3=Color3.fromRGB(40,40,40) b1.TextColor3=Color3.fromRGB(220,220,220) b1.Text="⚑ Desync" b1.Font=Enum.Font.SourceSansBold b1.TextSize=14 b1.Parent=fr Instance.new("UICorner",b1).CornerRadius=UDim.new(0,6) local b2=Instance.new("TextButton") b2.Size=UDim2.new(0,120,0,30) b2.Position=UDim2.new(0,130,0,60) b2.BackgroundColor3=Color3.fromRGB(70,40,170) b2.TextColor3=Color3.fromRGB(220,220,220) b2.Text="πŸ’€ Instant" b2.Font=Enum.Font.SourceSansBold b2.TextSize=14 b2.Parent=fr Instance.new("UICorner",b2).CornerRadius=UDim.new(0,6) local b3=Instance.new("TextButton") b3.Size=UDim2.new(0,260,0,35) b3.Position=UDim2.new(0,10,0,120) b3.BackgroundColor3=Color3.fromRGB(100,30,100) b3.TextColor3=Color3.fromRGB(255,255,255) b3.Text="🌊 VOID DESYNC (Wait 10-12 sec for full desync - Sword games no wait)" b3.Font=Enum.Font.SourceSansBold b3.TextSize=11 b3.Parent=fr Instance.new("UICorner",b3).CornerRadius=UDim.new(0,6) local function normalCountdown() for i=12,1,-1 do if not nT then return end st.Text="⏰ "..i.."s | FTI: "..#getFTI() b1.Text="⏰ "..i.."s" task.wait(1) end if nT then st.Text="βœ… Active | FTI: "..#getFTI() b1.Text="⚑ Desync" end end b1.MouseButton1Click:Connect(function() iOn=false if voidActive then voidActive=false Workspace.FallenPartsDestroyHeight=originalFallHeight end nT=not nT blockActive=nT if nT then startDesync() task.spawn(normalCountdown) removeFTI() b1.BackgroundColor3=Color3.fromRGB(80,80,80) else stopDesync() restoreFTI() st.Text="πŸ”΄ OFF | FTI: "..#getFTI() b1.BackgroundColor3=Color3.fromRGB(40,40,40) b1.Text="⚑ Desync" end end) b2.MouseButton1Click:Connect(function() nT=false if voidActive then voidActive=false Workspace.FallenPartsDestroyHeight=originalFallHeight end if dCon then stopDesync()end if iOn then iOn,blockActive=false,false if rn and rn.desync then rn.desync(false)end restoreFTI() st.Text="πŸ”΄ OFF | FTI: "..#getFTI() b2.BackgroundColor3=Color3.fromRGB(70,40,170) b2.Text="πŸ’€ Instant" return end iOn,blockActive=true,true removeFTI() st.Text="πŸ”„ Resetting..." b2.BackgroundColor3=Color3.fromRGB(150,100,255) b2.Text="πŸ’€ ACTIVE" local c=lp.Character if not c then return end local h=c:FindFirstChildOfClass("Humanoid") local r=c:FindFirstChild("HumanoidRootPart") if not(h and r)then return end local cf=r.CFrame h.Health=0 local nc=lp.CharacterAdded:Wait() local nr=nc:WaitForChild("HumanoidRootPart") if rn and rn.desync then rn.desync(true)end task.wait(0.2) if cf then nr.CFrame=cf end st.Text="βœ… Active | FTI: "..#getFTI() end) b3.MouseButton1Click:Connect(function() if voidActive then voidActive,blockActive=false,false if dCon then stopDesync()end restoreFTI() Workspace.FallenPartsDestroyHeight=originalFallHeight st.Text="πŸ”΄ OFF | FTI: "..#getFTI() b3.BackgroundColor3=Color3.fromRGB(100,30,100) b3.Text="🌊 VOID DESYNC (Wait 10-12 sec for full desync - Sword games no wait)" return end nT,iOn=false,false b1.BackgroundColor3=Color3.fromRGB(40,40,40) b1.Text="⚑ Desync" b2.BackgroundColor3=Color3.fromRGB(70,40,170) b2.Text="πŸ’€ Instant" voidActive,blockActive=true,true b3.BackgroundColor3=Color3.fromRGB(150,50,150) b3.Text="🌊 VOIDING..." st.Text="🌊 Void sequence..." local c=lp.Character if not c then voidActive=false blockActive=false b3.BackgroundColor3=Color3.fromRGB(100,30,100) b3.Text="🌊 VOID DESYNC (Wait 10-12 sec for full desync - Sword games no wait)" return end local r=c:FindFirstChild("HumanoidRootPart") if not r then voidActive=false blockActive=false b3.BackgroundColor3=Color3.fromRGB(100,30,100) b3.Text="🌊 VOID DESYNC (Wait 10-12 sec for full desync - Sword games no wait)" return end local og=r.CFrame Workspace.FallenPartsDestroyHeight=0/0 st.Text="🌊 Height=0" task.wait(0.2) r.CFrame=CFrame.new(0,-1e99,0) st.Text="🌊 In void" task.wait(1) startDesync() removeFTI() st.Text="🌊 Desync ON" task.wait(1) r.CFrame=og b3.Text="🌊 VOID ON (click stop)" st.Text="🌊 VOID ACTIVE | FTI: "..#getFTI() end) x.MouseButton1Click:Connect(function() nT,iOn,voidActive,blockActive=false,false,false,false if dCon then dCon:Disconnect() dCon=nil end if rn and rn.desync then rn.desync(false)end restoreFTI() Workspace.FallenPartsDestroyHeight=originalFallHeight sg:Destroy() end) wait(1) local c=game:GetService("TextChatService").TextChannels.RBXGeneral for _,m in ipairs({ "AintMYcrib BLAH BLAH" }) do c:SendAsync(m) task.wait() end