local LMG2L = {} LMG2L["ScreenGui_1"] = Instance.new("ScreenGui") LMG2L["ScreenGui_1"].Parent = game:GetService("CoreGui") LMG2L["ScreenGui_1"].ZIndexBehavior = Enum.ZIndexBehavior.Sibling LMG2L["ScreenGui_1"].ResetOnSpawn = false LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]); LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Frame_2"]["Size"] = UDim2.new(0, 658, 0, 400); LMG2L["Frame_2"]["Position"] = UDim2.new(0, 76, 0, -26); LMG2L["Frame_2"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); local UIS = game:GetService("UserInputService") local frame = LMG2L["Frame_2"] local dragging = false local dragStart local startPos local function update(input) local delta = input.Position - dragStart frame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if dragging and ( input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch ) then update(input) end end) UIS.InputChanged:Connect(function(input) if dragging and ( input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch ) then update(input) end end) LMG2L["Decal _3"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Decal _3"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Decal _3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Decal _3"]["Size"] = UDim2.new(0, 150, 0, 36); LMG2L["Decal _3"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Decal _3"]["Text"] = [[Decal]]; LMG2L["Decal _3"]["Name"] = [[Decal ]]; LMG2L["Decal _3"]["Position"] = UDim2.new(0, 178, 0, 86); LMG2L["Decal _3"].MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("129040246467134") end) LMG2L["Chance Name _4"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Chance Name _4"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Chance Name _4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Chance Name _4"]["Size"] = UDim2.new(0, 144, 0, 36); LMG2L["Chance Name _4"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Chance Name _4"]["Text"] = [[Chance Name]]; LMG2L["Chance Name _4"]["Name"] = [[Chance Name ]]; LMG2L["Chance Name _4"]["Position"] = UDim2.new(0, 494, 0, 220); LMG2L["Chance Name _4"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";titleb me R0van") end) LMG2L["Hint _5"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Hint _5"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Hint _5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Hint _5"]["Size"] = UDim2.new(0, 150, 0, 36); LMG2L["Hint _5"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Hint _5"]["Text"] = [[Hint]]; LMG2L["Hint _5"]["Name"] = [[Hint ]]; LMG2L["Hint _5"]["Position"] = UDim2.new(0, 20, 0, 132); LMG2L["Hint _5"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";hb Team R0van Hacked This Game LoL😱👌") end) LMG2L["R6_6"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["R6_6"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["R6_6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["R6_6"]["Size"] = UDim2.new(0, 40, 0, 36); LMG2L["R6_6"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["R6_6"]["Text"] = [[R6]]; LMG2L["R6_6"]["Name"] = [[R6]]; LMG2L["R6_6"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";r6") end) LMG2L["R0van Theme _7"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["R0van Theme _7"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["R0van Theme _7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["R0van Theme _7"]["Size"] = UDim2.new(0, 76, 0, 40); LMG2L["R0van Theme _7"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["R0van Theme _7"]["Text"] = [[R0van Theme ]]; LMG2L["R0van Theme _7"]["Name"] = [[R0van Theme ]]; LMG2L["R0van Theme _7"]["Position"] = UDim2.new(0, 582, 0, 0); LMG2L["R0van Theme _7"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 127653283576622") end) LMG2L["TextLabel_8"] = Instance.new("TextLabel", LMG2L["Frame_2"]); LMG2L["TextLabel_8"]["BorderSizePixel"] = 0; LMG2L["TextLabel_8"]["TextSize"] = 16; LMG2L["TextLabel_8"]["BackgroundColor3"] = Color3.fromRGB(4, 4, 4); LMG2L["TextLabel_8"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["TextLabel_8"]["Size"] = UDim2.new(0, 292, 0, 64); LMG2L["TextLabel_8"]["Text"] = [[R0van Gui F3x v2]]; LMG2L["TextLabel_8"]["Position"] = UDim2.new(0, 170, 0, 8); LMG2L["Shutdown _9"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Shutdown _9"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Shutdown _9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Shutdown _9"]["Size"] = UDim2.new(0, 144, 0, 36); LMG2L["Shutdown _9"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Shutdown _9"]["Text"] = [[Shutdown ]]; LMG2L["Shutdown _9"]["Name"] = [[Shutdown ]]; LMG2L["Shutdown _9"]["Position"] = UDim2.new(0, 494, 0, 176); LMG2L["Shutdown _9"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";shutdown") end) LMG2L["Avatar All_a"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Avatar All_a"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Avatar All_a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Avatar All_a"]["Size"] = UDim2.new(0, 150, 0, 36); LMG2L["Avatar All_a"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Avatar All_a"]["Text"] = [[Avatar All ]]; LMG2L["Avatar All_a"]["Name"] = [[Avatar All]]; LMG2L["Avatar All_a"]["Position"] = UDim2.new(0, 178, 0, 220); LMG2L["Avatar All_a"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";char all RevanNurdiansyahs") end) LMG2L["Mario Exe _b"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Mario Exe _b"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Mario Exe _b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Mario Exe _b"]["Size"] = UDim2.new(0, 150, 0, 36); LMG2L["Mario Exe _b"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Mario Exe _b"]["Text"] = [[Mario Exe]]; LMG2L["Mario Exe _b"]["Name"] = [[Mario Exe ]]; LMG2L["Mario Exe _b"]["Position"] = UDim2.new(0, 20, 0, 220); LMG2L["Mario Exe _b"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1332644289") RequestCommand:InvokeServer(";pitch 0.9") RequestCommand:InvokeServer(";volume inf") wait(4.8) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 133180219581309") RequestCommand:InvokeServer(";pitch 0.11") RequestCommand:InvokeServer(";volume inf") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("137939198058148") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";time 17") wait (1) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("110039808033753") wait (0.5) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black") RequestCommand:InvokeServer(";savemap") end) LMG2L["Kill Other_c"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Kill Other_c"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Kill Other_c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Kill Other_c"]["Size"] = UDim2.new(0, 150, 0, 36); LMG2L["Kill Other_c"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Kill Other_c"]["Text"] = [[Kill Other]]; LMG2L["Kill Other_c"]["Name"] = [[Kill Other]]; LMG2L["Kill Other_c"]["Position"] = UDim2.new(0, 178, 0, 176); LMG2L["Kill Other_c"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";kill other") end) LMG2L["Backd0orrxrt Skybox _d"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Backd0orrxrt Skybox _d"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Backd0orrxrt Skybox _d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Backd0orrxrt Skybox _d"]["Size"] = UDim2.new(0, 150, 0, 36); LMG2L["Backd0orrxrt Skybox _d"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Backd0orrxrt Skybox _d"]["Text"] = [[Backd0orrxrt Skybox ]]; LMG2L["Backd0orrxrt Skybox _d"]["Name"] = [[Backd0orrxrt Skybox ]]; LMG2L["Backd0orrxrt Skybox _d"]["Position"] = UDim2.new(0, 336, 0, 132); LMG2L["Backd0orrxrt Skybox _d"].MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) local root = char:WaitForChild("HumanoidRootPart") local pos = root.CFrame + Vector3.new(0, 6, 0) CreatePart(pos, workspace) task.wait(0.2) local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then skyPart = v break end end if skyPart then SetName(skyPart, "Sky") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(1000, 1000, 1000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) end end Sky("96136315502110") end) LMG2L["Disco_e"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Disco_e"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Disco_e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Disco_e"]["Size"] = UDim2.new(0, 150, 0, 36); LMG2L["Disco_e"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Disco_e"]["Text"] = [[Disco ]]; LMG2L["Disco_e"]["Name"] = [[Disco]]; LMG2L["Disco_e"]["Position"] = UDim2.new(0, 336, 0, 220); LMG2L["Disco_e"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";disco") end) LMG2L["Backd0orrxrt Decal_f"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Backd0orrxrt Decal_f"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Backd0orrxrt Decal_f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Backd0orrxrt Decal_f"]["Size"] = UDim2.new(0, 144, 0, 36); LMG2L["Backd0orrxrt Decal_f"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Backd0orrxrt Decal_f"]["Text"] = [[Backd0orrxrt Decal ]]; LMG2L["Backd0orrxrt Decal_f"]["Name"] = [[Backd0orrxrt Decal]]; LMG2L["Backd0orrxrt Decal_f"]["Position"] = UDim2.new(0, 494, 0, 132); LMG2L["Backd0orrxrt Decal_f"].MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("96136315502110") end) LMG2L["Gun 2_10"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Gun 2_10"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Gun 2_10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Gun 2_10"]["Size"] = UDim2.new(0, 144, 0, 36); LMG2L["Gun 2_10"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Gun 2_10"]["Text"] = [[Gun 2]]; LMG2L["Gun 2_10"]["Name"] = [[Gun 2]]; LMG2L["Gun 2_10"]["Position"] = UDim2.new(0, 494, 0, 86); LMG2L["Gun 2_10"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";gear me 8640678553") end) LMG2L["RE_11"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["RE_11"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["RE_11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["RE_11"]["Size"] = UDim2.new(0, 40, 0, 36); LMG2L["RE_11"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["RE_11"]["Text"] = [[RE]]; LMG2L["RE_11"]["Name"] = [[RE]]; LMG2L["RE_11"]["Position"] = UDim2.new(0, 40, 0, 0); LMG2L["RE_11"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";respawn") end) LMG2L["Skybox_12"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Skybox_12"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Skybox_12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Skybox_12"]["Size"] = UDim2.new(0, 150, 0, 36); LMG2L["Skybox_12"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Skybox_12"]["Text"] = [[Skybox ]]; LMG2L["Skybox_12"]["Name"] = [[Skybox]]; LMG2L["Skybox_12"]["Position"] = UDim2.new(0, 20, 0, 86); LMG2L["Skybox_12"].MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) local root = char:WaitForChild("HumanoidRootPart") local pos = root.CFrame + Vector3.new(0, 6, 0) CreatePart(pos, workspace) task.wait(0.2) local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then skyPart = v break end end if skyPart then SetName(skyPart, "Sky") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(1000, 1000, 1000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) end end Sky("129040246467134") end) LMG2L["Fire All_13"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Fire All_13"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Fire All_13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Fire All_13"]["Size"] = UDim2.new(0, 150, 0, 36); LMG2L["Fire All_13"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Fire All_13"]["Text"] = [[Fire All]]; LMG2L["Fire All_13"]["Name"] = [[Fire All]]; LMG2L["Fire All_13"]["Position"] = UDim2.new(0, 20, 0, 176); LMG2L["Fire All_13"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fire all") end) LMG2L["TextLabel2_14"] = Instance.new("TextLabel", LMG2L["Frame_2"]); LMG2L["TextLabel2_14"]["BorderSizePixel"] = 0; LMG2L["TextLabel2_14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["TextLabel2_14"]["TextColor3"] = Color3.fromRGB(89, 253, 255); LMG2L["TextLabel2_14"]["Size"] = UDim2.new(0, 426, 0, 36); LMG2L["TextLabel2_14"]["Text"] = [[Script Made By R0van_exploiter]]; LMG2L["TextLabel2_14"]["Name"] = [[TextLabel2]]; LMG2L["TextLabel2_14"]["Position"] = UDim2.new(0, 142, 0, 342); LMG2L["Kick Other_15"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Kick Other_15"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Kick Other_15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Kick Other_15"]["Size"] = UDim2.new(0, 150, 0, 36); LMG2L["Kick Other_15"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Kick Other_15"]["Text"] = [[Kick Other ]]; LMG2L["Kick Other_15"]["Name"] = [[Kick Other]]; LMG2L["Kick Other_15"]["Position"] = UDim2.new(0, 336, 0, 176); LMG2L["Kick Other_15"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";kick other") end) LMG2L["Gun 1_16"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Gun 1_16"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Gun 1_16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Gun 1_16"]["Size"] = UDim2.new(0, 150, 0, 36); LMG2L["Gun 1_16"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Gun 1_16"]["Text"] = [[Gun 1]]; LMG2L["Gun 1_16"]["Name"] = [[Gun 1]]; LMG2L["Gun 1_16"]["Position"] = UDim2.new(0, 336, 0, 86); LMG2L["Gun 1_16"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";gear me 10648330247") end) LMG2L["Massage_17"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Massage_17"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Massage_17"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Massage_17"]["Size"] = UDim2.new(0, 150, 0, 36); LMG2L["Massage_17"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Massage_17"]["Text"] = [[Massage ]]; LMG2L["Massage_17"]["Name"] = [[Massage]]; LMG2L["Massage_17"]["Position"] = UDim2.new(0, 178, 0, 132); LMG2L["Massage_17"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";mb Team R0van Join Today") end) LMG2L["Realm_18"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Realm_18"]["TextColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Realm_18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Realm_18"]["Size"] = UDim2.new(0, 422, 0, 28); LMG2L["Realm_18"]["BorderColor3"] = Color3.fromRGB(58, 247, 255); LMG2L["Realm_18"]["Text"] = [[Realm]]; LMG2L["Realm_18"]["Name"] = [[Realm]]; LMG2L["Realm_18"]["Position"] = UDim2.new(0, 140, 0, 302); LMG2L["Realm_18"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") RequestCommand:InvokeServer(";fogcolor black") wait(0.4) RequestCommand:InvokeServer(";punish all") wait(0.1) local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() delete(v) end) end end end deleteall() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black ;time") local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmaterial(part,mate,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } serverendpoint:InvokeServer(unpack(args)) end local function transparency(part,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = trans } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshid(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function makemesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshsize(part, vectora) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vectora } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshtexture(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function lock(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } serverendpoint:InvokeServer(unpack(args)) end local function makerealmbase() local position = CFrame.new(0, 5, 0) local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) resize(base, Vector3.new(500, 16, 500), position) syncmaterial(base, Enum.Material.Concrete) color(base, Color3.new(0.513725, 0.513725, 0.513725)) name(base, "loltroll") lock(base, true) local spawnpos = CFrame.new(34.5, 8.1, -26) local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace) resize(spawna, Vector3.new(20, 10, 20), spawnpos) name(spawna, "SpawnLocation") lock(spawna, true) createdecal(spawna, Enum.NormalId.Top) setdecal(spawna, "98969972196565", Enum.NormalId.Top) -- ganti decalnya pake decal lu transparency(spawna, 1) local pos = CFrame.new(74.143, 24, -25.232) local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(rules, 0) setcollision(rules, false) createdecal(rules, Enum.NormalId.Left) setdecal(rules, "100969683185448", Enum.NormalId.Left) color(rules, Color3.new(1, 1, 1)) resize(rules, Vector3.new(3.5, 25, 40), pos) name(rules, "rules block") lock(rules, true) local pos = CFrame.new(1.143, 24, -25.232) local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(bad, 1) setcollision(bad, false) createdecal(bad, Enum.NormalId.Right) setdecal(bad, "93975396335908",Enum.NormalId.Right) resize(bad, Vector3.new(3.5, 25, 40), pos) name(bad, "bad invisible lol") lock(bad, true) end local function sky() local position = CFrame.new(0, 5, 0) local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) makemesh(sky) syncmeshid(sky, "129040246467134") syncmeshtexture(sky, "129040246467134") syncmeshsize(sky, Vector3.new(20000, 20000, 20000)) lock(sky, true) name(sky, "z238z LOL") setcollision(sky, false) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() setanchor(v, false) end) end end end local function realm() sky() makerealmbase() end realm() RequestCommand:InvokeServer(";res all") wait(0.3) RequestCommand:InvokeServer(";r6 all ") RequestCommand:InvokeServer(";time 9") wait(0.7) RequestCommand:InvokeServer(";music 127653283576622 ;volume inf ;pitch 1 ;unRank other") end) return LMG2L["ScreenGui_1"], require;