local LMG2L = {}; local CoreGui = game:GetService("CoreGui") LMG2L["ScreenGui_1"] = Instance.new("ScreenGui") LMG2L["ScreenGui_1"].Parent = CoreGui LMG2L["ScreenGui_1"].ResetOnSpawn = false -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]); LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Frame_2"]["Size"] = UDim2.new(0, 528, 0, 284); LMG2L["Frame_2"]["Position"] = UDim2.new(0, 124, 0, -2); LMG2L["Frame_2"]["BorderColor3"] = Color3.fromRGB(106, 255, 248); local UIS = game:GetService("UserInputService") local frame = LMG2L["Frame_2"] local dragging = false local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart frame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UIS.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Decal LMG2L["Decal_3"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Decal_3"]["TextColor3"] = Color3.fromRGB(81, 255, 255); LMG2L["Decal_3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Decal_3"]["Size"] = UDim2.new(0, 106, 0, 30); LMG2L["Decal_3"]["BorderColor3"] = Color3.fromRGB(89, 255, 245); LMG2L["Decal_3"]["Text"] = [[Decal]]; LMG2L["Decal_3"]["Name"] = [[Decal]]; LMG2L["Decal_3"]["Position"] = UDim2.new(0, 150, 0, 76); LMG2L["Decal_3"].MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("129040246467134") end) -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.R0van Theme LMG2L["R0van Theme_4"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["R0van Theme_4"]["TextWrapped"] = true; LMG2L["R0van Theme_4"]["TextColor3"] = Color3.fromRGB(76, 255, 251); LMG2L["R0van Theme_4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["R0van Theme_4"]["Size"] = UDim2.new(0, 80, 0, 28); LMG2L["R0van Theme_4"]["BorderColor3"] = Color3.fromRGB(92, 242, 255); LMG2L["R0van Theme_4"]["Text"] = [[R0van Theme]]; LMG2L["R0van Theme_4"]["Name"] = [[R0van Theme]]; LMG2L["R0van Theme_4"]["Position"] = UDim2.new(0, 448, 0, 0); LMG2L["R0van Theme_4"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 95156028272944") RequestCommand:InvokeServer(";pitch 0.2") RequestCommand:InvokeServer(";volume 10") end) -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.R6 LMG2L["R6_5"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["R6_5"]["TextColor3"] = Color3.fromRGB(76, 255, 251); LMG2L["R6_5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["R6_5"]["Size"] = UDim2.new(0, 38, 0, 34); LMG2L["R6_5"]["BorderColor3"] = Color3.fromRGB(92, 242, 255); LMG2L["R6_5"]["Text"] = [[R6]]; LMG2L["R6_5"]["Name"] = [[R6]]; LMG2L["R6_5"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";r6") end) -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Skybox LMG2L["Skybox _6"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Skybox _6"]["TextColor3"] = Color3.fromRGB(81, 255, 255); LMG2L["Skybox _6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Skybox _6"]["Size"] = UDim2.new(0, 106, 0, 30); LMG2L["Skybox _6"]["BorderColor3"] = Color3.fromRGB(89, 255, 245); LMG2L["Skybox _6"]["Text"] = [[Skybox ]]; LMG2L["Skybox _6"]["Name"] = [[Skybox ]]; LMG2L["Skybox _6"]["Position"] = UDim2.new(0, 32, 0, 76); LMG2L["Skybox _6"].MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) local root = char:WaitForChild("HumanoidRootPart") local pos = root.CFrame + Vector3.new(0, 6, 0) CreatePart(pos, workspace) task.wait(0.2) local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then skyPart = v break end end if skyPart then SetName(skyPart, "Sky") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(1000, 1000, 1000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) end end Sky("129040246467134") end) -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.TextLabel LMG2L["TextLabel_7"] = Instance.new("TextLabel", LMG2L["Frame_2"]); LMG2L["TextLabel_7"]["BorderSizePixel"] = 0; LMG2L["TextLabel_7"]["TextSize"] = 15; LMG2L["TextLabel_7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["TextLabel_7"]["TextColor3"] = Color3.fromRGB(73, 244, 255); LMG2L["TextLabel_7"]["Size"] = UDim2.new(0, 208, 0, 64); LMG2L["TextLabel_7"]["Text"] = [[R0van GUI F3x Version ]]; LMG2L["TextLabel_7"]["Position"] = UDim2.new(0, 154, 0, 2); -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Gun 1 LMG2L["Gun 1_8"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Gun 1_8"]["TextColor3"] = Color3.fromRGB(81, 255, 255); LMG2L["Gun 1_8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Gun 1_8"]["Size"] = UDim2.new(0, 106, 0, 30); LMG2L["Gun 1_8"]["BorderColor3"] = Color3.fromRGB(89, 255, 245); LMG2L["Gun 1_8"]["Text"] = [[Gun 1]]; LMG2L["Gun 1_8"]["Name"] = [[Gun 1]]; LMG2L["Gun 1_8"]["Position"] = UDim2.new(0, 268, 0, 76); LMG2L["Gun 1_8"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";gear me 10000480789") end) -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.RE LMG2L["RE_9"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["RE_9"]["TextColor3"] = Color3.fromRGB(76, 255, 251); LMG2L["RE_9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["RE_9"]["Size"] = UDim2.new(0, 38, 0, 34); LMG2L["RE_9"]["BorderColor3"] = Color3.fromRGB(92, 242, 255); LMG2L["RE_9"]["Text"] = [[RE]]; LMG2L["RE_9"]["Name"] = [[RE]]; LMG2L["RE_9"]["Position"] = UDim2.new(0, 38, 0, 0); LMG2L["RE_9"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";respawn") end) -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Gun 2 LMG2L["Gun 2_a"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Gun 2_a"]["TextColor3"] = Color3.fromRGB(81, 255, 255); LMG2L["Gun 2_a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Gun 2_a"]["Size"] = UDim2.new(0, 106, 0, 30); LMG2L["Gun 2_a"]["BorderColor3"] = Color3.fromRGB(89, 255, 245); LMG2L["Gun 2_a"]["Text"] = [[Gun 2]]; LMG2L["Gun 2_a"]["Name"] = [[Gun 2]]; LMG2L["Gun 2_a"]["Position"] = UDim2.new(0, 384, 0, 76); LMG2L["Gun 2_a"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";gear me 206684685") end) -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Get Btools LMG2L["Get Btools _b"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Get Btools _b"]["TextColor3"] = Color3.fromRGB(81, 255, 255); LMG2L["Get Btools _b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Get Btools _b"]["Size"] = UDim2.new(0, 106, 0, 28); LMG2L["Get Btools _b"]["BorderColor3"] = Color3.fromRGB(89, 255, 245); LMG2L["Get Btools _b"]["Text"] = [[Get Btools]]; LMG2L["Get Btools _b"]["Name"] = [[Get Btools ]]; LMG2L["Get Btools _b"]["Position"] = UDim2.new(0, 32, 0, 116); LMG2L["Get Btools _b"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") end) -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Hint LMG2L["Hint_c"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Hint_c"]["TextColor3"] = Color3.fromRGB(81, 255, 255); LMG2L["Hint_c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Hint_c"]["Size"] = UDim2.new(0, 106, 0, 28); LMG2L["Hint_c"]["BorderColor3"] = Color3.fromRGB(89, 255, 245); LMG2L["Hint_c"]["Text"] = [[Hint]]; LMG2L["Hint_c"]["Name"] = [[Hint]]; LMG2L["Hint_c"]["Position"] = UDim2.new(0, 150, 0, 116); LMG2L["Hint_c"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";hb Team R0van Hacked This Game L0L 😱👌") end) -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Massage LMG2L["Massage _d"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Massage _d"]["TextColor3"] = Color3.fromRGB(81, 255, 255); LMG2L["Massage _d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Massage _d"]["Size"] = UDim2.new(0, 106, 0, 28); LMG2L["Massage _d"]["BorderColor3"] = Color3.fromRGB(89, 255, 245); LMG2L["Massage _d"]["Text"] = [[Massage ]]; LMG2L["Massage _d"]["Name"] = [[Massage ]]; LMG2L["Massage _d"]["Position"] = UDim2.new(0, 268, 0, 116); LMG2L["Massage _d"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";mb Team R0van Join Today") end) -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Fire All LMG2L["Fire All_e"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Fire All_e"]["TextColor3"] = Color3.fromRGB(81, 255, 255); LMG2L["Fire All_e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Fire All_e"]["Size"] = UDim2.new(0, 106, 0, 28); LMG2L["Fire All_e"]["BorderColor3"] = Color3.fromRGB(89, 255, 245); LMG2L["Fire All_e"]["Text"] = [[Fire All]]; LMG2L["Fire All_e"]["Name"] = [[Fire All]]; LMG2L["Fire All_e"]["Position"] = UDim2.new(0, 384, 0, 116); LMG2L["Fire All_e"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fire all") end) -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Destroy LMG2L["Disco_f"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Disco_f"]["TextColor3"] = Color3.fromRGB(81, 255, 255); LMG2L["Disco_f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Disco_f"]["Size"] = UDim2.new(0, 106, 0, 28); LMG2L["Disco_f"]["BorderColor3"] = Color3.fromRGB(89, 255, 245); LMG2L["Disco_f"]["Text"] = [[Disco]]; LMG2L["Disco_f"]["Name"] = [[Disco]]; LMG2L["Disco_f"]["Position"] = UDim2.new(0, 32, 0, 154); LMG2L["Disco_f"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";disco") end) -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Chance Name LMG2L["Chance Name _10"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Chance Name _10"]["TextColor3"] = Color3.fromRGB(81, 255, 255); LMG2L["Chance Name _10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Chance Name _10"]["Size"] = UDim2.new(0, 106, 0, 28); LMG2L["Chance Name _10"]["BorderColor3"] = Color3.fromRGB(89, 255, 245); LMG2L["Chance Name _10"]["Text"] = [[Chance Name]]; LMG2L["Chance Name _10"]["Name"] = [[Chance Name ]]; LMG2L["Chance Name _10"]["Position"] = UDim2.new(0, 150, 0, 154); LMG2L["Chance Name _10"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";titleb R0van") end) -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Skybox 2 LMG2L["Skybox 2_11"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Skybox 2_11"]["TextColor3"] = Color3.fromRGB(81, 255, 255); LMG2L["Skybox 2_11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Skybox 2_11"]["Size"] = UDim2.new(0, 106, 0, 28); LMG2L["Skybox 2_11"]["BorderColor3"] = Color3.fromRGB(89, 255, 245); LMG2L["Skybox 2_11"]["Text"] = [[Skybox 2]]; LMG2L["Skybox 2_11"]["Name"] = [[Skybox 2]]; LMG2L["Skybox 2_11"]["Position"] = UDim2.new(0, 268, 0, 154); LMG2L["Skybox 2_11"].MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) local root = char:WaitForChild("HumanoidRootPart") local pos = root.CFrame + Vector3.new(0, 6, 0) CreatePart(pos, workspace) task.wait(0.2) local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then skyPart = v break end end if skyPart then SetName(skyPart, "Sky") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(1000, 1000, 1000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) end end Sky("103510280347999") end) -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Skybox 3 LMG2L["Skybox 3 _12"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Skybox 3 _12"]["TextColor3"] = Color3.fromRGB(81, 255, 255); LMG2L["Skybox 3 _12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Skybox 3 _12"]["Size"] = UDim2.new(0, 106, 0, 28); LMG2L["Skybox 3 _12"]["BorderColor3"] = Color3.fromRGB(89, 255, 245); LMG2L["Skybox 3 _12"]["Text"] = [[Skybox 3]]; LMG2L["Skybox 3 _12"]["Name"] = [[Skybox 3 ]]; LMG2L["Skybox 3 _12"]["Position"] = UDim2.new(0, 384, 0, 154); LMG2L["Skybox 3 _12"].MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) local root = char:WaitForChild("HumanoidRootPart") local pos = root.CFrame + Vector3.new(0, 6, 0) CreatePart(pos, workspace) task.wait(0.2) local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then skyPart = v break end end if skyPart then SetName(skyPart, "Sky") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(1000, 1000, 1000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) end end Sky("107313130573139") end) -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Decal 2 LMG2L["Decal 2_13"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Decal 2_13"]["TextColor3"] = Color3.fromRGB(81, 255, 255); LMG2L["Decal 2_13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Decal 2_13"]["Size"] = UDim2.new(0, 106, 0, 28); LMG2L["Decal 2_13"]["BorderColor3"] = Color3.fromRGB(89, 255, 245); LMG2L["Decal 2_13"]["Text"] = [[Decal 2]]; LMG2L["Decal 2_13"]["Name"] = [[Decal 2]]; LMG2L["Decal 2_13"]["Position"] = UDim2.new(0, 32, 0, 194); LMG2L["Decal 2_13"].MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("103510280347999") end) -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Decal 3 LMG2L["Decal 3_14"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Decal 3_14"]["TextColor3"] = Color3.fromRGB(81, 255, 255); LMG2L["Decal 3_14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Decal 3_14"]["Size"] = UDim2.new(0, 106, 0, 28); LMG2L["Decal 3_14"]["BorderColor3"] = Color3.fromRGB(89, 255, 245); LMG2L["Decal 3_14"]["Text"] = [[Decal 3]]; LMG2L["Decal 3_14"]["Name"] = [[Decal 3]]; LMG2L["Decal 3_14"]["Position"] = UDim2.new(0, 150, 0, 194); LMG2L["Decal 3_14"].MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("107313130573139") end) -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Kick All LMG2L["Kick All _15"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Kick All _15"]["TextColor3"] = Color3.fromRGB(81, 255, 255); LMG2L["Kick All _15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Kick All _15"]["Size"] = UDim2.new(0, 106, 0, 28); LMG2L["Kick All _15"]["BorderColor3"] = Color3.fromRGB(89, 255, 245); LMG2L["Kick All _15"]["Text"] = [[Kick All]]; LMG2L["Kick All _15"]["Name"] = [[Kick All ]]; LMG2L["Kick All _15"]["Position"] = UDim2.new(0, 268, 0, 194); LMG2L["Kick All _15"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";kick all") end) -- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Shutdown LMG2L["Shutdown _16"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Shutdown _16"]["TextColor3"] = Color3.fromRGB(81, 255, 255); LMG2L["Shutdown _16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Shutdown _16"]["Size"] = UDim2.new(0, 106, 0, 28); LMG2L["Shutdown _16"]["BorderColor3"] = Color3.fromRGB(89, 255, 245); LMG2L["Shutdown _16"]["Text"] = [[Shutdown ]]; LMG2L["Shutdown _16"]["Name"] = [[Shutdown ]]; LMG2L["Shutdown _16"]["Position"] = UDim2.new(0, 384, 0, 194); LMG2L["Shutdown _16"].MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";shutdown") end) return LMG2L["ScreenGui_1"], require;