repeat task.wait() until game:IsLoaded() chattbl = {"Technoblade never dies.", "#RIPTECHNOBLADE", "Technoblade will be in our memories", "Thank you technoblade for all the fun memories and inspiration", "#Technoblade", "You will be missed, Technoblade"} function message(...) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(...) end task.spawn(function() while task.wait(10) do message(chattbl[math.random(#chattbl)] , "All") end end)