-- [[ KEY SYSTEM (ADD TO THE TOP OF YOUR SCRIPT) ]] local CORRECT_KEY = "KEY-YourKeyHere" -- Set your fixed key here local validated = false local function startKeySystem() local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextBox = Instance.new("TextBox") local TextButton = Instance.new("TextButton") ScreenGui.Name = "KeyAuthSystem" ScreenGui.Parent = game:GetService("CoreGui") Frame.Size = UDim2.new(0, 300, 0, 150) Frame.Position = UDim2.new(0.5, -150, 0.5, -75) Frame.BackgroundColor3 = Color3.fromRGB(20, 20, 25) Frame.BorderSizePixel = 2 Frame.Parent = ScreenGui TextBox.Size = UDim2.new(0, 260, 0, 40) TextBox.Position = UDim2.new(0, 20, 0, 40) TextBox.PlaceholderText = "Paste KEY- here..." TextBox.Text = "" TextBox.BackgroundColor3 = Color3.fromRGB(30, 30, 35) TextBox.TextColor3 = Color3.new(1, 1, 1) TextBox.Parent = Frame TextButton.Size = UDim2.new(0, 200, 0, 40) TextButton.Position = UDim2.new(0, 50, 0, 95) TextButton.Text = "VERIFY" TextButton.BackgroundColor3 = Color3.fromRGB(130, 0, 255) TextButton.TextColor3 = Color3.new(1, 1, 1) TextButton.Font = Enum.Font.GothamBold TextButton.Parent = Frame TextButton.MouseButton1Click:Connect(function() local input = TextBox.Text -- Checks if it starts with KEY- and has a valid length if string.sub(input, 1, 4) == "KEY-" and #input > 10 then print("Access Granted!") validated = true ScreenGui:Destroy() else TextBox.Text = "" TextBox.PlaceholderText = "INVALID KEY!" TextBox.PlaceholderColor3 = Color3.new(1, 0, 0) end end) end startKeySystem() -- Wait until the key is validated before running the rest of the script repeat task.wait() until validated == true --------------------------------------------------------- -- SCRIPT STARTS HERE --------------------------------------------------------- local Lighting = game:GetService("Lighting") -- Lighting Settings (Medium Visibility) Lighting.Ambient = Color3.fromRGB(60, 20, 100) -- Purple Ambient Lighting.OutdoorAmbient = Color3.fromRGB(40, 15, 70) Lighting.Brightness = 1.2 Lighting.ClockTime = 18 -- Color Correction Effect local colorCorrection = Lighting:FindFirstChildOfClass("ColorCorrectionEffect") or Instance.new("ColorCorrectionEffect") colorCorrection.Parent = Lighting colorCorrection.TintColor = Color3.fromRGB(200, 150, 255) -- Soft Purple colorCorrection.Brightness = 0.05 colorCorrection.Saturation = 0.4 -- Fog Settings Lighting.FogColor = Color3.fromRGB(40, 10, 60) Lighting.FogEnd = 1500 Lighting.FogStart = 100 -- Resolution Fix getgenv().Resolution = { [".gg/scripters"] = 0.69 } local Camera = workspace.CurrentCamera if getgenv().gg_scripters == nil then game:GetService("RunService").RenderStepped:Connect(function() Camera.CFrame = Camera.CFrame * CFrame.new(0, 0, 0, 1, 0, 0, 0, getgenv().Resolution[".gg/scripters"], 0, 0, 0, 1) end) end getgenv().gg_scripters = "Aori0001" RunService.RenderStepped:Connect(function() circle.Position = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2) circle.Visible = aimbotActive end) -- Load Infinite Yield loadstring(game:HttpGet(('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'),true))() -- [[ HITBOX ADJUSTER ]] local hitboxSizes = {Head = 0} local originalSizes = {} local function ResizeBodyPart(targetPlayer, partName, size) if targetPlayer == LocalPlayer or not targetPlayer.Character then return end local part = targetPlayer.Character:FindFirstChild(partName) if not part then return end if not originalSizes[part] then originalSizes[part] = part.Size end local newSize = math.max(size, 0.1) part.Size = Vector3.new(newSize, newSize, newSize) part.Transparency = 0.5 part.CanCollide = false part.Massless = true end RunService.Heartbeat:Connect(function() for _, otherPlayer in ipairs(Players:GetPlayers()) do if otherPlayer ~= LocalPlayer then ResizeBodyPart(otherPlayer, "Head", hitboxSizes.Head) end end end) -- Hitbox GUI local function createHitboxSizeGui() local screenGui = Instance.new("ScreenGui", LocalPlayer:WaitForChild("PlayerGui")) local frame = Instance.new("Frame", screenGui) frame.Size = UDim2.new(0, 300, 0, 100) frame.Position = UDim2.new(0.5, -150, 0.5, 50) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) frame.Active = true frame.Draggable = true local titleLabel = Instance.new("TextLabel", frame) titleLabel.Size = UDim2.new(1, 0, 0, 20) titleLabel.Text = "Hitbox Size Adjuster" titleLabel.BackgroundColor3 = Color3.fromRGB(20, 20, 20) titleLabel.TextColor3 = Color3.new(1, 1, 1) local sliderBackground = Instance.new("Frame", frame) sliderBackground.Size = UDim2.new(0.8, 0, 0, 8) sliderBackground.Position = UDim2.new(0.1, 0, 0.6, 0) sliderBackground.BackgroundColor3 = Color3.fromRGB(80, 80, 80) local sliderButton = Instance.new("TextButton", sliderBackground) sliderButton.Size = UDim2.new(0, 20, 0, 20) sliderButton.Position = UDim2.new(0, -10, 0.5, -10) sliderButton.Text = "" sliderButton.MouseButton1Down:Connect(function() local connection connection = game:GetService("UserInputService").InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then local relativeX = math.clamp(input.Position.X - sliderBackground.AbsolutePosition.X, 0, sliderBackground.AbsoluteSize.X) hitboxSizes.Head = (relativeX / sliderBackground.AbsoluteSize.X) * 50 sliderButton.Position = UDim2.new(relativeX / sliderBackground.AbsoluteSize.X, -10, 0.5, -10) end end) game:GetService("UserInputService").InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then connection:Disconnect() end end) end) end createHitboxSizeGui() -- [[ SPINNING PURPLE TRIANGLE ]] local screenGuiTri = Instance.new("ScreenGui", LocalPlayer.PlayerGui) screenGuiTri.Name = "ColossalTriangle" local triangulo = Instance.new("TextLabel", screenGuiTri) triangulo.BackgroundTransparency = 1 triangulo.Size = UDim2.new(0, 800, 0, 800) triangulo.Position = UDim2.new(0, 100, 1, -100) triangulo.AnchorPoint = Vector2.new(0.5, 0.5) triangulo.Text = "▲" triangulo.TextColor3 = Color3.fromRGB(130, 0, 255) triangulo.TextSize = 600 triangulo.Font = Enum.Font.GothamBold local stroke = Instance.new("UIStroke", triangulo) stroke.Color = Color3.fromRGB(200, 50, 255) stroke.Thickness = 8 RunService.RenderStepped:Connect(function(dt) triangulo.Rotation = triangulo.Rotation + (80 * dt) end)