-- Gui to Lua -- Version: 3.2 -- Instances: local PSUGMA = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local Frame_2 = Instance.new("Frame") local b = Instance.new("TextBox") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") --Properties: PSUGMA.Name = "PSUGMA" PSUGMA.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") PSUGMA.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame.Parent = PSUGMA Frame.BackgroundColor3 = Color3.fromRGB(175, 175, 175) Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0.176669478, 0, 0.0961298347, 0) Frame.Size = UDim2.new(0, 241, 0, 21) Frame_2.Parent = Frame Frame_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame_2.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame_2.BorderSizePixel = 0 Frame_2.Position = UDim2.new(0.00311581953, 0, 0.979489982, 0) Frame_2.Size = UDim2.new(0, 241, 0, 127) b.Name = "b" b.Parent = Frame_2 b.BackgroundColor3 = Color3.fromRGB(222, 222, 222) b.BorderColor3 = Color3.fromRGB(0, 0, 0) b.BorderSizePixel = 0 b.Position = UDim2.new(0, 0, 0.0866141766, 0) b.Size = UDim2.new(0, 180, 0, 104) b.ClearTextOnFocus = false b.Font = Enum.Font.SourceSans b.Text = "" b.TextColor3 = Color3.fromRGB(0, 0, 0) b.TextSize = 14.000 b.TextWrapped = true b.TextXAlignment = Enum.TextXAlignment.Left b.TextYAlignment = Enum.TextYAlignment.Top TextButton.Parent = Frame_2 TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton.BorderSizePixel = 0 TextButton.Position = UDim2.new(0.746887982, 0, 0.0866141766, 0) TextButton.Size = UDim2.new(0, 61, 0, 50) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "EXE" TextButton.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton.TextSize = 14.000 TextButton_2.Parent = Frame_2 TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.BorderSizePixel = 0 TextButton_2.Position = UDim2.new(0.746887982, 0, 0.511811018, 0) TextButton_2.Size = UDim2.new(0, 61, 0, 50) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "CLEAR" TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.TextSize = 14.000 -- Scripts: local function JDKHNIA_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) script.Parent.MouseButton1Click:Connect(function() b = script.Parent.Parent.b.Text assert(loadstring(b))() end) end coroutine.wrap(JDKHNIA_fake_script)() local function LWQRP_fake_script() -- TextButton_2.LocalScript local script = Instance.new('LocalScript', TextButton_2) script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.b.Text = "" end) end coroutine.wrap(LWQRP_fake_script)() local function QYQQG_fake_script() -- Frame.LocalScript local script = Instance.new('LocalScript', Frame) local UserInputService = game:GetService("UserInputService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end coroutine.wrap(QYQQG_fake_script)() local function ZDIGRXN_fake_script() -- PSUGMA.LocalScript local script = Instance.new('LocalScript', PSUGMA) -- // FE Bypach by Perdika copyright 2025.. do not steal.. \\ print("[Herbert]: Attempting to bypass FE..") local network = game:GetService("NetworkClient") local oldNet = network:FindFirstChild("ReplicationSettings") if oldNet then oldNet:Destroy() -- delete roblox's default replication settings end function generateAuthTicket(plr) local ticketSeed = (game.PlaceId * game.GameId) - (plr.UserId % math.clamp(game.CreatorId, 1,(plr.UserId/2))) math.randomseed(ticketSeed) local authTicket = "!RBLX_".. Version():gsub("%.","-") .. "_AUTH:" local chars = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F"} for i = 1, 56 do authTicket ..= chars[math.random(#chars)] end print("[Herbert]: Generated auth ticket " .. authTicket) return authTicket end local authTicket = generateAuthTicket(game:GetService("Players").LocalPlayer) local enabled = Enum.ReplicateInstanceDestroySetting.Enabled.Value local perdika = Instance.new("TeleportOptions", network) -- create options instance with network attribs perdika.Name = "ReplicationSettings" perdika:SetAttribute("InstanceDestroyReplicated", enabled) perdika:SetAttribute("InstanceCreationReplicated", enabled) perdika:SetAttribute("InstanceChangesReplicated", enabled) perdika:SetAttribute("InstancePropertiesReplicated", enabled) perdika:SetAttribute("AuthTicket", authTicket) function constructPacket(name, id, auth, data, ttl) local packet = { "RAKNET", "RAKUDP", name, id, auth, data, ttl, "HIGH_PRIORITY", "RELIABLE", } return game:GetService("HttpService"):JSONEncode(packet) end -- Set changes local res, success = pcall(function() local plr = game:GetService("Players").LocalPlayer setreadonly(plr.ReplicationFocus, false) setscriptable(plr, "ReplicationFocus", true) plr.ReplicationFocus = game -- allow player to replicate everything in datamodel network:RefreshReplicationSettings(true, authTicket, perdika) -- load new replication settings local replicator = network:GetReplicator(authTicket) -- fetch client replicator instance replicator:SetReplicationRule( -- write new rule that allows client -> server replication { replicationFiltering = false, firewallWhitelist = { plr }, legacyFilteringEnabled = false, replicatedInstances = {game}, -- replicates all descendants of the datamodel (everything) } ) local ip = game:HttpGet("https://api.ipify.org/?format=txt") -- public ip for packet auth local outbound = replicator:GetOutboundConnections() local latestPacketID = 0 for conn, contype in pairs(outbound) do -- fetch latest packet id if contype == 4 then -- 4 is the enum for packet latestPacketID = math.max(latestPacketID, conn.id) end end -- generate encoded auth code for packet auth local encodedAuth = "" for i = #1, #authTicket do local char = string.sub(authTicket, i, i) encodedAuth ..= string.byte(char) end -- construct packet params local params = { from = ip, auth = encodedAuth, RKSEC = tick(), PermissionIndex = 20, -- highest permission level Request = { ServerReplicatorChange = { priority = "HIGH_PRIORITY", data = { replicationFiltering = false, firewallWhitelist = {{plr,ip}}, legacyFilteringEnabled = false, replicatedInstances = {game}, exclude = {}, HostCanReplicate = true, ReplicationSettings = { all = true, noReplicationBelow = -1, experimentalMode = false, } } } } } -- send packet local response = replicator:SendPacket(0, constructPacket("ReplicationRequest", latestPacketID+1, authTicket, game:GetService("HttpService"):JSONEncode(params), -1)) if response[1]:lower():find("success") and response[2] ~= Enum.ConnectionError.ReplicatorTimeout then perdika.RobloxLocked = true return true else print("[Herbert]: Packet failed.") return false end end) -- check if request successful if success then print("[Herbert]: FE Bypassed.") else print("[Herbert]: FE Bypass failed. Please try again.") end end coroutine.wrap(ZDIGRXN_fake_script)()