--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER designed using localmaze gui creator ]=] local LMG2L = {}; LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]); LMG2L["Frame_2"]["BorderSizePixel"] = 0; LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0); LMG2L["Frame_2"]["Size"] = UDim2.new(0, 428, 0, 216); LMG2L["Frame_2"]["Position"] = UDim2.new(0, 110, 0, 8); LMG2L["Frame_3"] = Instance.new("Frame", LMG2L["Frame_2"]); LMG2L["Frame_3"]["BorderSizePixel"] = 0; LMG2L["Frame_3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Frame_3"]["Size"] = UDim2.new(0, 274, 0, 158); LMG2L["Frame_3"]["Position"] = UDim2.new(0, 12, 0, 26); LMG2L["Frame_4"] = Instance.new("Frame", LMG2L["Frame_3"]); LMG2L["Frame_4"]["BorderSizePixel"] = 0; LMG2L["Frame_4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Frame_4"]["Size"] = UDim2.new(0, 96, 0, 156); LMG2L["Frame_4"]["Position"] = UDim2.new(0, 308, 0, -2); LMG2L["ScrollingFrame_5"] = Instance.new("ScrollingFrame", LMG2L["Frame_4"]); LMG2L["ScrollingFrame_5"]["BorderSizePixel"] = 0; LMG2L["ScrollingFrame_5"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["ScrollingFrame_5"]["Size"] = UDim2.new(0, 96, 0, 156); LMG2L["TextButton_6"] = Instance.new("TextButton", LMG2L["ScrollingFrame_5"]); LMG2L["TextButton_6"]["BorderSizePixel"] = 0; LMG2L["TextButton_6"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_6"]["Size"] = UDim2.new(0, 96, 0, 34); LMG2L["TextButton_6"]["Text"] = [[k00pgui.txt]]; LMG2L["TextButton_7"] = Instance.new("TextButton", LMG2L["TextButton_6"]); LMG2L["TextButton_7"]["BorderSizePixel"] = 0; LMG2L["TextButton_7"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_7"]["Size"] = UDim2.new(0, 96, 0, 28); LMG2L["TextButton_7"]["Text"] = [[Lua hammer.txt]]; LMG2L["TextButton_7"]["Position"] = UDim2.new(0, 0, 0, 34); LMG2L["TextButton_8"] = Instance.new("TextButton", LMG2L["TextButton_7"]); LMG2L["TextButton_8"]["BorderSizePixel"] = 0; LMG2L["TextButton_8"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_8"]["Size"] = UDim2.new(0, 96, 0, 26); LMG2L["TextButton_8"]["Text"] = [[R6.txt]]; LMG2L["TextButton_8"]["Position"] = UDim2.new(0, -2, 0, 28); LMG2L["TextLabel_9"] = Instance.new("TextLabel", LMG2L["Frame_3"]); LMG2L["TextLabel_9"]["BorderSizePixel"] = 0; LMG2L["TextLabel_9"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0); LMG2L["TextLabel_9"]["TextColor3"] = Color3.fromRGB(254, 255, 0); LMG2L["TextLabel_9"]["Size"] = UDim2.new(0, 188, 0, 26); LMG2L["TextLabel_9"]["Text"] = [[project Kedah old]]; LMG2L["TextLabel_9"]["Position"] = UDim2.new(0, 0, 0, -26); LMG2L["TextBox_a"] = Instance.new("TextBox", LMG2L["Frame_3"]); LMG2L["TextBox_a"]["BorderSizePixel"] = 0; LMG2L["TextBox_a"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextBox_a"]["Size"] = UDim2.new(0, 118, 0, 24); LMG2L["TextBox_a"]["Text"] = [[require here..]]; LMG2L["TextButton_b"] = Instance.new("TextButton", LMG2L["ScreenGui_1"]); LMG2L["TextButton_b"]["BorderSizePixel"] = 0; LMG2L["TextButton_b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_b"]["Size"] = UDim2.new(0, 146, 0, 20); LMG2L["TextButton_b"]["Text"] = [[execute]]; LMG2L["TextButton_b"]["Position"] = UDim2.new(0, 122, 0, 198); LMG2L["TextButton_c"] = Instance.new("TextButton", LMG2L["TextButton_b"]); LMG2L["TextButton_c"]["BorderSizePixel"] = 0; LMG2L["TextButton_c"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_c"]["Size"] = UDim2.new(0, 124, 0, 20); LMG2L["TextButton_c"]["Text"] = [[clear]]; LMG2L["TextButton_c"]["Position"] = UDim2.new(0, 150, 0, 0); return LMG2L["ScreenGui_1"], require;