--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER designed using localmaze gui creator ]=] local LMG2L = {}; local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local UserInputService = game:GetService("UserInputService") -- Players.NahwlnreaIs.PlayerGui.ScreenGui LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", LocalPlayer:WaitForChild("PlayerGui")); LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; LMG2L["ScreenGui_1"]["ResetOnSpawn"] = false; -- القائمة تظل ثابتة ومستحيل تختفي لو تموت -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]); LMG2L["Frame_2"]["ZIndex"] = 50; LMG2L["Frame_2"]["BorderSizePixel"] = 0; LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Frame_2"]["Size"] = UDim2.new(0.19661, 0, 0.07612, 0); LMG2L["Frame_2"]["Position"] = UDim2.new(0.61695, 0, 0.20822, 0); LMG2L["Frame_2"]["BackgroundTransparency"] = 0.3; -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Color LMG2L["Color_3"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Color_3"]["BorderSizePixel"] = 0; LMG2L["Color_3"]["TextColor3"] = Color3.fromRGB(28, 43, 54); LMG2L["Color_3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Color_3"]["Size"] = UDim2.new(0.12069, 0, 0.41379, 0); LMG2L["Color_3"]["Text"] = [[]]; LMG2L["Color_3"]["Name"] = [[Color]]; LMG2L["Color_3"]["Position"] = UDim2.new(0.07759, 0, 0.10345, 0); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Color.UICorner LMG2L["UICorner_4"] = Instance.new("UICorner", LMG2L["Color_3"]); LMG2L["UICorner_4"]["CornerRadius"] = UDim.new(0, 3); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.UIAspectRatioConstraint LMG2L["UIAspectRatioConstraint_5"] = Instance.new("UIAspectRatioConstraint", LMG2L["Frame_2"]); LMG2L["UIAspectRatioConstraint_5"]["AspectRatio"] = 4; -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Ff LMG2L["Ff_6"] = Instance.new("Frame", LMG2L["Frame_2"]); LMG2L["Ff_6"]["Visible"] = false; LMG2L["Ff_6"]["BorderSizePixel"] = 0; LMG2L["Ff_6"]["BackgroundColor3"] = Color3.fromRGB(31, 31, 31); LMG2L["Ff_6"]["Size"] = UDim2.new(0.59483, 0, 0.31034, 0); LMG2L["Ff_6"]["Position"] = UDim2.new(-0.63793, 0, -0.7931, 0); LMG2L["Ff_6"]["Name"] = [[Ff]]; LMG2L["Ff_6"]["ZIndex"] = 60; -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Ff.UICorner LMG2L["UICorner_7"] = Instance.new("UICorner", LMG2L["Ff_6"]); LMG2L["UICorner_7"]["CornerRadius"] = UDim.new(0, 3); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Ff.ScrollingFrame LMG2L["ScrollingFrame_8"] = Instance.new("ScrollingFrame", LMG2L["Ff_6"]); LMG2L["ScrollingFrame_8"]["BorderSizePixel"] = 0; LMG2L["ScrollingFrame_8"]["BackgroundColor3"] = Color3.fromRGB(78, 78, 78); LMG2L["ScrollingFrame_8"]["Size"] = UDim2.new(0.91304, 0, 6, 0); LMG2L["ScrollingFrame_8"]["Position"] = UDim2.new(0.04348, 0, 0.88889, 0); LMG2L["ScrollingFrame_8"]["ZIndex"] = 62; LMG2L["ScrollingFrame_8"]["ScrollBarThickness"] = 4; -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Ff.ScrollingFrame.UICorner LMG2L["UICorner_9"] = Instance.new("UICorner", LMG2L["ScrollingFrame_8"]); LMG2L["UICorner_9"]["CornerRadius"] = UDim.new(0, 3); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Ff.TextLabel LMG2L["TextLabel_a"] = Instance.new("TextLabel", LMG2L["Ff_6"]); LMG2L["TextLabel_a"]["TextWrapped"] = true; LMG2L["TextLabel_a"]["BorderSizePixel"] = 0; LMG2L["TextLabel_a"]["TextScaled"] = true; LMG2L["TextLabel_a"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel_a"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Medium, Enum.FontStyle.Normal); LMG2L["TextLabel_a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel_a"]["BackgroundTransparency"] = 1; LMG2L["TextLabel_a"]["Size"] = UDim2.new(1, 0, 0.66667, 0); LMG2L["TextLabel_a"]["Text"] = [[Font]]; LMG2L["TextLabel_a"]["ZIndex"] = 64; -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Ff.TextLabel.UIStroke LMG2L["UIStroke_b"] = Instance.new("UIStroke", LMG2L["TextLabel_a"]); LMG2L["UIStroke_b"]["Color"] = Color3.fromRGB(89, 89, 89); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Ff.Frame LMG2L["Frame_c"] = Instance.new("Frame", LMG2L["Ff_6"]); LMG2L["Frame_c"]["BorderSizePixel"] = 0; LMG2L["Frame_c"]["BackgroundColor3"] = Color3.fromRGB(50, 50, 50); LMG2L["Frame_c"]["Size"] = UDim2.new(1, 0, 6.66667, 0); LMG2L["Frame_c"]["Position"] = UDim2.new(0, 0, 0.66667, 0); LMG2L["Frame_c"]["ZIndex"] = 61; -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Ff.Frame.UICorner LMG2L["UICorner_d"] = Instance.new("UICorner", LMG2L["Frame_c"]); LMG2L["UICorner_d"]["CornerRadius"] = UDim.new(0, 3); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.TextButton LMG2L["TextButton_e"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["TextButton_e"]["TextWrapped"] = true; LMG2L["TextButton_e"]["BorderSizePixel"] = 0; LMG2L["TextButton_e"]["TextScaled"] = true; LMG2L["TextButton_e"]["TextColor3"] = Color3.fromRGB(238, 238, 238); LMG2L["TextButton_e"]["BackgroundColor3"] = Color3.fromRGB(75, 75, 75); LMG2L["TextButton_e"]["FontFace"] = Font.new([[rbxasset://fonts/families/Jura.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); LMG2L["TextButton_e"]["Size"] = UDim2.new(0.75, 0, 0.34483, 0); LMG2L["TextButton_e"]["Text"] = [[Text Changer : Off]]; LMG2L["TextButton_e"]["Position"] = UDim2.new(0.12931, 0, 0.55172, 0); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.TextButton.UICorner LMG2L["UICorner_f"] = Instance.new("UICorner", LMG2L["TextButton_e"]); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.TextButton.UIStroke LMG2L["UIStroke_10"] = Instance.new("UIStroke", LMG2L["TextButton_e"]); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.UIStroke LMG2L["UIStroke_11"] = Instance.new("UIStroke", LMG2L["Frame_2"]); LMG2L["UIStroke_11"]["Color"] = Color3.fromRGB(255, 255, 255); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Sttt LMG2L["Sttt_12"] = Instance.new("Frame", LMG2L["Frame_2"]); LMG2L["Sttt_12"]["Visible"] = false; LMG2L["Sttt_12"]["BorderSizePixel"] = 0; LMG2L["Sttt_12"]["BackgroundColor3"] = Color3.fromRGB(31, 31, 31); LMG2L["Sttt_12"]["Size"] = UDim2.new(0.59483, 0, 0.31034, 0); LMG2L["Sttt_12"]["Position"] = UDim2.new(-0.63793, 0, -0.7931, 0); LMG2L["Sttt_12"]["Name"] = [[Sttt]]; LMG2L["Sttt_12"]["ZIndex"] = 70; -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Sttt.UICorner LMG2L["UICorner_13"] = Instance.new("UICorner", LMG2L["Sttt_12"]); LMG2L["UICorner_13"]["CornerRadius"] = UDim.new(0, 3); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Sttt.Frame2 LMG2L["Frame2_14"] = Instance.new("Frame", LMG2L["Sttt_12"]); LMG2L["Frame2_14"]["BorderSizePixel"] = 0; LMG2L["Frame2_14"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Frame2_14"]["Size"] = UDim2.new(0.94203, 0, 5.44444, 0); LMG2L["Frame2_14"]["Position"] = UDim2.new(0.02899, 0, 0.88889, 0); LMG2L["Frame2_14"]["Name"] = [[Frame2]]; LMG2L["Frame2_14"]["ZIndex"] = 72; -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Sttt.Frame2.UICorner LMG2L["UICorner_15"] = Instance.new("UICorner", LMG2L["Frame2_14"]); LMG2L["UICorner_15"]["CornerRadius"] = UDim.new(0, 3); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Sttt.Frame3 LMG2L["Frame3_16"] = Instance.new("Frame", LMG2L["Sttt_12"]); LMG2L["Frame3_16"]["BorderSizePixel"] = 0; LMG2L["Frame3_16"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Frame3_16"]["Size"] = UDim2.new(0.92754, 0, 0.66667, 0); LMG2L["Frame3_16"]["Position"] = UDim2.new(0.04348, 0, 6.55556, 0); LMG2L["Frame3_16"]["Name"] = [[Frame3]]; LMG2L["Frame3_16"]["ZIndex"] = 74; -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Sttt.Frame3.UICorner LMG2L["UICorner_17"] = Instance.new("UICorner", LMG2L["Frame3_16"]); LMG2L["UICorner_17"]["CornerRadius"] = UDim.new(0, 2); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Sttt.TextLabel LMG2L["TextLabel_18"] = Instance.new("TextLabel", LMG2L["Sttt_12"]); LMG2L["TextLabel_18"]["TextWrapped"] = true; LMG2L["TextLabel_18"]["BorderSizePixel"] = 0; LMG2L["TextLabel_18"]["TextScaled"] = true; LMG2L["TextLabel_18"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel_18"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Medium, Enum.FontStyle.Normal); LMG2L["TextLabel_18"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel_18"]["BackgroundTransparency"] = 1; LMG2L["TextLabel_18"]["Size"] = UDim2.new(1, 0, 0.66667, 0); LMG2L["TextLabel_18"]["Text"] = [[Stroke Colors]]; LMG2L["TextLabel_18"]["ZIndex"] = 75; -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Sttt.TextLabel.UIStroke LMG2L["UIStroke_19"] = Instance.new("UIStroke", LMG2L["TextLabel_18"]); LMG2L["UIStroke_19"]["Color"] = Color3.fromRGB(89, 89, 89); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Sttt.Frame LMG2L["Frame_1a"] = Instance.new("Frame", LMG2L["Sttt_12"]); LMG2L["Frame_1a"]["BorderSizePixel"] = 0; LMG2L["Frame_1a"]["BackgroundColor3"] = Color3.fromRGB(50, 50, 50); LMG2L["Frame_1a"]["Size"] = UDim2.new(1, 0, 6.66667, 0); LMG2L["Frame_1a"]["Position"] = UDim2.new(0, 0, 0.66667, 0); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Sttt.Frame.UICorner LMG2L["UICorner_1b"] = Instance.new("UICorner", LMG2L["Frame_1a"]); LMG2L["UICorner_1b"]["CornerRadius"] = UDim.new(0, 3); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Stt LMG2L["Stt_1c"] = Instance.new("TextBox", LMG2L["Frame_2"]); LMG2L["Stt_1c"]["Name"] = [[Stt]]; LMG2L["Stt_1c"]["PlaceholderColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Stt_1c"]["BorderSizePixel"] = 0; LMG2L["Stt_1c"]["TextWrapped"] = true; LMG2L["Stt_1c"]["TextColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Stt_1c"]["TextScaled"] = true; LMG2L["Stt_1c"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Stt_1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/Kalam.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); LMG2L["Stt_1c"]["Size"] = UDim2.new(0.09483, 0, 0.41379, 0); LMG2L["Stt_1c"]["Position"] = UDim2.new(0.64655, 0, 0.10345, 0); LMG2L["Stt_1c"]["Text"] = [[]]; -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Stt.UICorner LMG2L["UICorner_1d"] = Instance.new("UICorner", LMG2L["Stt_1c"]); LMG2L["UICorner_1d"]["CornerRadius"] = UDim.new(0, 3); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.UICorner LMG2L["UICorner_1e"] = Instance.new("UICorner", LMG2L["Frame_2"]); LMG2L["UICorner_1e"]["CornerRadius"] = UDim.new(1, 0); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.TextLabel LMG2L["TextLabel_1f"] = Instance.new("TextLabel", LMG2L["Frame_2"]); LMG2L["TextLabel_1f"]["TextWrapped"] = true; LMG2L["TextLabel_1f"]["BorderSizePixel"] = 0; LMG2L["TextLabel_1f"]["TextScaled"] = true; LMG2L["TextLabel_1f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel_1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/Jura.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); LMG2L["TextLabel_1f"]["TextColor3"] = Color3.fromRGB(255, 255, 184); LMG2L["TextLabel_1f"]["BackgroundTransparency"] = 1; LMG2L["TextLabel_1f"]["Size"] = UDim2.new(0.72414, 0, 0.34483, 0); LMG2L["TextLabel_1f"]["Text"] = [[Text Gui!]]; LMG2L["TextLabel_1f"]["Position"] = UDim2.new(0.12931, 0, 0.10345, 0); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.TextLabel.UIStroke LMG2L["UIStroke_20"] = Instance.new("UIStroke", LMG2L["TextLabel_1f"]); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.St LMG2L["St_21"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["St_21"]["BorderSizePixel"] = 0; LMG2L["St_21"]["TextColor3"] = Color3.fromRGB(28, 43, 54); LMG2L["St_21"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["St_21"]["Size"] = UDim2.new(0.12069, 0, 0.41379, 0); LMG2L["St_21"]["Text"] = [[]]; LMG2L["St_21"]["Name"] = [[St]]; LMG2L["St_21"]["Position"] = UDim2.new(0.21552, 0, 0.10345, 0); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.St.UICorner LMG2L["UICorner_22"] = Instance.new("UICorner", LMG2L["St_21"]); LMG2L["UICorner_22"]["CornerRadius"] = UDim.new(0, 3); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Oo LMG2L["Oo_23"] = Instance.new("Frame", LMG2L["Frame_2"]); LMG2L["Oo_23"]["Visible"] = false; LMG2L["Oo_23"]["BorderSizePixel"] = 0; LMG2L["Oo_23"]["BackgroundColor3"] = Color3.fromRGB(31, 31, 31); LMG2L["Oo_23"]["Size"] = UDim2.new(0.59483, 0, 0.31034, 0); LMG2L["Oo_23"]["Position"] = UDim2.new(-0.63793, 0, -0.7931, 0); LMG2L["Oo_23"]["Name"] = [[Oo]]; LMG2L["Oo_23"]["ZIndex"] = 50; -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Oo.UICorner LMG2L["UICorner_24"] = Instance.new("UICorner", LMG2L["Oo_23"]); LMG2L["UICorner_24"]["CornerRadius"] = UDim.new(0, 3); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Oo.Frame2 LMG2L["Frame2_25"] = Instance.new("Frame", LMG2L["Oo_23"]); LMG2L["Frame2_25"]["BorderSizePixel"] = 0; LMG2L["Frame2_25"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Frame2_25"]["Size"] = UDim2.new(0.94203, 0, 5.44444, 0); LMG2L["Frame2_25"]["Position"] = UDim2.new(0.02899, 0, 0.88889, 0); LMG2L["Frame2_25"]["Name"] = [[Frame2]]; LMG2L["Frame2_25"]["ZIndex"] = 52; -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Oo.Frame2.UICorner LMG2L["UICorner_26"] = Instance.new("UICorner", LMG2L["Frame2_25"]); LMG2L["UICorner_26"]["CornerRadius"] = UDim.new(0, 3); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Oo.Frame3 LMG2L["Frame3_27"] = Instance.new("Frame", LMG2L["Oo_23"]); LMG2L["Frame3_27"]["BorderSizePixel"] = 0; LMG2L["Frame3_27"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Frame3_27"]["Size"] = UDim2.new(0.92754, 0, 0.66667, 0); LMG2L["Frame3_27"]["Position"] = UDim2.new(0.04348, 0, 6.55556, 0); LMG2L["Frame3_27"]["Name"] = [[Frame3]]; LMG2L["Frame3_27"]["ZIndex"] = 54; -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Oo.Frame3.UICorner LMG2L["UICorner_28"] = Instance.new("UICorner", LMG2L["Frame3_27"]); LMG2L["UICorner_28"]["CornerRadius"] = UDim.new(0, 2); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Oo.TextLabel LMG2L["TextLabel_29"] = Instance.new("TextLabel", LMG2L["Oo_23"]); LMG2L["TextLabel_29"]["TextWrapped"] = true; LMG2L["TextLabel_29"]["BorderSizePixel"] = 0; LMG2L["TextLabel_29"]["TextScaled"] = true; LMG2L["TextLabel_29"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel_29"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Medium, Enum.FontStyle.Normal); LMG2L["TextLabel_29"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel_29"]["BackgroundTransparency"] = 1; LMG2L["TextLabel_29"]["Size"] = UDim2.new(1, 0, 0.66667, 0); LMG2L["TextLabel_29"]["Text"] = [[Color]]; LMG2L["TextLabel_29"]["ZIndex"] = 55; -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Oo.TextLabel.UIStroke LMG2L["UIStroke_2a"] = Instance.new("UIStroke", LMG2L["TextLabel_29"]); LMG2L["UIStroke_2a"]["Color"] = Color3.fromRGB(89, 89, 89); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Oo.Frame LMG2L["Frame_2b"] = Instance.new("Frame", LMG2L["Oo_23"]); LMG2L["Frame_2b"]["BorderSizePixel"] = 0; LMG2L["Frame_2b"]["BackgroundColor3"] = Color3.fromRGB(50, 50, 50); LMG2L["Frame_2b"]["Size"] = UDim2.new(1, 0, 6.66667, 0); LMG2L["Frame_2b"]["Position"] = UDim2.new(0, 0, 0.66667, 0); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Oo.Frame.UICorner LMG2L["UICorner_2c"] = Instance.new("UICorner", LMG2L["Frame_2b"]); LMG2L["UICorner_2c"]["CornerRadius"] = UDim.new(0, 3); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Font LMG2L["Font_2d"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["Font_2d"]["TextWrapped"] = true; LMG2L["Font_2d"]["BorderSizePixel"] = 0; LMG2L["Font_2d"]["TextScaled"] = true; LMG2L["Font_2d"]["TextColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Font_2d"]["BackgroundColor3"] = Color3.fromRGB(62, 62, 62); LMG2L["Font_2d"]["Size"] = UDim2.new(0.06897, 0, 0.27586, 0); LMG2L["Font_2d"]["Text"] = [[Fonts]]; LMG2L["Font_2d"]["Name"] = [[Font]]; LMG2L["Font_2d"]["Position"] = UDim2.new(0.05172, 0, 0.58621, 0); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Font.UICorner LMG2L["UICorner_2e"] = Instance.new("UICorner", LMG2L["Font_2d"]); LMG2L["UICorner_2e"]["CornerRadius"] = UDim.new(0, 3); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.TextBox LMG2L["TextBox_2f"] = Instance.new("TextBox", LMG2L["Frame_2"]); LMG2L["TextBox_2f"]["PlaceholderColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["TextBox_2f"]["BorderSizePixel"] = 0; LMG2L["TextBox_2f"]["TextWrapped"] = true; LMG2L["TextBox_2f"]["TextColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["TextBox_2f"]["TextScaled"] = true; LMG2L["TextBox_2f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextBox_2f"]["FontFace"] = Font.new([[rbxasset://fonts/families/Kalam.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); LMG2L["TextBox_2f"]["Size"] = UDim2.new(0.18966, 0, 0.41379, 0); LMG2L["TextBox_2f"]["Position"] = UDim2.new(0.75, 0, 0.10345, 0); LMG2L["TextBox_2f"]["Text"] = [[]]; -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.TextBox.UICorner LMG2L["UICorner_30"] = Instance.new("UICorner", LMG2L["TextBox_2f"]); LMG2L["UICorner_30"]["CornerRadius"] = UDim.new(0, 3); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.TextLabel2 LMG2L["TextLabel2_31"] = Instance.new("TextLabel", LMG2L["Frame_2"]); LMG2L["TextLabel2_31"]["TextWrapped"] = true; LMG2L["TextLabel2_31"]["BorderSizePixel"] = 0; LMG2L["TextLabel2_31"]["TextScaled"] = true; LMG2L["TextLabel2_31"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel2_31"]["FontFace"] = Font.new([[rbxasset://fonts/families/Jura.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); LMG2L["TextLabel2_31"]["TextColor3"] = Color3.fromRGB(171, 190, 255); LMG2L["TextLabel2_31"]["BackgroundTransparency"] = 1; LMG2L["TextLabel2_31"]["Size"] = UDim2.new(0.72414, 0, 0.55172, 0); LMG2L["TextLabel2_31"]["Text"] = [[Made By : NahwlnreaIs Credits to : OutSmarter]]; LMG2L["TextLabel2_31"]["Name"] = [[TextLabel2]]; LMG2L["TextLabel2_31"]["Position"] = UDim2.new(0.12069, 0, 1.03448, 0); -- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.TextLabel2.UIStroke LMG2L["UIStroke_32"] = Instance.new("UIStroke", LMG2L["TextLabel2_31"]); -- [[ إعداد تدرجات الألوان ]] -- local function setupColorPickerVisuals(frame2, frame3) local rainbowGradient = Instance.new("UIGradient", frame2) rainbowGradient.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(0.16, Color3.fromRGB(255, 0, 255)), ColorSequenceKeypoint.new(0.33, Color3.fromRGB(0, 0, 255)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(0, 255, 255)), ColorSequenceKeypoint.new(0.66, Color3.fromRGB(0, 255, 0)), ColorSequenceKeypoint.new(0.83, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0)) }) local whiteOverlay = Instance.new("Frame", frame2) whiteOverlay.Size = UDim2.new(1, 0, 1, 0) whiteOverlay.BackgroundTransparency = 0 whiteOverlay.BackgroundColor3 = Color3.fromRGB(255, 255, 255) whiteOverlay.BorderSizePixel = 0 whiteOverlay.ZIndex = frame2.ZIndex + 1 Instance.new("UICorner", whiteOverlay).CornerRadius = UDim.new(0, 3) local whiteGradient = Instance.new("UIGradient", whiteOverlay) whiteGradient.Rotation = 90 whiteGradient.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0.25) }) local pickerDot = Instance.new("Frame", frame2) pickerDot.Size = UDim2.new(0, 8, 0, 8) pickerDot.AnchorPoint = Vector2.new(0.5, 0.5) pickerDot.BackgroundColor3 = Color3.fromRGB(0, 0, 0) pickerDot.Position = UDim2.new(0.5, 0, 0.5, 0) pickerDot.ZIndex = frame2.ZIndex + 4 local ds = Instance.new("UIStroke", pickerDot) ds.Color = Color3.fromRGB(255, 255, 255) Instance.new("UICorner", pickerDot).CornerRadius = UDim.new(1, 0) local darkGradient = Instance.new("UIGradient", frame3) darkGradient.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0)) }) local darkDot = Instance.new("Frame", frame3) darkDot.Size = UDim2.new(0, 4, 1, 4) darkDot.AnchorPoint = Vector2.new(0.5, 0) darkDot.BackgroundColor3 = Color3.fromRGB(255, 0, 0) darkDot.Position = UDim2.new(0, 0, -0.1, 0) darkDot.ZIndex = frame3.ZIndex + 2 local dsk = Instance.new("UIStroke", darkDot) dsk.Color = Color3.fromRGB(255, 255, 255) Instance.new("UICorner", darkDot).CornerRadius = UDim.new(1, 0) return pickerDot, darkDot, darkGradient end local mainDot, mainDarkDot, mainDarkGrad = setupColorPickerVisuals(LMG2L["Frame2_25"], LMG2L["Frame3_27"]) local strokeDot, strokeDarkDot, strokeDarkGrad = setupColorPickerVisuals(LMG2L["Frame2_14"], LMG2L["Frame3_16"]) -- [[ نظام السحب والقوائم ]] -- local mainFrame = LMG2L["Frame_2"] local UIS = game:GetService("UserInputService") local drag, dStart, sPos mainFrame.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch then drag = true dStart = i.Position sPos = mainFrame.Position end end) UIS.InputChanged:Connect(function(i) if drag and (i.UserInputType == Enum.UserInputType.MouseMovement or i.UserInputType == Enum.UserInputType.Touch) then local delta = i.Position - dStart mainFrame.Position = UDim2.new(sPos.X.Scale, sPos.X.Offset + delta.X, sPos.Y.Scale, sPos.Y.Offset + delta.Y) end end) UIS.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch then drag = false end end) LMG2L["Color_3"].MouseButton1Click:Connect(function() LMG2L["Oo_23"].Visible = not LMG2L["Oo_23"].Visible LMG2L["Sttt_12"].Visible = false LMG2L["Ff_6"].Visible = false end) LMG2L["St_21"].MouseButton1Click:Connect(function() LMG2L["Sttt_12"].Visible = not LMG2L["Sttt_12"].Visible LMG2L["Oo_23"].Visible = false LMG2L["Ff_6"].Visible = false end) LMG2L["Font_2d"].MouseButton1Click:Connect(function() LMG2L["Ff_6"].Visible = not LMG2L["Ff_6"].Visible LMG2L["Oo_23"].Visible = false LMG2L["Sttt_12"].Visible = false end) -- [[ محرك نظام الألوان ]] -- local function createColorEngine(f2, f3, pDot, dDot, dGrad, targetBtn) local hue, sat, vibe = 0, 0, 1 local selCol, selDark = false, false local function update() local adjSat = math.clamp(sat, 0.25, 1) local base = Color3.fromHSV(hue, adjSat, 1) dGrad.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, base), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0)) }) local final = base:Lerp(Color3.fromRGB(0, 0, 0), 1 - vibe) targetBtn.BackgroundColor3 = final end f2.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then selCol = true end end) f3.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then selDark = true end end) UIS.InputChanged:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then if selCol then local rX = input.Position.X - f2.AbsolutePosition.X local rY = input.Position.Y - f2.AbsolutePosition.Y local pX = math.clamp(rX / f2.AbsoluteSize.X, 0, 1) local pY = math.clamp(rY / f2.AbsoluteSize.Y, 0, 1) pDot.Position = UDim2.new(pX, 0, pY, 0) hue = 1 - pX sat = 1 - (pY * 0.75) update() elseif selDark then local rX = input.Position.X - f3.AbsolutePosition.X local pX = math.clamp(rX / f3.AbsoluteSize.X, 0, 1) dDot.Position = UDim2.new(pX, 0, -0.1, 0) vibe = 1 - pX update() end end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then selCol = false selDark = false end end) end createColorEngine(LMG2L["Frame2_25"], LMG2L["Frame3_27"], mainDot, mainDarkDot, mainDarkGrad, LMG2L["Color_3"]) createColorEngine(LMG2L["Frame2_14"], LMG2L["Frame3_16"], strokeDot, strokeDarkDot, strokeDarkGrad, LMG2L["St_21"]) -- [[ قائمة الخطوط ]] -- local selectedFont = "Jura" local scrollFrame = LMG2L["ScrollingFrame_8"] local listLayout = Instance.new("UIListLayout", scrollFrame) listLayout.SortOrder = Enum.SortOrder.Name listLayout.Padding = UDim.new(0, 4) for _, fontEnum in pairs(Enum.Font:GetEnumItems()) do local fontName = fontEnum.Name local fontBtn = Instance.new("TextButton") fontBtn.Name = fontName fontBtn.Size = UDim2.new(0.95, 0, 0, 24) fontBtn.BackgroundColor3 = Color3.fromRGB(55, 55, 55) fontBtn.TextColor3 = Color3.fromRGB(240, 240, 240) fontBtn.TextScaled = true fontBtn.Text = fontName fontBtn.ZIndex = 63 fontBtn.Parent = scrollFrame pcall(function() fontBtn.FontFace = Font.fromEnum(fontEnum) end) Instance.new("UICorner", fontBtn).CornerRadius = UDim.new(0, 4) Instance.new("UIStroke", fontBtn).Color = Color3.fromRGB(100, 100, 100) fontBtn.MouseButton1Click:Connect(function() selectedFont = fontName for _, child in pairs(scrollFrame:GetChildren()) do if child:IsA("TextButton") then child.BackgroundColor3 = Color3.fromRGB(55, 55, 55) end end fontBtn.BackgroundColor3 = Color3.fromRGB(0, 120, 255) end) end scrollFrame.CanvasSize = UDim2.new(0, 0, 0, listLayout.AbsoluteContentSize.Y + 10) -- [[ 🔥 السحر الجديد: التثبيت الفوري أثناء الكتابة 🔥 ]] -- local function toHex(c) return string.format("#%02X%02X%02X", c.R*255, c.G*255, c.B*255) end local isActive = false local farmBtn = LMG2L["TextButton_e"] local szInp = LMG2L["TextBox_2f"] local sttInp = LMG2L["Stt_1c"] local hookedBoxes = {} -- نتابع الصناديق عشان ما نربط نفس الشيء مرتين local function hookTextBox(txtBox) if hookedBoxes[txtBox] then return end hookedBoxes[txtBox] = true -- نربط الحدث فوراً txtBox.FocusLost:Connect(function(enter) if isActive and enter then local original = txtBox.Text if original ~= "" and not string.find(original, "font") then local mainHex = toHex(LMG2L["Color_3"].BackgroundColor3) local strokeHex = toHex(LMG2L["St_21"].BackgroundColor3) local size = tonumber(szInp.Text) or 0 local strokeThickness = tonumber(sttInp.Text) or 0 local tag = ' 0 then tag = tag .. ' size="' .. size .. '"' end tag = tag .. '>' if strokeThickness > 0 then tag = tag .. '' end if strokeThickness > 0 then txtBox.Text = tag .. original .. '' else txtBox.Text = tag .. original .. '' end end end end) end -- الابتكار الحقيقي: نراقب الفوكس (التركيز) على اللعبة كاملة! -- أول ما تضغط على الـ TextBox حق الشات عشان تكتب، السكربت يلقطه بالملي ثانية UserInputService.TextBoxFocused:Connect(function(txtBox) if txtBox and txtBox:IsA("TextBox") then hookTextBox(txtBox) end end) -- حلقة تنظيف أوتوماتيكية سريعة للخلفية لحذف الصناديق الميتة task.spawn(function() while true do for box, _ in pairs(hookedBoxes) do if not box or not box:IsDescendantOf(game) then hookedBoxes[box] = nil end end task.wait(1) end end) farmBtn.MouseButton1Click:Connect(function() isActive = not isActive farmBtn.Text = isActive and "Text Changer : On" or "Text Changer : Off" end) return LMG2L["ScreenGui_1"], require;