local Lighting = game:GetService("Lighting") local RunService = game:GetService("RunService") local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") local function RemoveVisualObjects() local count = 0 local visualClasses = { "Decal", "Texture", "ParticleEmitter", "Smoke", "Fire", "Sparkles", "Trail", "Beam" } for _, obj in pairs(Workspace:GetDescendants()) do for _, class in ipairs(visualClasses) do if obj:IsA(class) then obj:Destroy() count = count + 1 end end end if Workspace.Terrain then for _, decal in pairs(Workspace.Terrain:GetChildren()) do if decal:IsA("Decal") or decal:IsA("Texture") then decal:Destroy() count = count + 1 end end end for _, obj in pairs(Lighting:GetChildren()) do obj:Destroy() count = count + 1 end print(string.format("Removed %d visual objects (Workspace, Terrain, Lighting)", count)) end local function DisableShadows() for _, obj in pairs(Workspace:GetDescendants()) do if obj:IsA("BasePart") then obj.CastShadow = false end end end local function PotatofyParts() local partCount = 0 for _, obj in pairs(Workspace:GetDescendants()) do if obj:IsA("MeshPart") or obj:IsA("Part") then obj.Material = Enum.Material.Plastic obj.Color = Color3.new(1, 1, 1) if obj:IsA("MeshPart") then local newPart = Instance.new("Part") newPart.Size = obj.Size newPart.CFrame = obj.CFrame newPart.Anchored = obj.Anchored newPart.CanCollide = obj.CanCollide newPart.Material = Enum.Material.Plastic newPart.Color = Color3.new(1, 1, 1) newPart.Parent = obj.Parent obj:Destroy() end partCount = partCount + 1 elseif obj:IsA("SpecialMesh") or obj:IsA("Mesh") then obj:Destroy() end end print(string.format("Potato-fied %d parts into Plastic blocks", partCount)) end local function OptimizeRendering() Lighting.GlobalShadows = false Lighting.FogEnd = 9999 Lighting.Brightness = 1 Lighting.ClockTime = 12 if settings().Rendering then settings().Rendering.QualityLevel = Enum.QualityLevel.Level10 settings().Rendering.EnableParticles = false end for _, player in pairs(Players:GetPlayers()) do if player ~= Players.LocalPlayer then local character = player.Character if character then for _, anim in pairs(character:GetDescendants()) do if anim:IsA("Animation") or anim:IsA("AnimationTrack") then anim:Destroy() end end end end end print("Optimized rendering settings and disabled non-local player animations") end local function MonitorNewObjects() Workspace.DescendantAdded:Connect(function(obj) local visualClasses = { "Decal", "Texture", "ParticleEmitter", "Smoke", "Fire", "Sparkles", "Trail", "Beam" } for _, class in ipairs(visualClasses) do if obj:IsA(class) then obj:Destroy() end end if obj:IsA("BasePart") then obj.CastShadow = false obj.Material = Enum.Material.Plastic obj.Color = Color3.new(1, 1, 1) elseif obj:IsA("SpecialMesh") or obj:IsA("Mesh") then obj:Destroy() end end) Lighting.ChildAdded:Connect(function(obj) obj:Destroy() end) end local function InitAntiLag() RemoveVisualObjects() DisableShadows() PotatofyParts() OptimizeRendering() MonitorNewObjects() RunService.Heartbeat:Connect(function() if tick() % 30 < 0.1 then RemoveVisualObjects() DisableShadows() PotatofyParts() end end) print("EXTREME Anti-Lag (Potato Mode) initialized successfully") end local success, err = pcall(InitAntiLag) if not success then warn("Anti-Lag script failed to initialize: " .. tostring(err)) end