-- Prevents Players from Getting Kicked (if they try to kick you) game:GetService("Players").PlayerRemoving:Connect(function(player) if player.Name == "YourUsername" then player:Destroy() -- Cancels kick by removing reference end end) local players = game:GetService("Players") local runService = game:GetService("RunService") local radius = 10 local speed = 2 runService.Heartbeat:Connect(function() local targetPlayer = players:GetPlayerFromCharacter(workspace:FindFirstChild("YourUsername")) if targetPlayer and targetPlayer.Character and targetPlayer.Character.PrimaryPart then local center = targetPlayer.Character.PrimaryPart.Position for _, otherPlayer in pairs(players:GetPlayers()) do if otherPlayer ~= targetPlayer and otherPlayer.Character and otherPlayer.Character.PrimaryPart then local angle = tick() * speed + (_ * math.pi * 2 / #players:GetPlayers()) local offset = Vector3.new(math.cos(angle) * radius, 0, math.sin(angle) * radius) local targetPosition = center + offset local rootPart = otherPlayer.Character.PrimaryPart -- Move the player smoothly rootPart.CFrame = CFrame.new(targetPosition, center) end end end end)