--[[ Hey ]] -- ╔══════════════════╗ -- ║ SERVICES -- ╚══════════════════╝ local Players = game:GetService("Players") local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local HttpService = game:GetService("HttpService") local CoreGui = game:GetService("CoreGui") local player = Players.LocalPlayer -- ╔════════════════════════╗ -- ║ GUI stuuf -- ╚════════════════════════╝ local guiParent pcall(function() if gethui then guiParent = gethui() elseif cloneref then guiParent = cloneref(CoreGui) else guiParent = player:WaitForChild("PlayerGui") end end) local notificationGui = Instance.new("ScreenGui") notificationGui.Name = "SMVLL_Notif_" .. HttpService:GenerateGUID(false):sub(1, 8) notificationGui.ResetOnSpawn = false notificationGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling pcall(function() notificationGui.Parent = guiParent end) -- Configuration Constants local activeNotifications = {} local CONSTANTS = { WIDTH = 280, HEIGHT = 90, PADDING = 15, THEME_COLOR = Color3.fromRGB(0, 255, 200), BG_COLOR = Color3.fromRGB(20, 20, 25), TEXT_COLOR = Color3.fromRGB(255, 255, 255), SUBTEXT_COLOR = Color3.fromRGB(180, 180, 180), ANIMATION_SPEED = 0.4 } -- ╔══════════════════════════╗ -- ║ notif. -- ╚══════════════════════════╝ local function UpdateNotifications() for index, data in ipairs(activeNotifications) do local targetY = -CONSTANTS.PADDING - ((index - 1) * (CONSTANTS.HEIGHT + CONSTANTS.PADDING)) TweenService:Create(data.Container, TweenInfo.new(CONSTANTS.ANIMATION_SPEED, Enum.EasingStyle.Back, Enum.EasingDirection.Out), { Position = UDim2.new(1, -CONSTANTS.PADDING, 1, targetY) }):Play() end end local function ShowNotification(titleText, messageText, duration) duration = duration or 6 local container = Instance.new("Frame") container.Size = UDim2.new(0, CONSTANTS.WIDTH, 0, CONSTANTS.HEIGHT) container.Position = UDim2.new(1, 350, 1, -CONSTANTS.PADDING) container.AnchorPoint = Vector2.new(1, 1) container.BackgroundTransparency = 1 container.Parent = notificationGui local frame = Instance.new("Frame") frame.Size = UDim2.new(1, 0, 1, 0) frame.Position = UDim2.new(0.5, 0, 0.5, 0) frame.AnchorPoint = Vector2.new(0.5, 0.5) frame.BackgroundColor3 = CONSTANTS.BG_COLOR frame.BorderSizePixel = 0 frame.Parent = container Instance.new("UICorner", frame).CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke") stroke.Color = Color3.fromRGB(40, 40, 45) stroke.Thickness = 1 stroke.Parent = frame local topAccent = Instance.new("Frame") topAccent.Size = UDim2.new(1, 0, 0, 2) topAccent.BackgroundColor3 = CONSTANTS.THEME_COLOR topAccent.BorderSizePixel = 0 topAccent.Parent = frame local titleLabel = Instance.new("TextLabel") titleLabel.Size = UDim2.new(1, -50, 0, 25) titleLabel.Position = UDim2.new(0, 15, 0, 10) titleLabel.BackgroundTransparency = 1 titleLabel.Text = titleText titleLabel.TextColor3 = CONSTANTS.TEXT_COLOR titleLabel.Font = Enum.Font.GothamBold titleLabel.TextSize = 16 titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.Parent = frame local messageLabel = Instance.new("TextLabel") messageLabel.Size = UDim2.new(1, -30, 0, 40) messageLabel.Position = UDim2.new(0, 15, 0, 35) messageLabel.BackgroundTransparency = 1 messageLabel.Text = messageText messageLabel.TextColor3 = CONSTANTS.SUBTEXT_COLOR messageLabel.Font = Enum.Font.GothamMedium messageLabel.TextSize = 13 messageLabel.TextWrapped = true messageLabel.TextXAlignment = Enum.TextXAlignment.Left messageLabel.TextYAlignment = Enum.TextYAlignment.Top messageLabel.Parent = frame local closeBtn = Instance.new("TextButton") closeBtn.Size = UDim2.new(0, 24, 0, 24) closeBtn.Position = UDim2.new(1, -10, 0, 10) closeBtn.AnchorPoint = Vector2.new(1, 0) closeBtn.BackgroundColor3 = Color3.fromRGB(30, 30, 35) closeBtn.Text = "X" closeBtn.TextColor3 = Color3.fromRGB(150, 150, 150) closeBtn.Font = Enum.Font.GothamBold closeBtn.TextSize = 12 closeBtn.AutoButtonColor = false closeBtn.Parent = frame Instance.new("UICorner", closeBtn).CornerRadius = UDim.new(0, 6) local dots = {} local closed = false for i = 1, 3 do local dot = Instance.new("Frame") dot.Size = UDim2.new(0, 6, 0, 6) dot.Position = UDim2.new(0, 15 + (i - 1) * 14, 1, -18) dot.AnchorPoint = Vector2.new(0.5, 0.5) dot.BackgroundColor3 = CONSTANTS.THEME_COLOR dot.BorderSizePixel = 0 dot.Parent = frame Instance.new("UICorner", dot).CornerRadius = UDim.new(1, 0) dots[i] = dot task.delay((i - 1) * 0.15, function() if not closed then TweenService:Create(dot, TweenInfo.new(0.6, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, -1, true), { Position = UDim2.new(0, dot.Position.X.Offset, 1, -22) }):Play() end end) end local notifData = {Container = container} table.insert(activeNotifications, 1, notifData) UpdateNotifications() TweenService:Create(frame, TweenInfo.new(2, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, -1, true), { Rotation = 1.2, Position = UDim2.new(0.5, 0, 0.5, -3) }):Play() closeBtn.MouseEnter:Connect(function() TweenService:Create(closeBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(220, 50, 50), TextColor3 = Color3.fromRGB(255, 255, 255)}):Play() end) closeBtn.MouseLeave:Connect(function() TweenService:Create(closeBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(30, 30, 35), TextColor3 = Color3.fromRGB(150, 150, 150)}):Play() end) local function CloseNotification() if closed then return end closed = true local targetIndex = table.find(activeNotifications, notifData) if targetIndex then table.remove(activeNotifications, targetIndex) UpdateNotifications() end local tweenOut = TweenService:Create(container, TweenInfo.new(CONSTANTS.ANIMATION_SPEED, Enum.EasingStyle.Sine, Enum.EasingDirection.In), { Position = UDim2.new(1, 350, container.Position.Y.Scale, container.Position.Y.Offset) }) tweenOut:Play() tweenOut.Completed:Wait() container:Destroy() end closeBtn.MouseButton1Click:Connect(CloseNotification) local interval = duration / 3 for i = 3, 1, -1 do task.delay(interval * (4 - i), function() if not closed and dots[i] then local popTween = TweenService:Create(dots[i], TweenInfo.new(0.4, Enum.EasingStyle.Back, Enum.EasingDirection.In), { Size = UDim2.new(0, 0, 0, 0), BackgroundTransparency = 1 }) popTween:Play() if i == 1 then popTween.Completed:Wait() if not closed then CloseNotification() end end end end) end end -- ╔════════════════════╗ -- ║ FFLAGS. -- ╚════════════════════╝ local flagtables = { -- Performance & Task Scheduler ["DFIntTaskSchedulerTargetFps"] = "9999", ["FIntTaskSchedulerAutoThreadLimit"] = "6", ["FIntTaskSchedulerAsyncTasksMinimumThreadCount"] = "2", ["FIntTaskSchedulerMaxNumOfJobs"] = "86", ["FIntTaskSchedulerThreadMin"] = "1", -- DFFlags ["DFFlagBrowserTrackerIdTelemetryEnabled"] = "False", ["DFFlagPreloadAsyncSupportTexturePack"] = "True", ["DFFlagTextureQualityOverrideEnabled"] = "True", ["DFFlagVideoCaptureServiceEnabled"] = "False", ["DFFlagSampleAndRefreshRakPing"] = "True", ["DFFlagRakNetUseSlidingWindow4"] = "True", ["DFFlagCoreScriptTelemetry2"] = "False", ["DFFlagEnableSoundPreloading"] = "True", ["DFFlagOptimizePartsInPart"] = "True", ["DFFlagDisableDPIScale"] = "True", ["DFFlagDebugPerfMode"] = "True", -- Network / RakNet ["DFIntRaknetBandwidthInfluxHundredthsPercentageV2"] = "10000", ["DFIntRakNetClockDriftAdjustmentPerPingMillisecond"] = "100", ["DFIntRaknetBandwidthPingSendEveryXSeconds"] = "1", ["DFIntRakNetNakResendDelayRttPercent"] = "50", ["DFIntRakNetNakResendDelayMsMax"] = "100", ["DFIntRakNetNakResendDelayMs"] = "10", ["DFIntRakNetResendRttMultiple"] = "1", ["DFIntRakNetSelectTimeoutMs"] = "1", ["DFIntRakNetLoopMs"] = "1", ["DFIntRakNetMinAckGrowthPercent"] = "0", ["DFIntRakNetMtuValue1InBytes"] = "1280", ["DFIntRakNetMtuValue2InBytes"] = "1240", ["DFIntRakNetMtuValue3InBytes"] = "1200", ["DFIntConnectionMTUSize"] = "1260", -- Client Packet / Networking ["DFIntMaxReceiveToDeserializeLatencyMilliseconds"] = "15", ["DFIntNetworkInDeserializeLimitGameplayMsClient"] = "6", ["DFIntNetworkInProcessLimitGameplayMsClient"] = "6", ["DFIntClientPacketHealthyAllocationPercent"] = "20", ["DFIntClientPacketMaxFrameMicroseconds"] = "200", ["DFIntClientPacketExcessMicroseconds"] = "1000", ["DFIntClientPacketMinMicroseconds"] = "1", ["DFIntClientPacketMaxDelayMs"] = "11", ["DFIntMaxWaitTimeBeforeForcePacketProcessMS"] = "1", ["DFIntMaxProcessPacketsStepsPerCyclic"] = "5000", ["DFIntMaxProcessPacketsStepsAccumulated"] = "0", ["DFIntMaxProcessPacketsJobScaling"] = "10000", ["DFIntLargePacketQueueSizeCutoffMB"] = "1000", ["DFIntLargePacketQueueSizeCutoffMB"] = "1000", ["DFIntDataSenderRate"] = "1000", ["DFIntDataSenderMaxBandwidthBps"] = "2147483647", ["DFIntDataSenderMaxJoinBandwidthBps"] = "2147483647", ["DFIntS2PhysicsSenderRate"] = "1000", ["DFIntS2NumPhysicsPacketsPerStep"] = "100", ["DFIntPhysicsSenderMaxBandwidthBps"] = "2147483647", ["DFIntPhysicsSenderMaxBandwidthBpsScaling"] = "1000", ["FIntPGSAngularDampingPermilPersecond"] = "0", ["DFFlagPhysicsSkipNonRealTimeHumanoidForceCalc2"] = "True", ["FFlagDebugDisplayFPS"] = "True", -- SignalR ["DFIntSignalRHubConnectionHeartbeatTimerRateMs"] = "1000", ["DFIntSignalRHubConnectionBaseRetryTimeMs"] = "100", ["DFIntSignalRCoreKeepAlivePingPeriodMs"] = "250", ["DFIntSignalRCoreServerTimeoutMs"] = "11100", ["DFIntSignalRCoreTimerMs"] = "750", ["DFIntSignalRCoreRpcQueueSize"] = "256", -- Animation / Rendering ["DFIntAnimationLodFacsVisibilityDenominator"] = "0", ["DFIntAnimationLodFacsDistanceMin"] = "0", ["DFIntAnimationLodFacsDistanceMax"] = "0", ["DFIntDebugFRMQualityLevelOverride"] = "1", ["DFIntDebugDynamicRenderKiloPixels"] = "1100", ["DFIntDebugRestrictGCDistance"] = "1", -- Wait Timers ["DFIntWaitOnUpdateNetworkLoopEndedMS"] = "100", ["DFIntWaitOnRecvFromLoopEndedMS"] = "100", -- FInt Rendering / Graphics ["FIntRenderMaxShadowAtlasUsageBeforeDownscale"] = "80", ["FIntRenderShadowMapDepthCacheMemLimit"] = "192", ["FIntUITextureMaxRenderTextureSize"] = "1024", ["FIntRakNetResendBufferArrayLength"] = "128", ["FIntTerrainOTAMaxTextureSize"] = "1024", ["FIntOcclusionWorkerThreadCount"] = "5", ["FIntDefaultMeshCacheSizeMB"] = "256", ["FIntRobloxGuiBlurIntensity"] = "0", ["FIntTerrainArraySliceSize"] = "0", ["FIntDebugForceMSAASamples"] = "1", ["FIntRenderShadowmapBias"] = "0", ["FIntFRMMaxGrassDistance"] = "0", ["FIntFRMMinGrassDistance"] = "0", ["FIntGrassMovementReducedMotionFactor"] = "0", ["FIntDebugTextureManagerSkipMips"] = "7", ["FIntPerformanceTelemetryQueueProcessLimit"] = "0", ["FIntTelemetryProfilerFrequency"] = "0", ["FIntRenderLocalLightFadeInMs"] = "0", ["FIntReportDeviceInfoRollout"] = "0", -- FFlags ["FFlagRenderAllocateShadowMapResourcesOnDemand"] = "True", ["FFlagSpecifyNetworkReplicatorScopeForItems"] = "True", ["FFlagTaskSchedulerLimitTargetFpsTo2402"] = "False", ["FFlagHandleAltEnterFullscreenManually"] = "False", ["FFlagGameBasicSettingsFramerateCap5"] = "False", ["FFlagSpecifyNetworkReplicatorScope"] = "True", ["FFlagSendRenderFidelityTelemetry2"] = "False", ["FFlagRenderGpuTextureCompressor"] = "True", ["FFlagBaseThreadPoolUseRuntime2"] = "True", ["FFlagCacheTextBoundsInGuiText"] = "True", ["FFlagEnableTelemetryService1"] = "False", ["FFlagDebugGraphicsPreferD3D11"] = "True", ["FFlagPerfDataOnTelemetryV2"] = "False", ["FFlagOpenTelemetryEnabled2"] = "False", ["FFlagRbxStorageUseMemCache"] = "True", ["FFlagDebugForceGenerateHSR"] = "True", ["FFlagRenderInitShadowmaps"] = "True", ["FFlagFastGPULightCulling3"] = "True", ["FFlagDebugSkyGray"] = "True", ["FFlagDebugRenderingSetDeterministic"] = "True", ["FLogNetwork"] = "7" } -- ╔══════════════════════════════════════╗ -- ║ 4. INJECTION DES FFLAGS ║ -- ╚══════════════════════════════════════╝ local function formatFlag(z) z = z:gsub("^DFInt", "") z = z:gsub("^DFFlag", "") z = z:gsub("^FFlag", "") z = z:gsub("^FInt", "") z = z:gsub("FString", "") z = z:gsub("FLog", "") return z end ShowNotification("Support or nah?", "Checking executor compatibility...", 4) task.wait(1) if not setfflag then ShowNotification("Unsupported", "Executor does not support setfflag. Aborting.", 6) return end ShowNotification("Supported", "Applying FFlag performance configuration...", 10) task.spawn(function() local start = os.clock() local injectedCount = 0 for k, v in pairs(flagtables) do -- Anti-crash: yeild léger for i = 1, 5 do RunService.RenderStepped:Wait() end pcall(function() local formatted = formatFlag(k) if getfflag(formatted) then setfflag(formatted, v) injectedCount = injectedCount + 1 elseif getfflag(k) then setfflag(k, v) injectedCount = injectedCount + 1 end end) end local elapsed = string.format("%.2f", os.clock() - start) ShowNotification("Overhaul Loaded", injectedCount .. " FFlags successfully injected in " .. elapsed .. "s.", 10) -- ╔═════════════════════════╗ -- ║ CONFIRMATION CONSOLE -- ╚═════════════════════════╝ print("╔════════════════════════════════════════╗") print("║ UR MOM OVERHAUL") print("║ UI System → Initialized") print("║ Compatibility→ Verified") print("║ FFlags Set → " .. string.format("%02d", injectedCount) .. " flags") print("║ Time Taken → " .. elapsed .. "s") print("╚════════════════════════════════════════╝") end)