repeat task.wait() until game:IsLoaded() local Players = game:GetService("Players") local VirtualUser = game:GetService("VirtualUser") local Player = Players.LocalPlayer while not Player do Players:GetPropertyChangedSignal("LocalPlayer"):Wait() Player = Players.LocalPlayer end if getconnections then for _, connection in pairs(getconnections(Player.Idled)) do pcall(function() if connection["Disable"] then connection["Disable"](connection) elseif connection["Disconnect"] then connection["Disconnect"](connection) end end) end else Player.Idled:Connect(function() VirtualUser:CaptureController() VirtualUser:ClickButton2(Vector2.new()) end) end