--R6 dick by diemiers spawn(function() local message = Instance.new("Message",workspace) message.Text = "Fe penisito loaded" wait(11) message:Destroy() end) local name = "Torso" if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").RigType == Enum.HumanoidRigType.R15 then name = "UpperTorso" end local ch = game.Players.LocalPlayer.Character local prt=Instance.new("Model", workspace) local z1 = Instance.new("Part", prt) z1.Name="Torso" z1.CanCollide = false z1.Anchored = true local z2 =Instance.new("Part", prt) z2.Name="Head" z2.Anchored = true z2.CanCollide = false local z3 =Instance.new("Humanoid", prt) z3.Name="Humanoid" z1.Position = Vector3.new(0,9999,0) z2.Position = Vector3.new(0,9991,0) game.Players.LocalPlayer.Character=prt wait(5) game.Players.LocalPlayer.Character=ch wait(6) game:GetService('RunService').Stepped:connect(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = true end) game:GetService('RunService').RenderStepped:connect(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = true end) plr = game.Players.LocalPlayer mouse = plr:GetMouse() game.Players.LocalPlayer.Character.HumanoidRootPart:Destroy() local Hum = Instance.new("Humanoid") Hum.Parent = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Humanoid.Parent = game.Lighting --game.Players.LocalPlayer.Character:FindFirstChild("Torso").Name = "Head" --game.Players.LocalPlayer.Character:FindFirstChild("Head"):Destroy() --game.Players.LocalPlayer.Character:FindFirstChild(name):Destroy() --game.Players.LocalPlayer.Character.HumanoidRootPart.Name = "GaiPArt" local root =game.Players.LocalPlayer.Character["Right Arm"] -- game.Players.LocalPlayer.Character["Left Leg"] root.Name = "HumanoidRootPart" Hum.HipHeight = 5 workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.HumanoidRootPart for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name ~=root.Name and v.Name ~="Humanoid" and v.Name ~= "Left Arm" and v.Name ~= "Left Leg" and v.Name ~= "Right Leg" then v:Destroy() elseif v.Name == "Left Arm" then local bp = Instance.new("BodyPosition",v) bp.MaxForce = Vector3.new(99999,99999,99999) local bg = Instance.new("BodyGyro",v) bg.MaxTorque = Vector3.new(9999999,9999999,999999) spawn(function() bp.D = 300 while true do bp.Position = root.Position+Vector3.new(0,1.8+1.8+1.8-0.3,0) wait() end end) elseif v.Name == "Left Leg" then local bp = Instance.new("BodyPosition",v) bp.MaxForce = Vector3.new(99999,99999,99999) local bg = Instance.new("BodyGyro",v) bg.MaxTorque = Vector3.new(9999999,9999999,999999) spawn(function() bp.D = 300 while true do bp.Position = root.Position+Vector3.new(0,1.8-0.3,0) wait() end end) elseif v.Name == "Right Leg" then local bp = Instance.new("BodyPosition",v) bp.MaxForce = Vector3.new(99999,99999,99999) local bg = Instance.new("BodyGyro",v) bg.MaxTorque = Vector3.new(9999999,9999999,999999) spawn(function() bp.D = 300 while true do bp.Position = root.Position+Vector3.new(0,1.8+1.8-0.3,0) wait() end end) elseif v.Name == root.Name then local bg = Instance.new("BodyGyro",v) bg.MaxTorque = Vector3.new(9999999,9999999,999999) bg.CFrame = CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) end end --local se = Instance.new("SelectionBox",root) --se.Adornee = root power = 999999 -- change this to make it more or less powerful power = power*10 --- wait(.1) --local bambam = Instance.new("BodyThrust") --bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart --bambam.Force = Vector3.new(power,0,power) --bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position local mouse = game.Players.LocalPlayer:GetMouse() local plr = game.Players.LocalPlayer local torso = root local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 120 local speed = 15 ---local bambam = Instance.new("BodyThrust") ---bambam.Parent = torso --bambam.Force = Vector3.new(9999999,0,9999999) --bambam.Location = torso.Position --- function Fly() local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(0, 0, 0) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) repeat wait() if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.2 if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0,0) end until not flying ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() end mouse.KeyDown:connect(function(key) if key:lower() == "e" then if flying then flying = false else flying = true Fly() end elseif key:lower() == "w" then ctrl.f = 1 elseif key:lower() == "s" then ctrl.b = -1 elseif key:lower() == "a" then ctrl.l = -1 elseif key:lower() == "d" then ctrl.r = 1 end end) mouse.KeyUp:connect(function(key) if key:lower() == "w" then ctrl.f = 0 elseif key:lower() == "s" then ctrl.b = 0 elseif key:lower() == "a" then ctrl.l = 0 elseif key:lower() == "d" then ctrl.r = 0 elseif key:lower() == "r" then end end) Fly() --R6 dick by diemiers spawn(function() local message = Instance.new("Message",workspace) message.Text = "Fe penisito loaded" wait(11) message:Destroy() end) local name = "Torso" if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").RigType == Enum.HumanoidRigType.R15 then name = "UpperTorso" end local ch = game.Players.LocalPlayer.Character local prt=Instance.new("Model", workspace) local z1 = Instance.new("Part", prt) z1.Name="Torso" z1.CanCollide = false z1.Anchored = true local z2 =Instance.new("Part", prt) z2.Name="Head" z2.Anchored = true z2.CanCollide = false local z3 =Instance.new("Humanoid", prt) z3.Name="Humanoid" z1.Position = Vector3.new(0,9999,0) z2.Position = Vector3.new(0,9991,0) game.Players.LocalPlayer.Character=prt wait(5) game.Players.LocalPlayer.Character=ch wait(6) game:GetService('RunService').Stepped:connect(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = true end) game:GetService('RunService').RenderStepped:connect(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = true end) plr = game.Players.LocalPlayer mouse = plr:GetMouse() game.Players.LocalPlayer.Character.HumanoidRootPart:Destroy() local Hum = Instance.new("Humanoid") Hum.Parent = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Humanoid.Parent = game.Lighting --game.Players.LocalPlayer.Character:FindFirstChild("Torso").Name = "Head" --game.Players.LocalPlayer.Character:FindFirstChild("Head"):Destroy() --game.Players.LocalPlayer.Character:FindFirstChild(name):Destroy() --game.Players.LocalPlayer.Character.HumanoidRootPart.Name = "GaiPArt" local root =game.Players.LocalPlayer.Character["Right Arm"] -- game.Players.LocalPlayer.Character["Left Leg"] root.Name = "HumanoidRootPart" Hum.HipHeight = 5 workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.HumanoidRootPart for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name ~=root.Name and v.Name ~="Humanoid" and v.Name ~= "Left Arm" and v.Name ~= "Left Leg" and v.Name ~= "Right Leg" then v:Destroy() elseif v.Name == "Left Arm" then local bp = Instance.new("BodyPosition",v) bp.MaxForce = Vector3.new(99999,99999,99999) local bg = Instance.new("BodyGyro",v) bg.MaxTorque = Vector3.new(9999999,9999999,999999) spawn(function() bp.D = 300 while true do bp.Position = root.Position+Vector3.new(0,1.8+1.8+1.8-0.3,0) wait() end end) elseif v.Name == "Left Leg" then local bp = Instance.new("BodyPosition",v) bp.MaxForce = Vector3.new(99999,99999,99999) local bg = Instance.new("BodyGyro",v) bg.MaxTorque = Vector3.new(9999999,9999999,999999) spawn(function() bp.D = 300 while true do bp.Position = root.Position+Vector3.new(0,1.8-0.3,0) wait() end end) elseif v.Name == "Right Leg" then local bp = Instance.new("BodyPosition",v) bp.MaxForce = Vector3.new(99999,99999,99999) local bg = Instance.new("BodyGyro",v) bg.MaxTorque = Vector3.new(9999999,9999999,999999) spawn(function() bp.D = 300 while true do bp.Position = root.Position+Vector3.new(0,1.8+1.8-0.3,0) wait() end end) elseif v.Name == root.Name then local bg = Instance.new("BodyGyro",v) bg.MaxTorque = Vector3.new(9999999,9999999,999999) bg.CFrame = CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) end end --local se = Instance.new("SelectionBox",root) --se.Adornee = root power = 999999 -- change this to make it more or less powerful power = power*10 --- wait(.1) --local bambam = Instance.new("BodyThrust") --bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart --bambam.Force = Vector3.new(power,0,power) --bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position local mouse = game.Players.LocalPlayer:GetMouse() local plr = game.Players.LocalPlayer local torso = root local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 120 local speed = 15 ---local bambam = Instance.new("BodyThrust") ---bambam.Parent = torso --bambam.Force = Vector3.new(9999999,0,9999999) --bambam.Location = torso.Position --- function Fly() local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(0, 0, 0) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) repeat wait() if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.2 if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0,0) end until not flying ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() end mouse.KeyDown:connect(function(key) if key:lower() == "e" then if flying then flying = false else flying = true Fly() end elseif key:lower() == "w" then ctrl.f = 1 elseif key:lower() == "s" then ctrl.b = -1 elseif key:lower() == "a" then ctrl.l = -1 elseif key:lower() == "d" then ctrl.r = 1 end end) mouse.KeyUp:connect(function(key) if key:lower() == "w" then ctrl.f = 0 elseif key:lower() == "s" then ctrl.b = 0 elseif key:lower() == "a" then ctrl.l = 0 --R6 dick by diemiers spawn(function() local message = Instance.new("Message",workspace) message.Text = "Fe penisito loaded" wait(11) message:Destroy() end) local name = "Torso"