--pelusin private f3x AI skid leaked by leakkidd -- this gui is private if you somehow find ts and you are not peluso here you are a fucking skid local RAINBOW_SPEED = 0.008 local TweenService = game:GetService("TweenService") local CoreGui = game:GetService("CoreGui") local Players = game:GetService("Players") local gui = Instance.new("ScreenGui") gui.Name = "AngiraF3x" gui.ResetOnSpawn = false gui.IgnoreGuiInset = false gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling gui.Parent = CoreGui local frame = Instance.new("Frame") frame.Size = UDim2.fromOffset(720, 420) frame.Position = UDim2.new(0.5, -360, 0.5, -210) frame.AnchorPoint = Vector2.new(0.5, 0.5) frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) frame.BorderSizePixel = 0 frame.Active = true frame.Draggable = true frame.Parent = gui local topBar = Instance.new("Frame") topBar.Size = UDim2.new(1, 0, 0, 66) topBar.BackgroundColor3 = Color3.fromRGB(10, 10, 10) topBar.BorderSizePixel = 0 topBar.Parent = frame local topBorder = Instance.new("Frame") topBorder.Size = UDim2.new(1, 0, 0, 6) topBorder.Position = UDim2.new(0, 0, 1, -6) topBorder.BackgroundColor3 = Color3.fromRGB(0, 191, 255) topBorder.BorderSizePixel = 0 topBorder.Parent = topBar local titleContainer = Instance.new("Frame") titleContainer.Size = UDim2.new(0.8, 0, 0.8, 0) titleContainer.AnchorPoint = Vector2.new(0.5, 0.5) titleContainer.Position = UDim2.new(0.5, 0, 0.5, -6) titleContainer.BackgroundTransparency = 1 titleContainer.Parent = topBar local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0.6, 0) title.Position = UDim2.new(0, 0, 0, 0) title.BackgroundTransparency = 1 title.Text = "(Private) Peluso f3x fe bypass" title.Font = Enum.Font.GothamBlack title.TextSize = 28 title.TextScaled = true title.TextColor3 = Color3.new(1, 1, 1) title.Parent = titleContainer local credit = Instance.new("TextLabel") credit.Size = UDim2.new(1, 0, 0.4, 0) credit.Position = UDim2.new(0, 0, 0.6, 0) credit.BackgroundTransparency = 1 credit.Text = "By AN****249" credit.TextColor3 = Color3.fromRGB(150, 150, 150) credit.TextSize = 14 credit.Font = Enum.Font.Gotham credit.TextXAlignment = Enum.TextXAlignment.Center credit.Parent = titleContainer local tabContainer = Instance.new("Frame") tabContainer.Size = UDim2.new(1, 0, 0, 40) tabContainer.Position = UDim2.new(0, 0, 0, 66) tabContainer.BackgroundColor3 = Color3.fromRGB(15, 15, 15) tabContainer.BorderSizePixel = 0 tabContainer.Parent = frame local tabLayout = Instance.new("UIListLayout") tabLayout.FillDirection = Enum.FillDirection.Horizontal tabLayout.Padding = UDim.new(0, 0) tabLayout.Parent = tabContainer local contentArea = Instance.new("Frame") contentArea.Size = UDim2.new(1, 0, 1, -106) contentArea.Position = UDim2.new(0, 0, 0, 106) contentArea.BackgroundColor3 = Color3.fromRGB(0, 0, 0) contentArea.BorderSizePixel = 0 contentArea.Parent = frame local tabs = {} local currentTab = nil local function styleTabButton(btn) btn.BackgroundColor3 = Color3.fromRGB(20, 20, 20) btn.BorderSizePixel = 0 btn.Font = Enum.Font.Gotham btn.TextSize = 16 btn.TextColor3 = Color3.fromRGB(135, 206, 235) btn.AutoButtonColor = false local stroke = Instance.new("UIStroke") stroke.Color = Color3.fromRGB(0, 191, 255) stroke.Thickness = 2 stroke.Parent = btn btn.MouseEnter:Connect(function() if currentTab ~= btn.Parent.Name then TweenService:Create(btn, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(30, 30, 30)}):Play() TweenService:Create(btn, TweenInfo.new(0.15), {TextColor3 = Color3.fromRGB(173, 216, 230)}):Play() end end) btn.MouseLeave:Connect(function() if currentTab ~= btn.Parent.Name then TweenService:Create(btn, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(20, 20, 20)}):Play() TweenService:Create(btn, TweenInfo.new(0.15), {TextColor3 = Color3.fromRGB(135, 206, 235)}):Play() end end) end local function CreateTab(name) local tabButton = Instance.new("TextButton") tabButton.Size = UDim2.new(0, 120, 1, 0) tabButton.Text = name tabButton.Parent = tabContainer styleTabButton(tabButton) local tabContent = Instance.new("ScrollingFrame") tabContent.Size = UDim2.new(1, -28, 1, -10) tabContent.Position = UDim2.new(0, 14, 0, 5) tabContent.BackgroundColor3 = Color3.fromRGB(0, 0, 0) tabContent.ScrollBarThickness = 8 tabContent.ScrollBarImageColor3 = Color3.fromRGB(0, 191, 255) tabContent.AutomaticCanvasSize = Enum.AutomaticSize.Y tabContent.BorderSizePixel = 0 tabContent.Visible = false tabContent.Parent = contentArea local grid = Instance.new("UIGridLayout") grid.CellSize = UDim2.new(0, 200, 0, 64) grid.CellPadding = UDim2.new(0, 16, 0, 12) grid.FillDirection = Enum.FillDirection.Horizontal grid.HorizontalAlignment = Enum.HorizontalAlignment.Left grid.Parent = tabContent local tabData = { Button = tabButton, Content = tabContent, Name = name, AddButton = function(self, data) local name = data.Name or "Unnamed" local callback = data.Callback or function() end local btn = Instance.new("TextButton") btn.Name = name:gsub("%s", "") btn.Text = name btn.Parent = self.Content btn.BackgroundColor3 = Color3.fromRGB(20, 20, 20) btn.BorderSizePixel = 0 btn.Size = UDim2.new(0, 200, 0, 64) btn.Font = Enum.Font.Gotham btn.TextSize = 18 btn.TextColor3 = Color3.fromRGB(0, 0, 0) btn.AutoButtonColor = false local stroke = Instance.new("UIStroke") stroke.Color = Color3.fromRGB(0, 191, 255) stroke.Thickness = 3 stroke.Parent = btn btn.MouseEnter:Connect(function() TweenService:Create(btn, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(40, 40, 40)}):Play() TweenService:Create(btn, TweenInfo.new(0.15), {TextColor3 = Color3.fromRGB(0, 0, 0)}):Play() end) btn.MouseLeave:Connect(function() TweenService:Create(btn, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(20, 20, 20)}):Play() TweenService:Create(btn, TweenInfo.new(0.15), {TextColor3 = Color3.fromRGB(0, 0, 0)}):Play() end) btn.MouseButton1Click:Connect(function() pcall(callback) end) end } tabs[name] = tabData tabButton.MouseButton1Click:Connect(function() for tabName, tab in pairs(tabs) do tab.Content.Visible = false if tabName ~= name then TweenService:Create(tab.Button, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(20, 20, 20)}):Play() TweenService:Create(tab.Button, TweenInfo.new(0.15), {TextColor3 = Color3.fromRGB(135, 206, 235)}):Play() end end tabData.Content.Visible = true TweenService:Create(tabButton, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(0, 191, 255)}):Play() TweenService:Create(tabButton, TweenInfo.new(0.15), {TextColor3 = Color3.new(1, 1, 1)}):Play() currentTab = name end) return tabData end local function styleSmallButton(btn) btn.BackgroundColor3 = Color3.fromRGB(20, 20, 20) btn.BorderSizePixel = 0 btn.Size = UDim2.new(0, 60, 0, 30) btn.Font = Enum.Font.Gotham btn.TextSize = 14 btn.TextColor3 = Color3.fromRGB(135, 206, 235) btn.AutoButtonColor = false local stroke = Instance.new("UIStroke") stroke.Color = Color3.fromRGB(0, 191, 255) stroke.Thickness = 2 stroke.Parent = btn btn.MouseEnter:Connect(function() TweenService:Create(btn, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(40, 40, 40)}):Play() TweenService:Create(btn, TweenInfo.new(0.15), {TextColor3 = Color3.fromRGB(173, 216, 230)}):Play() end) btn.MouseLeave:Connect(function() TweenService:Create(btn, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(20, 20, 20)}):Play() TweenService:Create(btn, TweenInfo.new(0.15), {TextColor3 = Color3.fromRGB(135, 206, 235)}):Play() end) end local btoolsBtn = Instance.new("TextButton") btoolsBtn.Name = "BtoolsBtn" btoolsBtn.Text = "btools" btoolsBtn.AnchorPoint = Vector2.new(0, 0.5) btoolsBtn.Position = UDim2.new(0, 14, 0.5, -6) btoolsBtn.Parent = topBar styleSmallButton(btoolsBtn) btoolsBtn.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";btools") end) local reBtn = Instance.new("TextButton") reBtn.Name = "ReBtn" reBtn.Text = "Re" reBtn.AnchorPoint = Vector2.new(1, 0.5) reBtn.Position = UDim2.new(1, -14, 0.5, -6) reBtn.Parent = topBar styleSmallButton(reBtn) reBtn.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";refresh") end) local f3xTab = CreateTab("F3X Stuff") local songsTab = CreateTab("Songs") local extraTab = CreateTab("Extra") f3xTab:AddButton({ Name = "Skybox", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";time 6") SilentRequest:InvokeServer(";fogcolor black") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent) _( {"CreatePart", "Normal", cf, parent} ) end function SetAnchor(part, state) _( {"SyncAnchor", { {["Part"] = part, ["Anchored"] = state} }} ) end function AddMesh(part) _( {"CreateMeshes", { {["Part"] = part} }} ) end function SetMesh(part, meshid) _( {"SyncMesh", { {["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid} }} ) end function SetTexture(part, texid) _( {"SyncMesh", { {["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid} }} ) end function MeshResize(part, size) _( {"SyncMesh", { {["Part"] = part, ["Scale"] = size} }} ) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(v, true) AddMesh(v) SetMesh(v, "111891702759441") SetTexture(v, id) MeshResize(v, Vector3.new(10000, 10000, 10000)) end end end Sky("100521644962409") end }) f3xTab:AddButton({ Name = "Decal Spam", Callback = function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { "SyncCollision", { { Part = part, CanCollide = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { "SyncAnchor", { { Part = part, Anchored = boolean } } } _(args) end function CreatePart(cf, parent) local args = { "CreatePart", "Normal", cf, parent } _(args) end function DestroyPart(part) local args = { "Remove", { part } } _(args) end function MovePart(part, cf) local args = { "SyncMove", { { Part = part, CFrame = cf } } } _(args) end function Resize(part, size, cf) local args = { "SyncResize", { { Part = part, CFrame = cf, Size = size } } } _(args) end function AddMesh(part) local args = { "CreateMeshes", { { Part = part } } } _(args) end function SetMesh(part, meshid) local args = { "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texid } } } _(args) end function SetName(part, name) local args = { "SetName", { part }, name } _(args) end function MeshResize(part, size) local args = { "SyncMesh", { { Part = part, Scale = size } } } _(args) end function Weld(part1, part2, lead) local args = { "CreateWelds", { part1, part2 }, lead } _(args) end function SetLocked(part, boolean) local args = { "SetLocked", { part }, boolean } _(args) end function SetTrans(part, transparency) local args = { "SyncMaterial", { { Part = part, Transparency = transparency } } } _(args) end function CreateSpotlight(part) local args = { "CreateLights", { { Part = part, LightType = "SpotLight" } } } _(args) end function SyncLighting(part, brightness) local args = { "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } } _(args) end function Color(part, color) local args = { "SyncColor", { { Part = part, Color = color, UnionColoring = false } } } _(args) end function SpawnDecal(part, side) local args = { "CreateTextures", { { Part = part, Face = side, TextureType = "Decal" } } } _(args) end function AddDecal(part, asset, side) local args = { "SyncTexture", { { Part = part, Face = side, TextureType = "Decal", Texture = "rbxassetid://" .. asset } } } _(args) end function spam(id) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v, false) for _, side in ipairs(Enum.NormalId:GetEnumItems()) do SpawnDecal(v, side) AddDecal(v, id, side) end end) end end end spam("76258024677112") end }) f3xTab:AddButton({ Name = "Mario.exe", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";time 6") SilentRequest:InvokeServer(";fogcolor black") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf, parent) _({"CreatePart", "Normal", cf, parent}) end local function SetAnchor(part, state) _({"SyncAnchor", {{Part = part, Anchored = state}}}) end local function SetCollision(part, state) _({"SyncCollision", {{Part = part, CanCollide = state}}}) end local function AddMesh(part) _({"CreateMeshes", {{Part = part}}}) end local function SetMesh(part, meshid) _({"SyncMesh", {{Part = part, MeshId = "rbxassetid://" .. meshid}}}) end local function SetTexture(part, texid) _({"SyncMesh", {{Part = part, TextureId = "rbxassetid://" .. texid}}}) end local function MeshResize(part, size) _({"SyncMesh", {{Part = part, Scale = size}}}) end local function SetLocked(part, state) _({"SetLocked", {part}, state}) end local function SpawnDecal(part, side) _({"CreateTextures", {{Part = part, Face = side, TextureType = "Decal"}}}) end local function AddDecal(part, asset, side) _({"SyncTexture", {{Part = part, Face = side, TextureType = "Decal", Texture = "rbxassetid://" .. asset}}}) end local function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame local pos = cf.Position + Vector3.new(0, 6, 0) CreatePart(CFrame.new(pos), workspace) task.wait(0.3) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - pos).Magnitude < 0.1 then SetAnchor(v, true) AddMesh(v) SetMesh(v, "111891702759441") SetTexture(v, id) MeshResize(v, Vector3.new(8000, 8000, 8000)) end end end local function GiantSky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame local pos = cf.Position + Vector3.new(0, 6, 0) CreatePart(CFrame.new(pos), workspace) task.wait(0.3) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then SetAnchor(v, true) AddMesh(v) SetMesh(v, "111891702759441") SetTexture(v, id) MeshResize(v, Vector3.new(60000, 60000, 60000)) SetCollision(v, false) SetLocked(v, true) end end end local function Spam(id) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") then task.spawn(function() SetLocked(v, false) for _, side in ipairs(Enum.NormalId:GetEnumItems()) do SpawnDecal(v, side) AddDecal(v, id, side) end end) end end end GiantSky("12851404448") Spam("12851404448") end }) f3xTab:AddButton({ Name = "Fire All", Callback = function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() end }) f3xTab:AddButton({ Name = "Sparkles All", Callback = function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Sparkles" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() end }) f3xTab:AddButton({ Name = "Particles", Callback = function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddDecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. asset } } } _(args) end function SpawnDecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function SetTrans(part, int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } remote:InvokeServer(unpack(args)) end local function particleEffect(textureId) while true do task.wait(0.1) if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrp = player.Character:FindFirstChild("HumanoidRootPart") if not hrp then continue end local x = hrp.Position.X + math.random(-60, 60) local z = hrp.Position.Z + math.random(-60, 60) local y = hrp.Position.Y - 50 local spawnPosition = CFrame.new(x, y, z) task.spawn(function() CreatePart(spawnPosition, workspace) task.wait(0.1) for _, v in workspace:GetChildren() do if v:IsA("Part") and (v.Position - Vector3.new(x, y, z)).Magnitude < 1 then local part = v SetName(part, "particle") Resize(part, Vector3.new(6, 6, 0.001), part.CFrame) SetCollision(part, false) SetTrans(part, 1) SetAnchor(true, part) part.Orientation = Vector3.new(0, 0, 0) SpawnDecal(part, Enum.NormalId.Front) AddDecal(part, textureId, Enum.NormalId.Front) SpawnDecal(part, Enum.NormalId.Back) AddDecal(part, textureId, Enum.NormalId.Back) local up = 90 for i = 2, up do if part and part.Parent then local newCF = part.CFrame + Vector3.new(0, 2, 0) Resize(part, part.Size, newCF) task.wait(0.01) end end delete(part) break end end end) else task.wait(1) end end end local textures = { "76258024677112", } for _, texId in ipairs(textures) do coroutine.wrap(function() particleEffect(texId) end)() end end }) f3xTab:AddButton({ Name = "raining balls", Callback = function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, bool) _({"SyncCollision", {{Part = part, CanCollide = bool}}}) end function SetAnchor(bool, part) _({"SyncAnchor", {{Part = part, Anchored = bool}}}) end function CreatePart(cf) _({"CreatePart", "Ball", cf, workspace}) end function Resize(part, size, cf) _({"SyncResize", {{Part = part, CFrame = cf, Size = size}}}) end function SetName(part, name) _({"SetName", {part}, name}) end function SetColor(part, color) _({"SyncMaterial", {{Part = part, Material = Enum.Material.Neon}}}) _({"SyncColor", {{Part = part, Color = color}}}) end local function randomColor3() return Color3.fromHSV(math.random(), 1, 1) end local root = player.Character:WaitForChild("HumanoidRootPart") while task.wait(0.1) do local x = root.Position.X + math.random(-300, 300) local z = root.Position.Z + math.random(-300, 300) local y = root.Position.Y + math.random(150, 300) local cf = CFrame.new(math.floor(x), y, math.floor(z)) spawn(function() CreatePart(cf) task.wait(0.05) for _, v in workspace:GetChildren() do if v:IsA("Part") and v.Name == "Part" and (v.Position - cf.Position).Magnitude < 2 then SetName(v, "FallingNeonBall") Resize(v, Vector3.new(40, 40, 40), v.CFrame) SetColor(v, randomColor3()) SetCollision(v, true) SetAnchor(false, v) break end end end) end end }) f3xTab:AddButton({ Name = "Unanchor All", Callback = function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end if not tool or not tool:FindFirstChild("SyncAPI") then warn("you don't have f3x skid") return end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { "SyncCollision", { { Part = part, CanCollide = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { "SyncAnchor", { { Part = part, Anchored = boolean } } } _(args) end function CreatePart(cf, parent) local args = { "CreatePart", "Normal", cf, parent } _(args) end function DestroyPart(part) local args = { "Remove", { part } } _(args) end function MovePart(part, cf) local args = { "SyncMove", { { Part = part, CFrame = cf } } } _(args) end function Resize(part, size, cf) local args = { "SyncResize", { { Part = part, CFrame = cf, Size = size } } } _(args) end function AddMesh(part) local args = { "CreateMeshes", { { Part = part } } } _(args) end function SetMesh(part, meshid) local args = { "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texid } } } _(args) end function SetName(part, name) local args = { "SetName", { part }, name } _(args) end function MeshResize(part, size) local args = { "SyncMesh", { { Part = part, Scale = size } } } _(args) end function Weld(part1, part2, lead) local args = { "CreateWelds", { part1, part2 }, lead } _(args) end function SetLocked(part, boolean) local args = { "SetLocked", { part }, boolean } _(args) end function SetTrans(part, int) local args = { "SyncMaterial", { { Part = part, Transparency = int } } } _(args) end function CreateSpotlight(part) local args = { "CreateLights", { { Part = part, LightType = "SpotLight" } } } _(args) end function SyncLighting(part, brightness) local args = { "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } } _(args) end function Unanchor() for _, v in workspace:GetDescendants() do if v:IsA("BasePart") then task.spawn(function() SetLocked(v, false) SetAnchor(false, v) end) end end end Unanchor() end }) f3xTab:AddButton({ Name = "Rc7 Cloud", Callback = function() --// Script: RC7 Cloud F3X \\ -- --// Creator: ItsKittyyyGD \\ -- -- CODE/SOURCE (OPEN): local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = {"SyncCollision", {{Part = part, CanCollide = boolean}}} _(args) end function SetAnchor(boolean, part) local args = {"SyncAnchor", {{Part = part, Anchored = boolean}}} _(args) end function CreatePart(cf, parent) local args = {"CreatePart", "Normal", cf, parent} _(args) end function AddMesh(part) local args = {"CreateMeshes", {{Part = part}}} _(args) end function SetMesh(part, meshid) local args = {"SyncMesh", {{Part = part, MeshId = "rbxassetid://" .. meshid}}} _(args) end function MeshResize(part, size) local args = {"SyncMesh", {{Part = part, Scale = size}}} _(args) end function SetColor(part, color) local args = {"SyncColor", {{Part = part, Color = color, UnionColoring = false}}} _(args) end function MovePart(part, cf) local args = {"SyncMove", {{Part = part, CFrame = cf}}} _(args) end function CreateCloud() local head = char:WaitForChild("Head") local cf = head.CFrame + Vector3.new(0, 6, 0) CreatePart(cf, workspace) task.spawn(function() repeat task.wait() until (function() for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - cf.Position).Magnitude < 0.5 then SetAnchor(true, v) SetCollision(v, false) SetColor(v, BrickColor.new(333).Color) AddMesh(v) SetMesh(v, "111820358") MeshResize(v, Vector3.new(8, 8, 8)) task.spawn(function() game:GetService("RunService").RenderStepped:Connect(function() if char and char:FindFirstChild("Head") then MovePart(v, char.Head.CFrame + Vector3.new(0, 6, 0)) end end) end) return true end end end)() end) end CreateCloud() -- i can quit because theres more scripters f3x better than me. This can be my last script but,¿who knows? end }) f3xTab:AddButton({ Name = "Rc7 Cloud All", Callback = function() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local workspace = game:GetService("Workspace") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local function invoke(args) remote:InvokeServer(unpack(args)) end local function SetCollision(part, boolean) invoke({"SyncCollision", {{Part = part, CanCollide = boolean}}}) end local function SetAnchor(boolean, part) invoke({"SyncAnchor", {{Part = part, Anchored = boolean}}}) end local function CreatePart(cf, parent) invoke({"CreatePart", "Normal", cf, parent}) end local function AddMesh(part) invoke({"CreateMeshes", {{Part = part}}}) end local function SetMesh(part, meshid) invoke({"SyncMesh", {{Part = part, MeshId = "rbxassetid://" .. meshid}}}) end local function MeshResize(part, size) invoke({"SyncMesh", {{Part = part, Scale = size}}}) end local function SetColor(part, color) invoke({"SyncColor", {{Part = part, Color = color, UnionColoring = false}}}) end local function MovePart(part, cf) invoke({"SyncMove", {{Part = part, CFrame = cf}}}) end -- Cloud creation function for any character local function CreateCloudForChar(character) if not character:FindFirstChild("Head") then return end local head = character.Head local cf = head.CFrame + Vector3.new(0, 6, 0) CreatePart(cf, workspace) task.spawn(function() repeat task.wait() until (function() for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - cf.Position).Magnitude < 0.5 then SetAnchor(true, v) SetCollision(v, false) SetColor(v, BrickColor.new(333).Color) AddMesh(v) SetMesh(v, "111820358") MeshResize(v, Vector3.new(8, 8, 8)) task.spawn(function() RunService.RenderStepped:Connect(function() if character and character:FindFirstChild("Head") then MovePart(v, character.Head.CFrame + Vector3.new(0, 6, 0)) end end) end) return true end end end)() end) end for _, p in ipairs(Players:GetPlayers()) do if p.Character then CreateCloudForChar(p.Character) end end Players.PlayerAdded:Connect(function(p) p.CharacterAdded:Connect(function(c) CreateCloudForChar(c) end) end) end }) f3xTab:AddButton({ Name = "c00lify", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";time 6") SilentRequest:InvokeServer(";fogcolor black") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf, parent) _({"CreatePart", "Normal", cf, parent}) end local function SetAnchor(part, state) _({"SyncAnchor", {{Part = part, Anchored = state}}}) end local function SetCollision(part, state) _({"SyncCollision", {{Part = part, CanCollide = state}}}) end local function AddMesh(part) _({"CreateMeshes", {{Part = part}}}) end local function SetMesh(part, meshid) _({"SyncMesh", {{Part = part, MeshId = "rbxassetid://" .. meshid}}}) end local function SetTexture(part, texid) _({"SyncMesh", {{Part = part, TextureId = "rbxassetid://" .. texid}}}) end local function MeshResize(part, size) _({"SyncMesh", {{Part = part, Scale = size}}}) end local function SetLocked(part, state) _({"SetLocked", {part}, state}) end local function SpawnDecal(part, side) _({"CreateTextures", {{Part = part, Face = side, TextureType = "Decal"}}}) end local function AddDecal(part, asset, side) _({"SyncTexture", {{Part = part, Face = side, TextureType = "Decal", Texture = "rbxassetid://" .. asset}}}) end local function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame local pos = cf.Position + Vector3.new(0, 6, 0) CreatePart(CFrame.new(pos), workspace) task.wait(0.3) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - pos).Magnitude < 0.1 then SetAnchor(v, true) AddMesh(v) SetMesh(v, "111891702759441") SetTexture(v, id) MeshResize(v, Vector3.new(8000, 8000, 8000)) end end end local function GiantSky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame local pos = cf.Position + Vector3.new(0, 6, 0) CreatePart(CFrame.new(pos), workspace) task.wait(0.3) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then SetAnchor(v, true) AddMesh(v) SetMesh(v, "111891702759441") SetTexture(v, id) MeshResize(v, Vector3.new(60000, 60000, 60000)) SetCollision(v, false) SetLocked(v, true) end end end local function Spam(id) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") then task.spawn(function() SetLocked(v, false) for _, side in ipairs(Enum.NormalId:GetEnumItems()) do SpawnDecal(v, side) AddDecal(v, id, side) end end) end end end GiantSky("158118263") Spam("158118263") end }) f3xTab:AddButton({ Name = "Natural Disaster", Callback = function() --if it doesn't build the water re execute local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local Lighting = game:GetService("Lighting") local Workspace = game:GetService("Workspace") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() pcall(function() local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") wait(0.4) RequestCommand:InvokeServer(";punish all") end) local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then return end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function fastInvoke(args) task.spawn(function() pcall(function() serverendpoint:InvokeServer(unpack(args)) end) end) end local function delete(part) fastInvoke({"Remove", {part}}) end for _, v in ipairs(Workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then task.spawn(function() pcall(function() delete(v) end) end) end end task.wait(0.8) local model_id = "1363947141" local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1] imported_model.Parent = Lighting local f3x_name = "Building Tools" local destination = Workspace task.delay(15, function() if imported_model then imported_model:Destroy() end end) local function f3xbuildpart(fake_part) local sync = player.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint local partType = fake_part:IsA("WedgePart") and "Wedge" or fake_part:IsA("Seat") and "Seat" or fake_part:IsA("VehicleSeat") and "VehicleSeat" or fake_part:IsA("TrussPart") and "Truss" or fake_part:IsA("SpawnLocation") and "Spawn" or fake_part.Shape == Enum.PartType.Block and "Normal" or fake_part.Shape == Enum.PartType.Ball and "Ball" or fake_part.Shape == Enum.PartType.Cylinder and "Cylinder" local created = sync:InvokeServer("CreatePart", partType, fake_part.CFrame, destination) sync:InvokeServer("SyncResize", { { Part = created, CFrame = created.CFrame, Size = fake_part.Size } }) if fake_part.Transparency > 0 then sync:InvokeServer("SyncMaterial", { { Part = created, Transparency = fake_part.Transparency } }) end sync:InvokeServer("SyncColor", { { Part = created, Color = fake_part.Color, UnionColoring = true } }) sync:InvokeServer("SyncMaterial", { { Part = created, Material = fake_part.Material } }) sync:InvokeServer("SyncCollision", { { Part = created, CanCollide = fake_part.CanCollide } }) for _, tex in ipairs(fake_part:GetChildren()) do if tex:IsA("Texture") then sync:InvokeServer("CreateTextures", { { Part = created, Face = tex.Face, TextureType = "Texture" } }) sync:InvokeServer("SyncTexture", { { Part = created, Face = tex.Face, TextureType = "Texture", StudsPerTileU = tex.StudsPerTileU, StudsPerTileV = tex.StudsPerTileV, Texture = tex.Texture, Transparency = tex.Transparency } }) elseif tex:IsA("Decal") then sync:InvokeServer("CreateTextures", { { Part = created, Face = tex.Face, TextureType = "Decal" } }) sync:InvokeServer("SyncTexture", { { Part = created, Face = tex.Face, TextureType = "Decal", Texture = tex.Texture, Transparency = tex.Transparency } }) elseif tex:IsA("SpecialMesh") then sync:InvokeServer("CreateMeshes", { { Part = created } }) sync:InvokeServer("SyncMesh", { { Part = created, MeshId = tex.MeshId, TextureId = tex.TextureId, Scale = tex.Scale } }) end end end for _, part in ipairs(imported_model:GetDescendants()) do if part:IsA("BasePart") then task.spawn(function() f3xbuildpart(part) end) end end local function SpawnFuckingWater(model) local minY = math.huge for _, part in ipairs(model:GetDescendants()) do if part:IsA("BasePart") then local partY = part.Position.Y - part.Size.Y / 2 if partY < minY then minY = partY end end end local plateY = minY + 20 local centerX = model:GetModelCFrame().p.X local centerZ = model:GetModelCFrame().p.Z fastInvoke({"CreatePart", "Normal", CFrame.new(centerX, plateY, centerZ), Workspace}) task.wait(1) for _, v in Workspace:GetChildren() do if v:IsA("BasePart") and math.floor(v.Position.Y) == math.floor(plateY) and math.floor(v.Position.X) == math.floor(centerX) then task.spawn(function() fastInvoke({"SyncResize", {{Part = v, CFrame = CFrame.new(centerX, plateY, centerZ), Size = Vector3.new(5000, 1, 5000)}}}) fastInvoke({"SyncColor", {{Part = v, Color = Color3.fromRGB(0, 120, 255), UnionColoring = false}}}) fastInvoke({"SyncMaterial", {{Part = v, Material = Enum.Material.Foil}}}) fastInvoke({"SyncCollision", {{Part = v, CanCollide = false}}}) fastInvoke({"SyncMaterial", {{Part = v, Transparency = 0}}}) while task.wait(1) do pcall(function() fastInvoke({"SetLocked", {v}, true}) end) end end) end end end SpawnFuckingWater(imported_model) task.delay(7, function() pcall(function() local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";res all") end) end) end }) f3xTab:AddButton({ Name = "Old Meme Particles", Callback = function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddDecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. asset } } } _(args) end function SpawnDecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function SetTrans(part, int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } remote:InvokeServer(unpack(args)) end local function particleEffect(textureId) while true do task.wait(0.1) if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrp = player.Character:FindFirstChild("HumanoidRootPart") if not hrp then continue end local x = hrp.Position.X + math.random(-60, 60) local z = hrp.Position.Z + math.random(-60, 60) local y = hrp.Position.Y - 50 local spawnPosition = CFrame.new(x, y, z) task.spawn(function() CreatePart(spawnPosition, workspace) task.wait(0.1) for _, v in workspace:GetChildren() do if v:IsA("Part") and (v.Position - Vector3.new(x, y, z)).Magnitude < 1 then local part = v SetName(part, "particle") Resize(part, Vector3.new(6, 6, 0.001), part.CFrame) SetCollision(part, false) SetTrans(part, 1) SetAnchor(true, part) part.Orientation = Vector3.new(0, 0, 0) SpawnDecal(part, Enum.NormalId.Front) AddDecal(part, textureId, Enum.NormalId.Front) SpawnDecal(part, Enum.NormalId.Back) AddDecal(part, textureId, Enum.NormalId.Back) local up = 90 for i = 2, up do if part and part.Parent then local newCF = part.CFrame + Vector3.new(0, 2, 0) Resize(part, part.Size, newCF) task.wait(0.01) end end delete(part) break end end end) else task.wait(1) end end end local textures = { "12667521510", "12585611688", "76658875202103", } for _, texId in ipairs(textures) do coroutine.wrap(function() particleEffect(texId) end)() end end }) f3xTab:AddButton({ Name = "Fe Bypass Skybox", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";time 6") SilentRequest:InvokeServer(";fogcolor black") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent) _( {"CreatePart", "Normal", cf, parent} ) end function SetAnchor(part, state) _( {"SyncAnchor", { {["Part"] = part, ["Anchored"] = state} }} ) end function AddMesh(part) _( {"CreateMeshes", { {["Part"] = part} }} ) end function SetMesh(part, meshid) _( {"SyncMesh", { {["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid} }} ) end function SetTexture(part, texid) _( {"SyncMesh", { {["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid} }} ) end function MeshResize(part, size) _( {"SyncMesh", { {["Part"] = part, ["Scale"] = size} }} ) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(v, true) AddMesh(v) SetMesh(v, "111891702759441") SetTexture(v, id) MeshResize(v, Vector3.new(60000, 60000, 60000)) end end end Sky("100521644962409") end }) f3xTab:AddButton({ Name = "Skeleton Sky By Kittygd", Callback = function() -- SOURCE local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";fogcolor black") SilentRequest:InvokeServer(";time 6") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local RunService = game:GetService("RunService") function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function SetAnchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetTransparency(part, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = part, ["Transparency"] = value } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local images = { "http://www.roblox.com/asset/?id=169585459", "http://www.roblox.com/asset/?id=169585475", "http://www.roblox.com/asset/?id=169585485", "http://www.roblox.com/asset/?id=169585502", "http://www.roblox.com/asset/?id=169585515", "http://www.roblox.com/asset/?id=169585502", "http://www.roblox.com/asset/?id=169585485", "http://www.roblox.com/asset/?id=169585475" } local skyPart local skyLoop local frameTime = 1 / 10 local lastUpdate = 0 function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace) local found = false for i = 1, 50 do task.wait() for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - (cf.Position + Vector3.new(0, 6, 0))).Magnitude < 1 then skyPart = v found = true break end end if found then break end end if not skyPart then return end SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, "111891702759441") MeshResize(skyPart, Vector3.new(60000, 60000, 60000)) SetTransparency(skyPart, 0) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(deltaTime) lastUpdate = lastUpdate + deltaTime if lastUpdate >= frameTime then lastUpdate = 0 if not skyPart then skyLoop:Disconnect() return end SetTexture(skyPart, images[index]) index = (index % #images) + 1 end end) end function ResetSky() if skyLoop then skyLoop:Disconnect() skyLoop = nil end if skyPart then DestroyPart(skyPart) skyPart = nil end task.spawn(CreateSky) end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char and char:FindFirstChild("Humanoid") then char:WaitForChild("Humanoid").Died:Connect(function() ResetSky() end) end CreateSky() end }) f3xTab:AddButton({ Name = "Spinning Chip Sky", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 70635213877495") SilentRequest:InvokeServer(";pitch 0.1625") SilentRequest:InvokeServer(";volume inf") wait(1.5) SilentRequest:InvokeServer(";fogcolor black ;time 6") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local RunService = game:GetService("RunService") function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function SetAnchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetTransparency(part, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = part, ["Transparency"] = value } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local images = { "http://www.roblox.com/asset/?id=92815472048859", "http://www.roblox.com/asset/?id=70550203344088", "http://www.roblox.com/asset/?id=106235416208776", "http://www.roblox.com/asset/?id=110559328229354", } local skyPart local skyLoop local frameTime = 1 / 10 local lastUpdate = 0 function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace) local found = false for i = 1, 50 do task.wait() for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - (cf.Position + Vector3.new(0, 6, 0))).Magnitude < 1 then skyPart = v found = true break end end if found then break end end if not skyPart then return end SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, "111891702759441") MeshResize(skyPart, Vector3.new(60000, 60000, 60000)) -- skybox size updated here SetTransparency(skyPart, 0) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(deltaTime) lastUpdate = lastUpdate + deltaTime if lastUpdate >= frameTime then lastUpdate = 0 if not skyPart then skyLoop:Disconnect() return end SetTexture(skyPart, images[index]) index = (index % #images) + 1 end end) end function ResetSky() if skyLoop then skyLoop:Disconnect() skyLoop = nil end if skyPart then DestroyPart(skyPart) skyPart = nil end task.spawn(CreateSky) end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char and char:FindFirstChild("Humanoid") then char:WaitForChild("Humanoid").Died:Connect(function() ResetSky() end) end CreateSky() end }) f3xTab:AddButton({ Name = "Hide Other Skids Gui", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";hideguis others") end }) f3xTab:AddButton({ Name = "Kick Others", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";kick all peluso was here!!!") end }) f3xTab:AddButton({ Name = "Head Shake", Callback = function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() -- find shit local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then warn("ไม่พบ SyncAPI Tool!") return end local remote = tool.SyncAPI.ServerEndpoint local head = char:FindFirstChild("Head") if not head then warn("fuck fagz") return end local headMesh = head:FindFirstChildWhichIsA("SpecialMesh") if not headMesh then warn("nigga") return end local hats = {} for _, hat in pairs(char:GetChildren()) do if hat:IsA("Accessory") and hat:FindFirstChild("Handle") then local handleMesh = hat.Handle:FindFirstChildWhichIsA("SpecialMesh") if handleMesh then table.insert(hats, {Part = hat.Handle, MeshId = handleMesh.MeshId}) end end end local amplitude = 1 local frequency = 2 local t = 0 local RunService = game:GetService("RunService") RunService.RenderStepped:Connect(function(dt) t = t + dt * frequency local offsetValue = math.sin(t) * amplitude local partsToSync = { {Part = head, MeshId = headMesh.MeshId, Offset = Vector3.new(offsetValue, 0, 0)} } for _, h in pairs(hats) do table.insert(partsToSync, {Part = h.Part, MeshId = h.MeshId, Offset = Vector3.new(offsetValue, 0, 0)}) end remote:InvokeServer("SyncMesh", partsToSync) end) end }) f3xTab:AddButton({ Name = "Billboard", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";titleb me Pelusinguapo") end }) f3xTab:AddButton({ Name = "Skybox 2", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";time 6") SilentRequest:InvokeServer(";fogcolor black") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent) _( {"CreatePart", "Normal", cf, parent} ) end function SetAnchor(part, state) _( {"SyncAnchor", { {["Part"] = part, ["Anchored"] = state} }} ) end function AddMesh(part) _( {"CreateMeshes", { {["Part"] = part} }} ) end function SetMesh(part, meshid) _( {"SyncMesh", { {["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid} }} ) end function SetTexture(part, texid) _( {"SyncMesh", { {["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid} }} ) end function MeshResize(part, size) _( {"SyncMesh", { {["Part"] = part, ["Scale"] = size} }} ) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(v, true) AddMesh(v) SetMesh(v, "111891702759441") SetTexture(v, id) MeshResize(v, Vector3.new(60000, 60000, 60000)) end end end Sky("76258024677112") end }) f3xTab:AddButton({ Name = "Skybox 3", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";time 6") SilentRequest:InvokeServer(";fogcolor black") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent) _( {"CreatePart", "Normal", cf, parent} ) end function SetAnchor(part, state) _( {"SyncAnchor", { {["Part"] = part, ["Anchored"] = state} }} ) end function AddMesh(part) _( {"CreateMeshes", { {["Part"] = part} }} ) end function SetMesh(part, meshid) _( {"SyncMesh", { {["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid} }} ) end function SetTexture(part, texid) _( {"SyncMesh", { {["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid} }} ) end function MeshResize(part, size) _( {"SyncMesh", { {["Part"] = part, ["Scale"] = size} }} ) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(v, true) AddMesh(v) SetMesh(v, "111891702759441") SetTexture(v, id) MeshResize(v, Vector3.new(60000, 60000, 60000)) end end end Sky("109960535444946") end }) f3xTab:AddButton({ Name = "Message", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";sm Pelusinguapo Hacked Dis Game!!") end }) f3xTab:AddButton({ Name = "Raise a floppa map", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local Lighting = game:GetService("Lighting") local Workspace = game:GetService("Workspace") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() pcall(function() local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") wait(0.4) RequestCommand:InvokeServer(";punish all") end) local function getF3X() for _, v in ipairs(player.Backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getF3X() if not f3x then return end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function fastInvoke(args) task.spawn(function() pcall(function() serverendpoint:InvokeServer(unpack(args)) end) end) end local function deletePart(part) fastInvoke({"Remove", {part}}) end for _, obj in ipairs(Workspace:GetDescendants()) do if obj:IsA("BasePart") or obj:IsA("UnionOperation") or obj:IsA("Model") then task.spawn(function() pcall(function() deletePart(obj) end) end) end end task.wait(3) local model_id = "9693505280" local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1] if not imported_model then return end imported_model.Parent = Lighting local destination = Workspace local f3x_name = "Building Tools" task.delay(15, function() if imported_model then imported_model:Destroy() end end) local function f3xBuildPart(fake_part) local sync = player.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint local partType = fake_part:IsA("WedgePart") and "Wedge" or fake_part:IsA("Seat") and "Seat" or fake_part:IsA("VehicleSeat") and "VehicleSeat" or fake_part:IsA("TrussPart") and "Truss" or fake_part:IsA("SpawnLocation") and "Spawn" or fake_part.Shape == Enum.PartType.Block and "Normal" or fake_part.Shape == Enum.PartType.Ball and "Ball" or fake_part.Shape == Enum.PartType.Cylinder and "Cylinder" local created = sync:InvokeServer("CreatePart", partType, fake_part.CFrame, destination) sync:InvokeServer("SyncResize", { { Part = created, CFrame = created.CFrame, Size = fake_part.Size } }) sync:InvokeServer("SyncColor", { { Part = created, Color = fake_part.Color, UnionColoring = true } }) sync:InvokeServer("SyncMaterial", { { Part = created, Material = fake_part.Material, Transparency = fake_part.Transparency } }) sync:InvokeServer("SyncCollision", { { Part = created, CanCollide = fake_part.CanCollide } }) for _, tex in ipairs(fake_part:GetChildren()) do if tex:IsA("Texture") then sync:InvokeServer("CreateTextures", { { Part = created, Face = tex.Face, TextureType = "Texture" } }) sync:InvokeServer("SyncTexture", { { Part = created, Face = tex.Face, TextureType = "Texture", StudsPerTileU = tex.StudsPerTileU, StudsPerTileV = tex.StudsPerTileV, Texture = tex.Texture, Transparency = tex.Transparency } }) elseif tex:IsA("Decal") then sync:InvokeServer("CreateTextures", { { Part = created, Face = tex.Face, TextureType = "Decal" } }) sync:InvokeServer("SyncTexture", { { Part = created, Face = tex.Face, TextureType = "Decal", Texture = tex.Texture, Transparency = tex.Transparency } }) elseif tex:IsA("SpecialMesh") then sync:InvokeServer("CreateMeshes", { { Part = created } }) sync:InvokeServer("SyncMesh", { { Part = created, MeshId = tex.MeshId, TextureId = tex.TextureId, Scale = tex.Scale } }) end end end for _, part in ipairs(imported_model:GetDescendants()) do if part:IsA("BasePart") then task.spawn(function() f3xBuildPart(part) end) end end task.delay(7, function() pcall(function() local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";res all") end) end) end }) f3xTab:AddButton({ Name = "Bomb Tool", Callback = function() loadstring(game:HttpGet("https://rawscripts.net/raw/Free-Btools-and-Admin-BOMB-TOOL-44087"))() end }) f3xTab:AddButton({ Name = "Knife f3x", Callback = function() loadstring(game:HttpGet("https://rawscripts.net/raw/F3X-Workspace-script-that-lets-u-have-a-lsaer-knife-22875"))() end }) f3xTab:AddButton({ Name = "Brookhaven (Takes Long)", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local Lighting = game:GetService("Lighting") local Workspace = game:GetService("Workspace") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() pcall(function() local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") wait(0.4) RequestCommand:InvokeServer(";punish all") end) local function getF3X() for _, v in ipairs(player.Backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getF3X() if not f3x then return end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function fastInvoke(args) task.spawn(function() pcall(function() serverendpoint:InvokeServer(unpack(args)) end) end) end local function deletePart(part) fastInvoke({"Remove", {part}}) end for _, obj in ipairs(Workspace:GetDescendants()) do if obj:IsA("BasePart") or obj:IsA("UnionOperation") or obj:IsA("Model") then task.spawn(function() pcall(function() deletePart(obj) end) end) end end task.wait(3) local model_id = "12090119957" local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1] if not imported_model then return end imported_model.Parent = Lighting local destination = Workspace local f3x_name = "Building Tools" task.delay(15, function() if imported_model then imported_model:Destroy() end end) local function f3xBuildPart(fake_part) local sync = player.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint local partType = fake_part:IsA("WedgePart") and "Wedge" or fake_part:IsA("Seat") and "Seat" or fake_part:IsA("VehicleSeat") and "VehicleSeat" or fake_part:IsA("TrussPart") and "Truss" or fake_part:IsA("SpawnLocation") and "Spawn" or fake_part.Shape == Enum.PartType.Block and "Normal" or fake_part.Shape == Enum.PartType.Ball and "Ball" or fake_part.Shape == Enum.PartType.Cylinder and "Cylinder" local created = sync:InvokeServer("CreatePart", partType, fake_part.CFrame, destination) sync:InvokeServer("SyncResize", { { Part = created, CFrame = created.CFrame, Size = fake_part.Size } }) sync:InvokeServer("SyncColor", { { Part = created, Color = fake_part.Color, UnionColoring = true } }) sync:InvokeServer("SyncMaterial", { { Part = created, Material = fake_part.Material, Transparency = fake_part.Transparency } }) sync:InvokeServer("SyncCollision", { { Part = created, CanCollide = fake_part.CanCollide } }) for _, tex in ipairs(fake_part:GetChildren()) do if tex:IsA("Texture") then sync:InvokeServer("CreateTextures", { { Part = created, Face = tex.Face, TextureType = "Texture" } }) sync:InvokeServer("SyncTexture", { { Part = created, Face = tex.Face, TextureType = "Texture", StudsPerTileU = tex.StudsPerTileU, StudsPerTileV = tex.StudsPerTileV, Texture = tex.Texture, Transparency = tex.Transparency } }) elseif tex:IsA("Decal") then sync:InvokeServer("CreateTextures", { { Part = created, Face = tex.Face, TextureType = "Decal" } }) sync:InvokeServer("SyncTexture", { { Part = created, Face = tex.Face, TextureType = "Decal", Texture = tex.Texture, Transparency = tex.Transparency } }) elseif tex:IsA("SpecialMesh") then sync:InvokeServer("CreateMeshes", { { Part = created } }) sync:InvokeServer("SyncMesh", { { Part = created, MeshId = tex.MeshId, TextureId = tex.TextureId, Scale = tex.Scale } }) end end end for _, part in ipairs(imported_model:GetDescendants()) do if part:IsA("BasePart") then task.spawn(function() f3xBuildPart(part) end) end end task.delay(20, function() pcall(function() local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";res all") end) end) end }) f3xTab:AddButton({ Name = "Chicken Arms", Callback = function() local RunService = game:GetService("RunService") local Players = game:GetService("Players") local lp = Players.LocalPlayer local char = lp.Character or lp.CharacterAdded:Wait() local hum = char:WaitForChild("Humanoid") local torso = char:WaitForChild("Torso") local tool = char:FindFirstChildOfClass("Tool") if not tool then for _, v in lp.Backpack:GetChildren() do if v:IsA("Tool") then tool = v break end end end if tool then hum:EquipTool(tool) task.delay(0.01, function() hum:UnequipTools() end) end local server = tool and tool:FindFirstChild("SyncAPI") and tool.SyncAPI:FindFirstChild("ServerEndpoint") local larm = char:WaitForChild("Left Arm") local rarm = char:WaitForChild("Right Arm") local idleAngles = Vector3.new(0,0,math.rad(-90)) local flapAmplitude = Vector3.new(0, 0, math.rad(30)) local flapSpeed = 25 local targetL, targetR = larm.CFrame, rarm.CFrame RunService.RenderStepped:Connect(function(delta) if not larm or not rarm then return end local time = tick() local flapX = math.sin(time * flapSpeed) * flapAmplitude.X local flapY = math.sin(time * flapSpeed * 0.8) * flapAmplitude.Y local flapZ = math.sin(time * flapSpeed * 0.6) * flapAmplitude.Z if hum.MoveDirection.Magnitude == 0 then targetL = torso.CFrame * CFrame.new(-1.9,0.5,0) * CFrame.Angles(idleAngles.X, idleAngles.Y, idleAngles.Z) targetR = torso.CFrame * CFrame.new(1.9,0.5,0) * CFrame.Angles(-idleAngles.X, -idleAngles.Y, -idleAngles.Z) else targetL = torso.CFrame * CFrame.new(-1.9,0.5,0) * CFrame.Angles(flapX, flapY, idleAngles.Z + flapZ) targetR = torso.CFrame * CFrame.new(1.9,0.5,0) * CFrame.Angles(-flapX, -flapY, -idleAngles.Z - flapZ) end larm.CFrame = targetL rarm.CFrame = targetR end) if server then spawn(function() while true do if larm and rarm then server:InvokeServer("SyncMove", {{Part = larm, CFrame = larm.CFrame}}) server:InvokeServer("SyncMove", {{Part = rarm, CFrame = rarm.CFrame}}) end task.wait() end end) end end }) f3xTab:AddButton({ Name = "Spin All", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";spin all 16") end }) f3xTab:AddButton({ Name = "World Tour Decal", Callback = function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { "SyncCollision", { { Part = part, CanCollide = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { "SyncAnchor", { { Part = part, Anchored = boolean } } } _(args) end function CreatePart(cf, parent) local args = { "CreatePart", "Normal", cf, parent } _(args) end function DestroyPart(part) local args = { "Remove", { part } } _(args) end function MovePart(part, cf) local args = { "SyncMove", { { Part = part, CFrame = cf } } } _(args) end function Resize(part, size, cf) local args = { "SyncResize", { { Part = part, CFrame = cf, Size = size } } } _(args) end function AddMesh(part) local args = { "CreateMeshes", { { Part = part } } } _(args) end function SetMesh(part, meshid) local args = { "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texid } } } _(args) end function SetName(part, name) local args = { "SetName", { part }, name } _(args) end function MeshResize(part, size) local args = { "SyncMesh", { { Part = part, Scale = size } } } _(args) end function Weld(part1, part2, lead) local args = { "CreateWelds", { part1, part2 }, lead } _(args) end function SetLocked(part, boolean) local args = { "SetLocked", { part }, boolean } _(args) end function SetTrans(part, transparency) local args = { "SyncMaterial", { { Part = part, Transparency = transparency } } } _(args) end function CreateSpotlight(part) local args = { "CreateLights", { { Part = part, LightType = "SpotLight" } } } _(args) end function SyncLighting(part, brightness) local args = { "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } } _(args) end function Color(part, color) local args = { "SyncColor", { { Part = part, Color = color, UnionColoring = false } } } _(args) end function SpawnDecal(part, side) local args = { "CreateTextures", { { Part = part, Face = side, TextureType = "Decal" } } } _(args) end function AddDecal(part, asset, side) local args = { "SyncTexture", { { Part = part, Face = side, TextureType = "Decal", Texture = "rbxassetid://" .. asset } } } _(args) end function spam(id) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v, false) for _, side in ipairs(Enum.NormalId:GetEnumItems()) do SpawnDecal(v, side) AddDecal(v, id, side) end end) end end end spam("97074852938045") end }) f3xTab:AddButton({ Name = "Pelusing was here decal", Callback = function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { "SyncCollision", { { Part = part, CanCollide = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { "SyncAnchor", { { Part = part, Anchored = boolean } } } _(args) end function CreatePart(cf, parent) local args = { "CreatePart", "Normal", cf, parent } _(args) end function DestroyPart(part) local args = { "Remove", { part } } _(args) end function MovePart(part, cf) local args = { "SyncMove", { { Part = part, CFrame = cf } } } _(args) end function Resize(part, size, cf) local args = { "SyncResize", { { Part = part, CFrame = cf, Size = size } } } _(args) end function AddMesh(part) local args = { "CreateMeshes", { { Part = part } } } _(args) end function SetMesh(part, meshid) local args = { "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texid } } } _(args) end function SetName(part, name) local args = { "SetName", { part }, name } _(args) end function MeshResize(part, size) local args = { "SyncMesh", { { Part = part, Scale = size } } } _(args) end function Weld(part1, part2, lead) local args = { "CreateWelds", { part1, part2 }, lead } _(args) end function SetLocked(part, boolean) local args = { "SetLocked", { part }, boolean } _(args) end function SetTrans(part, transparency) local args = { "SyncMaterial", { { Part = part, Transparency = transparency } } } _(args) end function CreateSpotlight(part) local args = { "CreateLights", { { Part = part, LightType = "SpotLight" } } } _(args) end function SyncLighting(part, brightness) local args = { "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } } _(args) end function Color(part, color) local args = { "SyncColor", { { Part = part, Color = color, UnionColoring = false } } } _(args) end function SpawnDecal(part, side) local args = { "CreateTextures", { { Part = part, Face = side, TextureType = "Decal" } } } _(args) end function AddDecal(part, asset, side) local args = { "SyncTexture", { { Part = part, Face = side, TextureType = "Decal", Texture = "rbxassetid://" .. asset } } } _(args) end function spam(id) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v, false) for _, side in ipairs(Enum.NormalId:GetEnumItems()) do SpawnDecal(v, side) AddDecal(v, id, side) end end) end end end spam("140352712201426") end }) f3xTab:AddButton({ Name = "Skeletons Decal", Callback = function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { "SyncCollision", { { Part = part, CanCollide = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { "SyncAnchor", { { Part = part, Anchored = boolean } } } _(args) end function CreatePart(cf, parent) local args = { "CreatePart", "Normal", cf, parent } _(args) end function DestroyPart(part) local args = { "Remove", { part } } _(args) end function MovePart(part, cf) local args = { "SyncMove", { { Part = part, CFrame = cf } } } _(args) end function Resize(part, size, cf) local args = { "SyncResize", { { Part = part, CFrame = cf, Size = size } } } _(args) end function AddMesh(part) local args = { "CreateMeshes", { { Part = part } } } _(args) end function SetMesh(part, meshid) local args = { "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texid } } } _(args) end function SetName(part, name) local args = { "SetName", { part }, name } _(args) end function MeshResize(part, size) local args = { "SyncMesh", { { Part = part, Scale = size } } } _(args) end function Weld(part1, part2, lead) local args = { "CreateWelds", { part1, part2 }, lead } _(args) end function SetLocked(part, boolean) local args = { "SetLocked", { part }, boolean } _(args) end function SetTrans(part, transparency) local args = { "SyncMaterial", { { Part = part, Transparency = transparency } } } _(args) end function CreateSpotlight(part) local args = { "CreateLights", { { Part = part, LightType = "SpotLight" } } } _(args) end function SyncLighting(part, brightness) local args = { "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } } _(args) end function Color(part, color) local args = { "SyncColor", { { Part = part, Color = color, UnionColoring = false } } } _(args) end function SpawnDecal(part, side) local args = { "CreateTextures", { { Part = part, Face = side, TextureType = "Decal" } } } _(args) end function AddDecal(part, asset, side) local args = { "SyncTexture", { { Part = part, Face = side, TextureType = "Decal", Texture = "rbxassetid://" .. asset } } } _(args) end function spam(id) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v, false) for _, side in ipairs(Enum.NormalId:GetEnumItems()) do SpawnDecal(v, side) AddDecal(v, id, side) end end) end end end spam("83078379995969") end }) f3xTab:AddButton({ Name = "Fencing Map", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local Lighting = game:GetService("Lighting") local Workspace = game:GetService("Workspace") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() pcall(function() local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") wait(0.4) RequestCommand:InvokeServer(";punish all") end) local function getF3X() for _, v in ipairs(player.Backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getF3X() if not f3x then warn("You don't have F3X skid") return end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function fastInvoke(args) task.spawn(function() pcall(function() serverendpoint:InvokeServer(unpack(args)) end) end) end local function deletePart(part) fastInvoke({"Remove", {part}}) end for _, obj in ipairs(Workspace:GetDescendants()) do if obj:IsA("BasePart") or obj:IsA("UnionOperation") or obj:IsA("Model") then task.spawn(function() pcall(function() deletePart(obj) end) end) end end task.wait(3) local model_id = "120010663107698" local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1] if not imported_model then warn("Failed to load model ID skid: " .. tostring(model_id)) return end imported_model.Parent = Lighting local destination = Workspace local f3x_name = "Building Tools" task.delay(15, function() if imported_model then imported_model:Destroy() end end) local function f3xBuildPart(fake_part) local sync = player.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint local partType = fake_part:IsA("WedgePart") and "Wedge" or fake_part:IsA("Seat") and "Seat" or fake_part:IsA("VehicleSeat") and "VehicleSeat" or fake_part:IsA("TrussPart") and "Truss" or fake_part:IsA("SpawnLocation") and "Spawn" or fake_part.Shape == Enum.PartType.Block and "Normal" or fake_part.Shape == Enum.PartType.Ball and "Ball" or fake_part.Shape == Enum.PartType.Cylinder and "Cylinder" local created = sync:InvokeServer("CreatePart", partType, fake_part.CFrame, destination) sync:InvokeServer("SyncResize", { { Part = created, CFrame = created.CFrame, Size = fake_part.Size } }) sync:InvokeServer("SyncColor", { { Part = created, Color = fake_part.Color, UnionColoring = true } }) sync:InvokeServer("SyncMaterial", { { Part = created, Material = fake_part.Material, Transparency = fake_part.Transparency } }) sync:InvokeServer("SyncCollision", { { Part = created, CanCollide = fake_part.CanCollide } }) for _, tex in ipairs(fake_part:GetChildren()) do if tex:IsA("Texture") then sync:InvokeServer("CreateTextures", { { Part = created, Face = tex.Face, TextureType = "Texture" } }) sync:InvokeServer("SyncTexture", { { Part = created, Face = tex.Face, TextureType = "Texture", StudsPerTileU = tex.StudsPerTileU, StudsPerTileV = tex.StudsPerTileV, Texture = tex.Texture, Transparency = tex.Transparency } }) elseif tex:IsA("Decal") then sync:InvokeServer("CreateTextures", { { Part = created, Face = tex.Face, TextureType = "Decal" } }) sync:InvokeServer("SyncTexture", { { Part = created, Face = tex.Face, TextureType = "Decal", Texture = tex.Texture, Transparency = tex.Transparency } }) elseif tex:IsA("SpecialMesh") then sync:InvokeServer("CreateMeshes", { { Part = created } }) sync:InvokeServer("SyncMesh", { { Part = created, MeshId = tex.MeshId, TextureId = tex.TextureId, Scale = tex.Scale } }) end end end for _, part in ipairs(imported_model:GetDescendants()) do if part:IsA("BasePart") then task.spawn(function() f3xBuildPart(part) end) end end task.delay(9, function() pcall(function() local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";res all") end) end) end }) f3xTab:AddButton({ Name = "Spawn Bricks", Callback = function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local hrp = char:WaitForChild("HumanoidRootPart") local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent) _( {"CreatePart", "Normal", cf, parent} ) end function SetAnchor(part, state) _( {"SyncAnchor", { {["Part"] = part, ["Anchored"] = state} }} ) end for i = 1, 5 do local brickCF = hrp.CFrame * CFrame.new(5 + (i - 1) * 5, 0, 0) CreatePart(brickCF, workspace) task.wait() for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - brickCF.Position).Magnitude < 0.1 then SetAnchor(v, false) end end end end }) f3xTab:AddButton({ Name = "Area 51", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local Lighting = game:GetService("Lighting") local Workspace = game:GetService("Workspace") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() pcall(function() local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") wait(0.4) RequestCommand:InvokeServer(";punish all") end) local function getF3X() for _, v in ipairs(player.Backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getF3X() if not f3x then return end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function fastInvoke(args) task.spawn(function() pcall(function() serverendpoint:InvokeServer(unpack(args)) end) end) end local function deletePart(part) fastInvoke({"Remove", {part}}) end for _, obj in ipairs(Workspace:GetDescendants()) do if obj:IsA("BasePart") or obj:IsA("UnionOperation") or obj:IsA("Model") then task.spawn(function() pcall(function() deletePart(obj) end) end) end end task.wait(3) local model_id = "18704686298" local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1] if not imported_model then return end imported_model.Parent = Lighting local destination = Workspace local f3x_name = "Building Tools" task.delay(15, function() if imported_model then imported_model:Destroy() end end) local function f3xBuildPart(fake_part) local sync = player.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint local partType = fake_part:IsA("WedgePart") and "Wedge" or fake_part:IsA("Seat") and "Seat" or fake_part:IsA("VehicleSeat") and "VehicleSeat" or fake_part:IsA("TrussPart") and "Truss" or fake_part:IsA("SpawnLocation") and "Spawn" or fake_part.Shape == Enum.PartType.Block and "Normal" or fake_part.Shape == Enum.PartType.Ball and "Ball" or fake_part.Shape == Enum.PartType.Cylinder and "Cylinder" local created = sync:InvokeServer("CreatePart", partType, fake_part.CFrame, destination) sync:InvokeServer("SyncResize", { { Part = created, CFrame = created.CFrame, Size = fake_part.Size } }) sync:InvokeServer("SyncColor", { { Part = created, Color = fake_part.Color, UnionColoring = true } }) sync:InvokeServer("SyncMaterial", { { Part = created, Material = fake_part.Material, Transparency = fake_part.Transparency } }) sync:InvokeServer("SyncCollision", { { Part = created, CanCollide = fake_part.CanCollide } }) for _, tex in ipairs(fake_part:GetChildren()) do if tex:IsA("Texture") then sync:InvokeServer("CreateTextures", { { Part = created, Face = tex.Face, TextureType = "Texture" } }) sync:InvokeServer("SyncTexture", { { Part = created, Face = tex.Face, TextureType = "Texture", StudsPerTileU = tex.StudsPerTileU, StudsPerTileV = tex.StudsPerTileV, Texture = tex.Texture, Transparency = tex.Transparency } }) elseif tex:IsA("Decal") then sync:InvokeServer("CreateTextures", { { Part = created, Face = tex.Face, TextureType = "Decal" } }) sync:InvokeServer("SyncTexture", { { Part = created, Face = tex.Face, TextureType = "Decal", Texture = tex.Texture, Transparency = tex.Transparency } }) elseif tex:IsA("SpecialMesh") then sync:InvokeServer("CreateMeshes", { { Part = created } }) sync:InvokeServer("SyncMesh", { { Part = created, MeshId = tex.MeshId, TextureId = tex.TextureId, Scale = tex.Scale } }) end end end for _, part in ipairs(imported_model:GetDescendants()) do if part:IsA("BasePart") then task.spawn(function() f3xBuildPart(part) end) end end task.delay(15, function() pcall(function() local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";res all") wait(0.2) RequestCommand:InvokeServer(";music 13061809 ;pitch 0.1 ;volume inf") wait(1.8) RequestCommand:InvokeServer(";time 0") end) end) end }) f3xTab:AddButton({ Name = "Work at a pizza place", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local Lighting = game:GetService("Lighting") local Workspace = game:GetService("Workspace") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() pcall(function() local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") wait(0.4) RequestCommand:InvokeServer(";punish all") end) local function getF3X() for _, v in ipairs(player.Backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getF3X() if not f3x then warn("You don't have F3X skid") return end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function fastInvoke(args) task.spawn(function() pcall(function() serverendpoint:InvokeServer(unpack(args)) end) end) end local function deletePart(part) fastInvoke({"Remove", {part}}) end for _, obj in ipairs(Workspace:GetDescendants()) do if obj:IsA("BasePart") or obj:IsA("UnionOperation") or obj:IsA("Model") then task.spawn(function() pcall(function() deletePart(obj) end) end) end end task.wait(3) local model_id = "5951103036" local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1] if not imported_model then warn("Br: " .. tostring(model_id)) return end imported_model.Parent = Lighting -- stash away local destination = Workspace local f3x_name = "Building Tools" task.delay(15, function() if imported_model then imported_model:Destroy() end end) local function f3xBuildPart(fake_part) local sync = player.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint local partType = fake_part:IsA("WedgePart") and "Wedge" or fake_part:IsA("Seat") and "Seat" or fake_part:IsA("VehicleSeat") and "VehicleSeat" or fake_part:IsA("TrussPart") and "Truss" or fake_part:IsA("SpawnLocation") and "Spawn" or fake_part.Shape == Enum.PartType.Block and "Normal" or fake_part.Shape == Enum.PartType.Ball and "Ball" or fake_part.Shape == Enum.PartType.Cylinder and "Cylinder" local created = sync:InvokeServer("CreatePart", partType, fake_part.CFrame, destination) sync:InvokeServer("SyncResize", { { Part = created, CFrame = created.CFrame, Size = fake_part.Size } }) sync:InvokeServer("SyncColor", { { Part = created, Color = fake_part.Color, UnionColoring = true } }) sync:InvokeServer("SyncMaterial", { { Part = created, Material = fake_part.Material, Transparency = fake_part.Transparency } }) sync:InvokeServer("SyncCollision", { { Part = created, CanCollide = fake_part.CanCollide } }) for _, tex in ipairs(fake_part:GetChildren()) do if tex:IsA("Texture") then sync:InvokeServer("CreateTextures", { { Part = created, Face = tex.Face, TextureType = "Texture" } }) sync:InvokeServer("SyncTexture", { { Part = created, Face = tex.Face, TextureType = "Texture", StudsPerTileU = tex.StudsPerTileU, StudsPerTileV = tex.StudsPerTileV, Texture = tex.Texture, Transparency = tex.Transparency } }) elseif tex:IsA("Decal") then sync:InvokeServer("CreateTextures", { { Part = created, Face = tex.Face, TextureType = "Decal" } }) sync:InvokeServer("SyncTexture", { { Part = created, Face = tex.Face, TextureType = "Decal", Texture = tex.Texture, Transparency = tex.Transparency } }) elseif tex:IsA("SpecialMesh") then sync:InvokeServer("CreateMeshes", { { Part = created } }) sync:InvokeServer("SyncMesh", { { Part = created, MeshId = tex.MeshId, TextureId = tex.TextureId, Scale = tex.Scale } }) end end end for _, part in ipairs(imported_model:GetDescendants()) do if part:IsA("BasePart") then task.spawn(function() f3xBuildPart(part) end) end end task.delay(9, function() pcall(function() local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";res all") end) end) end }) f3xTab:AddButton({ Name = "Grab Knife f3x", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/Aueuwd/A/refs/heads/main/Knife_Script_F3X_V3_Or_V4_LEAK.txt'))() end }) f3xTab:AddButton({ Name = "RoXploit Tacos", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local backpack = player:WaitForChild("Backpack") local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end end local f3x = getf3x() if not f3x then warn("No F3X found") return end local endpoint = f3x.SyncAPI.ServerEndpoint local function fastInvoke(args) task.spawn(function() pcall(function() endpoint:InvokeServer(unpack(args)) end) end) end local function quickPart(t, cf, size, mat, col, trans, mid, mtex, mscale, extra) task.spawn(function() local p = endpoint:InvokeServer("CreatePart", t, cf, workspace.Terrain) if not p then return end fastInvoke({"SyncResize", {{ Part = p, CFrame = cf, Size = size }}}) if mat then fastInvoke({"SyncMaterial", {{Part = p, Material = mat}}}) end if col then fastInvoke({"SyncColor", {{Part = p, Color = col, UnionColoring = false}}}) end if trans then fastInvoke({"SyncMaterial", {{Part = p, Transparency = trans}}}) end if mid or mtex or mscale then fastInvoke({"CreateMeshes", {{Part = p}}}) if mid then fastInvoke({"SyncMesh", {{Part = p, MeshId = "rbxassetid://" .. mid}}}) end if mtex then fastInvoke({"SyncMesh", {{Part = p, TextureId = "rbxassetid://" .. mtex}}}) end if mscale then fastInvoke({"SyncMesh", {{Part = p, Scale = mscale}}}) end end if extra then extra(p) end end) end math.randomseed(tick()) local TOAD_MESH = "14846869" local TOAD_TEX = "14846834" local TOAD_SCALE = Vector3.new(15, 15, 15) local TOAD_SIZE = Vector3.new(50, 50, 30) local function rainToads() while true do task.wait(0.01) local c = player.Character local hum = c and c:FindFirstChildOfClass("Humanoid") local hrp = c and c:FindFirstChild("HumanoidRootPart") if not (hum and hrp and hum.Health > 0) then task.wait(1) continue end local basePos = hrp.Position local rx = math.random(-600, 600) local rz = math.random(-600, 600) local x = math.floor(basePos.X + rx) local z = math.floor(basePos.Z + rz) local y = basePos.Y + math.random(400, 800) local cf = CFrame.new(x, y, z) quickPart( "Normal", cf, TOAD_SIZE, Enum.Material.Plastic, Color3.new(1,1,1), 0, TOAD_MESH, TOAD_TEX, TOAD_SCALE, function(p) fastInvoke({"SyncAnchor", {{Part = p, Anchored = false}}}) fastInvoke({"SyncCollision", {{Part = p, CanCollide = true}}}) fastInvoke({"SetName", {{p}}, "Get trolled u fagz"}) p.Orientation = Vector3.new(0,0,0) local s = Instance.new("Sound", p) s.SoundId = "rbxassetid://153752123" s.Volume = 0 s.PlayOnRemove = true s:Destroy() end ) end end coroutine.wrap(rainToads)() end }) f3xTab:AddButton({ Name = "Realm (soon)", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/Aueuwd/A/refs/heads/main/Knife_Script_F3X_V3_Or_V4_LEAK.txt'))() end }) f3xTab:AddButton({ Name = "Uzi my version doenst work", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/Aueuwd/A/refs/heads/main/Knife_Script_F3X_V3_Or_V4_LEAK.txt'))() end }) f3xTab:AddButton({ Name = "John Doe", Callback = function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool local scriptActive = true local inputConnection local descendantConnection local function disableScript() scriptActive = false if inputConnection then inputConnection:Disconnect() end if descendantConnection then descendantConnection:Disconnect() end end for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end local function Color(part, color) local args = { "SyncColor", { { Part = part, Color = color, UnionColoring = false } } } _(args) end local function applyDecorationToPart(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 3, ["Heat"] = 25, ["Color"] = Color3.fromRGB(255, 0, 0), ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) } } } _(argsCreate) _(argsSync) end local function Parter(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Smoke" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Smoke", ["Size"] = 3, ["Color"] = Color3.fromRGB(255, 0, 0), } } } _(argsCreate) _(argsSync) end local function eyePart(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 1, ["Heat"] = 12, ["Color"] = Color3.fromRGB(155, 0, 0), ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) } } } _(argsCreate) _(argsSync) end local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() RequestCommand:InvokeServer(";removeaccessories") RequestCommand:InvokeServer(";titlebk me John Doe") wait(1) RequestCommand:InvokeServer(";hat me 107676946962151") wait(0.9) RequestCommand:InvokeServer(";hat me 18196403126") wait(1) RequestCommand:InvokeServer(";hat me 18801497637") wait(1) RequestCommand:InvokeServer(";shirt me 100276101149100") wait(1) RequestCommand:InvokeServer(";head me 0") RequestCommand:InvokeServer(";face me 144075659") wait(1) RequestCommand:InvokeServer(";shirt me 100276101149100") RequestCommand:InvokeServer(";pants me 109662040845019") wait(1.8) RequestCommand:InvokeServer(";time 0") local eye = char:FindFirstChild("Accessory (JohnEye)").Handle local arm = char:FindFirstChild("Right Arm") local tor = char:FindFirstChild("Torso") local ar2 = char:FindFirstChild("Left Arm") local RLeg = char:FindFirstChild("Right Leg") local head = char:FindFirstChild("Head") local LLeg = char:FindFirstChild("Left Leg") applyDecorationToPart(arm) applyDecorationToPart(ar2) eyePart(eye) Parter(tor) Color(arm, Color3.fromRGB(252, 255, 150)) Color(ar2, Color3.fromRGB(252, 255, 150)) Color(head, Color3.fromRGB(252, 255, 150)) Color(tor, Color3.fromRGB(255, 255, 0)) Color(RLeg, Color3.fromRGB(0, 200, 255)) Color(LLeg, Color3.fromRGB(0, 200, 255)) local arm = character:FindFirstChild("Right Arm") local humanoid = character:FindFirstChildOfClass("Humanoid") player.CharacterRemoving:Connect(function() disableScript() end) humanoid.Died:Connect(function() disableScript() end) local animator = humanoid:FindFirstChildOfClass("Animator") local attackAnim = Instance.new("Animation") attackAnim.AnimationId = "rbxassetid://186934658" local attackTrack = animator:LoadAnimation(attackAnim) function KillTarget(target) if not scriptActive then return end if target and target.Character then local head = target.Character:FindFirstChild("Head") if head then remote:InvokeServer("SetLocked",{head},false) task.wait(0.1) remote:InvokeServer("Remove",{head}) end end end local function attack() if not scriptActive then return end attackTrack:Play() local hitPlayer = nil local touchedConnection touchedConnection = arm.Touched:Connect(function(other) local otherPlayer = Players:GetPlayerFromCharacter(other.Parent) if otherPlayer and otherPlayer ~= player then hitPlayer = otherPlayer end end) task.wait(0.5) touchedConnection:Disconnect() if hitPlayer then RequestCommand:InvokeServer(";music 82500396906354 ;volume 0.5") KillTarget(hitPlayer) task.wait(1) RequestCommand:InvokeServer(";unmusic") else RequestCommand:InvokeServer(";music 28144425 ;pitch 0.6 ;volume 7") task.wait(0.8) RequestCommand:InvokeServer(";unmusic") end end local canAttack = true local function attackWithCooldown() if not scriptActive or not canAttack then return end canAttack = false attack() task.delay(2.2,function() canAttack = true end) end inputConnection = UserInputService.InputBegan:Connect(function(input,gpe) if gpe then return end if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then attackWithCooldown() end end) local backpack = player.Backpack local function getf3x() for _,v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _,v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end end local f3x = getf3x() local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint function _(args) serverendpoint:InvokeServer(unpack(args)) end local function fire(part) _( {"CreateDecorations",{{Part=part,DecorationType="Fire"}}} ) _( {"SyncDecorate",{{Part=part,DecorationType="Fire",Size=15,Heat=15,Color=Color3.fromRGB(255,0,0),SecondaryColor=Color3.fromRGB(255,0,0)}}} ) end function delete(part) _( {"Remove",{part}} ) end function MovePart(part,cf) _( {"SyncMove",{{Part=part,CFrame=cf}}} ) end local function resize(part,size,cf) _( {"SyncResize",{{Part=part,CFrame=cf,Size=size}}} ) end local function syncmaterial(part,mate) _( {"SyncMaterial",{{Part=part,Material=mate}}} ) end local function setcollision(part,b) _( {"SyncCollision",{{Part=part,CanCollide=b}}} ) end local function color(part,c) _( {"SyncColor",{{Part=part,Color=c,UnionColoring=false}}} ) end local function addlight(part) serverendpoint:InvokeServer("CreateLights",{{Part=part,LightType="PointLight"}}) end local function synclight(part,b,r) serverendpoint:InvokeServer("SyncLighting",{{Part=part,LightType="PointLight",Brightness=b,Range=r,Color=Color3.new(0.35,0,0)}}) end for _,v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then task.spawn(function() addlight(v) synclight(v,0.2,35) end) end end descendantConnection = workspace.DescendantAdded:Connect(function(d) if d:IsA("BasePart") or d:IsA("UnionOperation") then task.wait(0.5) addlight(d) synclight(d,0.2,35) end end) while task.wait(0.1) do if not scriptActive then break end if not char or not char:FindFirstChild("HumanoidRootPart") then continue end local hrp = char.HumanoidRootPart local pos = hrp.CFrame * CFrame.new(0,-3.2,0) local trail = serverendpoint:InvokeServer("CreatePart","Normal",pos,char) setcollision(trail,false) syncmaterial(trail,Enum.Material.Granite) color(trail,Color3.new(0,0,0)) resize(trail,Vector3.new(10,0.5,10),trail.CFrame) fire(trail) addlight(trail) synclight(trail,5,20) task.delay(1,function() delete(trail) end) end end }) f3xTab:AddButton({ Name = "Thomas Others xd", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";speed all 80") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Workspace = game:GetService("Workspace") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local backpack = player:WaitForChild("Backpack") local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end end local f3x = getf3x() if not f3x then warn("No F3X found") return end local endpoint = f3x.SyncAPI.ServerEndpoint local function fastInvoke(args) task.spawn(function() pcall(function() endpoint:InvokeServer(unpack(args)) end) end) end local function quickPart(t, cf, size, mat, col, trans, mid, mtex, mscale, extra) task.spawn(function() local p = endpoint:InvokeServer("CreatePart", t, cf, Workspace.Terrain) if not p then return end fastInvoke({"SyncResize", {{Part = p, CFrame = cf, Size = size}}}) if mat then fastInvoke({"SyncMaterial", {{Part = p, Material = mat}}}) end if col then fastInvoke({"SyncColor", {{Part = p, Color = col, UnionColoring = false}}}) end if trans then fastInvoke({"SyncMaterial", {{Part = p, Transparency = trans}}}) end if mid or mtex or mscale then fastInvoke({"CreateMeshes", {{Part = p}}}) if mid then fastInvoke({"SyncMesh", {{Part = p, MeshId = "rbxassetid://" .. mid}}}) end if mtex then fastInvoke({"SyncMesh", {{Part = p, TextureId = "rbxassetid://" .. mtex}}}) end if mscale then fastInvoke({"SyncMesh", {{Part = p, Scale = mscale}}}) end end if extra then extra(p) end end) end local THOMAS_MESH = "2231280549" local THOMAS_TEX = "2231280614" local THOMAS_SCALE = Vector3.new(2, 2, 1.5) local THOMAS_SIZE = Vector3.new(5, 5, 10) local function setInvisibility(targetChar) task.spawn(function() local parts = {"Torso", "Left Leg", "Right Leg", "Left Arm", "Right Arm", "Head", "HumanoidRootPart"} local args = { [1] = "SyncMaterial", [2] = {} } for _, name in ipairs(parts) do local part = targetChar:FindFirstChild(name) if part then table.insert(args[2], {Part = part, Transparency = 1}) end end fastInvoke(args) end) end local function buildThomas(targetChar) local hrp = targetChar:FindFirstChild("HumanoidRootPart") if not hrp then return end local spawnCF = hrp.CFrame quickPart( "Normal", spawnCF, THOMAS_SIZE, Enum.Material.Plastic, Color3.fromRGB(255,255,255), 0, THOMAS_MESH, THOMAS_TEX, THOMAS_SCALE, function(p) fastInvoke({"SyncAnchor", {{Part = p, Anchored = true}}}) fastInvoke({"SyncCollision", {{Part = p, CanCollide = false}}}) fastInvoke({"SetLocked", {p}, false}) fastInvoke({"SetName", {{p}}, "Thomas"}) fastInvoke({"CreateWelds", {p, hrp}, p}) fastInvoke({"CreateLights", {{Part = p, LightType = "SpotLight"}}}) fastInvoke({"SyncLighting", {{Part = p, LightType = "SpotLight", Brightness = 100}}}) task.delay(0.05, function() fastInvoke({"SyncAnchor", {{Part = p, Anchored = false}}}) end) end ) local hum = targetChar:FindFirstChildOfClass("Humanoid") if hum then hum.WalkSpeed = 16 end RunService.RenderStepped:Connect(function() for _, v in ipairs(targetChar:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end end) end for _, plr in ipairs(Players:GetPlayers()) do if plr ~= player then local targetChar = plr.Character if targetChar then setInvisibility(targetChar) buildThomas(targetChar) end end end Players.PlayerAdded:Connect(function(plr) if plr ~= player then plr.CharacterAdded:Connect(function(char) setInvisibility(char) buildThomas(char) end) end end) end }) f3xTab:AddButton({ Name = "Thomas Me", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local backpack = player:WaitForChild("Backpack") local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end end local f3x = getf3x() if not f3x then warn("No F3X found") return end local endpoint = f3x.SyncAPI.ServerEndpoint local function fastInvoke(args) task.spawn(function() pcall(function() endpoint:InvokeServer(unpack(args)) end) end) end local function quickPart(t, cf, size, mat, col, trans, mid, mtex, mscale, extra) task.spawn(function() local p = endpoint:InvokeServer("CreatePart", t, cf, workspace.Terrain) if not p then return end fastInvoke({"SyncResize", {{ Part = p, CFrame = cf, Size = size }}}) if mat then fastInvoke({"SyncMaterial", {{Part = p, Material = mat}}}) end if col then fastInvoke({"SyncColor", {{Part = p, Color = col, UnionColoring = false}}}) end if trans then fastInvoke({"SyncMaterial", {{Part = p, Transparency = trans}}}) end if mid or mtex or mscale then fastInvoke({"CreateMeshes", {{Part = p}}}) if mid then fastInvoke({"SyncMesh", {{Part = p, MeshId = "rbxassetid://" .. mid}}}) end if mtex then fastInvoke({"SyncMesh", {{Part = p, TextureId = "rbxassetid://" .. mtex}}}) end if mscale then fastInvoke({"SyncMesh", {{Part = p, Scale = mscale}}}) end end if extra then extra(p) end end) end local THOMAS_MESH = "2231280549" local THOMAS_TEX = "2231280614" local THOMAS_SCALE = Vector3.new(2, 2, 1.5) local THOMAS_SIZE = Vector3.new(5, 5, 10) local function setInvisibility() task.spawn(function() local parts = {"Torso", "Left Leg", "Right Leg", "Left Arm", "Right Arm", "Head", "HumanoidRootPart"} local args = { [1] = "SyncMaterial", [2] = {} } for _, name in ipairs(parts) do local part = char:FindFirstChild(name) if part then table.insert(args[2], {Part = part, Transparency = 1}) end end fastInvoke(args) end) end local function buildThomas() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local spawnCF = hrp.CFrame quickPart( "Normal", spawnCF, THOMAS_SIZE, Enum.Material.Plastic, Color3.fromRGB(255,255,255), 0, THOMAS_MESH, THOMAS_TEX, THOMAS_SCALE, function(p) fastInvoke({"SyncAnchor", {{Part = p, Anchored = true}}}) fastInvoke({"SyncCollision", {{Part = p, CanCollide = false}}}) fastInvoke({"SetLocked", {p}, false}) fastInvoke({"SetName", {{p}}, "Thomas"}) fastInvoke({"CreateWelds", {p, hrp}, p}) fastInvoke({"CreateLights", {{Part = p, LightType = "SpotLight"}}}) fastInvoke({"SyncLighting", {{Part = p, LightType = "SpotLight", Brightness = 100}}}) task.delay(0.05, function() fastInvoke({"SyncAnchor", {{Part = p, Anchored = false}}}) end) p.Touched:Connect(function(hit) local hitChar = hit.Parent if hitChar and hitChar:IsA("Model") and Players:FindFirstChild(hitChar.Name) then if hitChar.Name ~= player.Name then local targetHead = hitChar:FindFirstChild("Head") if targetHead then fastInvoke({"Remove", {targetHead}}) end local whistle = Instance.new("Sound", p) whistle.SoundId = "rbxassetid://475073913" whistle.Volume = 1 whistle:Play() end end end) end ) local hum = char:FindFirstChildOfClass("Humanoid") if hum then hum.WalkSpeed = 80 end RunService.RenderStepped:Connect(function() for _, v in ipairs(char:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end end) end setInvisibility() buildThomas() end }) f3xTab:AddButton({ Name = "Delete Sky", Callback = function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local function DeletePart(part) _({"Remove", {part}}) end local ids = { ["rbxassetid://111891702759441"] = true, ["rbxassetid://8006679977"] = true } for _, v in workspace:GetDescendants() do if v:IsA("BasePart") then local mesh = v:FindFirstChildOfClass("SpecialMesh") if mesh and ids[mesh.MeshId] then DeletePart(v) end end end end }) f3xTab:AddButton({ Name = "Shedletsky", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";time 6 ;fogcolor black") local Players = game:GetService("Players") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local backpack = player:WaitForChild("Backpack") local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end end local f3x = getf3x() if not f3x then warn("No F3X / SyncAPI found") return end local endpoint = f3x.SyncAPI.ServerEndpoint local function fastInvoke(args) task.spawn(function() pcall(function() endpoint:InvokeServer(unpack(args)) end) end) end local function quickPart(cf, size, extra) task.spawn(function() local p = endpoint:InvokeServer("CreatePart", "Normal", cf, workspace) if not p then return end fastInvoke({"SyncResize", {{ Part = p, CFrame = cf, Size = size }}}) if extra then extra(p) end end) end local function GiantSky(textureId) local hrp = char:WaitForChild("HumanoidRootPart") local pos = hrp.Position + Vector3.new(0, 6, 0) quickPart(CFrame.new(pos), Vector3.new(5,5,5), function(p) fastInvoke({"SyncAnchor", {{Part = p, Anchored = true}}}) fastInvoke({"CreateMeshes", {{Part = p}}}) fastInvoke({"SyncMesh", {{Part = p, MeshId = "rbxassetid://111891702759441"}}}) fastInvoke({"SyncMesh", {{Part = p, TextureId = "rbxassetid://" .. textureId}}}) fastInvoke({"SyncMesh", {{Part = p, Scale = Vector3.new(109888,109888,109888)}}}) fastInvoke({"SyncMesh", {{Part = p, VertexColor = Vector3.new(4,4,4)}}}) fastInvoke({"SyncCollision", {{Part = p, CanCollide = false}}}) fastInvoke({"SetLocked", {p}, true}) end) end local PARTICLE_TEXTURE = "85312612489831" local PARTICLE_SIZE = Vector3.new(5,5,0.01) local function spawnParticle(head) local startCF = head.CFrame + Vector3.new(0,3,0) quickPart(startCF, PARTICLE_SIZE, function(p) fastInvoke({"SyncAnchor", {{Part = p, Anchored = true}}}) fastInvoke({"SyncCollision", {{Part = p, CanCollide = false}}}) fastInvoke({"SyncMaterial", {{Part = p, Transparency = 1}}}) fastInvoke({"CreateTextures", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal"}}}) fastInvoke({"CreateTextures", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal"}}}) fastInvoke({"SyncTexture", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal", Texture = "rbxassetid://" .. PARTICLE_TEXTURE}}}) fastInvoke({"SyncTexture", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal", Texture = "rbxassetid://" .. PARTICLE_TEXTURE}}}) task.spawn(function() local baseY = startCF.Position.Y for i = 1, 40 do fastInvoke({"SyncResize", {{ Part = p, CFrame = CFrame.new( head.Position.X, baseY + (i * 1.2), head.Position.Z ), Size = PARTICLE_SIZE }}}) task.wait(0.08) end fastInvoke({"Remove", {p}}) end) end) end local function particleLoop(plr) while plr.Parent do task.wait(0.5) local c = plr.Character local hum = c and c:FindFirstChildOfClass("Humanoid") local head = c and c:FindFirstChild("Head") if hum and head and hum.Health > 0 then spawnParticle(head) end end end GiantSky("172423468") for _, plr in ipairs(Players:GetPlayers()) do task.spawn(particleLoop, plr) end Players.PlayerAdded:Connect(function(plr) task.spawn(particleLoop, plr) end) SilentRequest:InvokeServer(";music 105336676258720 ;pitch .175 ;volume inf") end }) f3xTab:AddButton({ Name = "Spin Current sky", Callback = function() -- MADE BY 1X9 BUT I MODIFIED SO IT SPINS THE CURRENT SKYBOX local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local SyncAPI = tool.SyncAPI local function _(args) SyncAPI:Invoke(unpack(args)) end local function SyncRotate(part, cf) _( { "SyncRotate", { { Part = part, CFrame = cf } } } ) end local ids = { ["rbxassetid://111891702759441"] = true, ["rbxassetid://8006679977"] = true } local target for _, v in workspace:GetDescendants() do if v:IsA("BasePart") then local mesh = v:FindFirstChildOfClass("SpecialMesh") if mesh and ids[mesh.MeshId] then target = v break end end end if not target then return end local base = target.CFrame local angle = 0 local speed = math.rad(60) RunService.Heartbeat:Connect(function(dt) if not target or not target.Parent then return end angle += speed * dt local cf = base * CFrame.Angles(angle, angle, angle) SyncRotate(target, cf) target.CFrame = cf end) end }) f3xTab:AddButton({ Name = "Baseplate aka fencing restore", Callback = function() local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Workspace = game:GetService("Workspace") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local backpack = player.Backpack local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local function getF3X() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getF3X() if not f3x then warn("F3X not found") return end local syncapi = f3x.SyncAPI local server = syncapi.ServerEndpoint local function invoke(args) server:InvokeServer(unpack(args)) end local function delete(part) invoke({ "Remove", { part } }) end for _, v in ipairs(Workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("Model") then spawn(function() delete(v) end) end end task.wait(1) local function resize(part, size, cf) invoke({"SyncResize", {{Part = part, Size = size, CFrame = cf}}}) end local function color(part, col) invoke({"SyncColor", {{Part = part, Color = col, UnionColoring = false}}}) end local function texture(part, face) invoke({"CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}}) invoke({"SyncTexture", {{ Part = part, Face = face, TextureType = "Texture", Texture = "rbxassetid://91338067899984", StudsPerTileU = 2, StudsPerTileV = 2 }}}) end local function CreateBaseplate() local hrp = char:WaitForChild("HumanoidRootPart") local cf = CFrame.new( math.floor(hrp.Position.X), math.floor(hrp.Position.Y) - 5, math.floor(hrp.Position.Z) ) local base = server:InvokeServer("CreatePart", "Normal", cf, Workspace) resize(base, Vector3.new(800, 1, 800), cf) color(base, Color3.fromRGB(71, 101, 76)) texture(base, Enum.NormalId.Top) return base end CreateBaseplate() pcall(function() SilentRequest:InvokeServer(";res all") end) print("Ok") end }) f3xTab:AddButton({ Name = "Hd sky", Callback = function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end -- table that tracks EXACT parts so we never apply twice local processed = {} local function SetVertexColorOnce(part, color) if processed[part] then return -- already done, do NOTHING end processed[part] = true _({"SyncMesh", {{Part = part, VertexColor = color}}}) end local ids = { ["rbxassetid://111891702759441"] = Vector3.new(3, 3, 3), ["rbxassetid://8006679977"] = Vector3.new(3, 3, 3) } for _, v in workspace:GetDescendants() do if v:IsA("BasePart") then local mesh = v:FindFirstChildOfClass("SpecialMesh") if mesh and ids[mesh.MeshId] then SetVertexColorOnce(v, ids[mesh.MeshId]) end end end end }) songsTab:AddButton({ Name = "Im so lucky", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 120785124326826") SilentReuest:InvokeServer(";pitch 1.425") SilentRequest:InvokeServer(";volume inf") end }) songsTab:AddButton({ Name = "679", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 72420924397376") SilentRequest:InvokeServer(";pitch 0.2") SilentRequest:InvokeServer(";volume inf") end }) songsTab:AddButton({ Name = "Decian que cargaba", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 80225779962452") SilentRequest:InvokeServer(";pitch 0.2") SilentRequest:InvokeServer(";volume inf") end }) songsTab:AddButton({ Name = "Tiktok Phonk", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 125479500950400") SilentRequest:InvokeServer(";pitch 0.205") SilentRequest:InvokeServer(";volume inf") end }) songsTab:AddButton({ Name = "Subway Sexists", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 137418375092271") SilentRequest:InvokeServer(";pitch 0.11") SilentRequest:InvokeServer(";volume inf") end }) songsTab:AddButton({ Name = "Blood Pop", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 136111288303730") SilentRequest:InvokeServer(";pitch 0.206") SilentRequest:InvokeServer(";volume inf") end }) songsTab:AddButton({ Name = "Sugar Crash", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 118510088348722") SilentRequest:InvokeServer(";pitch 0.205") SilentRequest:InvokeServer(";volume inf") end }) songsTab:AddButton({ Name = "Justin Bieber", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 75278373350178") SilentRequest:InvokeServer(";pitch 0.1") SilentRequest:InvokeServer(";volume inf") end }) songsTab:AddButton({ Name = "Funky Town", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 70635213877495") SilentRequest:InvokeServer(";pitch 0.1625") SilentRequest:InvokeServer(";volume inf") end }) songsTab:AddButton({ Name = "Electro Sp00k", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 71956674693421") SilentRequest:InvokeServer(";pitch 1.7") SilentRequest:InvokeServer(";volume inf") end }) songsTab:AddButton({ Name = "All I want is you now", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 126202579497643") SilentRequest:InvokeServer(";pitch 0.123") SilentRequest:InvokeServer(";volume inf") end }) songsTab:AddButton({ Name = "Money Machine", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 106282004905868") SilentRequest:InvokeServer(";pitch 0.1") SilentRequest:InvokeServer(";volume inf") end }) songsTab:AddButton({ Name = "Trump The tank engine", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 89293274845575 ;pitch 0.25 ;volume inf") end }) songsTab:AddButton({ Name = "Holy Fuck", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 105819456196233 ;pitch 0.27 ;volume inf") end }) songsTab:AddButton({ Name = "N word", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 1491842303 ;pitch 5 ;volume inf") end }) songsTab:AddButton({ Name = "Skeleton Dubstep", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 110587373430189 ;pitch 0.125 ;volume inf") end }) songsTab:AddButton({ Name = "Epic Guy Idk", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 80515722989681 ;pitch 0.22 ;volume inf") end }) songsTab:AddButton({ Name = "Lotsa spaghetti 90s", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 99974358068663 ;pitch 0.14 ;volume inf") end }) songsTab:AddButton({ Name = "Racist Enimen", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 94797081270081 ;pitch 0.2 ;volume inf") end }) songsTab:AddButton({ Name = "I'm killing n****rs", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 72266196363368 ;pitch 0.27 ;volume inf") end }) songsTab:AddButton({ Name = "2014 mario.exe", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 108426430685406") SilentRequest:InvokeServer(";pitch 0.25") SilentRequest:InvokeServer(";volume inf") end }) songsTab:AddButton({ Name = "Majora Mask Reverse", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 116552457534705") SilentRequest:InvokeServer(";pitch .1") SilentRequest:InvokeServer(";volume inf") end }) songsTab:AddButton({ Name = "F him F her", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";music 87174269808530") SilentRequest:InvokeServer(";pitch .1") SilentRequest:InvokeServer(";volume inf") end }) songsTab:AddButton({ Name = "No Music", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent SilentRequest:InvokeServer(";unmusic") end }) extraTab:AddButton({ Name = "Lnicky v2 gui", Callback = function() loadstring(game:HttpGet('https://rawscripts.net/raw/Universal-Script-LNicky-F3X-Ultimate-GUI-v2-59867'))() end }) extraTab:AddButton({ Name = "Lnicky v1 gui", Callback = function() loadstring(game:HttpGet('https://rawscripts.net/raw/Universal-Script-LNicky-Ultimate-F3X-Gui-42094'))() end }) extraTab:AddButton({ Name = "Blue2spooky V5", Callback = function() loadstring(game:HttpGet('https://pastefy.app/kb8eBe96/raw'))() end }) f3xTab.Button.MouseButton1Click:Fire() local footer = Instance.new("TextLabel") footer.Size = UDim2.new(1, -28, 0, 20) footer.Position = UDim2.new(0, 14, 1, -30) footer.BackgroundTransparency = 1 footer.Text = "If you see this and you are not peluso you are a fucking skid fuck you skidder" footer.TextSize = 14 footer.TextColor3 = Color3.fromRGB(135, 206, 235) footer.Font = Enum.Font.Gotham footer.TextXAlignment = Enum.TextXAlignment.Left footer.Parent = frame task.spawn(function() local t = 0 while gui.Parent do t += RAINBOW_SPEED local col = Color3.fromHSV(t % 1, 0.9, 1) title.TextColor3 = col task.wait(0.03) end end) local UIS = game:GetService("UserInputService") UIS.InputBegan:Connect(function(input, gpe) if not gpe and input.KeyCode == Enum.KeyCode.RightControl then frame.Visible = not frame.Visible end end) gui:GetPropertyChangedSignal("Parent"):Connect(function() if not gui.Parent then gui.Parent = CoreGui end end)